135 lines
5.1 KiB
SourcePawn
135 lines
5.1 KiB
SourcePawn
/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This file is part of the SourceMod/SourcePawn SDK.
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#if defined _commandfilters_included
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#endinput
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#endif
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#define _commandfilters_included
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#define MAX_TARGET_LENGTH 64
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#define COMMAND_FILTER_ALIVE (1<<0) /**< Only allow alive players */
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#define COMMAND_FILTER_DEAD (1<<1) /**< Only filter dead players */
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#define COMMAND_FILTER_CONNECTED (1<<2) /**< Allow players not fully in-game */
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#define COMMAND_FILTER_NO_IMMUNITY (1<<3) /**< Ignore immunity rules */
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#define COMMAND_FILTER_NO_MULTI (1<<4) /**< Do not allow multiple target patterns */
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#define COMMAND_FILTER_NO_BOTS (1<<5) /**< Do not allow bots to be targetted */
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#define COMMAND_TARGET_NONE 0 /**< No target was found */
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#define COMMAND_TARGET_NOT_ALIVE -1 /**< Single client is not alive */
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#define COMMAND_TARGET_NOT_DEAD -2 /**< Single client is not dead */
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#define COMMAND_TARGET_NOT_IN_GAME -3 /**< Single client is not in game */
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#define COMMAND_TARGET_IMMUNE -4 /**< Single client is immune */
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#define COMMAND_TARGET_EMPTY_FILTER -5 /**< A multi-filter (such as @all) had no targets */
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#define COMMAND_TARGET_NOT_HUMAN -6 /**< Target was not human */
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#define COMMAND_TARGET_AMBIGUOUS -7 /**< Partial name had too many targets */
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/**
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* Processes a generic command target string, and resolves it to a list
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* of clients or one client, based on filtering rules and a pattern.
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*
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* Note that you should use LoadTranslations("common.phrases") in OnPluginStart(),
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* as that file is guaranteed to contain all of the translatable phrases that
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* ProcessTargetString() will return.
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*
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* @param pattern Pattern to find clients against.
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* @param admin Admin performing the action, or 0 if the server.
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* @param targets Array to hold targets.
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* @param max_targets Maximum size of the targets array.
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* @param filter_flags Filter flags.
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* @param target_name Buffer to store the target name.
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* @param tn_maxlength Maximum length of the target name buffer.
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* @param tn_is_ml OUTPUT: Will be true if the target name buffer is an ML phrase,
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* false if it is a normal string.
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* @return If a multi-target pattern was used, the number of clients found
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* is returned. If a single-target pattern was used, 1 is returned
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* if one valid client is found. Otherwise, a COMMAND_TARGET reason
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* for failure is returned.
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*/
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native ProcessTargetString(const String:pattern[],
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admin,
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targets[],
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max_targets,
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filter_flags,
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String:target_name[],
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tn_maxlength,
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&bool:tn_is_ml);
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/**
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* Replies to a client with a given message describing a targetting
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* failure reason.
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*
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* Note: The translation phrases are found in common.phrases.txt.
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*
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* @param client Client index, or 0 for server.
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* @param reason COMMAND_TARGET reason.
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* @noreturn
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*/
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stock ReplyToTargetError(client, reason)
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{
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switch (reason)
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{
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case COMMAND_TARGET_NONE:
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{
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ReplyToCommand(client, "[SM] %t", "No matching client");
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}
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case COMMAND_TARGET_NOT_ALIVE:
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{
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ReplyToCommand(client, "[SM] %t", "Target must be alive");
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}
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case COMMAND_TARGET_NOT_DEAD:
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{
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ReplyToCommand(client, "[SM] %t", "Target must be dead");
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}
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case COMMAND_TARGET_NOT_IN_GAME:
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{
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ReplyToCommand(client, "[SM] %t", "Target is not in game");
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}
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case COMMAND_TARGET_IMMUNE:
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{
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ReplyToCommand(client, "[SM] %t", "Unable to target");
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}
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case COMMAND_TARGET_EMPTY_FILTER:
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{
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ReplyToCommand(client, "[SM] %t", "No matching clients");
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}
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case COMMAND_TARGET_NOT_HUMAN:
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{
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ReplyToCommand(client, "[SM] %t", "Cannot target bot");
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}
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case COMMAND_TARGET_AMBIGUOUS:
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{
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ReplyToCommand(client, "[SM] %t", "More than one client matched");
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}
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}
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}
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