772 lines
26 KiB
SourcePawn
772 lines
26 KiB
SourcePawn
/*
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* ============================================================================
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*
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* Zombie:Reloaded
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*
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* File: classmenus.inc
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* Type: Core
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* Description: Provides functions for managing class menus.
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*
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* Copyright (C) 2009 Greyscale, Richard Helgeby
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* ============================================================================
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*/
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/* ------------------------------------
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*
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* MAIN CLASS MENU
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*
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* ------------------------------------
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*/
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/**
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* Displays the main class menu with the players class settings.
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*
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* @param client The client index.
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*/
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ClassMenuMain(client)
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{
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new Handle:menu = CreateMenu(ClassMenuMainHandle);
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SetGlobalTransTarget(client);
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decl String:title[MENU_LINE_TITLE_LENGTH];
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decl String:zombieclass[MENU_LINE_REG_LENGTH];
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decl String:humanclass[MENU_LINE_REG_LENGTH];
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decl String:adminclass[MENU_LINE_REG_LENGTH];
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decl String:nextzombiename[MENU_LINE_REG_LENGTH];
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decl String:nexthumanname[MENU_LINE_REG_LENGTH];
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decl String:nextadminname[MENU_LINE_REG_LENGTH];
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decl String:zombieselect[MENU_LINE_BIG_LENGTH];
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decl String:humanselect[MENU_LINE_BIG_LENGTH];
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decl String:adminselect[MENU_LINE_BIG_LENGTH];
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decl String:inadminmnode[MENU_LINE_BIG_LENGTH];
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decl String:adminmode[MENU_LINE_BIG_LENGTH];
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decl String:toggleadminmode[MENU_LINE_BIG_LENGTH];
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// Get number of enabled classes per team.
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new zombiecount = ClassCountTeam(ZR_CLASS_TEAM_ZOMBIES);
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new humancount = ClassCountTeam(ZR_CLASS_TEAM_ZOMBIES);
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new admincount = ClassCountTeam(ZR_CLASS_TEAM_ADMINS);
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// Get next class indexes, if set.
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new nextzombie = ClassSelectedNext[client][ZR_CLASS_TEAM_ZOMBIES];
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new nexthuman = ClassSelectedNext[client][ZR_CLASS_TEAM_HUMANS];
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new nextadmin = ClassSelectedNext[client][ZR_CLASS_TEAM_ADMINS];
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// Set draw style on class options depending on number of enabled classes
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// and selection permissions. Disable class selection if there's only one
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// class.
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new zombie_itemdraw = (zombiecount > 1 && ClassAllowSelection(client, ZR_CLASS_TEAM_ZOMBIES)) ? ITEMDRAW_DEFAULT : ITEMDRAW_DISABLED;
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new human_itemdraw = (humancount > 1 && ClassAllowSelection(client, ZR_CLASS_TEAM_HUMANS)) ? ITEMDRAW_DEFAULT : ITEMDRAW_DISABLED;
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new admin_itemdraw = (admincount > 1 && ClassAllowSelection(client, ZR_CLASS_TEAM_ADMINS)) ? ITEMDRAW_DEFAULT : ITEMDRAW_DISABLED;
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// Check if the player is in admin mode.
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if (ClassPlayerInAdminMode[client])
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{
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// Notify the player.
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Format(inadminmnode, sizeof(inadminmnode), "%t\n", "Classes admin mode enabled");
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AddMenuItem(menu, "", inadminmnode, ITEMDRAW_RAWLINE);
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}
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// List zombie class options.
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// --------------------------
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// Get current class name.
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ClassGetName(ClassSelected[client][ZR_CLASS_TEAM_ZOMBIES], zombieclass, sizeof(zombieclass), ZR_CLASS_CACHE_MODIFIED);
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// Check if next index is set.
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if (ClassValidateIndex(nextzombie))
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{
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// Get name of previous class index and format item text.
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ClassGetName(nextzombie, nextzombiename, sizeof(nextzombiename), ZR_CLASS_CACHE_MODIFIED);
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Format(zombieselect, sizeof(zombieselect), "%t\n %t\n %t", "Classes menu select zombie", "Classes menu active", zombieclass, "Classes menu next", nextzombiename);
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}
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else
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{
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// Use current class name and format item text.
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Format(zombieselect, sizeof(zombieselect), "%t\n %s", "Classes menu select zombie", zombieclass);
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}
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// Add item to list.
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AddMenuItem(menu, "", zombieselect, zombie_itemdraw);
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// List human class options.
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// -------------------------
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// Get current class name.
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ClassGetName(ClassSelected[client][ZR_CLASS_TEAM_HUMANS], humanclass, sizeof(humanclass), ZR_CLASS_CACHE_MODIFIED);
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// Check if next index is set.
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if (ClassValidateIndex(nexthuman))
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{
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// Get name of previous class index and format item text.
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ClassGetName(nexthuman, nexthumanname, sizeof(nexthumanname), ZR_CLASS_CACHE_MODIFIED);
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Format(humanselect, sizeof(humanselect), "%t\n %t\n %t", "Classes menu select human", "Classes menu active", humanclass, "Classes menu next", nexthumanname);
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}
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else
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{
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// Use current class name and format item text.
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Format(humanselect, sizeof(humanselect), "%t\n %s", "Classes menu select human", humanclass);
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}
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// Add item to list.
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AddMenuItem(menu, "", humanselect, human_itemdraw);
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// List admin class options, if they exist.
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// ----------------------------------------
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// Only display admin class options for admins, and if admin classes exist.
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if (ZRIsClientAdmin(client) && ClassCountTeam(ZR_CLASS_TEAM_ADMINS))
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{
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// Get current class name.
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ClassGetName(ClassSelected[client][ZR_CLASS_TEAM_ADMINS], adminclass, sizeof(adminclass), ZR_CLASS_CACHE_MODIFIED);
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// Check if next index is set.
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if (ClassValidateIndex(nextadmin))
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{
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// Get name of previous class index and format item text.
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ClassGetName(nextadmin, nextadminname, sizeof(nextadminname), ZR_CLASS_CACHE_MODIFIED);
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Format(adminselect, sizeof(adminselect), "%t\n %t\n %t", "Classes menu select admin", "Classes menu active", adminclass, "Classes menu next", nextadminname);
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}
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else
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{
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// Use current class name and format item text.
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Format(adminselect, sizeof(adminselect), "%t\n %s", "Classes menu select admin", adminclass);
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}
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// Add item to list.
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AddMenuItem(menu, "", adminselect, admin_itemdraw);
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// Set admin mode status string.
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if (ClassPlayerInAdminMode[client])
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{
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Format(adminmode, sizeof(adminmode), "%t", "On");
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}
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else
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{
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Format(adminmode, sizeof(adminmode), "%t", "Off");
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}
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// Spacer. ITEMDRAW_SPACER not used because it use a slot.
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AddMenuItem(menu, "", " ", ITEMDRAW_RAWLINE);
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// Show admin mode toggle option.
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Format(toggleadminmode, sizeof(toggleadminmode), "%t\n %s", "Classes menu admin mode toggle", adminmode);
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AddMenuItem(menu, "", toggleadminmode, admin_itemdraw);
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}
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Format(title, sizeof(title), "%t\n", "Classes menu title");
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SetMenuTitle(menu, title);
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SetMenuExitBackButton(menu, true);
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DisplayMenu(menu, client, MENU_TIME_FOREVER);
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}
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/**
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* Main class menu handler.
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*/
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public ClassMenuMainHandle(Handle:menu, MenuAction:action, client, slot)
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{
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switch (action)
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{
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case MenuAction_Select:
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{
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switch(slot)
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{
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case 0:
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{
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ClassMenuSelect(client, ZR_CLASS_TEAM_ZOMBIES);
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}
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case 1:
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{
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ClassMenuSelect(client, ZR_CLASS_TEAM_HUMANS);
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}
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case 2:
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{
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ClassMenuSelect(client, ZR_CLASS_TEAM_ADMINS);
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}
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case 3:
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{
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// ClassToggleAdminMode(client);
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ClassMenuMain(client);
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}
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}
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}
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case MenuAction_End:
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{
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CloseHandle(menu);
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}
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case MenuAction_Cancel:
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{
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if (slot == MenuCancel_ExitBack)
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{
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ZMenuMain(client);
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}
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}
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}
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}
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/* ------------------------------------
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*
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* ZOMBIE CLASS SELECTION MENU
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*
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* ------------------------------------
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*/
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/**
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* Displays the class selection menu.
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*
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* @param client The client index.
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* @param teamid What class types to display.
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*/
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ClassMenuSelect(client, teamid)
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{
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new Handle:menu = CreateMenu(ClassMenuSelectHandle);
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new arraycount;
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new classindex;
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decl String:title[MENU_LINE_TITLE_LENGTH];
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decl String:classname[MENU_LINE_REG_LENGTH];
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decl String:description[MENU_LINE_BIG_LENGTH];
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decl String:menuitem[MENU_LINE_HUGE_LENGTH];
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SetGlobalTransTarget(client);
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// Set correct menu title depending on team ID.
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switch (teamid)
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{
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case ZR_CLASS_TEAM_ZOMBIES:
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{
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Format(title, sizeof(title), "%t:\n", "Classes menu select zombie");
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}
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case ZR_CLASS_TEAM_HUMANS:
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{
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Format(title, sizeof(title), "%t:\n", "Classes menu select human");
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}
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case ZR_CLASS_TEAM_ADMINS:
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{
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Format(title, sizeof(title), "%t:\n", "Classes menu select admin");
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}
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}
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SetMenuTitle(menu, title);
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// Create buffer array.
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new Handle:classarray = CreateArray();
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// Set up filtering
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// ----------------
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new filter[ClassFilter];
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// Hide mother zombie classes.
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filter[ClassFilter_DenyFlags] = ZR_CLASS_FLAG_MOTHER_ZOMBIE;
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// Hide admin-only classes if not admin.
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filter[ClassFilter_DenyFlags] += !ZRIsClientAdmin(client) ? ZR_CLASS_FLAG_ADMIN_ONLY : 0;
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// Specify client for checking class group permissions.
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filter[ClassFilter_Client] = client;
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// Get classes
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// -----------
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// Copy all class indexes into the array, with the specified filter settings.
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if (ClassAddToArray(classarray, teamid, filter))
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{
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// Get number of classes.
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arraycount = GetArraySize(classarray);
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// Loop through each class.
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for (new i = 0; i < arraycount; i++)
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{
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// Get index, name and description.
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classindex = GetArrayCell(classarray, i);
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ClassGetName(classindex, classname, sizeof(classname), ZR_CLASS_CACHE_MODIFIED);
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ClassGetDescription(classindex, description, sizeof(description), ZR_CLASS_CACHE_MODIFIED);
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// Add menu item. Using extra spaces for indention on the second line.
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Format(menuitem, sizeof(menuitem), "%s\n %s", classname, description);
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AddMenuItem(menu, classname, menuitem);
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}
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}
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// Destroy array.
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CloseHandle(classarray);
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SetMenuExitBackButton(menu, true);
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DisplayMenu(menu, client, MENU_TIME_FOREVER);
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}
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/**
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* Class selection menu handler.
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*/
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public ClassMenuSelectHandle(Handle:menu, MenuAction:action, client, slot)
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{
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decl String:classname[MENU_LINE_REG_LENGTH];
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new classindex;
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new teamid;
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new bool:autoclose = GetConVarBool(g_hCvarsList[CVAR_CLASSES_MENU_AUTOCLOSE]);
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new bool:iszombie = InfectIsClientInfected(client);
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switch (action)
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{
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case MenuAction_Select:
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{
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// Get class name from the information string.
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GetMenuItem(menu, slot, classname, sizeof(classname));
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// Solve class index from the name.
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classindex = ClassGetIndex(classname);
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// Solve teamid from the class index.
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teamid = ClassGetTeamID(classindex, ZR_CLASS_CACHE_MODIFIED);
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// Allow instant class change if enabled and both class and player is human.
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if (ClassAllowInstantChange[client] && !iszombie && teamid == ZR_CLASS_TEAM_HUMANS)
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{
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// Directly change the selected class index.
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ClassSelected[client][teamid] = classindex;
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// Update cache and apply attributes.
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ClassReloadPlayerCache(client, classindex);
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ClassApplyAttributes(client);
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}
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else
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{
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// Check if the player is alive.
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if (IsPlayerAlive(client))
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{
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// Set next spawn index if the player is changing the class on
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// his active team.
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if ((iszombie && teamid == ZR_CLASS_TEAM_ZOMBIES) ||
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(!iszombie && teamid == ZR_CLASS_TEAM_HUMANS) ||
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(ClassPlayerInAdminMode[client] && teamid == ZR_CLASS_TEAM_ADMINS))
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{
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// Check if player selected the same class that he already is.
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if (ClassSelected[client][teamid] == classindex)
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{
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// Player is already the specified class. Disable
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// next class for the specified team.
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ClassSelectedNext[client][teamid] = -1;
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}
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else
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{
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// Set class to be used on next spawn.
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ClassSelectedNext[client][teamid] = classindex;
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}
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}
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else
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{
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// Directly change the selected class index.
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ClassSelected[client][teamid] = classindex;
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}
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}
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else
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{
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// Player isn't alive. The class can be directly changed.
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ClassSelected[client][teamid] = classindex;
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}
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// Save selected class index in cookie if enabled.
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if (GetConVarBool(g_hCvarsList[CVAR_CLASSES_SAVE]))
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{
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CookiesSetInt(client, g_hClassCookieClassSelected[teamid], classindex + 1);
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}
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}
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}
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case MenuAction_Cancel:
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{
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if (slot == MenuCancel_ExitBack)
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{
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ClassMenuMain(client);
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}
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// Stop so menu doesn't reopen.
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return;
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}
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case MenuAction_End:
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{
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CloseHandle(menu);
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// Stop so menu doesn't reopen.
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return;
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}
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}
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// Redisplay the main class menu if autoclose is disabled.
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if (!autoclose)
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{
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ClassMenuMain(client);
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}
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}
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/* ------------------------------------
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*
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* TEAM SELECT MENU (ADMIN)
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*
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* ------------------------------------
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*/
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/**
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* Displays the team selection admin menu.
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*
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* @param client The client index.
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* @return True if displayed, false otherwise.
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*/
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bool:ClassTeamSelect(client)
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{
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// Validate permissions.
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if (!ZRIsClientPrivileged(client, OperationType_Configuration))
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{
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return false;
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}
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// Create menu.
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new Handle:menu = CreateMenu(ClassTeamSelectHandle);
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decl String:title[MENU_LINE_TITLE_LENGTH];
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decl String:zombies[MENU_LINE_SMALL_LENGTH];
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decl String:humans[MENU_LINE_SMALL_LENGTH];
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// Set translation language.
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SetGlobalTransTarget(client);
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// Translate phrases.
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Format(title, sizeof(title), "%t", "Classes Menu Team Select Title");
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Format(zombies, sizeof(zombies), "%t", "Classes Menu Zombies");
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Format(humans, sizeof(humans), "%t", "Classes Menu Humans");
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SetMenuTitle(menu, title);
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AddMenuItem(menu, "zombies", zombies);
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AddMenuItem(menu, "humans", humans);
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SetMenuExitBackButton(menu, true);
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DisplayMenu(menu, client, MENU_TIME_FOREVER);
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return true;
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}
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/**
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* Team selection menu handler.
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*/
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public ClassTeamSelectHandle(Handle:menu, MenuAction:action, client, slot)
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{
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switch (action)
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{
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case MenuAction_Select:
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{
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switch(slot)
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{
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case 0:
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{
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ClassAdminTeamSelected[client] = ZR_CLASS_TEAM_ZOMBIES;
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}
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case 1:
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{
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ClassAdminTeamSelected[client] = ZR_CLASS_TEAM_HUMANS;
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}
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}
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// Display multiplier menu.
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ClassMultiplierSelectMenu(client);
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}
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case MenuAction_End:
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{
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CloseHandle(menu);
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}
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case MenuAction_Cancel:
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{
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if (slot == MenuCancel_ExitBack)
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{
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ZAdminMenu(client);
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}
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}
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}
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}
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/* ------------------------------------
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*
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* MULTIPLIER SELECT MENU (ADMIN)
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*
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* ------------------------------------
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*/
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/**
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* Displays the multiplier selection admin menu.
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*
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* @param client The client index.
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*/
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ClassMultiplierSelectMenu(client)
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{
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// Create menu.
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new Handle:menu = CreateMenu(ClassMultiplierSelectHandle);
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new teamid = ClassAdminTeamSelected[client];
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new bool:zombiesselected = bool:(teamid == ZR_CLASS_TEAM_ZOMBIES);
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decl String:title[MENU_LINE_TITLE_LENGTH];
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decl String:napalmtime[MENU_LINE_REG_LENGTH];
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decl String:health[MENU_LINE_REG_LENGTH];
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decl String:regeninterval[MENU_LINE_REG_LENGTH];
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decl String:regenamount[MENU_LINE_REG_LENGTH];
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decl String:infectgain[MENU_LINE_REG_LENGTH];
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decl String:speed[MENU_LINE_REG_LENGTH];
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decl String:knockback[MENU_LINE_REG_LENGTH];
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decl String:jumpheight[MENU_LINE_REG_LENGTH];
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decl String:jumpdistance[MENU_LINE_REG_LENGTH];
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new Float:currentnapalmtime;
|
|
new Float:currenthealth;
|
|
new Float:currentregeninterval;
|
|
new Float:currentregenamount;
|
|
new Float:currentinfectgain;
|
|
new Float:currentspeed;
|
|
new Float:currentknockback;
|
|
new Float:currentjumpheight;
|
|
new Float:currentjumpdistance;
|
|
|
|
// Get current multipliers.
|
|
currentnapalmtime = Float:ClassMultiplierCache[teamid][ClassM_NapalmTime];
|
|
currenthealth = Float:ClassMultiplierCache[teamid][ClassM_Health];
|
|
currentregeninterval = Float:ClassMultiplierCache[teamid][ClassM_HealthRegenInterval];
|
|
currentregenamount = Float:ClassMultiplierCache[teamid][ClassM_HealthRegenAmount];
|
|
currentinfectgain = Float:ClassMultiplierCache[teamid][ClassM_HealthInfectGain];
|
|
currentspeed = Float:ClassMultiplierCache[teamid][ClassM_Speed];
|
|
currentknockback = Float:ClassMultiplierCache[teamid][ClassM_Knockback];
|
|
currentjumpheight = Float:ClassMultiplierCache[teamid][ClassM_JumpHeight];
|
|
currentjumpdistance = Float:ClassMultiplierCache[teamid][ClassM_JumpDistance];
|
|
|
|
SetGlobalTransTarget(client);
|
|
|
|
// Translate phrases.
|
|
Format(title, sizeof(title), "%t\n", "Classes Menu Multiplier Select Title");
|
|
Format(health, sizeof(health), "%t\n %.2f", "Classes Attrib Health", currenthealth);
|
|
Format(regeninterval, sizeof(regeninterval), "%t\n %.2f", "Classes Attrib Regen Interval", currentregeninterval);
|
|
Format(regenamount, sizeof(regenamount), "%t\n %.2f", "Classes Attrib Regen Amount", currentregenamount);
|
|
Format(speed, sizeof(speed), "%t\n %.2f", "Classes Attrib Speed", currentspeed);
|
|
Format(jumpheight, sizeof(jumpheight), "%t\n %.2f", "Classes Attrib Jump Height", currentjumpheight);
|
|
Format(jumpdistance, sizeof(jumpdistance), "%t\n %.2f", "Classes Attrib Jump Distance", currentjumpdistance);
|
|
|
|
// Only translate zombie phrases if zombie team is selected.
|
|
if (zombiesselected)
|
|
{
|
|
Format(napalmtime, sizeof(napalmtime), "%t\n %.2f", "Classes Attrib Napalm Time", currentnapalmtime);
|
|
Format(infectgain, sizeof(infectgain), "%t\n %.2f", "Classes Attrib Infect Gain", currentinfectgain);
|
|
Format(knockback, sizeof(knockback), "%t\n %.2f", "Classes Attrib Knockback", currentknockback);
|
|
}
|
|
|
|
SetMenuTitle(menu, title);
|
|
|
|
// Add items. Don't add zombie attributes if human team is selected.
|
|
if (zombiesselected) AddMenuItem(menu, "napalmtime", napalmtime);
|
|
AddMenuItem(menu, "health", health);
|
|
AddMenuItem(menu, "regeninterval", regeninterval);
|
|
AddMenuItem(menu, "regenamount", regenamount);
|
|
if (zombiesselected) AddMenuItem(menu, "infectgain", infectgain);
|
|
AddMenuItem(menu, "speed", speed);
|
|
if (zombiesselected) AddMenuItem(menu, "knockback", knockback);
|
|
AddMenuItem(menu, "jumpheight", jumpheight);
|
|
AddMenuItem(menu, "jumpdistance", jumpdistance);
|
|
|
|
SetMenuExitBackButton(menu, true);
|
|
DisplayMenu(menu, client, MENU_TIME_FOREVER);
|
|
}
|
|
|
|
/**
|
|
* Multiplier select menu handler.
|
|
*/
|
|
public ClassMultiplierSelectHandle(Handle:menu, MenuAction:action, client, slot)
|
|
{
|
|
decl String:attributename[48];
|
|
new ClassMultipliers:attribute;
|
|
|
|
switch (action)
|
|
{
|
|
case MenuAction_Select:
|
|
{
|
|
// Get attribute name.
|
|
GetMenuItem(menu, slot, attributename, sizeof(attributename));
|
|
|
|
// Initialize in case of errors.
|
|
attribute = ClassM_Knockback;
|
|
|
|
// Convert type.
|
|
if (StrEqual(attributename, "napalmtime", false))
|
|
{
|
|
attribute = ClassM_NapalmTime;
|
|
}
|
|
else if (StrEqual(attributename, "health", false))
|
|
{
|
|
attribute = ClassM_Health;
|
|
}
|
|
else if (StrEqual(attributename, "regeninterval", false))
|
|
{
|
|
attribute = ClassM_HealthRegenInterval;
|
|
}
|
|
else if (StrEqual(attributename, "regenamount", false))
|
|
{
|
|
attribute = ClassM_HealthRegenAmount;
|
|
}
|
|
else if (StrEqual(attributename, "infectgain", false))
|
|
{
|
|
attribute = ClassM_HealthInfectGain;
|
|
}
|
|
else if (StrEqual(attributename, "speed", false))
|
|
{
|
|
attribute = ClassM_Speed;
|
|
}
|
|
else if (StrEqual(attributename, "knockback", false))
|
|
{
|
|
attribute = ClassM_Knockback;
|
|
}
|
|
else if (StrEqual(attributename, "jumpheight", false))
|
|
{
|
|
attribute = ClassM_JumpHeight;
|
|
}
|
|
else if (StrEqual(attributename, "jumpdistance", false))
|
|
{
|
|
attribute = ClassM_JumpDistance;
|
|
}
|
|
|
|
// Display multiplier menu for the selected attribute.
|
|
ClassMultiplierMenu(client, attribute);
|
|
}
|
|
case MenuAction_End:
|
|
{
|
|
CloseHandle(menu);
|
|
}
|
|
case MenuAction_Cancel:
|
|
{
|
|
if (slot == MenuCancel_ExitBack)
|
|
{
|
|
ClassTeamSelect(client);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* ------------------------------------
|
|
*
|
|
* MULTIPLIER MENU (ADMIN)
|
|
*
|
|
* ------------------------------------
|
|
*/
|
|
|
|
/**
|
|
* Displays multiplier menu for the specified attribute.
|
|
*/
|
|
ClassMultiplierMenu(client, ClassMultipliers:attribute)
|
|
{
|
|
// Cache selected attribute.
|
|
ClassAdminAttributeSelected[client] = attribute;
|
|
|
|
new Handle:menu = CreateMenu(ClassMultiplierHandle);
|
|
|
|
decl String:title[MENU_LINE_TITLE_LENGTH];
|
|
decl String:attributename[MENU_LINE_REG_LENGTH];
|
|
decl String:linebuffer[MENU_LINE_REG_LENGTH];
|
|
|
|
// Get attribute string.
|
|
ClassMultiplierToString(client, attribute, attributename, sizeof(attributename));
|
|
|
|
SetGlobalTransTarget(client);
|
|
Format(title, sizeof(title), "%t %s\n%t %.2f\n", "Classes Menu Adjust Value", attributename, "Current Value", Float:ClassMultiplierCache[ClassAdminTeamSelected[client]][attribute]);
|
|
SetMenuTitle(menu, title);
|
|
|
|
SetGlobalTransTarget(client);
|
|
Format(linebuffer, sizeof(linebuffer), "%t", "Increase by", "0.5");
|
|
AddMenuItem(menu, "increasehalf", linebuffer);
|
|
Format(linebuffer, sizeof(linebuffer), "%t", "Increase by", "0.1");
|
|
AddMenuItem(menu, "increasedeci", linebuffer);
|
|
Format(linebuffer, sizeof(linebuffer), "%t", "Decrease by", "0.1");
|
|
AddMenuItem(menu, "decreasedeci", linebuffer);
|
|
Format(linebuffer, sizeof(linebuffer), "%t", "Decrease by", "0.5");
|
|
AddMenuItem(menu, "decreasehalf", linebuffer);
|
|
|
|
SetMenuExitBackButton(menu, true);
|
|
DisplayMenu(menu, client, MENU_TIME_FOREVER);
|
|
}
|
|
|
|
public ClassMultiplierHandle(Handle:menu, MenuAction:action, client, slot)
|
|
{
|
|
new Float:value;
|
|
|
|
switch (action)
|
|
{
|
|
case MenuAction_Select:
|
|
{
|
|
switch (slot)
|
|
{
|
|
case 0:
|
|
{
|
|
value = 0.5;
|
|
}
|
|
case 1:
|
|
{
|
|
value = 0.1;
|
|
}
|
|
case 2:
|
|
{
|
|
value = -0.1;
|
|
}
|
|
case 3:
|
|
{
|
|
value = -0.5;
|
|
}
|
|
}
|
|
|
|
// Update multiplier.
|
|
ClassAddToMultiplier(ClassAdminTeamSelected[client], ClassAdminAttributeSelected[client], value);
|
|
|
|
// Re-display menu.
|
|
ClassMultiplierMenu(client, ClassAdminAttributeSelected[client]);
|
|
}
|
|
case MenuAction_End:
|
|
{
|
|
CloseHandle(menu);
|
|
}
|
|
case MenuAction_Cancel:
|
|
{
|
|
if (slot == MenuCancel_ExitBack)
|
|
{
|
|
ClassMultiplierSelectMenu(client);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Add to the specified multiplier.
|
|
*
|
|
* @param teamid The team to filter.
|
|
* @param attribute The attribute to add to.
|
|
* @param value Value to add.
|
|
*/
|
|
ClassAddToMultiplier(teamid, ClassMultipliers:attribute, Float:value)
|
|
{
|
|
ClassMultiplierCache[teamid][attribute] = ClassMultiplierCache[teamid][attribute] + value;
|
|
}
|