727 lines
26 KiB
SourcePawn
727 lines
26 KiB
SourcePawn
/**
|
|
* vim: set ts=4 :
|
|
* =============================================================================
|
|
* SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
|
|
* =============================================================================
|
|
*
|
|
* This file is part of the SourceMod/SourcePawn SDK.
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify it under
|
|
* the terms of the GNU General Public License, version 3.0, as published by the
|
|
* Free Software Foundation.
|
|
*
|
|
* This program is distributed in the hope that it will be useful, but WITHOUT
|
|
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
|
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
|
|
* details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along with
|
|
* this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
* As a special exception, AlliedModders LLC gives you permission to link the
|
|
* code of this program (as well as its derivative works) to "Half-Life 2," the
|
|
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
|
|
* by the Valve Corporation. You must obey the GNU General Public License in
|
|
* all respects for all other code used. Additionally, AlliedModders LLC grants
|
|
* this exception to all derivative works. AlliedModders LLC defines further
|
|
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
|
|
* or <http://www.sourcemod.net/license.php>.
|
|
*
|
|
* Version: $Id$
|
|
*/
|
|
|
|
#if defined _sourcemod_included
|
|
#endinput
|
|
#endif
|
|
#define _sourcemod_included
|
|
|
|
/**
|
|
* Plugin public information.
|
|
*/
|
|
struct Plugin
|
|
{
|
|
public const char[] name; /**< Plugin Name */
|
|
public const char[] description; /**< Plugin Description */
|
|
public const char[] author; /**< Plugin Author */
|
|
public const char[] version; /**< Plugin Version */
|
|
public const char[] url; /**< Plugin URL */
|
|
};
|
|
|
|
/**
|
|
* Returns whether a library exists. This function should be considered
|
|
* expensive; it should only be called on plugin to determine availability
|
|
* of resources. Use OnLibraryAdded()/OnLibraryRemoved() to detect changes
|
|
* in optional resources.
|
|
*
|
|
* @param name Library name of a plugin or extension.
|
|
* @return True if exists, false otherwise.
|
|
*/
|
|
native bool LibraryExists(const char[] name);
|
|
|
|
/**
|
|
* Feature types.
|
|
*/
|
|
enum FeatureType
|
|
{
|
|
/**
|
|
* A native function call.
|
|
*/
|
|
FeatureType_Native,
|
|
|
|
/**
|
|
* A named capability. This is distinctly different from checking for a
|
|
* native, because the underlying functionality could be enabled on-demand
|
|
* to improve loading time. Thus a native may appear to exist, but it might
|
|
* be part of a set of features that are not compatible with the current game
|
|
* or version of SourceMod.
|
|
*/
|
|
FeatureType_Capability
|
|
};
|
|
|
|
/**
|
|
* Feature statuses.
|
|
*/
|
|
enum FeatureStatus
|
|
{
|
|
/**
|
|
* Feature is available for use.
|
|
*/
|
|
FeatureStatus_Available,
|
|
|
|
/**
|
|
* Feature is not available.
|
|
*/
|
|
FeatureStatus_Unavailable,
|
|
|
|
/**
|
|
* Feature is not known at all.
|
|
*/
|
|
FeatureStatus_Unknown
|
|
};
|
|
|
|
/**
|
|
* Returns whether "GetFeatureStatus" will work. Using this native
|
|
* or this function will not cause SourceMod to fail loading on older versions,
|
|
* however, GetFeatureStatus will only work if this function returns true.
|
|
*
|
|
* @return True if GetFeatureStatus will work, false otherwise.
|
|
*/
|
|
stock bool CanTestFeatures()
|
|
{
|
|
return LibraryExists("__CanTestFeatures__");
|
|
}
|
|
|
|
/**
|
|
* Returns whether a feature exists, and if so, whether it is usable.
|
|
*
|
|
* @param type Feature type.
|
|
* @param name Feature name.
|
|
* @return Feature status.
|
|
*/
|
|
native FeatureStatus GetFeatureStatus(FeatureType type, const char[] name);
|
|
|
|
/**
|
|
* Requires that a given feature is available. If it is not, SetFailState()
|
|
* is called with the given message.
|
|
*
|
|
* @param type Feature type.
|
|
* @param name Feature name.
|
|
* @param fmt Message format string, or empty to use default.
|
|
* @param ... Message format parameters, if any.
|
|
*/
|
|
native void RequireFeature(FeatureType type, const char[] name,
|
|
const char[] fmt="", any ...);
|
|
|
|
|
|
#include <core>
|
|
#include <float>
|
|
#include <vector>
|
|
#include <string>
|
|
#include <handles>
|
|
#include <functions>
|
|
#include <files>
|
|
#include <logging>
|
|
#include <timers>
|
|
#include <admin>
|
|
#include <keyvalues>
|
|
#include <dbi>
|
|
#include <lang>
|
|
#include <sorting>
|
|
#include <textparse>
|
|
#include <clients>
|
|
#include <console>
|
|
#include <convars>
|
|
#include <events>
|
|
#include <bitbuffer>
|
|
#include <protobuf>
|
|
#include <usermessages>
|
|
#include <menus>
|
|
#include <halflife>
|
|
#include <adt>
|
|
#include <banning>
|
|
#include <commandfilters>
|
|
#include <nextmap>
|
|
#include <commandline>
|
|
|
|
enum APLRes
|
|
{
|
|
APLRes_Success = 0, /**< Plugin should load */
|
|
APLRes_Failure, /**< Plugin shouldn't load and should display an error */
|
|
APLRes_SilentFailure /**< Plugin shouldn't load but do so silently */
|
|
};
|
|
|
|
methodmap GameData < Handle
|
|
{
|
|
// Loads a game config file.
|
|
//
|
|
// @param file File to load. The path must be relative to the 'gamedata' folder under the config folder
|
|
// and the extension should be omitted.
|
|
// @return A handle to the game config file or null on failure.
|
|
public native GameData(const char[] file);
|
|
|
|
// Returns an offset value.
|
|
//
|
|
// @param key Key to retrieve from the offset section.
|
|
// @return An offset, or -1 on failure.
|
|
public native int GetOffset(const char[] key);
|
|
|
|
// Gets the value of a key from the "Keys" section.
|
|
//
|
|
// @param key Key to retrieve from the Keys section.
|
|
// @param buffer Destination string buffer.
|
|
// @param maxlen Maximum length of output string buffer.
|
|
// @return True if key existed, false otherwise.
|
|
public native bool GetKeyValue(const char[] key, char[] buffer, int maxlen);
|
|
|
|
// Finds an address calculation in a GameConfig file,
|
|
// performs LoadFromAddress on it as appropriate, then returns the final address.
|
|
//
|
|
// @param name Name of the property to find.
|
|
// @return An address calculated on success, or 0 on failure.
|
|
public native Address GetAddress(const char[] name);
|
|
};
|
|
|
|
/**
|
|
* Called when the plugin is fully initialized and all known external references
|
|
* are resolved. This is only called once in the lifetime of the plugin, and is
|
|
* paired with OnPluginEnd().
|
|
*
|
|
* If any run-time error is thrown during this callback, the plugin will be marked
|
|
* as failed.
|
|
*/
|
|
forward void OnPluginStart();
|
|
|
|
/**
|
|
* @deprecated Use AskPluginLoad2() instead.
|
|
* If a plugin contains both AskPluginLoad() and AskPluginLoad2(), the former will
|
|
* not be called, but old plugins with only AskPluginLoad() will work.
|
|
*/
|
|
#pragma deprecated Use AskPluginLoad2() instead
|
|
forward bool AskPluginLoad(Handle myself, bool late, char[] error, int err_max);
|
|
|
|
/**
|
|
* Called before OnPluginStart, in case the plugin wants to check for load failure.
|
|
* This is called even if the plugin type is "private." Any natives from modules are
|
|
* not available at this point. Thus, this forward should only be used for explicit
|
|
* pre-emptive things, such as adding dynamic natives, setting certain types of load
|
|
* filters (such as not loading the plugin for certain games).
|
|
*
|
|
* @note It is not safe to call externally resolved natives until OnPluginStart().
|
|
* @note Any sort of RTE in this function will cause the plugin to fail loading.
|
|
* @note If you do not return anything, it is treated like returning success.
|
|
* @note If a plugin has an AskPluginLoad2(), AskPluginLoad() will not be called.
|
|
*
|
|
* @param myself Handle to the plugin.
|
|
* @param late Whether or not the plugin was loaded "late" (after map load).
|
|
* @param error Error message buffer in case load failed.
|
|
* @param err_max Maximum number of characters for error message buffer.
|
|
* @return APLRes_Success for load success, APLRes_Failure or APLRes_SilentFailure otherwise
|
|
*/
|
|
forward APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max);
|
|
|
|
/**
|
|
* Called when the plugin is about to be unloaded.
|
|
*
|
|
* It is not necessary to close any handles or remove hooks in this function.
|
|
* SourceMod guarantees that plugin shutdown automatically and correctly releases
|
|
* all resources.
|
|
*/
|
|
forward void OnPluginEnd();
|
|
|
|
/**
|
|
* Called when the plugin's pause status is changing.
|
|
*
|
|
* @param pause True if the plugin is being paused, false otherwise.
|
|
*/
|
|
forward void OnPluginPauseChange(bool pause);
|
|
|
|
/**
|
|
* Called before every server frame. Note that you should avoid
|
|
* doing expensive computations or declaring large local arrays.
|
|
*/
|
|
forward void OnGameFrame();
|
|
|
|
/**
|
|
* Called when the map is loaded.
|
|
*
|
|
* @note This used to be OnServerLoad(), which is now deprecated.
|
|
* Plugins still using the old forward will work.
|
|
*/
|
|
forward void OnMapStart();
|
|
|
|
/**
|
|
* Called right before a map ends.
|
|
*/
|
|
forward void OnMapEnd();
|
|
|
|
/**
|
|
* Called when the map has loaded, servercfgfile (server.cfg) has been
|
|
* executed, and all plugin configs are done executing. This is the best
|
|
* place to initialize plugin functions which are based on cvar data.
|
|
*
|
|
* @note This will always be called once and only once per map. It will be
|
|
* called after OnMapStart().
|
|
*/
|
|
forward void OnConfigsExecuted();
|
|
|
|
/**
|
|
* This is called once, right after OnMapStart() but any time before
|
|
* OnConfigsExecuted(). It is called after the "exec sourcemod.cfg"
|
|
* command and all AutoExecConfig() exec commands have been added to
|
|
* the ServerCommand() buffer.
|
|
*
|
|
* If you need to load per-map settings that override default values,
|
|
* adding commands to the ServerCommand() buffer here will guarantee
|
|
* that they're set before OnConfigsExecuted().
|
|
*
|
|
* Unlike OnMapStart() and OnConfigsExecuted(), this is not called on
|
|
* late loads that occur after OnMapStart().
|
|
*/
|
|
forward void OnAutoConfigsBuffered();
|
|
|
|
/**
|
|
* @deprecated Use OnConfigsExecuted() instead.
|
|
*/
|
|
#pragma deprecated Use OnConfigsExecuted() instead
|
|
forward void OnServerCfg();
|
|
|
|
/**
|
|
* Called after all plugins have been loaded. This is called once for
|
|
* every plugin. If a plugin late loads, it will be called immediately
|
|
* after OnPluginStart().
|
|
*/
|
|
forward void OnAllPluginsLoaded();
|
|
|
|
/**
|
|
* Returns the calling plugin's Handle.
|
|
*
|
|
* @return Handle of the calling plugin.
|
|
*/
|
|
native Handle GetMyHandle();
|
|
|
|
/**
|
|
* Returns an iterator that can be used to search through plugins.
|
|
*
|
|
* @return Handle to iterate with. Must be closed via
|
|
* CloseHandle().
|
|
* @error Invalid Handle.
|
|
*/
|
|
native Handle GetPluginIterator();
|
|
|
|
/**
|
|
* Returns whether there are more plugins available in the iterator.
|
|
*
|
|
* @param iter Handle to the plugin iterator.
|
|
* @return True on more plugins, false otherwise.
|
|
* @error Invalid Handle.
|
|
*/
|
|
native bool MorePlugins(Handle iter);
|
|
|
|
/**
|
|
* Returns the current plugin in the iterator and advances the iterator.
|
|
*
|
|
* @param iter Handle to the plugin iterator.
|
|
* @return Current plugin the iterator is at, before
|
|
* the iterator is advanced.
|
|
* @error Invalid Handle.
|
|
*/
|
|
native Handle ReadPlugin(Handle iter);
|
|
|
|
/**
|
|
* Returns a plugin's status.
|
|
*
|
|
* @param plugin Plugin Handle (INVALID_HANDLE uses the calling plugin).
|
|
* @return Status code for the plugin.
|
|
* @error Invalid Handle.
|
|
*/
|
|
native PluginStatus GetPluginStatus(Handle plugin);
|
|
|
|
/**
|
|
* Retrieves a plugin's file name relative to the plugins folder.
|
|
*
|
|
* @param plugin Plugin Handle (INVALID_HANDLE uses the calling plugin).
|
|
* @param buffer Buffer to the store the file name.
|
|
* @param maxlength Maximum length of the name buffer.
|
|
* @error Invalid Handle.
|
|
*/
|
|
native void GetPluginFilename(Handle plugin, char[] buffer, int maxlength);
|
|
|
|
/**
|
|
* Retrieves whether or not a plugin is being debugged.
|
|
*
|
|
* @param plugin Plugin Handle (INVALID_HANDLE uses the calling plugin).
|
|
* @return True if being debugged, false otherwise.
|
|
* @error Invalid Handle.
|
|
*/
|
|
native bool IsPluginDebugging(Handle plugin);
|
|
|
|
/**
|
|
* Retrieves a plugin's public info.
|
|
*
|
|
* @param plugin Plugin Handle (INVALID_HANDLE uses the calling plugin).
|
|
* @param info Plugin info property to retrieve.
|
|
* @param buffer Buffer to store info in.
|
|
* @param maxlength Maximum length of buffer.
|
|
* @return True on success, false if property is not available.
|
|
* @error Invalid Handle.
|
|
*/
|
|
native bool GetPluginInfo(Handle plugin, PluginInfo info, char[] buffer, int maxlength);
|
|
|
|
/**
|
|
* Finds a plugin by its order in the list from the "plugins list" server
|
|
* "sm" command. You should not use this function to loop through all plugins,
|
|
* use the iterator instead. Looping through all plugins using this native
|
|
* is O(n^2), whereas using the iterator is O(n).
|
|
*
|
|
* @param order_num Number of the plugin as it appears in "sm plugins list".
|
|
* @return Plugin Handle on success, INVALID_HANDLE if no plugin
|
|
* matches the given number.
|
|
*/
|
|
native Handle FindPluginByNumber(int order_num);
|
|
|
|
/**
|
|
* Causes the plugin to enter a failed state. An error will be thrown and
|
|
* the plugin will be paused until it is unloaded or reloaded.
|
|
*
|
|
* For backwards compatibility, if no extra arguments are passed, no
|
|
* formatting is applied. If one or more additional arguments is passed,
|
|
* the string is formatted using Format(). If any errors are encountered
|
|
* during formatting, both the format specifier string and an additional
|
|
* error message are written.
|
|
*
|
|
* This function does not return, and no further code in the plugin is
|
|
* executed.
|
|
*
|
|
* @param string Format specifier string.
|
|
* @param ... Formatting arguments.
|
|
* @error Always throws SP_ERROR_ABORT.
|
|
*/
|
|
native void SetFailState(const char[] string, any ...);
|
|
|
|
/**
|
|
* Aborts the current callback and throws an error. This function
|
|
* does not return in that no code is executed following it.
|
|
*
|
|
* @param fmt String format.
|
|
* @param ... Format arguments.
|
|
* @error Always!
|
|
*/
|
|
native void ThrowError(const char[] fmt, any ...);
|
|
|
|
/**
|
|
* Logs a stack trace from the current function call. Code
|
|
* execution continues after the call
|
|
*
|
|
* @param fmt Format string to send with the stack trace.
|
|
* @param ... Format arguments.
|
|
* @error Always logs a stack trace.
|
|
*/
|
|
native void LogStackTrace(const char[] fmt, any ...);
|
|
|
|
/**
|
|
* Gets the system time as a unix timestamp.
|
|
*
|
|
* @param bigStamp Optional array to store the 64bit timestamp in.
|
|
* @return 32bit timestamp (number of seconds since unix epoch).
|
|
*/
|
|
native int GetTime(int bigStamp[2]={0,0});
|
|
|
|
/**
|
|
* Produces a date and/or time string value for a timestamp.
|
|
*
|
|
* See this URL for valid parameters:
|
|
* http://cplusplus.com/reference/clibrary/ctime/strftime.html
|
|
*
|
|
* Note that available parameters depends on support from your operating system.
|
|
* In particular, ones highlighted in yellow on that page are not currently
|
|
* available on Windows and should be avoided for portable plugins.
|
|
*
|
|
* @param buffer Destination string buffer.
|
|
* @param maxlength Maximum length of output string buffer.
|
|
* @param format Formatting rules (passing NULL_STRING will use the rules defined in sm_datetime_format).
|
|
* @param stamp Optional time stamp.
|
|
* @error Buffer too small or invalid time format.
|
|
*/
|
|
native void FormatTime(char[] buffer, int maxlength, const char[] format, int stamp=-1);
|
|
|
|
/**
|
|
* Loads a game config file.
|
|
*
|
|
* @param file File to load. The path must be relative to the 'gamedata' folder under the config folder
|
|
* and the extension should be omitted.
|
|
* @return A handle to the game config file or INVALID_HANDLE on failure.
|
|
*/
|
|
native GameData LoadGameConfigFile(const char[] file);
|
|
|
|
/**
|
|
* Returns an offset value.
|
|
*
|
|
* @param gc Game config handle.
|
|
* @param key Key to retrieve from the offset section.
|
|
* @return An offset, or -1 on failure.
|
|
*/
|
|
native int GameConfGetOffset(Handle gc, const char[] key);
|
|
|
|
/**
|
|
* Gets the value of a key from the "Keys" section.
|
|
*
|
|
* @param gc Game config handle.
|
|
* @param key Key to retrieve from the Keys section.
|
|
* @param buffer Destination string buffer.
|
|
* @param maxlen Maximum length of output string buffer.
|
|
* @return True if key existed, false otherwise.
|
|
*/
|
|
native bool GameConfGetKeyValue(Handle gc, const char[] key, char[] buffer, int maxlen);
|
|
|
|
/**
|
|
* Finds an address calculation in a GameConfig file,
|
|
* performs LoadFromAddress on it as appropriate, then returns the final address.
|
|
*
|
|
* @param gameconf Game config handle.
|
|
* @param name Name of the property to find.
|
|
* @return An address calculated on success, or 0 on failure.
|
|
*/
|
|
native Address GameConfGetAddress(Handle gameconf, const char[] name);
|
|
|
|
/**
|
|
* Returns the operating system's "tick count," which is a number of
|
|
* milliseconds since the operating system loaded. This can be used
|
|
* for basic benchmarks.
|
|
*
|
|
* @return Tick count in milliseconds.
|
|
*/
|
|
native int GetSysTickCount();
|
|
|
|
/**
|
|
* Specifies that the given config file should be executed after plugin load.
|
|
* OnConfigsExecuted() will not be called until the config file has executed,
|
|
* but it will be called if the execution fails.
|
|
*
|
|
* @param autoCreate If true, and the config file does not exist, such a config
|
|
* file will be automatically created and populated with
|
|
* information from the plugin's registered cvars.
|
|
* @param name Name of the config file, excluding the .cfg extension.
|
|
* If empty, <plugin.filename.cfg> is assumed.
|
|
* @param folder Folder under cfg/ to use. By default this is "sourcemod."
|
|
*/
|
|
native void AutoExecConfig(bool autoCreate=true, const char[] name="", const char[] folder="sourcemod");
|
|
|
|
/**
|
|
* Registers a library name for identifying as a dependency to
|
|
* other plugins.
|
|
*
|
|
* @param name Library name.
|
|
*/
|
|
native void RegPluginLibrary(const char[] name);
|
|
|
|
/**
|
|
* Returns the status of an extension, by filename.
|
|
*
|
|
* @param name Extension name (like "sdktools.ext").
|
|
* @param error Optional error message buffer.
|
|
* @param maxlength Length of optional error message buffer.
|
|
* @return -2 if the extension was not found.
|
|
* -1 if the extension was found but failed to load.
|
|
* 0 if the extension loaded but reported an error.
|
|
* 1 if the extension is running without error.
|
|
*/
|
|
native int GetExtensionFileStatus(const char[] name, char[] error="", int maxlength=0);
|
|
|
|
/**
|
|
* Called after a library is added that the current plugin references
|
|
* optionally. A library is either a plugin name or extension name, as
|
|
* exposed via its include file.
|
|
*
|
|
* @param name Library name.
|
|
*/
|
|
forward void OnLibraryAdded(const char[] name);
|
|
|
|
/**
|
|
* Called right before a library is removed that the current plugin references
|
|
* optionally. A library is either a plugin name or extension name, as
|
|
* exposed via its include file.
|
|
*
|
|
* @param name Library name.
|
|
*/
|
|
forward void OnLibraryRemoved(const char[] name);
|
|
|
|
#define MAPLIST_FLAG_MAPSFOLDER (1<<0) /**< On failure, use all maps in the maps folder. */
|
|
#define MAPLIST_FLAG_CLEARARRAY (1<<1) /**< If an input array is specified, clear it before adding. */
|
|
#define MAPLIST_FLAG_NO_DEFAULT (1<<2) /**< Do not read "default" or "mapcyclefile" on failure. */
|
|
|
|
/**
|
|
* Loads a map list to an ADT Array.
|
|
*
|
|
* A map list is a list of maps from a file. SourceMod allows easy configuration of
|
|
* maplists through addons/sourcemod/configs/maplists.cfg. Each entry is given a
|
|
* name and a file (for example, "rtv" => "rtv.cfg"), or a name and a redirection
|
|
* (for example, "rtv" => "default"). This native will read a map list entry,
|
|
* cache the file, and return the list of maps it holds.
|
|
*
|
|
* Serial change numbers are used to identify if a map list has changed. Thus, if
|
|
* you pass a serial change number and it's equal to what SourceMod currently knows
|
|
* about the map list, then SourceMod won't re-parse the file.
|
|
*
|
|
* If the maps end up being read from the maps folder (MAPLIST_FLAG_MAPSFOLDER), they
|
|
* are automatically sorted in alphabetical, ascending order.
|
|
*
|
|
* Arrays created by this function are temporary and must be freed via CloseHandle().
|
|
* Modifying arrays created by this function will not affect future return values or
|
|
* or the contents of arrays returned to other plugins.
|
|
*
|
|
* @param array Array to store the map list. If INVALID_HANDLE, a new blank
|
|
* array will be created. The blocksize should be at least 16;
|
|
* otherwise results may be truncated. Items are added to the array
|
|
* as strings. The array is never checked for duplicates, and it is
|
|
* not read beforehand. Only the serial number is used to detect
|
|
* changes.
|
|
* @param serial Serial number to identify last known map list change. If -1, the
|
|
* the value will not be checked. If the map list has since changed,
|
|
* the serial is updated (even if -1 was passed). If there is an error
|
|
* finding a valid maplist, then the serial is set to -1.
|
|
* @param str Config name, or "default" for the default map list. Config names
|
|
* should be somewhat descriptive. For example, the admin menu uses
|
|
* a config name of "admin menu". The list names can be configured
|
|
* by users in addons/sourcemod/configs/maplists.cfg.
|
|
* @param flags MAPLIST_FLAG flags.
|
|
* @return On failure:
|
|
* INVALID_HANDLE is returned, the serial is set to -1, and the input
|
|
* array (if any) is left unchanged.
|
|
* On no change:
|
|
* INVALID_HANDLE is returned, the serial is unchanged, and the input
|
|
* array (if any) is left unchanged.
|
|
* On success:
|
|
* A valid array Handle is returned, containing at least one map string.
|
|
* If an array was passed, the return value is equal to the passed Array
|
|
* Handle. If the passed array was not cleared, it will have grown by at
|
|
* least one item. The serial number is updated to a positive number.
|
|
* @error Invalid array Handle that is not INVALID_HANDLE.
|
|
*/
|
|
native Handle ReadMapList(Handle array=INVALID_HANDLE,
|
|
int &serial=-1,
|
|
const char[] str="default",
|
|
int flags=MAPLIST_FLAG_CLEARARRAY);
|
|
|
|
/**
|
|
* Makes a compatibility binding for map lists. For example, if a function previously used
|
|
* "clam.cfg" for map lists, this function will insert a "fake" binding to "clam.cfg" that
|
|
* will be overridden if it's in the maplists.cfg file.
|
|
*
|
|
* @param name Configuration name that would be used with ReadMapList().
|
|
* @param file Default file to use.
|
|
*/
|
|
native void SetMapListCompatBind(const char[] name, const char[] file);
|
|
|
|
/**
|
|
* Called when a client has sent chat text. This must return either true or
|
|
* false to indicate that a client is or is not spamming the server.
|
|
*
|
|
* The return value is a hint only. Core or another plugin may decide
|
|
* otherwise.
|
|
*
|
|
* @param client Client index. The server (0) will never be passed.
|
|
* @return True if client is spamming the server, false otherwise.
|
|
*/
|
|
forward bool OnClientFloodCheck(int client);
|
|
|
|
/**
|
|
* Called after a client's flood check has been computed. This can be used
|
|
* by antiflood algorithms to decay/increase flooding weights.
|
|
*
|
|
* Since the result from "OnClientFloodCheck" isn't guaranteed to be the
|
|
* final result, it is generally a good idea to use this to play with other
|
|
* algorithms nicely.
|
|
*
|
|
* @param client Client index. The server (0) will never be passed.
|
|
* @param blocked True if client flooded last "say", false otherwise.
|
|
*/
|
|
forward void OnClientFloodResult(int client, bool blocked);
|
|
|
|
/**
|
|
* Represents how many bytes we can read from an address with one load
|
|
*/
|
|
enum NumberType
|
|
{
|
|
NumberType_Int8,
|
|
NumberType_Int16,
|
|
NumberType_Int32
|
|
};
|
|
|
|
enum Address
|
|
{
|
|
Address_Null = 0 // a typical invalid result when an address lookup fails
|
|
};
|
|
|
|
/**
|
|
* Load up to 4 bytes from a memory address.
|
|
*
|
|
* @param addr Address to a memory location.
|
|
* @param size How many bytes should be read.
|
|
* @return The value that is stored at that address.
|
|
*/
|
|
native int LoadFromAddress(Address addr, NumberType size);
|
|
|
|
/**
|
|
* Store up to 4 bytes to a memory address.
|
|
*
|
|
* @param addr Address to a memory location.
|
|
* @param data Value to store at the address.
|
|
* @param size How many bytes should be written.
|
|
*/
|
|
native void StoreToAddress(Address addr, int data, NumberType size);
|
|
|
|
methodmap FrameIterator < Handle {
|
|
// Creates a stack frame iterator to build your own stack traces.
|
|
// @return New handle to a FrameIterator.
|
|
public native FrameIterator();
|
|
|
|
// Advances the iterator to the next stack frame.
|
|
// @return True if another frame was fetched and data can be successfully read.
|
|
// @error No next element exception.
|
|
public native bool Next();
|
|
|
|
// Resets the iterator back to it's starting position.
|
|
public native void Reset();
|
|
|
|
// Returns the line number of the current function call.
|
|
property int LineNumber {
|
|
public native get();
|
|
}
|
|
|
|
// Gets the name of the current function in the call stack.
|
|
//
|
|
// @param buffer Buffer to copy to.
|
|
// @param maxlen Max size of the buffer.
|
|
public native void GetFunctionName(char[] buffer, int maxlen);
|
|
|
|
// Gets the file path to the current call in the call stack.
|
|
//
|
|
// @param buffer Buffer to copy to.
|
|
// @param maxlen Max size of the buffer.
|
|
public native void GetFilePath(char[] buffer, int maxlen);
|
|
}
|
|
|
|
#include <helpers>
|
|
#include <entity>
|
|
#include <entity_prop_stocks>
|