sm-zombiereloaded-3/cstrike/addons/sourcemod/translations/zombiereloaded.phrases.txt

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"Phrases"
{
// ===========================
// General
// ===========================
"Round objective"
{
"en" "The game is @greenHumans vs. Zombies@default, the goal for zombies is to infect all humans by knifing them."
"ru" "Битва @greenЛюдей против Зомби@default, цель для зомби - инфицировать всех людей."
}
"You are a zombie"
{
"en" "You have been infected! Now go pass it on to as many people as you can."
"ru" "Вы были инфицированы! Теперь вы охотитесь за людьми."
}
"Zombie replacement"
{
"en" "The last zombie has left the game, and has passed the infection on to you."
"ru" "Последний зомби покинул игру и передал свою инфекцию вам."
}
"Auto-assign"
{
"#format" "{1:s}"
"en" "You have randomly been assigned to the @green\"{1}\" @defaultclass."
"ru" "Вам был случайным образом установлен класс \"{1}\"."
}
"!zmenu reminder"
{
"en" "Type !zmenu in chat to view all ZR commands."
"ru" "Напишите !zmenu в чате для просмотра всех команд."
}
// ===========================
// Generic
// ===========================
// General
"Feature is disabled"
{
"en" "This feature is currently disabled by the server host."
}
"Must be player"
{
"en" "This feature is reserved for players only."
}
"Must be admin"
{
"en" "This feature is reserved for admins only."
}
"Must be alive"
{
"en" "This feature requires that you are alive."
}
"Must be dead"
{
"en" "This feature requires that you are dead."
}
"Must be on team"
{
"en" "This feature requires that you are on a team."
}
"Must be zombie"
{
"en" "This feature requires that you are a zombie.
}
"Must be human"
{
"en" "This feature requires that you are a human."
}
// Menu
"Menu empty"
{
"en" "(Empty)"
}
// ===========================
// Player Classes
// ===========================
// General
"!zclass admin mode enabled"
{
"en" "Admin mode is enabled!"
}
// Menu
"!zclass title"
{
"en" "Class Selection:"
}
"!zclass zombie"
{
"en" "Select Zombie Class"
}
"!zclass human"
{
"en" "Select Human Class"
}
"!zclass admin"
{
"en" "Select Admin Class"
}
"!zclass admin mode toggle"
{
"en" "Toggle Admin Mode"
}
// ===========================
// Menu (core)
// ===========================
// General
"Menu main title"
{
"en" "ZR Commands:"
"ru" "ZR Команды:"
}
"Menu main zadmin"
{
"en" "ZAdmin ({1}) - Open admin menu."
}
"Menu main zclass"
{
"en" "ZClass ({1}) - Configure your class settings."
}
"Menu main zspawn"
{
"en" "ZSpawn ({1}) - Join late? Use this to spawn."
}
"Menu main ztele"
{
"en" "ZTele ({1}) - Teleport back to your spawn location."
}
"Menu main zhp"
{
"en" "ZHP ({1}) - Toggle real HP display when infected."
}
"Menu main zmarket"
{
"en" "ZMarket ({1}) - Need a weapon? Buy them here."
}
// ===========================
// (core) Damage
// ===========================
"Damage suicide intercept"
{
"en" "Suicide attempt intercepted."
}
// ===========================
// (core) Weapons
// ===========================
// General
"Zombie cant use weapon"
{
"en" "Zombies can't use weapons!"
"ru" "Зомби не могут использовать оружие!"
}
// Market
"Market out of buyzone"
{
"en" "You are not in a buyzone."
"ru" "Вы вне зоны покупки."
}
// Restrict
"Restrict weapon"
{
"#format" "{1:s}"
"en" "Weapon @green\"{1}\" @defaulthas been restricted."
}
"Unrestrict weapon"
{
"#format" "{1:s}"
"en" "Weapon @green\"{1}\" @defaulthas been unrestricted."
}
"Restrict weapon failed"
{
"#format" "{1:s}"
"en" "Weapon @green\"{1}\" @defaultis already restricted."
}
"Unrestrict weapon failed"
{
"#format" "{1:s}"
"en" "Weapon @green\"{1}\" @default has no restrictions set."
}
"Restrict custom weapon group"
{
"#format" "{1:s},{2:s}"
"en" "Weapon group @green\"{1}\" ({2}) @defaulthas been restricted."
}
"Unrestrict custom weapon group"
{
"#format" "{1:s},{2:s}"
"en" "Weapon group @green\"{1}\" ({2}) @defaulthas been unrestricted."
}
"Restrict custom weapon group failed"
{
"#format" "{1:s},{2:s}"
"en" "Weapon group @green\"{1}\" ({2}) @defaultis already restricted."
}
"Unrestrict custom weapon group failed"
{
"#format" "{1:s},{2:s}"
"en" "Weapon group @green\"{1}\" ({2}) @defaulthas no restrictions set."
}
"Weapon invalid"
{
"#format" "{1:s}"
"en" "Weapon @green\"{1}\" @defaultis an invalid weapon name."
}
"Weapon is restricted"
{
"#format" "{1:s}"
"en" "Weapon @green{1} @defaultis restricted."
"ru" "Оружие @green{1} @default запрещено."
}
// Market
"Market title"
{
"en" "Available Weapons:"
}
"Market rebuy"
{
"en" "Rebuy"
"ru" "Купить снова"
}
// Menu
"Weapons menu main title"
{
"en" "Weapons Management"
}
"Weapons menu main toggle weapon restrict"
{
"en" "Toggle Weapon Restriction"
}
"Weapons menu main toggle weapon group restrict"
{
"en" "Toggle Weapon Group Restriction"
}
"Weapons menu main market" // Option disabled if ZMarket isn't installed
{
"en" "ZMarket Options"
}
"Weapons menu weapons weapon title"
{
"en" "Toggle Restrictions:\n * = restricted"
}
"Weapons menu weapons group title"
{
"en" "Access Weapon Group:\n * = Partially restricted\n ** = Fully restricted"
}
"Weapons menu weapon group title"
{
"#format" "{1:s}"
"en" "Modify Restrictions:\n Current Weapon Group: {1}\n * = restricted"
}
"Weapons menu market title"
{
"en" "Toggle Market Settings:"
}
"Weapons menu market toggle buyzone"
{
"#format" "{1:s}"
"en" "Buyzone Only (Current: {1})"
}
"Weapons menu weapon group restrict all"
{
"en" "Restrict All Group Weapons"
}
"Weapons menu weapon group unrestrict all"
{
"en" "Unrestrict All Group Weapons"
}
// ===========================
// Spawn Protect
// ===========================
// General
"Spawn protection begin"
{
"#format" "{1:d}"
"en" "Zombies are present, you have {1} seconds to find a safe place before you lose immunity."
"ru" "Зомби на свободе, у вас {1} секунд, чтобы найти безопасное место, пока не потеряли иммунитет."
}
"Spawn protection end"
{
"en" "You are now susceptible to zombie infection."
"ru" "Теперь вы восприимчивы к зомби инфекции."
}
// HUD
"Spawn Protect"
{
"#format" "{1:d}"
"en" "Zombie protection ends in: {1} seconds."
}
// ===========================
// ZSpawn
// ===========================
"ZSpawn double spawn"
{
"en" "ZSpawn can only be used if you joined late during a round in progress."
}
"ZSpawn timelimit"
{
"#format" "{1:d}"
"en" "The timelimit ({1} seconds), to use ZSpawn, has already expired."
}
// ===========================
// ZTele
// ===========================
// General
"ZTele restricted human"
{
"en" "ZTele is restricted for humans at this time."
}
"ZTele max"
{
"#format" "{1:d}"
"en" "You have reached your max of {1} teleport(s) per round."
}
"ZTele in progress"
{
"en" "You are currently pending teleportation."
}
"ZTele autocancel text"
{
"#format" "{1:d}"
"en" "Teleport has been cancelled. (Restrictive boundary is {1} ft.)"
}
// Center Text
"ZTele countdown"
{
"#format" "{1:d}"
"en" "Teleporting back to spawn in: {1} seconds."
}
"ZTele autocancel centertext"
{
"en" "Teleport has been cancelled."
}
"ZTele countdown end"
{
"#format" "{1:d},{2:d}"
"en" "Teleported back to spawn. (Count: {1}/{2})"
}
// ===========================
// ZHP
// ===========================
// General
"ZHP enable"
{
"en" "HP display enabled, your real HP will be displayed after infection."
}
"ZHP disable"
{
"en" "HP display disabled."
"ru" "Отображение здоровья включено."
}
// HUD
"Display HP"
{
"#format" "{1:d}"
"en" "HP: {1}"
"ru" "Здоровье: {1}"
}
"Unfair camping"
{
"en" "An admin has marked this area as unfair, please move along, or die."
}
"Unfair camper slayed"
{
"#format" "{1:s},{2:d}"
"en" "Player {1} has been slayed for camping in a restricted area. (ID: {2})"
}
"DX90 not supported"
{
"#format" "{1:d},{2:d}"
"en" "Blocking Overlay - DX{1} Detected (DX{2} Required)"
"ru" "Оверлей Отключен - Обнаружен DX{1} (Необходим DX{2})"
}
// ===========================
// ZAdmin Menu
// ===========================
"!zadmin main title"
{
"en" "ZAdmin Menu:"
}
"!zadmin main knockbackm"
{
"en" "Modify Knockback Multiplier"
}
"!zadmin main knockback"
{
"en" "Modify Class Knockback"
}
"!zadmin main nvgs"
{
"en" "Modify Nightvision Options"
}
"!zadmin main infect"
{
"en" "Infect a Player"
}
"!zadmin main spawn"
{
"en" "Spawn All Players"
}
"!zadmin main tele"
{
"en" "ZTele Commands"
}
"!zadmin main weapons"
{
"en" "Weapon Management"
}
"!zadmin main logflags"
{
"en" "Logging Flags"
}
"!zadmin class title"
{
"en" "Select Class to Modify:"
}
"!zadmin knockbackm title"
{
"#format" "{1:f}"
"en" "Modify Knockback Multiplier\nCurrent Knockback: {1}"
}
"!zadmin knockbackm increase"
{
"#format" "{1:s}"
"en" "Increase Knockback Multiplier (+{1})"
}
"!zadmin knockbackm decrease"
{
"#format" "{1:s}"
"en" "Decrease Knockback Multiplier (-{1})"
}
"!zadmin knockback title"
{
"#format" "{1:s},{2:f}"
"en" "Modify Knockback\nClass: {1}\nCurrent Knockback: {2}"
}
"!zadmin knockback increase"
{
"#format" "{1:s}"
"en" "Increase Knockback (+{1})"
}
"!zadmin knockback decrease"
{
"#format" "{1:s}"
"en" "Decrease Knockback (-{1})"
}
"!zadmin nvgs title"
{
"#format" "{1:d}"
"en" "Override NVG Cvar\nCurrent Setting: {1}"
}
"!zadmin nvgs decrease"
{
"en" "Decrease Knockback"
}
"!zadmin nvgs no override"
{
"en" "No Override/Class Specific"
}
"!zadmin nvgs disable"
{
"en" "Disable NVGs"
}
"!zadmin nvgs enable"
{
"en" "Enable NVGs"
}
"!zadmin infect title"
{
"en" "Choose a Player to Infect:"
}
"!zadmin ztele title"
{
"en" "ZTele Admin Menu:"
}
"!zadmin ztele spawn tele"
{
"en" "Teleport a Player to Spawn"
}
"!zadmin ztele abort"
{
"en" "Abort Teleport on a Player"
}
"!zadmin ztele save"
{
"en" "Save Teleport Location"
}
"!zadmin ztele tele"
{
"en" "Teleport Player to Saved Location"
}
"!zadmin log flags title"
{
"en" "Toggle Logging Flags:"
}
// ===========================
// Server Messages
// ===========================
"ZR"
{
"en" "ZR"
"ru" "ZR"
}
"Plugin loading"
{
"en" "-----------| Zombie:Reloaded Loading |----------"
"ru" "-----------| Zombie:Reloaded Загружается |----------"
}
"Plugin loaded"
{
"en" "-----------| Zombie:Reloaded Loaded |----------"
"ru" "-----------| Zombie:Reloaded Загружен |----------"
}
}