642 lines
12 KiB
Plaintext
642 lines
12 KiB
Plaintext
"Phrases"
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{
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// ===========================
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// General
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// ===========================
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"Round objective"
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{
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"en" "The game is @greenHumans vs. Zombies@default, the goal for zombies is to infect all humans by knifing them."
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"ru" "Битва @greenЛюдей против Зомби@default, цель для зомби - инфицировать всех людей."
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}
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"You are a zombie"
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{
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"en" "You have been infected! Now go pass it on to as many people as you can."
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"ru" "Вы были инфицированы! Теперь вы охотитесь за людьми."
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}
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"Zombie replacement"
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{
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"en" "The last zombie has left the game, and has passed the infection on to you."
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"ru" "Последний зомби покинул игру и передал свою инфекцию вам."
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}
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"Auto-assign"
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{
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"#format" "{1:s}"
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"en" "You have randomly been assigned to the @green\"{1}\" @defaultclass."
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"ru" "Вам был случайным образом установлен класс \"{1}\"."
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}
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"!zmenu reminder"
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{
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"en" "Type !zmenu in chat to view all ZR commands."
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"ru" "Напишите !zmenu в чате для просмотра всех команд."
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}
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// ===========================
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// Generic
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// ===========================
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// General
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"Feature is disabled"
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{
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"en" "This feature is currently disabled by the server host."
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}
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"Must be player"
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{
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"en" "This feature is reserved for players only."
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}
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"Must be admin"
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{
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"en" "This feature is reserved for admins only."
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}
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"Must be alive"
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{
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"en" "This feature requires that you are alive."
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}
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"Must be dead"
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{
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"en" "This feature requires that you are dead."
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}
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"Must be on team"
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{
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"en" "This feature requires that you are on a team."
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}
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"Must be zombie"
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{
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"en" "This feature requires that you are a zombie.
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}
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"Must be human"
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{
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"en" "This feature requires that you are a human."
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}
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// Menu
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"Menu empty"
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{
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"en" "(Empty)"
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}
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// ===========================
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// Player Classes
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// ===========================
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// General
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"!zclass admin mode enabled"
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{
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"en" "Admin mode is enabled!"
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}
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// Menu
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"!zclass title"
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{
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"en" "Class Selection:"
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}
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"!zclass zombie"
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{
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"en" "Select Zombie Class"
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}
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"!zclass human"
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{
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"en" "Select Human Class"
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}
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"!zclass admin"
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{
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"en" "Select Admin Class"
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}
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"!zclass admin mode toggle"
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{
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"en" "Toggle Admin Mode"
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}
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// ===========================
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// Menu (core)
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// ===========================
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// General
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"Menu main title"
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{
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"en" "ZR Commands:"
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"ru" "ZR Команды:"
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}
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"Menu main zadmin"
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{
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"en" "ZAdmin ({1}) - Open admin menu."
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}
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"Menu main zclass"
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{
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"en" "ZClass ({1}) - Configure your class settings."
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}
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"Menu main zspawn"
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{
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"en" "ZSpawn ({1}) - Join late? Use this to spawn."
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}
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"Menu main ztele"
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{
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"en" "ZTele ({1}) - Teleport back to your spawn location."
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}
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"Menu main zhp"
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{
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"en" "ZHP ({1}) - Toggle real HP display when infected."
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}
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"Menu main zmarket"
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{
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"en" "ZMarket ({1}) - Need a weapon? Buy them here."
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}
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// ===========================
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// (core) Damage
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// ===========================
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"Damage suicide intercept"
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{
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"en" "Suicide attempt intercepted."
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}
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// ===========================
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// (core) Weapons
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// ===========================
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// General
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"Zombie cant use weapon"
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{
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"en" "Zombies can't use weapons!"
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"ru" "Зомби не могут использовать оружие!"
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}
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// Market
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"Market out of buyzone"
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{
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"en" "You are not in a buyzone."
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"ru" "Вы вне зоны покупки."
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}
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// Restrict
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"Restrict weapon"
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{
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"#format" "{1:s}"
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"en" "Weapon @green\"{1}\" @defaulthas been restricted."
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}
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"Unrestrict weapon"
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{
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"#format" "{1:s}"
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"en" "Weapon @green\"{1}\" @defaulthas been unrestricted."
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}
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"Restrict weapon failed"
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{
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"#format" "{1:s}"
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"en" "Weapon @green\"{1}\" @defaultis already restricted."
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}
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"Unrestrict weapon failed"
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{
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"#format" "{1:s}"
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"en" "Weapon @green\"{1}\" @default has no restrictions set."
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}
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"Restrict custom weapon group"
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{
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"#format" "{1:s},{2:s}"
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"en" "Weapon group @green\"{1}\" ({2}) @defaulthas been restricted."
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}
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"Unrestrict custom weapon group"
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{
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"#format" "{1:s},{2:s}"
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"en" "Weapon group @green\"{1}\" ({2}) @defaulthas been unrestricted."
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}
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"Restrict custom weapon group failed"
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{
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"#format" "{1:s},{2:s}"
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"en" "Weapon group @green\"{1}\" ({2}) @defaultis already restricted."
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}
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"Unrestrict custom weapon group failed"
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{
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"#format" "{1:s},{2:s}"
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"en" "Weapon group @green\"{1}\" ({2}) @defaulthas no restrictions set."
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}
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"Weapon invalid"
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{
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"#format" "{1:s}"
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"en" "Weapon @green\"{1}\" @defaultis an invalid weapon name."
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}
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"Weapon is restricted"
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{
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"#format" "{1:s}"
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"en" "Weapon @green{1} @defaultis restricted."
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"ru" "Оружие @green{1} @default запрещено."
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}
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// Market
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"Market title"
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{
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"en" "Available Weapons:"
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}
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"Market rebuy"
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{
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"en" "Rebuy"
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"ru" "Купить снова"
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}
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// Menu
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"Weapons menu main title"
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{
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"en" "Weapons Management"
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}
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"Weapons menu main toggle weapon restrict"
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{
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"en" "Toggle Weapon Restriction"
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}
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"Weapons menu main toggle weapon group restrict"
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{
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"en" "Toggle Weapon Group Restriction"
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}
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"Weapons menu main market" // Option disabled if ZMarket isn't installed
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{
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"en" "ZMarket Options"
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}
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"Weapons menu weapons weapon title"
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{
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"en" "Toggle Restrictions:\n * = restricted"
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}
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"Weapons menu weapons group title"
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{
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"en" "Access Weapon Group:\n * = Partially restricted\n ** = Fully restricted"
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}
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"Weapons menu weapon group title"
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{
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"#format" "{1:s}"
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"en" "Modify Restrictions:\n Current Weapon Group: {1}\n * = restricted"
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}
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"Weapons menu market title"
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{
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"en" "Toggle Market Settings:"
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}
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"Weapons menu market toggle buyzone"
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{
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"#format" "{1:s}"
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"en" "Buyzone Only (Current: {1})"
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}
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"Weapons menu weapon group restrict all"
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{
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"en" "Restrict All Group Weapons"
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}
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"Weapons menu weapon group unrestrict all"
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{
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"en" "Unrestrict All Group Weapons"
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}
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// ===========================
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// Spawn Protect
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// ===========================
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// General
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"Spawn protection begin"
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{
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"#format" "{1:d}"
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"en" "Zombies are present, you have {1} seconds to find a safe place before you lose immunity."
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"ru" "Зомби на свободе, у вас {1} секунд, чтобы найти безопасное место, пока не потеряли иммунитет."
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}
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"Spawn protection end"
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{
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"en" "You are now susceptible to zombie infection."
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"ru" "Теперь вы восприимчивы к зомби инфекции."
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}
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// HUD
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"Spawn Protect"
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{
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"#format" "{1:d}"
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"en" "Zombie protection ends in: {1} seconds."
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}
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// ===========================
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// ZSpawn
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// ===========================
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"ZSpawn double spawn"
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{
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"en" "ZSpawn can only be used if you joined late during a round in progress."
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}
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"ZSpawn timelimit"
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{
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"#format" "{1:d}"
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"en" "The timelimit ({1} seconds), to use ZSpawn, has already expired."
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}
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// ===========================
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// ZTele
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// ===========================
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// General
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"ZTele restricted human"
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{
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"en" "ZTele is restricted for humans at this time."
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}
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"ZTele max"
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{
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"#format" "{1:d}"
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"en" "You have reached your max of {1} teleport(s) per round."
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}
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"ZTele in progress"
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{
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"en" "You are currently pending teleportation."
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}
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"ZTele autocancel text"
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{
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"#format" "{1:d}"
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"en" "Teleport has been cancelled. (Restrictive boundary is {1} ft.)"
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}
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// Center Text
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"ZTele countdown"
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{
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"#format" "{1:d}"
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"en" "Teleporting back to spawn in: {1} seconds."
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}
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"ZTele autocancel centertext"
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{
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"en" "Teleport has been cancelled."
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}
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"ZTele countdown end"
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{
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"#format" "{1:d},{2:d}"
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"en" "Teleported back to spawn. (Count: {1}/{2})"
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}
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// ===========================
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// ZHP
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// ===========================
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// General
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"ZHP enable"
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{
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"en" "HP display enabled, your real HP will be displayed after infection."
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}
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"ZHP disable"
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{
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"en" "HP display disabled."
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"ru" "Отображение здоровья включено."
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}
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// HUD
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"Display HP"
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{
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"#format" "{1:d}"
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"en" "HP: {1}"
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"ru" "Здоровье: {1}"
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}
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"Unfair camping"
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{
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"en" "An admin has marked this area as unfair, please move along, or die."
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}
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"Unfair camper slayed"
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{
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"#format" "{1:s},{2:d}"
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"en" "Player {1} has been slayed for camping in a restricted area. (ID: {2})"
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}
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"DX90 not supported"
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{
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"#format" "{1:d},{2:d}"
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"en" "Blocking Overlay - DX{1} Detected (DX{2} Required)"
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"ru" "Оверлей Отключен - Обнаружен DX{1} (Необходим DX{2})"
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}
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// ===========================
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// ZAdmin Menu
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// ===========================
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"!zadmin main title"
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{
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"en" "ZAdmin Menu:"
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}
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"!zadmin main knockbackm"
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{
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"en" "Modify Knockback Multiplier"
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}
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"!zadmin main knockback"
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{
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"en" "Modify Class Knockback"
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}
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"!zadmin main nvgs"
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{
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"en" "Modify Nightvision Options"
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}
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"!zadmin main infect"
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{
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"en" "Infect a Player"
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}
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"!zadmin main spawn"
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{
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"en" "Spawn All Players"
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}
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"!zadmin main tele"
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{
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"en" "ZTele Commands"
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}
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"!zadmin main weapons"
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{
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"en" "Weapon Management"
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}
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"!zadmin main logflags"
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{
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"en" "Logging Flags"
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}
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"!zadmin class title"
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{
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"en" "Select Class to Modify:"
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}
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"!zadmin knockbackm title"
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{
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"#format" "{1:f}"
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"en" "Modify Knockback Multiplier\nCurrent Knockback: {1}"
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}
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"!zadmin knockbackm increase"
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{
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"#format" "{1:s}"
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"en" "Increase Knockback Multiplier (+{1})"
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}
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"!zadmin knockbackm decrease"
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{
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"#format" "{1:s}"
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"en" "Decrease Knockback Multiplier (-{1})"
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}
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"!zadmin knockback title"
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{
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"#format" "{1:s},{2:f}"
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"en" "Modify Knockback\nClass: {1}\nCurrent Knockback: {2}"
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}
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"!zadmin knockback increase"
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{
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"#format" "{1:s}"
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"en" "Increase Knockback (+{1})"
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}
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"!zadmin knockback decrease"
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{
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"#format" "{1:s}"
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"en" "Decrease Knockback (-{1})"
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}
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"!zadmin nvgs title"
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{
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"#format" "{1:d}"
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"en" "Override NVG Cvar\nCurrent Setting: {1}"
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}
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"!zadmin nvgs decrease"
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{
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"en" "Decrease Knockback"
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}
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"!zadmin nvgs no override"
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{
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"en" "No Override/Class Specific"
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}
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"!zadmin nvgs disable"
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{
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"en" "Disable NVGs"
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}
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"!zadmin nvgs enable"
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{
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"en" "Enable NVGs"
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}
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"!zadmin infect title"
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{
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"en" "Choose a Player to Infect:"
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}
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"!zadmin ztele title"
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{
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"en" "ZTele Admin Menu:"
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}
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"!zadmin ztele spawn tele"
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{
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"en" "Teleport a Player to Spawn"
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}
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"!zadmin ztele abort"
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{
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"en" "Abort Teleport on a Player"
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}
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"!zadmin ztele save"
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{
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"en" "Save Teleport Location"
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}
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"!zadmin ztele tele"
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{
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"en" "Teleport Player to Saved Location"
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}
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"!zadmin log flags title"
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{
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"en" "Toggle Logging Flags:"
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}
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// ===========================
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// Server Messages
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// ===========================
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"ZR"
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{
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"en" "ZR"
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"ru" "ZR"
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}
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"Plugin loading"
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{
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"en" "-----------| Zombie:Reloaded Loading |----------"
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"ru" "-----------| Zombie:Reloaded Загружается |----------"
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}
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"Plugin loaded"
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{
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"en" "-----------| Zombie:Reloaded Loaded |----------"
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"ru" "-----------| Zombie:Reloaded Загружен |----------"
|
||
}
|
||
} |