sm-zombiereloaded-3/src/include/zr/class.zr.inc

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SourcePawn

/*
* ============================================================================
*
* Zombie:Reloaded
*
* File: class.zr.inc
* Type: Include
* Description: Player class API.
*
* Copyright (C) 2009-2013 Greyscale, Richard Helgeby
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ============================================================================
*/
/**
* @section Internal class cache types. Specifies which class data to access.
*/
#define ZR_CLASS_CACHE_ORIGINAL 0 /** Original class data loaded from file. */
#define ZR_CLASS_CACHE_MODIFIED 1 /** Default cache. Class data modified by eventual multipliers, map configs, commands, etc. */
#define ZR_CLASS_CACHE_PLAYER 2 /** Current player class attributes. The class index parameter is used as client index when reading from this cache. */
/**
* @endsection
*/
/**
* Results when selecting a class for a player.
*/
#if !defined INCLUDED_BY_ZOMBIERELOADED
enum ClassSelectResult
{
ClassSelected_NoChange, /** No class change was necessary (class already selected). */
ClassSelected_Instant, /** Class was instantly changed. */
ClassSelected_NextSpawn /** Class will be used next spawn. */
}
#endif
/**
* Returns whether a class index is valid or not.
*
* @param classIndex Class index to validate.
*
* @return True if valid, false otherwise.
*/
native bool ZR_IsValidClassIndex(int classIndex);
/**
* Gets the currently active class index that the player is using.
*
* @param client The client index.
*
* @return The active class index.
*/
native bool ZR_GetActiveClass(int client);
/**
* Gets the current human class index that the player is using.
*
* @param client The client index.
*
* @return The human class index.
*/
native bool ZR_GetHumanClass(int client);
/**
* Gets the current zombie class index that the player is using.
*
* @param client The client index.
*
* @return The zombie class index.
*/
native bool ZR_GetZombieClass(int client);
/**
* Selects a class for a player.
*
* Human class attribute may be instantly applied if player is alive, human and
* instant class change is enabled. Otherwise only the selected index will be
* updated for next spawn.
*
* Class selection will be saved in client cookies if enabled.
*
* @param client Client index.
* @param classIndex Class index.
* @param applyIfPossible Optional. Apply class attributes if conditions allow
* it. Default is true.
* @param saveIfEnabled Optional. Save class selection in client cookies if
* enabled. Default is true.
*
* @return Class selection result. See enum ClassSelectResult.
*/
native ClassSelectResult ZR_SelectClientClass(int client, int classIndex, bool applyIfPossible = true, bool saveIfEnabled = true);
/**
* Gets the class index of the class with the specified name.
*
* Note: This search is linear and probably won't perform well in large loops.
*
* @param className Class name to search for.
* @param cacheType Optional. Specifies which class cache to read from,
* except player cache.
*
* @return Class index, or -1 if none found.
*/
native int ZR_GetClassByName(const char[] className, int cacheType = ZR_CLASS_CACHE_MODIFIED);
/**
* Gets the class index of the class with the specified identifier.
*
* Note: This search is linear and probably won't perform well in large loops.
*
* @param classIdent Class identifier to search for.
* @param cacheType Optional. Specifies which class cache to read from,
* except player cache.
*
* @return Class index, or -1 if none found.
*/
native int ZR_GetClassByIdentifier(const char[] classIdent, int cacheType = ZR_CLASS_CACHE_MODIFIED);
/**
* Gets the class name displayed in the class menu.
*
* @param index Index of the class in a class cache or a client index,
* depending on the cache type specified.
* @param buffer The destination string buffer.
* @param maxlen The length of the destination string buffer.
* @param cacheType Optional. Specifies which class cache to read from.
* @return Number of cells written. -1 on error.
*/
native int ZR_GetClassDisplayName(int index, char[] buffer, int maxlen, int cacheType = ZR_CLASS_CACHE_MODIFIED);