556 lines
19 KiB
SourcePawn
556 lines
19 KiB
SourcePawn
/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This file is part of the SourceMod/SourcePawn SDK.
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#if defined _sourcemod_included
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#endinput
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#endif
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#define _sourcemod_included
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/**
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* Plugin public information.
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*/
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struct Plugin
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{
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const String:name[], /**< Plugin Name */
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const String:description[], /**< Plugin Description */
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const String:author[], /**< Plugin Author */
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const String:version[], /**< Plugin Version */
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const String:url[], /**< Plugin URL */
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};
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#include <core>
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#include <float>
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#include <vector>
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#include <string>
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#include <handles>
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#include <functions>
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#include <files>
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#include <logging>
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#include <timers>
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#include <admin>
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#include <keyvalues>
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#include <dbi>
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#include <lang>
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#include <sorting>
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#include <textparse>
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#include <clients>
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#include <console>
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#include <events>
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#include <bitbuffer>
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#include <usermessages>
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#include <menus>
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#include <halflife>
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#include <adt>
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#include <banning>
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#include <commandfilters>
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#include <nextmap>
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/**
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* Declare this as a struct in your plugin to expose its information.
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* Example:
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*
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* public Plugin:myinfo =
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* {
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* name = "My Plugin",
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* //etc
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* };
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*/
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public Plugin:myinfo;
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/**
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* Called when the plugin is fully initialized and all known external references
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* are resolved. This is only called once in the lifetime of the plugin, and is
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* paired with OnPluginEnd().
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*
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* If any run-time error is thrown during this callback, the plugin will be marked
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* as failed.
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*
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* It is not necessary to close any handles or remove hooks in this function.
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* SourceMod guarantees that plugin shutdown automatically and correctly releases
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* all resources.
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*
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* @noreturn
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*/
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forward OnPluginStart();
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/**
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* Called before OnPluginStart, in case the plugin wants to check for load failure.
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* This is called even if the plugin type is "private." Any natives from modules are
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* not available at this point. Thus, this forward should only be used for explicit
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* pre-emptive things, such as adding dynamic natives, or setting certain types of load filters.
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*
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* @note It is not safe to call externally resolved natives until OnPluginStart().
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* @note Any sort of RTE in this function will cause the plugin to fail loading.
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* @note You MUST remember to return SOMETHING here. The act of not returning is
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* equivalent to returning 0 (false). If you forgot to return, it will
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* cause your plugin to not load with a very strange error message.
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*
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* @param myself Handle to the plugin.
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* @param late Whether or not the plugin was loaded "late" (after map load).
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* @param error Error message buffer in case load failed.
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* @param err_max Maximum number of characters for error message buffer.
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* @return True if load success, false otherwise.
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*/
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forward bool:AskPluginLoad(Handle:myself, bool:late, String:error[], err_max);
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/**
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* Called when the plugin is about to be unloaded.
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*
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* @noreturn
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*/
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forward OnPluginEnd();
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/**
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* Called when the plugin's pause status is changing.
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*
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* @param pause True if the plugin is being paused, false otherwise.
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* @noreturn
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*/
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forward OnPluginPauseChange(bool:pause);
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/**
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* Called before every server frame. Note that you should avoid
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* doing expensive computations here, and you should declare large
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* local arrays using 'decl' instead of 'new'.
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*/
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forward OnGameFrame();
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/**
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* Called when the map is loaded.
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*
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* @note This used to be OnServerLoad(), which is now deprecated.
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* Plugins still using the old forward will work.
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*/
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forward OnMapStart();
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/**
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* Called right before a map ends.
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*/
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forward OnMapEnd();
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/**
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* Called when the map has loaded, servercfgfile (server.cfg) has been
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* executed, and all plugin configs are done executing. This is the best
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* place to initialize plugin functions which are based on cvar data.
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*
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* @note This will always be called once and only once per map. It will be
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* called after OnMapStart().
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*
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* @noreturn
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*/
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forward OnConfigsExecuted();
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/**
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* This is called once, right after OnMapStart() but any time before
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* OnConfigsExecuted(). It is called after the "exec sourcemod.cfg"
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* command and all AutoExecConfig() exec commands have been added to
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* the ServerCommand() buffer.
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*
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* If you need to load per-map settings that override default values,
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* adding commands to the ServerCommand() buffer here will guarantee
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* that they're set before OnConfigsExecuted().
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*
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* Unlike OnMapStart() and OnConfigsExecuted(), this is not called on
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* late loads that occur after OnMapStart().
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*
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* @noreturn
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*/
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forward OnAutoConfigsBuffered();
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/**
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* @deprecated Use OnConfigsExecuted() instead.
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*/
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#pragma deprecated Use OnConfigsExecuted() instead
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forward OnServerCfg();
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/**
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* Called after all plugins have been loaded. This is called once for
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* every plugin. If a plugin late loads, it will be called immediately
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* after OnPluginStart().
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*/
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forward OnAllPluginsLoaded();
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/**
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* Returns the calling plugin's Handle.
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*
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* @return Handle of the calling plugin.
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*/
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native Handle:GetMyHandle();
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/**
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* Returns an iterator that can be used to search through plugins.
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*
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* @return Handle to iterate with. Must be closed via
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* CloseHandle().
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* @error Invalid Handle.
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*/
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native Handle:GetPluginIterator();
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/**
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* Returns whether there are more plugins available in the iterator.
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*
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* @param iter Handle to the plugin iterator.
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* @return True on more plugins, false otherwise.
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* @error Invalid Handle.
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*/
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native bool:MorePlugins(Handle:iter);
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/**
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* Returns the current plugin in the iterator and advances the iterator.
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*
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* @param iter Handle to the plugin iterator.
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* @return Current plugin the iterator is at, before
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* the iterator is advanced.
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* @error Invalid Handle.
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*/
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native Handle:ReadPlugin(Handle:iter);
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/**
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* Returns a plugin's status.
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*
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* @param plugin Plugin Handle (INVALID_HANDLE uses the calling plugin).
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* @return Status code for the plugin.
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* @error Invalid Handle.
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*/
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native PluginStatus:GetPluginStatus(Handle:plugin);
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/**
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* Retrieves a plugin's file name relative to the plugins folder.
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*
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* @param plugin Plugin Handle (INVALID_HANDLE uses the calling plugin).
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* @param buffer Buffer to the store the file name.
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* @param maxlength Maximum length of the name buffer.
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* @noreturn
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* @error Invalid Handle.
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*/
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native GetPluginFilename(Handle:plugin, String:buffer[], maxlength);
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/**
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* Retrieves whether or not a plugin is being debugged.
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*
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* @param plugin Plugin Handle (INVALID_HANDLE uses the calling plugin).
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* @return True if being debugged, false otherwise.
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* @error Invalid Handle.
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*/
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native bool:IsPluginDebugging(Handle:hndl);
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/**
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* Retrieves a plugin's public info.
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*
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* @param plugin Plugin Handle (INVALID_HANDLE uses the calling plugin).
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* @param info Plugin info property to retrieve.
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* @param buffer Buffer to store info in.
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* @param maxlength Maximum length of buffer.
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* @return True on success, false if property is not available.
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* @error Invalid Handle.
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*/
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native bool:GetPluginInfo(Handle:plugin, PluginInfo:info, String:buffer[], maxlength);
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/**
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* Finds a plugin by its order in the list from the "plugins list" server
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* "sm" command. You should not use this function to loop through all plugins,
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* use the iterator instead. Looping through all plugins using this native
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* is O(n^2), whereas using the iterator is O(n).
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*
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* @param order_num Number of the plugin as it appears in "sm plugins list".
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* @return Plugin Handle on success, INVALID_HANDLE if no plugin
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* matches the given number.
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*/
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native Handle:FindPluginByNumber(order_num);
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/**
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* Causes the plugin to enter a failed state. An error will be thrown and
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* the plugin will be paused until it is unloaded or reloaded.
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*
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* For backwards compatibility, if no extra arguments are passed, no
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* formatting is applied. If one or more additional arguments is passed,
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* the string is formatted using Format(). If any errors are encountered
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* during formatting, both the format specifier string and an additional
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* error message are written.
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*
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* This function does not return, and no further code in the plugin is
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* executed.
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*
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* @param string Format specifier string.
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* @param ... Formatting arguments.
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* @noreturn
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* @error Always throws SP_ERROR_ABORT.
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*/
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native SetFailState(const String:string[], any:...);
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/**
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* Aborts the current callback and throws an error. This function
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* does not return in that no code is executed following it.
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*
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* @param format String format.
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* @param ... Format arguments.
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* @noreturn
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* @error Always!
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*/
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native ThrowError(const String:fmt[], any:...);
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/**
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* Gets the system time as a unix timestamp.
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*
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* @param bigStamp Optional array to store the 64bit timestamp in.
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* @return 32bit timestamp (number of seconds since unix epoch).
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*/
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native GetTime(bigStamp[2]={0,0});
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/**
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* Produces a date and/or time string value for a timestamp.
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*
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* See this URL for valid parameters:
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* http://cplusplus.com/reference/clibrary/ctime/strftime.html
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*
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* @param buffer Destination string buffer.
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* @param maxlength Maximum length of output string buffer.
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* @param format Formatting rules (passing NULL_STRING will use the rules defined in sm_datetime_format).
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* @param stamp Optional time stamp.
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* @noreturn
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* @error Buffer too small or invalid time format.
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*/
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native FormatTime(String:buffer[], maxlength, const String:format[], stamp=-1);
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/**
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* Loads a game config file.
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*
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* @param file File to load. The path must be relative to the 'gamedata' folder under the config folder
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* and the extension should be omitted.
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* @return A handle to the game config file or INVALID_HANDLE in failure.
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*/
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native Handle:LoadGameConfigFile(const String:file[]);
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/**
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* Returns an offset value.
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*
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* @param gc Game config handle.
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* @param key Key to retrieve from the offset section.
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* @return An offset, or -1 on failure.
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*/
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native GameConfGetOffset(Handle:gc, const String:key[]);
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/**
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* Gets the value of a key from the "Keys" section.
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*
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* @param gc Game config handle.
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* @param key Key to retrieve from the Keys section.
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* @param buffer Destination string buffer.
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* @param maxlen Maximum length of output string buffer.
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* @return True if key existed, false otherwise.
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*/
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native bool:GameConfGetKeyValue(Handle:gc, const String:key[], String:buffer[], maxlen);
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/**
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* Returns the operating system's "tick count," which is a number of
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* milliseconds since the operating system loaded. This can be used
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* for basic benchmarks.
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*
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* @return Tick count in milliseconds.
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*/
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native GetSysTickCount();
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/**
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* Specifies that the given config file should be executed after plugin load.
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* OnConfigsExecuted() will not be called until the config file has executed,
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* but it will be called if the execution fails.
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*
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* @param autoCreate If true, and the config file does not exist, such a config
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* file will be automatically created and populated with
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* information from the plugin's registered cvars.
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* @param name Name of the config file, excluding the .cfg extension.
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* If empty, <plugin.filename.cfg> is assumed.
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* @param folder Folder under cfg/ to use. By default this is "sourcemod."
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* @noreturn
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*/
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native AutoExecConfig(bool:autoCreate=true, const String:name[]="", const String:folder[]="sourcemod");
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/**
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* Sets a native as optional, such that if it is unloaded, removed,
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* or otherwise non-existent, the plugin will still work. Calling
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* removed natives results in a run-time error.
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*
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* @param name Native name.
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* @noreturn
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*/
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native MarkNativeAsOptional(const String:name[]);
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/**
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* Registers a library name for identifying as a dependency to
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* other plugins.
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*
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* @param name Library name.
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* @noreturn
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*/
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native RegPluginLibrary(const String:name[]);
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/**
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* Returns whether a library exists. This function should be considered
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* expensive; it should only be called on plugin to determine availability
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* of resources. Use OnLibraryAdded()/OnLibraryRemoved() to detect changes
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* in optional resources.
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*
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* @param name Library name of a plugin or extension.
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* @return True if exists, false otherwise.
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*/
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native bool:LibraryExists(const String:name[]);
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/**
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* Returns the status of an extension, by filename.
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*
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* @param name Extension name (like "sdktools.ext").
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* @param error Optional error message buffer.
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* @param maxlength Length of optional error message buffer.
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* @return -2 if the extension was not found.
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* -1 if the extension was found but failed to load.
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* 0 if the extension loaded but reported an error.
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* 1 if the extension is running without error.
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*/
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native GetExtensionFileStatus(const String:name[], String:error[]="", maxlength=0);
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/**
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* Called after a library is added that the current plugin references
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* optionally. A library is either a plugin name or extension name, as
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* exposed via its include file.
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*
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* @param name Library name.
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*/
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forward OnLibraryAdded(const String:name[]);
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/**
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* Called right before a library is removed that the current plugin references
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* optionally. A library is either a plugin name or extension name, as
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* exposed via its include file.
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*
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* @param name Library name.
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*/
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forward OnLibraryRemoved(const String:name[]);
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#define MAPLIST_FLAG_MAPSFOLDER (1<<0) /**< On failure, use all maps in the maps folder. */
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#define MAPLIST_FLAG_CLEARARRAY (1<<1) /**< If an input array is specified, clear it before adding. */
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#define MAPLIST_FLAG_NO_DEFAULT (1<<2) /**< Do not read "default" or "mapcyclefile" on failure. */
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/**
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* Loads a map list to an ADT Array.
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*
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* A map list is a list of maps from a file. SourceMod allows easy configuration of
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* maplists through addons/sourcemod/configs/maplists.cfg. Each entry is given a
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* name and a file (for example, "rtv" => "rtv.cfg"), or a name and a redirection
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* (for example, "rtv" => "default"). This native will read a map list entry,
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* cache the file, and return the list of maps it holds.
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*
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* Serial change numbers are used to identify if a map list has changed. Thus, if
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* you pass a serial change number and it's equal to what SourceMod currently knows
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* about the map list, then SourceMod won't reparse the file.
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*
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* If the maps end up being read from the maps folder (MAPLIST_FLAG_MAPSFOLDER), they
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* are automatically sorted in alphabetical, ascending order.
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*
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* Arrays created by this function are temporary and must be freed via CloseHandle().
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* Modifying arrays created by this function will not affect future return values or
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* or the contents of arrays returned to other plugins.
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*
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* @param array Array to store the map list. If INVALID_HANDLE, a new blank
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* array will be created. The blocksize should be at least 16;
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* otherwise results may be truncated. Items are added to the array
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* as strings. The array is never checked for duplicates, and it is
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* not read beforehand. Only the serial number is used to detect
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* changes.
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* @param serial Serial number to identify last known map list change. If -1, the
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* the value will not be checked. If the map list has since changed,
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* the serial is updated (even if -1 was passed). If there is an error
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* finding a valid maplist, then the serial is set to -1.
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* @param str Config name, or "default" for the default map list. Config names
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* should be somewhat descriptive. For example, the admin menu uses
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* a config name of "admin menu". The list names can be configured
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* by users in addons/sourcemod/configs/maplists.cfg.
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* @param flags MAPLIST_FLAG flags.
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* @return On failure:
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* INVALID_HANDLE is returned, the serial is set to -1, and the input
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* array (if any) is left unchanged.
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* On no change:
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INVALID_HANDLE is returned, the serial is unchanged, and the input
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array (if any) is left unchanged.
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* On success:
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* A valid array Handle is returned, containing at least one map string.
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* If an array was passed, the return value is equal to the passed Array
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* Handle. If the passed array was not cleared, it will have grown by at
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* least one item. The serial number is updated to a positive number.
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* @error Invalid array Handle that is not INVALID_HANDLE.
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*/
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native Handle:ReadMapList(Handle:array=INVALID_HANDLE,
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&serial=-1,
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const String:str[]="default",
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flags=MAPLIST_FLAG_CLEARARRAY);
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/**
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* Makes a compatibility binding for map lists. For example, if a function previously used
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* "clam.cfg" for map lists, this function will insert a "fake" binding to "clam.cfg" that
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* will be overridden if it's in the maplists.cfg file.
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*
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* @param name Configuration name that would be used with ReadMapList().
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* @param file Default file to use.
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* @noreturn
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*/
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|
native SetMapListCompatBind(const String:name[], const String:file[]);
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|
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/**
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|
* Called when a client has sent chat text. This must return either true or
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* false to indicate that a client is or is not spamming the server.
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|
*
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|
* The return value is a hint only. Core or another plugin may decide
|
|
* otherwise.
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|
*
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|
* @param client Client index. The server (0) will never be passed.
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|
* @return True if client is spamming the server, false otherwise.
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|
*/
|
|
forward bool:OnClientFloodCheck(client);
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|
|
|
/**
|
|
* Called after a client's flood check has been computed. This can be used
|
|
* by antiflood algorithms to decay/increase flooding weights.
|
|
*
|
|
* Since the result from "OnClientFloodCheck" isn't guaranteed to be the
|
|
* final result, it is generally a good idea to use this to play with other
|
|
* algorithms nicely.
|
|
*
|
|
* @param client Client index. The server (0) will never be passed.
|
|
* @param blocked True if client flooded last "say", false otherwise.
|
|
* @noreturn
|
|
*/
|
|
forward OnClientFloodResult(client, bool:blocked);
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|
|
|
#include <helpers>
|
|
#include <entity>
|
|
#include <entity_prop_stocks>
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|
|