sm-zombiereloaded-3/cstrike/addons/sourcemod/translations/zombiereloaded.phrases.txt

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"Phrases"
{
// ===========================
// General (base)
// ===========================
"General round objective"
{
"en" "The game is @greenHumans vs. Zombies@default, the goal for zombies is to infect all humans by knifing them."
"ru" "Битва @greenЛюдей против Зомби@default, цель для зомби - инфицировать всех людей."
}
"General zmenu reminder"
{
"en" "For help on Zombie:Reloaded commands, type !zmenu in chat."
"ru" "Напишите !zmenu в чате для просмотра всех команд."
}
// ===========================
// Generic (base)
// ===========================
// General
"Literal text"
{
"#format" "{1:s}"
"en" "{1}"
}
// Set string to "{1}" for all languages.
"Feature is disabled"
{
"en" "This feature is currently disabled by the server host."
}
"Not enough money"
{
"en" "You do not have enough money to buy this item."
}
"Must be player"
{
"en" "This feature is reserved for players only."
}
"Must be admin"
{
"en" "This feature is reserved for admins only."
}
"Must be alive"
{
"en" "This feature requires that you are alive."
}
"Must be dead"
{
"en" "This feature requires that you are dead."
}
"Must be on team"
{
"en" "This feature requires that you are on a team."
}
"Must be zombie"
{
"en" "This feature requires that you are a zombie.
}
"Must be human"
{
"en" "This feature requires that you are a human."
}
// Menu
"Menu empty"
{
"en" "(Empty)"
}
// ===========================
// Config (core)
// ===========================
// Commands
"Config command reload syntax"
{
"#format" "{1:s},{2:s},{3:s},{4:s},{5:s}"
"en" "Syntax: zr_reloadconfig <file alias1> [file alias2] ... - Reloads a config file.\n File Aliases:\n * \"{1}\"\n * \"{2}\"\n * \"{3}\"\n * \"{4}\"\n * \"{5}\""
}
"Config command reload invalid"
{
"#format" "{1:s}"
"en" "Invalid file alias: \"{1}\""
}
"Config command reload not loaded"
{
"#format" "{1:s}"
"en" "Config file \"{1}\" failed to load. (Either disabled or invalid file content.)"
}
"Config command reload all stats begin"
{
"en" "Reloading all Zombie:Reloaded config files...\n ------------------------------------------------"
}
"Config command reload all stats successful"
{
"#format" "{1:s}"
"en" "\"{1}\" - Successful."
}
"Config command reload all stats failed"
{
"#format" "{1:s}"
"en" "\"{1}\" - Failed. (Either disabled or invalid file content.)"
}
// ===========================
// Log (core)
// ===========================
"Log Generic Flag"
{
// Max length: 19 characters.
"en" "Generic Flag:"
}
"Log Value"
{
// Max length: 7 characters:
"en" "Value:"
}
"Log Module"
{
// Max length: 23 characters:
"en" "Module:"
}
"Log Status"
{
"en" "Filter Status:"
}
"Log Module Filtering"
{
"en" "Module Filtering:"
}
"Log Module Short Name"
{
"en" "Short Name:"
}
// ===========================
// Classes
// ===========================
// General
"Classes admin mode enabled"
{
"en" "Admin mode is enabled!"
}
"Classes random assignment"
{
"#format" "{1:s}"
"en" "You have randomly been assigned to the @green\"{1}\" @defaultclass."
"ru" "Вам был случайным образом установлен класс \"{1}\"."
}
// Center Text/HUD
"Classes overlay toggle"
{
"#format" "{1:s}"
"en" "Class overlay toggle commands: {1}"
}
// Menu
"Classes menu title"
{
"en" "Class Selection:"
}
"Classes menu zombie"
{
"en" "Select Zombie Class"
}
"Classes menu human"
{
"en" "Select Human Class"
}
"Classes menu admin"
{
"en" "Select Admin Class"
}
"Classes menu admin mode toggle"
{
"en" "Toggle Admin Mode"
}
// ===========================
// Overlays (core)
// ===========================
"Overlays not supported"
{
"#format" "{1:d},{2:d}"
"en" "Blocking Overlay - DX{1} Detected (DX{2} Required)"
"ru" "Оверлей Отключен - Обнаружен DX{1} (Необходим DX{2})"
}
// ===========================
// Infect (core)
// ===========================
// General
"Infect infected"
{
"en" "You have been infected! Go pass it on to as many other players as you can."
}
"Infect human"
{
"en" "The merciful gods (known as admins) have resurrected your soul, find some cover!"
}
"Infect disconnect"
{
"en" "The last zombie has left the game, and has passed the infection on to you."
"ru" "Последний зомби покинул игру и передал свою инфекцию вам."
}
// Commands
"Infect command infect syntax"
{
"en" "Infect a client. Usage: zr_infect <filter> [respawn - 1/0]"
}
"Infect command human syntax"
{
"en" "Turn a client into a human. Usage: zr_human <filter> [respawn - 1/0] [protect - 1/0]"
}
"Infect command infect successful"
{
"#format" "{1:s}"
"en" "Player @green{1} @defaulthas been successfully infected."
}
"Infect command infect unsuccessful"
{
"#format" "{1:s}"
"en" "Player @green{1} @defaultis already a zombie."
}
"Infect command human successful"
{
"#format" "{1:s}"
"en" "Player @green{1} @defaulthas been successfully brought back as a human."
}
"Infect command human unsuccessful"
{
"#format" "{1:s}"
"en" "Player @green{1} @defaultis already a human."
}
"Infect command zombie has not spawned"
{
"en" "The mother zombie must spawn before player infection states can be changed."
}
// ===========================
// Damage (core)
// ===========================
"Damage suicide intercept"
{
"en" "Suicide attempt intercepted."
}
// ===========================
// Menu (core)
// ===========================
// General
"Menu main title"
{
"en" "ZR Commands:"
"ru" "ZR Команды:"
}
"Menu main zadmin"
{
"#format" "{1:s}"
"en" "ZAdmin ({1}) - Open admin menu."
}
"Menu main zclass"
{
"#format" "{1:s}"
"en" "ZClass ({1}) - Configure your class settings."
}
"Menu main zspawn"
{
"#format" "{1:s}"
"en" "ZSpawn ({1}) - Join late? Use this to spawn."
}
"Menu main ztele"
{
"#format" "{1:s}"
"en" "ZTele ({1}) - Teleport back to your spawn location."
}
"Menu main zhp"
{
"#format" "{1:s}"
"en" "ZHP ({1}) - Toggle real HP display when infected."
}
"Menu main zmarket"
{
"#format" "{1:s}"
"en" "ZMarket ({1}) - Need a weapon? Buy them here."
}
// ===========================
// Weapons (core)
// ===========================
// General
"Zombie cant use weapon"
{
"en" "Zombies can't use weapons!"
"ru" "Зомби не могут использовать оружие!"
}
// Restrict
"Restrict weapon"
{
"#format" "{1:s}"
"en" "Weapon @green\"{1}\" @defaulthas been restricted."
}
"Unrestrict weapon"
{
"#format" "{1:s}"
"en" "Weapon @green\"{1}\" @defaulthas been unrestricted."
}
"Restrict weapon stopped"
{
"#format" "{1:s}"
"en" "Weapon @green\"{1}\" @defaultis already restricted."
}
"Unrestrict weapon stopped"
{
"#format" "{1:s}"
"en" "Weapon @green\"{1}\" @default has no restrictions set."
}
"Restrict weapon type"
{
"#format" "{1:s}"
"en" "Weapons of type @green\"{1}\" @defaulthave been restricted."
}
"Unrestrict weapon type"
{
"#format" "{1:s}"
"en" "Weapons of type @green\"{1}\" @defaulthave been unrestricted."
}
"Restrict weapon type stopped"
{
"#format" "{1:s}"
"en" "Weapons of type @green\"{1}\" @defaultare all already restricted."
}
"Unrestrict weapon type stopped"
{
"#format" "{1:s}"
"en" "Weapons of type @green\"{1}\" @defaulthave no restrictions set."
}
"Restrict weapon untoggleable"
{
"#format" "{1:s}"
"en" "Weapon @green\"{1}\" @defaultmay not have its restrictions toggled."
}
"Weapon invalid"
{
"#format" "{1:s}"
"en" "Weapon @green\"{1}\" @defaultis an invalid weapon (type) name."
}
"Weapon is restricted"
{
"#format" "{1:s}"
"en" "Weapon @green{1} @defaultis restricted."
"ru" "Оружие @green{1} @default запрещено."
}
// ZMarket
"Weapons zmarket buyzone"
{
"en" "You must be in a buyzone to use ZMarket."
}
"Weapons zmarket purchase"
{
"#format" "{1:s}"
"en" "You have purchased weapon @green{1}. @defaultSelect item again to buy ammo if you are low."
}
"Weapons zmarket purchase max"
{
"#format" "{1:s},{2:d}"
"en" "Weapon @green{1} @defaulthas a purchase limit of @green{2}@default. Wait until you respawn to try again."
}
// Commands
"Weapons command restrict syntax"
{
"en" "Restricts a weapon or a weapon type. Usage: zr_restrict <weapon|weapon type> [weapon2|weapontype2] ..."
}
"Weapons command unrestrict syntax"
{
"en" "Unrestricts a weapon or a weapon type. Usage: zr_unrestrict <weapon|weapon type> [weapon2|weapontype2] ..."
}
// Menu (Restrict)
"Weapons menu restrict main title"
{
"en" "Weapons Management"
}
"Weapons menu restrict main restrict"
{
"en" "Weapon Restrictions"
}
"Weapons menu restrict main market"
{
"en" "ZMarket"
}
"Weapons menu restrict types title"
{
"en" "Weapon Restrictions\nSelect Weapon Type:"
}
"Weapons menu restrict types weapon type title"
{
"#format" "{1:s}"
"en" "Weapon Restrictions\nWeapon Type: {1}\n[] = Restricted"
}
"Weapons menu restrict types restrict all"
{
"#format" "{1:s}"
"en" "Restrict weapon type {1}"
}
"Weapons menu restrict types unrestrict all"
{
"#format" "{1:s}"
"en" "Unrestrict weapon type {1}\n "
}
"Weapons menu restrict zmarket title"
{
"en" "ZMarket\nSelect Setting:"
}
"Weapons menu restrict zmarket buyzone"
{
"#format" "{1:s}"
"en" "Buyzone Only - {1}"
}
// Menu (ZMarket)
"Weapons menu zmarket types title"
{
"en" "ZMarket\nSelect Weapon Type:"
}
"Weapons menu zmarket types rebuy"
{
"en" "Rebuy (1 weapon per slot)"
}
"Weapons menu zmarket types auto-rebuy"
{
"#format" "{1:s}"
"en" "Auto-Rebuy: {1}\n "
}
"Weapons menu zmarket types weapon type title"
{
"#format" "{1:s}"
"en" "ZMarket\nWeapon Type: {1}\n[] = Restricted"
}
"Weapons menu zmarket types weapon info"
{
"#format" "{1:s},{2:d},{3:d}"
"en" "{1} (${2})\nPurchases Left: {3}"
}
"Weapons menu zmarket types weapon ammo"
{
"en" "Ammo"
}
// ===========================
// Spawn Protect (module)
// ===========================
// General
"Spawn protection begin"
{
"#format" "{1:d}"
"en" "Zombies are present, you have {1} seconds to find a safe place before you lose immunity."
"ru" "Зомби на свободе, у вас {1} секунд, чтобы найти безопасное место, пока не потеряли иммунитет."
}
"Spawn protection end"
{
"en" "You are now susceptible to zombie infection."
"ru" "Теперь вы восприимчивы к зомби инфекции."
}
// HUD
"Spawn Protect"
{
"#format" "{1:d}"
"en" "Zombie protection ends in: {1} seconds."
}
// ===========================
// ZSpawn (module)
// ===========================
"ZSpawn double spawn"
{
"en" "ZSpawn can only be used if you joined late during a round in progress."
}
"ZSpawn timelimit"
{
"#format" "{1:d}"
"en" "The timelimit ({1} seconds), to use ZSpawn, has already expired."
}
// ===========================
// ZTele (module)
// ===========================
// General
"ZTele restricted human"
{
"en" "ZTele is restricted for humans at this time."
}
"ZTele max"
{
"#format" "{1:d}"
"en" "You have reached your max of {1} teleport(s) per round."
}
"ZTele in progress"
{
"en" "You are currently pending teleportation."
}
"ZTele autocancel text"
{
"#format" "{1:d}"
"en" "Teleport has been cancelled. (Restrictive boundary is {1} ft.)"
}
// Center Text
"ZTele countdown"
{
"#format" "{1:d}"
"en" "Teleporting back to spawn in: {1} seconds."
}
"ZTele autocancel centertext"
{
"en" "Teleport has been cancelled."
}
"ZTele countdown end"
{
"#format" "{1:d},{2:d}"
"en" "Teleported back to spawn. (Count: {1}/{2})"
}
// ===========================
// ZHP (module)
// ===========================
// General
"ZHP enable"
{
"en" "HP display enabled, your real HP will be displayed after infection."
}
"ZHP disable"
{
"en" "HP display disabled."
"ru" "Отображение здоровья включено."
}
// HUD
"Display HP"
{
"#format" "{1:d}"
"en" "HP: {1}"
"ru" "Здоровье: {1}"
}
"Unfair camping"
{
"en" "An admin has marked this area as unfair, please move along, or die."
}
"Unfair camper slayed"
{
"#format" "{1:s},{2:d}"
"en" "Player {1} has been slayed for camping in a restricted area. (ID: {2})"
}
// ===========================
// ZAdmin Menu
// ===========================
"!zadmin main title"
{
"en" "ZAdmin\n Select Category:"
}
"!zadmin main weapons"
{
"en" "Weapon Management"
}
"!zadmin main logflags"
{
"en" "Logging Flags"
}
"!zadmin class title"
{
"en" "Select Class to Modify:"
}
"!zadmin knockbackm title"
{
"#format" "{1:f}"
"en" "Modify Knockback Multiplier\nCurrent Knockback: {1}"
}
"!zadmin knockbackm increase"
{
"#format" "{1:s}"
"en" "Increase Knockback Multiplier (+{1})"
}
"!zadmin knockbackm decrease"
{
"#format" "{1:s}"
"en" "Decrease Knockback Multiplier (-{1})"
}
"!zadmin knockback title"
{
"#format" "{1:s},{2:f}"
"en" "Modify Knockback\nClass: {1}\nCurrent Knockback: {2}"
}
"!zadmin knockback increase"
{
"#format" "{1:s}"
"en" "Increase Knockback (+{1})"
}
"!zadmin knockback decrease"
{
"#format" "{1:s}"
"en" "Decrease Knockback (-{1})"
}
"!zadmin nvgs title"
{
"#format" "{1:d}"
"en" "Override NVG Cvar\nCurrent Setting: {1}"
}
"!zadmin nvgs decrease"
{
"en" "Decrease Knockback"
}
"!zadmin nvgs no override"
{
"en" "No Override/Class Specific"
}
"!zadmin nvgs disable"
{
"en" "Disable NVGs"
}
"!zadmin nvgs enable"
{
"en" "Enable NVGs"
}
"!zadmin infect title"
{
"en" "Choose a Player to Infect:"
}
"!zadmin ztele title"
{
"en" "ZTele Admin Menu:"
}
"!zadmin ztele spawn tele"
{
"en" "Teleport a Player to Spawn"
}
"!zadmin ztele abort"
{
"en" "Abort Teleport on a Player"
}
"!zadmin ztele save"
{
"en" "Save Teleport Location"
}
"!zadmin ztele tele"
{
"en" "Teleport Player to Saved Location"
}
"!zadmin log flags title"
{
"en" "Toggle Logging Flags:"
}
}