sm-zombiereloaded-3/src/zr/event.inc

349 lines
10 KiB
SourcePawn

/*
* ============================================================================
*
* Zombie:Reloaded
*
* File: event.inc
* Type: Core
* Description: Event hooking and forwarding.
*
* Copyright (C) 2009-2013 Greyscale, Richard Helgeby
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ============================================================================
*/
/**
* Init function for event module.
*/
EventInit()
{
// Hook all events used by plugin.
EventHook();
}
/**
* Hook events used by plugin.
*
* @param unhook If true, then unhook all events, if false, then hook.
*/
EventHook(bool:unhook = false)
{
// If unhook is true, then continue.
if (unhook)
{
// Unhook all events.
UnhookEvent("round_start", EventRoundStart);
UnhookEvent("round_freeze_end", EventRoundFreezeEnd);
UnhookEvent("round_end", EventRoundEnd);
UnhookEvent("player_team", EventPlayerTeam, EventHookMode_Pre);
UnhookEvent("player_spawn", EventPlayerSpawn);
UnhookEvent("player_hurt", EventPlayerHurt);
UnhookEvent("player_death", EventPlayerDeath);
UnhookEvent("player_jump", EventPlayerJump);
// Unhook all listeners.
RemoveCommandListener(CommandPlayerClass, "joinclass");
// Stop after unhooking events.
return;
}
// Hook all events used by plugin.
HookEvent("round_start", EventRoundStart);
HookEvent("round_freeze_end", EventRoundFreezeEnd);
HookEvent("round_end", EventRoundEnd);
HookEvent("player_team", EventPlayerTeam, EventHookMode_Pre);
HookEvent("player_spawn", EventPlayerSpawn);
HookEvent("player_hurt", EventPlayerHurt);
HookEvent("player_death", EventPlayerDeath);
HookEvent("player_jump", EventPlayerJump);
// Hook all listeners used by plugin.
AddCommandListener(CommandPlayerClass, "joinclass");
}
/**
* Event callback (round_start)
* The round is starting.
*
* @param event The event handle.
* @param name Name of the event.
* @dontBroadcast If true, event is broadcasted to all clients, false if not.
*/
public Action:EventRoundStart(Handle:event, const String:name[], bool:dontBroadcast)
{
// Forward event to sub-modules.
OverlaysOnRoundStart();
RoundStartOnRoundStart();
RoundEndOnRoundStart();
InfectOnRoundStart();
SEffectsOnRoundStart();
ZSpawnOnRoundStart();
VolOnRoundStart();
ZTeleOnRoundStart();
}
/**
* Event callback (round_freeze_end)
* The freeze time is ending.
*
* @param event The event handle.
* @param name Name of the event.
* @dontBroadcast If true, event is broadcasted to all clients, false if not.
*/
public Action:EventRoundFreezeEnd(Handle:event, const String:name[], bool:dontBroadcast)
{
// Forward events to modules.
RoundEndOnRoundFreezeEnd();
InfectOnRoundFreezeEnd();
ZSpawnOnRoundFreezeEnd();
}
/**
* Event callback (round_end)
* The round is ending.
*
* @param event The event handle.
* @param name Name of the event.
* @dontBroadcast If true, event is broadcasted to all clients, false if not.
*/
public Action:EventRoundEnd(Handle:event, const String:name[], bool:dontBroadcast)
{
// Get all required event info.
new reason = GetEventInt(event, "reason");
// Forward event to modules.
WeaponsOnRoundEnd();
RoundEndOnRoundEnd(reason);
InfectOnRoundEnd();
SEffectsOnRoundEnd();
RespawnOnRoundEnd();
ZSpawnOnRoundEnd();
VolOnRoundEnd();
ImmunityOnRoundEnd();
}
/**
* Event callback (player_team)
* Client is joining a team.
*
* @param event The event handle.
* @param name Name of the event.
* @dontBroadcast If true, event is broadcasted to all clients, false if not.
*/
public Action:EventPlayerTeam(Handle:event, const String:name[], bool:dontBroadcast)
{
// Get all required event info.
new index = GetClientOfUserId(GetEventInt(event, "userid"));
new team = GetEventInt(event, "team");
// Forward event to modules.
InfectOnClientTeam(index, team);
ImmunityOnClientTeam(index);
// Bots dont call `joinclass`. So call here.
if (IsFakeClient(index))
{
ZSpawnOnClientTeam(index);
}
return Plugin_Handled;
}
/**
* Event callback (player_spawn)
* Client is spawning into the game.
*
* @param event The event handle.
* @param name Name of the event.
* @dontBroadcast If true, event is broadcasted to all clients, false if not.
*/
public Action:EventPlayerSpawn(Handle:event, const String:name[], bool:dontBroadcast)
{
// Get all required event info.
new index = GetClientOfUserId(GetEventInt(event, "userid"));
// Forward event to modules.
InfectOnClientSpawn(index); // Some modules depend on this to finish first.
AccountOnClientSpawn(index); // Some modules depend on this to finish first.
ClassOnClientSpawn(index);
WeaponsOnClientSpawn(index);
RoundStartOnClientSpawn(index);
SEffectsOnClientSpawn(index);
RespawnOnClientSpawn(index);
ZTele_OnClientSpawn(index);
ZHPOnClientSpawn(index);
VolOnPlayerSpawn(index);
ImmunityClientSpawn(index);
// Fire post player_spawn event.
CreateTimer(0.1, EventPlayerSpawnPost, index);
}
/**
* Event callback (player_spawn)
* Client is spawning into the game. *Post
*
* @param event The event handle.
* @param name Name of the event.
* @dontBroadcast If true, event is broadcasted to all clients, false if not.
*/
public Action:EventPlayerSpawnPost(Handle:timer, any:client)
{
// If client isn't in-game, then stop.
if (!IsClientInGame(client))
{
return;
}
// Forward event to modules.
WeaponsOnClientSpawnPost(client);
SEffectsOnClientSpawnPost(client);
ClassOnClientSpawnPost(client);
SpawnProtectOnClientSpawnPost(client); // Must be executed after class attributes are applied.
}
/**
* Event callback (player_hurt)
* Client is being hurt.
*
* @param event The event handle.
* @param name Name of the event.
* @dontBroadcast If true, event is broadcasted to all clients, false if not.
*/
public Action:EventPlayerHurt(Handle:event, const String:name[], bool:dontBroadcast)
{
// Get all required event info.
new index = GetClientOfUserId(GetEventInt(event, "userid"));
new attacker = GetClientOfUserId(GetEventInt(event, "attacker"));
new hitgroup = GetEventInt(event, "hitgroup");
new dmg_health = GetEventInt(event, "dmg_health");
decl String:weapon[WEAPONS_MAX_LENGTH];
GetEventString(event, "weapon", weapon, sizeof(weapon));
// Forward event to modules.
ClassAlphaUpdate(index);
InfectOnClientHurt(index, attacker, weapon);
AccountOnClientHurt(index, attacker, dmg_health);
SEffectsOnClientHurt(index);
KnockbackOnClientHurt(index, attacker, weapon, hitgroup, dmg_health);
NapalmOnClientHurt(index, attacker, weapon, dmg_health);
ZHPOnClientHurt(index);
}
/**
* Event callback (player_death)
* Client has been killed.
*
* @param event The event handle.
* @param name Name of the event.
* @dontBroadcast If true, event is broadcasted to all clients, false if not.
*/
public Action:EventPlayerDeath(Handle:event, const String:name[], bool:dontBroadcast)
{
// Get the weapon name.
decl String:weapon[WEAPONS_MAX_LENGTH];
GetEventString(event, "weapon", weapon, sizeof(weapon));
// If client is being infected, then stop.
if (StrEqual(weapon, "zombie_claws_of_death", false))
{
return;
}
// Get all required event info.
new index = GetClientOfUserId(GetEventInt(event, "userid"));
new attacker = GetClientOfUserId(GetEventInt(event, "attacker"));
// Validate client.
if (!ZRIsClientValid(index))
{
// If the client isn't a player, a player really didn't die now. Some
// other mods might sent this event with bad data.
return;
}
// Forward event to modules.
ClassOnClientDeath(index);
InfectOnClientDeath(index, attacker);
VEffectsOnClientDeath(index);
SEffectsOnClientDeath(index);
SpawnProtectOnClientDeath(index);
RespawnOnClientDeath(index, attacker, weapon);
NapalmOnClientDeath(index);
ZSpawnOnClientDeath(index);
ZTele_OnClientDeath(index);
ZHPOnClientDeath(index);
VolOnPlayerDeath(index);
RoundEndOnClientDeath();
ImmunityOnClientDeath(index);
}
/**
* Event callback (player_jump)
* Client is jumping.
*
* @param event The event handle.
* @param name Name of the event.
* @dontBroadcast If true, event is broadcasted to all clients, false if not.
*/
public Action:EventPlayerJump(Handle:event, const String:name[], bool:dontBroadcast)
{
// Get all required event info.
new index = GetClientOfUserId(GetEventInt(event, "userid"));
// Fire post player_jump event.
CreateTimer(0.0, EventPlayerJumpPost, index);
}
/**
* Event callback (player_jump)
* Client is jumping. *Post
*
* @param event The event handle.
* @param name Name of the event.
* @dontBroadcast If true, event is broadcasted to all clients, false if not.
*/
public Action:EventPlayerJumpPost(Handle:timer, any:client)
{
// If client isn't in-game, then stop.
if (!IsClientInGame(client))
{
return;
}
// Forward event to modules.
JumpBoostOnClientJumpPost(client);
}
/**
* Command callback (joinclass)
* Client is joining a class.
*
* @param client The client.
* @param command The command performed.
* @param argc The amount of arguments.
*/
public Action:CommandPlayerClass(int client, const char[] command, int argc)
{
if (IsFakeClient(client))
return;
// Forward event to modules.
ZSpawnOnClientTeam(client);
}