792 lines
15 KiB
Plaintext
792 lines
15 KiB
Plaintext
"Phrases"
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{
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// ===========================
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// General (base)
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// ===========================
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"General round objective"
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{
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"en" "The game is @greenHumans vs. Zombies@default, the goal for zombies is to infect all humans by knifing them."
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"ru" "Битва @greenЛюдей против Зомби@default, цель для зомби - инфицировать всех людей."
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}
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"General zmenu reminder"
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{
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"en" "For help on Zombie:Reloaded commands, type !zmenu in chat."
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"ru" "Напишите !zmenu в чате для просмотра всех команд."
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}
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// ===========================
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// Generic (base)
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// ===========================
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// General
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"Literal text"
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{
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"#format" "{1:s}"
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"en" "{1}"
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}
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// Set string to "{1}" for all languages.
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"Feature is disabled"
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{
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"en" "This feature is currently disabled by the server host."
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}
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"Not enough money"
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{
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"en" "You do not have enough money to buy this item."
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}
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"Must be player"
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{
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"en" "This feature is reserved for players only."
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}
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"Must be admin"
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{
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"en" "This feature is reserved for admins only."
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}
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"Must be alive"
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{
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"en" "This feature requires that you are alive."
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}
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"Must be dead"
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{
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"en" "This feature requires that you are dead."
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}
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"Must be on team"
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{
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"en" "This feature requires that you are on a team."
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}
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"Must be zombie"
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{
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"en" "This feature requires that you are a zombie.
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}
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"Must be human"
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{
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"en" "This feature requires that you are a human."
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}
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// Menu
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"Menu empty"
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{
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"en" "(Empty)"
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}
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// ===========================
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// Config (core)
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// ===========================
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// Commands
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"Config command reload syntax"
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{
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"#format" "{1:s},{2:s},{3:s},{4:s},{5:s}"
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"en" "Syntax: zr_reloadconfig <file alias1> [file alias2] ... - Reloads a config file.\n File Aliases:\n * \"{1}\"\n * \"{2}\"\n * \"{3}\"\n * \"{4}\"\n * \"{5}\""
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}
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"Config command reload invalid"
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{
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"#format" "{1:s}"
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"en" "Invalid file alias: \"{1}\""
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}
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"Config command reload not loaded"
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{
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"#format" "{1:s}"
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"en" "Config file \"{1}\" failed to load. (Either disabled or invalid file content.)"
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}
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"Config command reload all stats begin"
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{
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"en" "Reloading all Zombie:Reloaded config files...\n ------------------------------------------------"
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}
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"Config command reload all stats successful"
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{
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"#format" "{1:s}"
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"en" "\"{1}\" - Successful."
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}
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"Config command reload all stats failed"
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{
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"#format" "{1:s}"
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"en" "\"{1}\" - Failed. (Either disabled or invalid file content.)"
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}
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// ===========================
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// Log (core)
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// ===========================
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"Log Generic Flag"
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{
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// Max length: 19 characters.
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"en" "Generic Flag:"
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}
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"Log Value"
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{
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// Max length: 7 characters:
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"en" "Value:"
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}
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"Log Module"
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{
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// Max length: 23 characters:
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"en" "Module:"
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}
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"Log Status"
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{
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"en" "Filter Status:"
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}
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"Log Module Filtering"
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{
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"en" "Module Filtering:"
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}
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"Log Module Short Name"
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{
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"en" "Short Name:"
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}
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// ===========================
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// Classes
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// ===========================
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// General
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"Classes admin mode enabled"
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{
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"en" "Admin mode is enabled!"
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}
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"Classes random assignment"
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{
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"#format" "{1:s}"
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"en" "You have randomly been assigned to the @green\"{1}\" @defaultclass."
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"ru" "Вам был случайным образом установлен класс \"{1}\"."
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}
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// Center Text/HUD
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"Classes overlay toggle"
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{
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"#format" "{1:s}"
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"en" "Class overlay toggle commands: {1}"
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}
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// Menu
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"Classes menu title"
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{
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"en" "Class Selection:"
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}
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"Classes menu zombie"
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{
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"en" "Select Zombie Class"
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}
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"Classes menu human"
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{
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"en" "Select Human Class"
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}
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"Classes menu admin"
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{
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"en" "Select Admin Class"
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}
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"Classes menu admin mode toggle"
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{
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"en" "Toggle Admin Mode"
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}
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// ===========================
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// Overlays (core)
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// ===========================
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"Overlays not supported"
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{
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"#format" "{1:d},{2:d}"
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"en" "Blocking Overlay - DX{1} Detected (DX{2} Required)"
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"ru" "Оверлей Отключен - Обнаружен DX{1} (Необходим DX{2})"
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}
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// ===========================
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// Infect (core)
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// ===========================
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// General
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"Infect infected"
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{
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"en" "You have been infected! Go pass it on to as many other players as you can."
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}
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"Infect human"
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{
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"en" "The merciful gods (known as admins) have resurrected your soul, find some cover!"
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}
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"Infect disconnect"
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{
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"en" "The last zombie has left the game, and has passed the infection on to you."
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"ru" "Последний зомби покинул игру и передал свою инфекцию вам."
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}
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// Commands
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"Infect command infect syntax"
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{
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"en" "Infect a client. Usage: zr_infect <filter> [respawn - 1/0]"
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}
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"Infect command human syntax"
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{
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"en" "Turn a client into a human. Usage: zr_human <filter> [respawn - 1/0] [protect - 1/0]"
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}
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"Infect command infect successful"
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{
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"#format" "{1:s}"
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"en" "Player @green{1} @defaulthas been successfully infected."
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}
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"Infect command infect unsuccessful"
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{
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"#format" "{1:s}"
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"en" "Player @green{1} @defaultis already a zombie."
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}
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"Infect command human successful"
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{
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"#format" "{1:s}"
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"en" "Player @green{1} @defaulthas been successfully brought back as a human."
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}
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"Infect command human unsuccessful"
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{
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"#format" "{1:s}"
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"en" "Player @green{1} @defaultis already a human."
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}
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"Infect command zombie has not spawned"
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{
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"en" "The mother zombie must spawn before player infection states can be changed."
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}
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// ===========================
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// Damage (core)
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// ===========================
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"Damage suicide intercept"
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{
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"en" "Suicide attempt intercepted."
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}
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// ===========================
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// Menu (core)
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// ===========================
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// General
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"Menu main title"
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{
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"en" "ZR Commands:"
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"ru" "ZR Команды:"
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}
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"Menu main zadmin"
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{
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"#format" "{1:s}"
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"en" "ZAdmin ({1}) - Open admin menu."
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}
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"Menu main zclass"
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{
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"#format" "{1:s}"
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"en" "ZClass ({1}) - Configure your class settings."
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}
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"Menu main zspawn"
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{
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"#format" "{1:s}"
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"en" "ZSpawn ({1}) - Join late? Use this to spawn."
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}
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"Menu main ztele"
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{
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"#format" "{1:s}"
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"en" "ZTele ({1}) - Teleport back to your spawn location."
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}
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"Menu main zhp"
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{
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"#format" "{1:s}"
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"en" "ZHP ({1}) - Toggle real HP display when infected."
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}
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"Menu main zmarket"
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{
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"#format" "{1:s}"
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"en" "ZMarket ({1}) - Need a weapon? Buy them here."
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}
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// ===========================
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// Weapons (core)
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// ===========================
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// General
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"Zombie cant use weapon"
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{
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"en" "Zombies can't use weapons!"
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"ru" "Зомби не могут использовать оружие!"
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}
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// Restrict
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"Restrict weapon"
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{
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"#format" "{1:s}"
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"en" "Weapon @green\"{1}\" @defaulthas been restricted."
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}
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"Unrestrict weapon"
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{
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"#format" "{1:s}"
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"en" "Weapon @green\"{1}\" @defaulthas been unrestricted."
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}
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"Restrict weapon stopped"
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{
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"#format" "{1:s}"
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"en" "Weapon @green\"{1}\" @defaultis already restricted."
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}
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"Unrestrict weapon stopped"
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{
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"#format" "{1:s}"
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"en" "Weapon @green\"{1}\" @default has no restrictions set."
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}
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"Restrict weapon type"
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{
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"#format" "{1:s}"
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"en" "Weapons of type @green\"{1}\" @defaulthave been restricted."
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}
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"Unrestrict weapon type"
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{
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"#format" "{1:s}"
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"en" "Weapons of type @green\"{1}\" @defaulthave been unrestricted."
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}
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"Restrict weapon type stopped"
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{
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"#format" "{1:s}"
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"en" "Weapons of type @green\"{1}\" @defaultare all already restricted."
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}
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"Unrestrict weapon type stopped"
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{
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"#format" "{1:s}"
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"en" "Weapons of type @green\"{1}\" @defaulthave no restrictions set."
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}
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"Restrict weapon untoggleable"
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{
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"#format" "{1:s}"
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"en" "Weapon @green\"{1}\" @defaultmay not have its restrictions toggled."
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}
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"Weapon invalid"
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{
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"#format" "{1:s}"
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"en" "Weapon @green\"{1}\" @defaultis an invalid weapon (type) name."
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}
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"Weapon is restricted"
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{
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"#format" "{1:s}"
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"en" "Weapon @green{1} @defaultis restricted."
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"ru" "Оружие @green{1} @default запрещено."
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}
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// ZMarket
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"Weapons zmarket buyzone"
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{
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"en" "You must be in a buyzone to use ZMarket."
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}
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"Weapons zmarket purchase"
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{
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"#format" "{1:s}"
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"en" "You have purchased weapon @green{1}. @defaultSelect item again to buy ammo if you are low."
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}
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"Weapons zmarket purchase max"
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{
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"#format" "{1:s},{2:d}"
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"en" "Weapon @green{1} @defaulthas a purchase limit of @green{2}@default. Wait until you respawn to try again."
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}
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// Commands
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"Weapons command restrict syntax"
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{
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"en" "Restricts a weapon or a weapon type. Usage: zr_restrict <weapon|weapon type> [weapon2|weapontype2] ..."
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}
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"Weapons command unrestrict syntax"
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{
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"en" "Unrestricts a weapon or a weapon type. Usage: zr_unrestrict <weapon|weapon type> [weapon2|weapontype2] ..."
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}
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// Menu (Restrict)
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"Weapons menu restrict main title"
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{
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"en" "Weapons Management"
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}
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"Weapons menu restrict main restrict"
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{
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"en" "Weapon Restrictions"
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}
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"Weapons menu restrict main market"
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{
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"en" "ZMarket"
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}
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"Weapons menu restrict types title"
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{
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"en" "Weapon Restrictions\nSelect Weapon Type:"
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}
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"Weapons menu restrict types weapon type title"
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{
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"#format" "{1:s}"
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"en" "Weapon Restrictions\nWeapon Type: {1}\n[] = Restricted"
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}
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"Weapons menu restrict types restrict all"
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{
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"#format" "{1:s}"
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"en" "Restrict weapon type {1}"
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}
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"Weapons menu restrict types unrestrict all"
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{
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"#format" "{1:s}"
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"en" "Unrestrict weapon type {1}\n "
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}
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"Weapons menu restrict zmarket title"
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{
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"en" "ZMarket\nSelect Setting:"
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}
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"Weapons menu restrict zmarket buyzone"
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{
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"#format" "{1:s}"
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"en" "Buyzone Only - {1}"
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}
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// Menu (ZMarket)
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"Weapons menu zmarket types title"
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{
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"en" "ZMarket\nSelect Weapon Type:"
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}
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"Weapons menu zmarket types rebuy"
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{
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"en" "Rebuy (1 weapon per slot)"
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}
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"Weapons menu zmarket types auto-rebuy"
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{
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"#format" "{1:s}"
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"en" "Auto-Rebuy: {1}\n "
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}
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"Weapons menu zmarket types weapon type title"
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{
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"#format" "{1:s}"
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"en" "ZMarket\nWeapon Type: {1}\n[] = Restricted"
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}
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"Weapons menu zmarket types weapon info"
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{
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"#format" "{1:s},{2:d},{3:d}"
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"en" "{1} (${2})\nPurchases Left: {3}"
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}
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"Weapons menu zmarket types weapon ammo"
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{
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"en" "Ammo"
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}
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// ===========================
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// Spawn Protect (module)
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// ===========================
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// General
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"Spawn protection begin"
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{
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"#format" "{1:d}"
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"en" "Zombies are present, you have {1} seconds to find a safe place before you lose immunity."
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"ru" "Зомби на свободе, у вас {1} секунд, чтобы найти безопасное место, пока не потеряли иммунитет."
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}
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"Spawn protection end"
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{
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"en" "You are now susceptible to zombie infection."
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"ru" "Теперь вы восприимчивы к зомби инфекции."
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}
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// HUD
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"Spawn Protect"
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{
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"#format" "{1:d}"
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"en" "Zombie protection ends in: {1} seconds."
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}
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// ===========================
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// ZSpawn (module)
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// ===========================
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"ZSpawn double spawn"
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{
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"en" "ZSpawn can only be used if you joined late during a round in progress."
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}
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"ZSpawn timelimit"
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{
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"#format" "{1:d}"
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"en" "The timelimit ({1} seconds), to use ZSpawn, has already expired."
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}
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// ===========================
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// ZTele (module)
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// ===========================
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// General
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"ZTele restricted human"
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{
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"en" "ZTele is restricted for humans at this time."
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}
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"ZTele max"
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{
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"#format" "{1:d}"
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"en" "You have reached your max of {1} teleport(s) per round."
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}
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"ZTele in progress"
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{
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"en" "You are currently pending teleportation."
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}
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"ZTele autocancel text"
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{
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"#format" "{1:d}"
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"en" "Teleport has been cancelled. (Restrictive boundary is {1} ft.)"
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}
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// Center Text
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"ZTele countdown"
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{
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"#format" "{1:d}"
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"en" "Teleporting back to spawn in: {1} seconds."
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}
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|
||
"ZTele autocancel centertext"
|
||
{
|
||
"en" "Teleport has been cancelled."
|
||
}
|
||
|
||
"ZTele countdown end"
|
||
{
|
||
"#format" "{1:d},{2:d}"
|
||
"en" "Teleported back to spawn. (Count: {1}/{2})"
|
||
}
|
||
|
||
// ===========================
|
||
// ZHP (module)
|
||
// ===========================
|
||
|
||
// General
|
||
|
||
"ZHP enable"
|
||
{
|
||
"en" "HP display enabled, your real HP will be displayed after infection."
|
||
}
|
||
|
||
"ZHP disable"
|
||
{
|
||
"en" "HP display disabled."
|
||
"ru" "Отображение здоровья включено."
|
||
}
|
||
|
||
// HUD
|
||
|
||
"Display HP"
|
||
{
|
||
"#format" "{1:d}"
|
||
"en" "HP: {1}"
|
||
"ru" "Здоровье: {1}"
|
||
}
|
||
|
||
|
||
|
||
"Unfair camping"
|
||
{
|
||
"en" "An admin has marked this area as unfair, please move along, or die."
|
||
}
|
||
|
||
"Unfair camper slayed"
|
||
{
|
||
"#format" "{1:s},{2:d}"
|
||
"en" "Player {1} has been slayed for camping in a restricted area. (ID: {2})"
|
||
}
|
||
|
||
// ===========================
|
||
// ZAdmin Menu
|
||
// ===========================
|
||
|
||
"!zadmin main title"
|
||
{
|
||
"en" "ZAdmin\n Select Category:"
|
||
}
|
||
|
||
"!zadmin main weapons"
|
||
{
|
||
"en" "Weapon Management"
|
||
}
|
||
|
||
"!zadmin main logflags"
|
||
{
|
||
"en" "Logging Flags"
|
||
}
|
||
|
||
"!zadmin class title"
|
||
{
|
||
"en" "Select Class to Modify:"
|
||
}
|
||
|
||
"!zadmin knockbackm title"
|
||
{
|
||
"#format" "{1:f}"
|
||
"en" "Modify Knockback Multiplier\nCurrent Knockback: {1}"
|
||
}
|
||
|
||
"!zadmin knockbackm increase"
|
||
{
|
||
"#format" "{1:s}"
|
||
"en" "Increase Knockback Multiplier (+{1})"
|
||
}
|
||
|
||
"!zadmin knockbackm decrease"
|
||
{
|
||
"#format" "{1:s}"
|
||
"en" "Decrease Knockback Multiplier (-{1})"
|
||
}
|
||
|
||
"!zadmin knockback title"
|
||
{
|
||
"#format" "{1:s},{2:f}"
|
||
"en" "Modify Knockback\nClass: {1}\nCurrent Knockback: {2}"
|
||
}
|
||
|
||
"!zadmin knockback increase"
|
||
{
|
||
"#format" "{1:s}"
|
||
"en" "Increase Knockback (+{1})"
|
||
}
|
||
|
||
"!zadmin knockback decrease"
|
||
{
|
||
"#format" "{1:s}"
|
||
"en" "Decrease Knockback (-{1})"
|
||
}
|
||
|
||
"!zadmin nvgs title"
|
||
{
|
||
"#format" "{1:d}"
|
||
"en" "Override NVG Cvar\nCurrent Setting: {1}"
|
||
}
|
||
|
||
"!zadmin nvgs decrease"
|
||
{
|
||
"en" "Decrease Knockback"
|
||
}
|
||
|
||
"!zadmin nvgs no override"
|
||
{
|
||
"en" "No Override/Class Specific"
|
||
}
|
||
|
||
"!zadmin nvgs disable"
|
||
{
|
||
"en" "Disable NVGs"
|
||
}
|
||
|
||
"!zadmin nvgs enable"
|
||
{
|
||
"en" "Enable NVGs"
|
||
}
|
||
|
||
"!zadmin infect title"
|
||
{
|
||
"en" "Choose a Player to Infect:"
|
||
}
|
||
|
||
"!zadmin ztele title"
|
||
{
|
||
"en" "ZTele Admin Menu:"
|
||
}
|
||
|
||
"!zadmin ztele spawn tele"
|
||
{
|
||
"en" "Teleport a Player to Spawn"
|
||
}
|
||
|
||
"!zadmin ztele abort"
|
||
{
|
||
"en" "Abort Teleport on a Player"
|
||
}
|
||
|
||
"!zadmin ztele save"
|
||
{
|
||
"en" "Save Teleport Location"
|
||
}
|
||
|
||
"!zadmin ztele tele"
|
||
{
|
||
"en" "Teleport Player to Saved Location"
|
||
}
|
||
|
||
"!zadmin log flags title"
|
||
{
|
||
"en" "Toggle Logging Flags:"
|
||
}
|
||
} |