97 lines
3.2 KiB
SourcePawn
97 lines
3.2 KiB
SourcePawn
/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This file is part of the SourceMod/SourcePawn SDK.
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#if defined _lang_included
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#endinput
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#endif
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#define _lang_included
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#define LANG_SERVER 0 /**< Translate using the server's language */
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/**
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* Loads a translation file for the plugin calling this native.
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* If no extension is specified, .txt is assumed.
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*
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* @param path Translation file.
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* @noreturn
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*/
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native LoadTranslations(const String:file[]);
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/**
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* Sets the global language target. This is useful for creating functions
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* that will be compatible with the %t format specifier. Note that invalid
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* indexes can be specified but the error will occur during translation,
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* not during this function call.
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*
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* @param client Client index or LANG_SERVER.
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* @noreturn
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*/
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native SetGlobalTransTarget(client);
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/**
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* Retrieves the language number of a client.
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* Currently this simply returns the server language index.
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*
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* @param client Client index.
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* @return Language number client is using.
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* @error Invalid client index or client not in game.
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*/
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native GetClientLanguage(client);
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/**
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* Retrieves the server's language.
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*
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* @return Language number server is using.
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*/
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native GetServerLanguage();
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/**
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* Returns the number of languages known in languages.cfg.
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*
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* @return Language count.
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*/
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native GetLanguageCount();
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/**
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* Retrieves info about a given language number.
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*
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* @param language Language number.
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* @param code Language code buffer (2-3 characters usually).
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* @param codeLen Maximum length of the language code buffer.
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* @param name Language name buffer.
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* @param nameLen Maximum length of the language name buffer.
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* @noreturn
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* @error Invalid language number.
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*/
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native GetLanguageInfo(language, String:code[]="", codeLen=0, String:name[]="", nameLen=0);
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