1164 lines
32 KiB
SourcePawn
1164 lines
32 KiB
SourcePawn
/*
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* ============================================================================
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*
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* Zombie:Reloaded
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*
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* File: infect.inc
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* Type: Core
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* Description: Client infection functions.
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*
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* Copyright (C) 2009 Greyscale, Richard Helgeby
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* ============================================================================
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*/
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/**
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* @section Explosion flags.
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*/
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#define EXP_NODAMAGE 1
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#define EXP_REPEATABLE 2
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#define EXP_NOFIREBALL 4
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#define EXP_NOSMOKE 8
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#define EXP_NODECAL 16
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#define EXP_NOSPARKS 32
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#define EXP_NOSOUND 64
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#define EXP_RANDOMORIENTATION 128
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#define EXP_NOFIREBALLSMOKE 256
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#define EXP_NOPARTICLES 512
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#define EXP_NODLIGHTS 1024
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#define EXP_NOCLAMPMIN 2048
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#define EXP_NOCLAMPMAX 4096
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/**
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* @endsection
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*/
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/**
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* Global variable to store infect timer handle.
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*/
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new Handle:tInfect = INVALID_HANDLE;
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/**
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* Array for flagging client as zombie.
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*/
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new bool:bZombie[MAXPLAYERS + 1];
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/**
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* @section bInfectImmune indexes
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*/
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#define INFECT_TYPE_MOTHER 0
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#define INFECT_TYPE_NORMAL 1
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/**
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* @endsection
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*/
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/**
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* Array for flagging client to be protected. (See defines above)
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*/
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new bool:bInfectImmune[MAXPLAYERS + 1][2];
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/**
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* Map is starting.
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*/
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InfectOnMapStart()
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{
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// Reset timer handle.
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tInfect = INVALID_HANDLE;
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}
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/**
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* Loads downloadable content data for infect module.
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*/
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InfectLoad()
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{
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// Get infection sound.
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decl String:sound[PLATFORM_MAX_PATH];
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GetConVarString(g_hCvarsList[CVAR_INFECT_SOUND], sound, sizeof(sound));
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// If infect sound cvar is empty, then stop.
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if (!sound[0])
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{
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return;
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}
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// Prepend sound/ to the path.
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Format(sound, sizeof(sound), "sound/%s", sound);
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// Add sound file to downloads table.
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AddFileToDownloadsTable(sound);
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}
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/**
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* Create commands specific to infect here.
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*/
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InfectOnCommandsCreate()
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{
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RegAdminCmd("zr_infect", InfectInfectCommand, ADMFLAG_GENERIC, "Infect a client. Usage: zr_infect <filter> [respawn - 1/0]");
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RegAdminCmd("zr_human", InfectHumanCommand, ADMFLAG_GENERIC, "Turn a client into a human. Usage: zr_human <filter> [respawn - 1/0]");
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}
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/**
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* Client is joining the server.
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*
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* @param client The client index.
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*/
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InfectClientInit(client)
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{
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// Reset infect immunity flags.
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bInfectImmune[client][INFECT_TYPE_MOTHER] = false;
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bInfectImmune[client][INFECT_TYPE_NORMAL] = false;
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}
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/**
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* Client is leaving the server.
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*
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* @param client The client index.
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*/
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InfectOnClientDisconnect(client)
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{
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// If client is still connecting, then stop.
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if (!IsClientInGame(client))
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{
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return;
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}
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// If zombie hasn't spawned, then stop.
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if (!g_bZombieSpawned)
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{
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return;
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}
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// If client is dead, then stop.
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if (!IsPlayerAlive(client))
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{
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return;
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}
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// Initialize count variables
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new zombiecount;
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new humancount;
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// Count valid clients.
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ZRCountValidClients(zombiecount, humancount);
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// If client is a human.
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if (InfectIsClientHuman(client))
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{
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// If there are other humans (ignoring this human), then stop.
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if (humancount > 1)
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{
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return;
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}
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// If there are no more clients in the server, then stop.
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if (!ZRTeamHasClients(CS_TEAM_T))
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{
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return;
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}
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// Manually terminate round.
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RoundEndTerminateRound(ROUNDEND_DELAY, ZombiesWin);
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return;
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}
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// We know here that player is a zombie.
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// If there is 1 or less humans, then stop.
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if (humancount <= 1)
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{
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return;
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}
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// If there are other zombies (ignoring this zombie), then stop.
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if (zombiecount - 1)
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{
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return;
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}
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// Create eligible player list.
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new Handle:arrayEligibleClients = INVALID_HANDLE;
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// Create eligible client list, with no mother infect immunities
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new eligibleclients = ZRCreateEligibleClientList(arrayEligibleClients, true, true, true);
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// If there are no eligible client's then stop.
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if (!eligibleclients)
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{
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// Destroy handle.
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CloseHandle(arrayEligibleClients);
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return;
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}
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// Get a random valid array index.
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new randindex = GetRandomInt(0, eligibleclients - 1);
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// Get the client stored in the random array index.
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new randclient = GetArrayCell(arrayEligibleClients, randindex);
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// Infect player.
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InfectHumanToZombie(randclient);
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// Tell client they have been randomly been chosen to replace disconnecting zombie.
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TranslationPrintToChat(randclient, "Infect disconnect");
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// Destroy handle.
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CloseHandle(arrayEligibleClients);
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}
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/**
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* Client is joining a team.
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*
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* @param client The client index.
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* @param team The team index.
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*/
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InfectOnClientTeam(client, team)
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{
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// If client isn't joining spec, then stop.
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if (team != CS_TEAM_SPECTATOR)
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{
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return;
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}
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// Disable zombie flag on client.
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bZombie[client] = false;
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}
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/**
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* Client is spawning into the game.
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*
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* @param client The client index.
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*/
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InfectOnClientSpawn(client)
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{
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// Disable zombie flag on client.
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bZombie[client] = false;
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// Check if client is spawning on the terrorist team.
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if (ZRIsClientOnTeam(client, CS_TEAM_T))
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{
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if (g_bZombieSpawned)
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{
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CS_SwitchTeam(client, CS_TEAM_CT);
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CS_RespawnPlayer(client);
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}
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}
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}
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/**
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* Client has been killed.
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*
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* @param client The client index.
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* @param attacker The attacker index.
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*/
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InfectOnClientDeath(client, attacker)
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{
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// If attacker isn't valid, then stop.
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if (!ZRIsClientValid(attacker))
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{
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return;
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}
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// If attacker isn't a human, then stop.
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if (!InfectIsClientHuman(attacker))
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{
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return;
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}
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// If client isn't a zombie, then stop.
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if (!InfectIsClientInfected(client))
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{
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return;
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}
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// Add kill bonus to attacker's score.
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new bonus = ClassGetKillBonus(client);
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new score = ToolsClientScore(attacker, true, false);
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ToolsClientScore(attacker, true, true, score + bonus);
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}
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/** Client has been hurt.
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*
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* @param client The client index.
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* @param attacker The attacker index.
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* @param weapon The weapon used.
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*/
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InfectOnClientHurt(client, attacker, const String:weapon[])
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{
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// If attacker isn't valid, then stop.
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if (!ZRIsClientValid(attacker))
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{
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return;
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}
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// If client isn't a human, then stop.
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if (!InfectIsClientHuman(client))
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{
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return;
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}
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// Attacker isn't a zombie, then stop.
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if (!InfectIsClientInfected(attacker))
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{
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return;
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}
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// If client has infect immunity, then stop.
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if (bInfectImmune[client][INFECT_TYPE_NORMAL])
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{
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return;
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}
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// If weapon isn't a knife, then stop.
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if (!StrEqual(weapon, "knife"))
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{
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return;
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}
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// Infect client.
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InfectHumanToZombie(client, attacker);
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}
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/**
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* The round is starting.
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*/
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InfectOnRoundStart()
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{
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// If infect timer is running, then kill it.
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if (tInfect != INVALID_HANDLE)
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{
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// Kill timer.
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KillTimer(tInfect);
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// Reset timer handle.
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tInfect = INVALID_HANDLE;
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}
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// Tell plugin there are no zombies.
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g_bZombieSpawned = false;
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}
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/**
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* The freeze time is ending.
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*/
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InfectOnRoundFreezeEnd()
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{
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// If infect timer is running, then kill it.
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if (tInfect != INVALID_HANDLE)
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{
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// Kill timer.
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KillTimer(tInfect);
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}
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// Get min and max times.
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new Float:infectspawntimemin = GetConVarFloat(g_hCvarsList[CVAR_INFECT_SPAWNTIME_MIN]);
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new Float:infectspawntimemax = GetConVarFloat(g_hCvarsList[CVAR_INFECT_SPAWNTIME_MAX]);
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// Pick random time between min and max.
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new Float:randomtime = GetRandomFloat(infectspawntimemin, infectspawntimemax);
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tInfect = CreateTimer(randomtime, InfectMotherZombie, _, TIMER_FLAG_NO_MAPCHANGE);
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}
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/**
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* The round is ending.
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*/
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InfectOnRoundEnd()
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{
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// If infect timer is running, then kill it.
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if (tInfect != INVALID_HANDLE)
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{
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// Kill timer.
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KillTimer(tInfect);
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// Reset timer handle.
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tInfect = INVALID_HANDLE;
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}
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// x = client index.
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for (new x = 1; x <= MaxClients; x++)
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{
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// If client isn't in-game, then stop.
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if (!IsClientInGame(x))
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{
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continue;
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}
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// Disable zombie flag on client.
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bZombie[x] = false;
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}
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}
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/**
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* Timer callback, chooses mother zombies.
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*
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* @param timer The timer handle.
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*/
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public Action:InfectMotherZombie(Handle:timer)
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{
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// Reset timer handle.
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tInfect = INVALID_HANDLE;
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// Create eligible player list.
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new Handle:arrayEligibleClients = INVALID_HANDLE;
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new eligibleclients = ZRCreateEligibleClientList(arrayEligibleClients, true, true, true);
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// If there are no eligible client's then stop.
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if (!eligibleclients)
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{
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// Destroy handle.
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CloseHandle(arrayEligibleClients);
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return;
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}
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// Variable to store client stored in random array index.
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new client;
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// Prune list of immune clients.
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// x = Array index.
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// client = client index.
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for (new x = 0; x < eligibleclients; x++)
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{
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// Stop pruning if there is only 1 player left.
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if (eligibleclients <= 1)
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{
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break;
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}
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// Get client stored in array index.
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client = GetArrayCell(arrayEligibleClients, x);
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// If client is immune from being a mother zombie, then stop.
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if (bInfectImmune[client][INFECT_TYPE_MOTHER])
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{
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// Take away immunity.
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bInfectImmune[client][INFECT_TYPE_MOTHER] = false;
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// Remove client from array.
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RemoveFromArray(arrayEligibleClients, x);
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// Subtract one from count.
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eligibleclients--;
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// Backtrack one index, because we deleted it out from under the loop.
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x--;
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}
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}
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// Move all clients to CT
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for (new x = 1; x <= MaxClients; x++)
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{
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// If client isn't in-game, then stop.
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if (!IsClientInGame(x))
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{
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continue;
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}
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// If client is dead, then stop.
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if (!IsPlayerAlive(x))
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{
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continue;
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}
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// Switch client to CT team.
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CS_SwitchTeam(x, CS_TEAM_CT);
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}
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// Variable to store randomly chosen array index.
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new randindex;
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// Ratio of mother zombies to humans.
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new ratio = GetConVarInt(g_hCvarsList[CVAR_INFECT_MZOMBIE_RATIO]);
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// If ratio is 0 or lower, then pick 1 zombie.
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if (ratio <= 0)
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{
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// Get a random valid array index.
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randindex = GetRandomInt(0, eligibleclients - 1);
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// Get the client stored in the random array index.
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client = GetArrayCell(arrayEligibleClients, randindex);
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// Infect player.
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InfectHumanToZombie(client, _, true);
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}
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else
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{
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// Initialize count variables
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new zombiecount;
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new humancount;
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// Count valid human clients
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ZRCountValidClients(zombiecount, humancount, _, true);
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// Calculate mother zombie count.
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new mothercount = RoundToNearest(float(humancount) / ratio);
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// If mothercount is 0, then set to 1.
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if (!mothercount)
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{
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mothercount = 1;
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}
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// x = current mother zombie count.
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for (new x = 0; x < mothercount; x++)
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{
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// Recount eligible clients.
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eligibleclients = GetArraySize(arrayEligibleClients);
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// If there are no more eligible clients, then break loop.
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if (!eligibleclients)
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{
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break;
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}
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// Get a random valid array index.
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randindex = GetRandomInt(0, eligibleclients - 1);
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// Get the client stored in the random array index.
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client = GetArrayCell(arrayEligibleClients, randindex);
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// Infect player.
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InfectHumanToZombie(client, _, true);
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// Remove player from eligible zombie list.
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RemoveFromArray(arrayEligibleClients, randindex);
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}
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}
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// Mother zombies have been infected.
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g_bZombieSpawned = true;
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// Destroy handle.
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CloseHandle(arrayEligibleClients);
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}
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/**
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* Infects a client. Execute events, sets attributes and flags that indicate
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* that the client is a zombie.
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*
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* @param client The client to infect.
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* @param attacker (Optional) The attacker who did the infect.
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* @param motherinfect (Optional) Indicates a mother zombie infect.
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* @param respawnoverride (Optional) Set to true to override respawn cvar.
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* @param respawn (Optional) Value to override with.
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*/
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InfectHumanToZombie(client, attacker = -1, bool:motherinfect = false, bool:respawnoverride = false, bool:respawn = false)
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{
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// Mark player as zombie.
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bZombie[client] = true;
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// Check if consecutive infection protection is enabled.
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new bool:infectconsecutiveblock = GetConVarBool(g_hCvarsList[CVAR_INFECT_CONSECUTIVE_BLOCK]);
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// Flag player to be immune from being mother zombie twice, if consecutive infect protection is enabled.
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bInfectImmune[client][INFECT_TYPE_MOTHER] = infectconsecutiveblock ? motherinfect : false;
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// Apply effects.
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InfectFireEffects(client);
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// If attacker is valid, then continue.
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if (ZRIsClientValid(attacker))
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{
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// Create and send custom player_death event.
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new Handle:event = CreateEvent("player_death");
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if (event != INVALID_HANDLE)
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{
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SetEventInt(event, "userid", GetClientUserId(client));
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SetEventInt(event, "attacker", GetClientUserId(attacker));
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SetEventString(event, "weapon", "zombie_claws_of_death");
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FireEvent(event, false);
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}
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// Give client's infector a point.
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new score = ToolsClientScore(attacker, true, false);
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ToolsClientScore(attacker, true, true, ++score);
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// Add a death to the zombie's score.
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new deaths = ToolsClientScore(client, false, false);
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ToolsClientScore(client, false, true, ++deaths);
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// Apply infect HP gain.
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|
new healthgain = ClassGetHealthInfectGain(attacker);
|
|
new health = GetClientHealth(attacker);
|
|
|
|
// Set attacker's new health.
|
|
SetEntityHealth(attacker, health + healthgain);
|
|
|
|
// Forward event to modules.
|
|
ZHPOnHealthInfectGain(attacker);
|
|
}
|
|
|
|
// Get a list of all client's weapon indexes.
|
|
new weapons[WeaponsSlot];
|
|
WeaponsGetClientWeapons(client, weapons);
|
|
|
|
// Check if weapons drop is enabled.
|
|
new bool:weaponsdrop = GetConVarBool(g_hCvarsList[CVAR_INFECT_WEAPONS_DROP]);
|
|
|
|
// This must be after the event forwarding because it fixes a problem caused by changing models in ClassOnClientInfected.
|
|
// Remove all weapons but knife.
|
|
WeaponsRemoveAllClientWeapons(client, weaponsdrop);
|
|
|
|
// Switch the player to terrorists.
|
|
// TODO: A solution to stop confusing bots? Respawn and teleport?
|
|
CS_SwitchTeam(client, CS_TEAM_T);
|
|
|
|
// If respawn is enabled, then teleport mother zombie back to spawnpoint.
|
|
if (motherinfect)
|
|
{
|
|
new bool:zombierespawn = GetConVarBool(g_hCvarsList[CVAR_INFECT_MZOMBIE_RESPAWN]);
|
|
if(zombierespawn)
|
|
{
|
|
ZTeleTeleportClient(client);
|
|
}
|
|
}
|
|
// Check override.
|
|
else
|
|
{
|
|
if (respawnoverride && respawn)
|
|
{
|
|
ZTeleTeleportClient(client);
|
|
}
|
|
}
|
|
|
|
// Print message to client.
|
|
TranslationPrintToChat(client, "Infect infected");
|
|
|
|
// Forward event to modules.
|
|
ClassOnClientInfected(client, motherinfect);
|
|
RoundEndOnClientInfected();
|
|
DamageOnClientInfected(client, motherinfect);
|
|
SEffectsOnClientInfected(client);
|
|
ZTeleOnClientInfected(client);
|
|
ZHPOnClientInfected(client);
|
|
}
|
|
|
|
/**
|
|
* Turns a zombie back into a human. Execute events, sets attributes and flags that indicate
|
|
* that the client is a human.
|
|
*
|
|
* @param client The client to make human.
|
|
* @param respawn Teleport client back to spawn if true.
|
|
* @param protect Start spawn protection on new human.
|
|
*/
|
|
InfectZombieToHuman(client, bool:respawn = false, bool:protect = false)
|
|
{
|
|
// Mark player as human.
|
|
bZombie[client] = false;
|
|
|
|
// Switch the player to counter-terrorists.
|
|
CS_SwitchTeam(client, CS_TEAM_CT);
|
|
|
|
// Set client as translation target.
|
|
SetGlobalTransTarget(client);
|
|
|
|
// Print message to client.
|
|
TranslationPrintToChat(client, "Infect human");
|
|
|
|
// Forward event to modules.
|
|
ClassReloadPlayer(client);
|
|
RoundEndOnClientInfected();
|
|
ZTeleOnClientInfected(client);
|
|
|
|
// Give human a new knife. (If you leave the old one there will be glitches with the knife positioning)
|
|
new knife = GetPlayerWeaponSlot(client, _:Slot_Melee);
|
|
if (knife != -1)
|
|
{
|
|
RemovePlayerItem(client, knife);
|
|
GivePlayerItem(client, "weapon_knife");
|
|
}
|
|
|
|
// Check if we should respawn the client.
|
|
if (respawn)
|
|
{
|
|
ZTeleTeleportClient(client);
|
|
}
|
|
|
|
// Check if we should spawn protect the client.
|
|
if (protect)
|
|
{
|
|
SpawnProtectStart(client);
|
|
}
|
|
|
|
// Forward event to modules.
|
|
SEffectsOnClientHuman(client);
|
|
}
|
|
|
|
/**
|
|
* Creates effects on a newly infected client.
|
|
*
|
|
* @param client The client index.
|
|
*/
|
|
InfectFireEffects(client)
|
|
{
|
|
// Initialize vector variables.
|
|
new Float:clientloc[3];
|
|
new Float:direction[3] = {0.0, 0.0, 0.0};
|
|
|
|
// Get client's position.
|
|
GetClientAbsOrigin(client, clientloc);
|
|
clientloc[2] += 30;
|
|
|
|
new bool:explosion = GetConVarBool(g_hCvarsList[CVAR_INFECT_EXPLOSION]);
|
|
if (explosion)
|
|
{
|
|
// Initialize explosion flags variable.
|
|
new flags;
|
|
|
|
// Set "nofireball" flag if fireball is disabled.
|
|
new bool:fireball = GetConVarBool(g_hCvarsList[CVAR_INFECT_FIREBALL]);
|
|
if (!fireball)
|
|
{
|
|
flags = flags | EXP_NOFIREBALL;
|
|
}
|
|
|
|
// Set "nosmoke" flag if smoke is disabled.
|
|
new bool:smoke = GetConVarBool(g_hCvarsList[CVAR_INFECT_SMOKE]);
|
|
if (!smoke)
|
|
{
|
|
flags = flags | EXP_NOSMOKE;
|
|
}
|
|
|
|
// Set "nosparks" flag if sparks are disabled.
|
|
new bool:sparks = GetConVarBool(g_hCvarsList[CVAR_INFECT_SPARKS]);
|
|
if (!sparks)
|
|
{
|
|
flags = flags | EXP_NOSPARKS;
|
|
}
|
|
|
|
// Create explosion at client's origin.
|
|
VEffectsCreateExplosion(clientloc, flags);
|
|
}
|
|
|
|
// If cvar contains path, then continue.
|
|
decl String:sound[PLATFORM_MAX_PATH];
|
|
GetConVarString(g_hCvarsList[CVAR_INFECT_SOUND], sound, sizeof(sound));
|
|
if (sound[0])
|
|
{
|
|
// Emit infect sound from infected client.
|
|
SEffectsEmitSoundFromClient(client, sound, SNDLEVEL_SCREAMING);
|
|
}
|
|
|
|
// If energy splash effect is enabled, then continue.
|
|
new bool:esplash = GetConVarBool(g_hCvarsList[CVAR_INFECT_ESPLASH]);
|
|
if (esplash)
|
|
{
|
|
// Create energy splash effect.
|
|
VEffectsCreateEnergySplash(clientloc, direction, true);
|
|
}
|
|
|
|
// If shake effect is enabled, then continue.
|
|
new bool:shake = GetConVarBool(g_hCvarsList[CVAR_INFECT_SHAKE]);
|
|
if (shake)
|
|
{
|
|
// Get shake info.
|
|
new Float:shakeamp = GetConVarFloat(g_hCvarsList[CVAR_INFECT_SHAKE_AMP]);
|
|
new Float:shakefrequency = GetConVarFloat(g_hCvarsList[CVAR_INFECT_SHAKE_FREQUENCY]);
|
|
new Float:shakeduration = GetConVarFloat(g_hCvarsList[CVAR_INFECT_SHAKE_DURATION]);
|
|
|
|
// Shake client's screen.
|
|
VEffectsShakeClientScreen(client, shakeamp, shakefrequency, shakeduration);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Sends list of clients to infect/human.
|
|
*
|
|
* @param client The client index.
|
|
*/
|
|
InfectMenuClients(client)
|
|
{
|
|
// Create menu handle.
|
|
new Handle:menu_infect_clients = CreateMenu(InfectMenuClientsHandle);
|
|
|
|
// Set client as translation target.
|
|
SetGlobalTransTarget(client);
|
|
|
|
decl String:title[MENU_LINE_TITLE_LENGTH];
|
|
decl String:clientoption[MENU_LINE_REG_LENGTH];
|
|
decl String:clientuserid[8];
|
|
|
|
// x = Client index.
|
|
for (new x = 1; x <= MaxClients; x++)
|
|
{
|
|
// If client isn't in-game, then stop.
|
|
if (!IsClientInGame(x))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// If client isn't alive, then stop.
|
|
if (!IsPlayerAlive(x))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// Get client info.
|
|
GetClientName(x, clientoption, sizeof(clientoption));
|
|
IntToString(GetClientUserId(x), clientuserid, sizeof(clientuserid));
|
|
|
|
// Append client's current team to the option.
|
|
if (InfectIsClientInfected(x))
|
|
{
|
|
Format(clientoption, sizeof(clientoption), "%s [%t]", clientoption, "Zombie");
|
|
}
|
|
else
|
|
{
|
|
Format(clientoption, sizeof(clientoption), "%s [%t]", clientoption, "Human");
|
|
}
|
|
|
|
// Add option to menu.
|
|
AddMenuItem(menu_infect_clients, clientuserid, clientoption);
|
|
}
|
|
|
|
Format(title, sizeof(title), "%t\n ", "Infect menu clients title");
|
|
SetMenuTitle(menu_infect_clients, title);
|
|
|
|
// Create a "Back" button to the main admin menu.
|
|
SetMenuExitBackButton(menu_infect_clients, true);
|
|
|
|
// Send menu.
|
|
DisplayMenu(menu_infect_clients, client, MENU_TIME_FOREVER);
|
|
}
|
|
|
|
/**
|
|
* Called when client selects option in the infect clients menu, and handles it.
|
|
* @param menu_infect_clients Handle of the menu being used.
|
|
* @param action The action done on the menu (see menus.inc, enum MenuAction).
|
|
* @param client The client index.
|
|
* @param slot The slot index selected (starting from 0).
|
|
*/
|
|
public InfectMenuClientsHandle(Handle:menu_infect_clients, MenuAction:action, client, slot)
|
|
{
|
|
// Client selected an option.
|
|
if (action == MenuAction_Select)
|
|
{
|
|
// Get selected client index.
|
|
new target = MenuGetClientIndex(menu_infect_clients, slot);
|
|
|
|
// If target has left the server, then stop.
|
|
if (!target)
|
|
{
|
|
// Re-send menu.
|
|
InfectMenuClients(client);
|
|
return;
|
|
}
|
|
|
|
// Create an array with a single slot and set target to it.
|
|
new targets[1];
|
|
targets[0] = target;
|
|
|
|
// Toggle infect on the client.
|
|
if (InfectIsClientInfected(target))
|
|
{
|
|
InfectManualHuman(client, targets, 1);
|
|
}
|
|
else
|
|
{
|
|
InfectManualInfect(client, targets, 1);
|
|
}
|
|
|
|
// Re-send menu.
|
|
InfectMenuClients(client);
|
|
}
|
|
// Client closed the menu.
|
|
if (action == MenuAction_Cancel)
|
|
{
|
|
// Client hit "Back" button.
|
|
if (slot == MenuCancel_ExitBack)
|
|
{
|
|
// Re-open admin menu.
|
|
ZAdminMenu(client);
|
|
}
|
|
}
|
|
// Client hit "Exit" button.
|
|
else if (action == MenuAction_End)
|
|
{
|
|
CloseHandle(menu_infect_clients);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Returns if a client is infected.
|
|
*
|
|
* @param client The client index.
|
|
* @return True if the client has been infected, false otherwise.
|
|
*/
|
|
bool:InfectIsClientInfected(client)
|
|
{
|
|
// If client is invalid, then stop.
|
|
if (!ZRIsClientValid(client))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// Return client's zombie flag.
|
|
return bZombie[client];
|
|
}
|
|
|
|
/**
|
|
* Returns if a client is a human.
|
|
*
|
|
* @param client The client index.
|
|
* @return True if the client is a human, false otherwise.
|
|
*/
|
|
bool:InfectIsClientHuman(client)
|
|
{
|
|
// If client is invalid, then stop.
|
|
if (!ZRIsClientValid(client))
|
|
{
|
|
return true;
|
|
}
|
|
|
|
// Return opposite of client's zombie flag.
|
|
return !bZombie[client];
|
|
}
|
|
|
|
/**
|
|
* Infecting a client manually (via zr_infect or the "Zombie Management" menu)
|
|
*
|
|
* @param client The client index infecting another client.
|
|
* @param targets Array containing all clients to infect.
|
|
* @param count The number of clients in the array.
|
|
* @param respawnoverride (Optional) True to override respawn cvar.
|
|
* @param respawn (Optional) True to respawn client on infect.
|
|
*/
|
|
stock InfectManualInfect(client, targets[], count, bool:respawnoverride = false, bool:respawn = false)
|
|
{
|
|
new bool:zombiespawned = g_bZombieSpawned;
|
|
|
|
// If zombie hasn't spawned, then make targetted player(s) mother zombies.
|
|
if (!zombiespawned)
|
|
{
|
|
// Stop mother infect timer.
|
|
if (tInfect != INVALID_HANDLE)
|
|
{
|
|
KillTimer(tInfect);
|
|
tInfect = INVALID_HANDLE;
|
|
}
|
|
|
|
// Move all clients to CT
|
|
for (new x = 1; x <= MaxClients; x++)
|
|
{
|
|
// If client isn't in-game, then stop.
|
|
if (!IsClientInGame(x))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// If client is dead, then stop.
|
|
if (!IsPlayerAlive(x))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// Switch client to CT team.
|
|
CS_SwitchTeam(x, CS_TEAM_CT);
|
|
}
|
|
|
|
// Tell the plugin a mother zombie has spawned.
|
|
g_bZombieSpawned = true;
|
|
}
|
|
|
|
decl String:targetname[MAX_NAME_LENGTH];
|
|
|
|
// x = Client index.
|
|
for (new x = 0; x < count; x++)
|
|
{
|
|
// Get client's name for later use.
|
|
GetClientName(targets[x], targetname, sizeof(targetname));
|
|
|
|
// Check if client is a human before turning into zombie.
|
|
if (!InfectIsClientHuman(targets[x]))
|
|
{
|
|
// If there was only 1 player targetted, then let admin know the command was unsuccessful.
|
|
if (count == 1)
|
|
{
|
|
// Tell admin command was unsuccessful.
|
|
TranslationReplyToCommand(client, "Infect command infect unsuccessful", targetname);
|
|
}
|
|
|
|
continue;
|
|
}
|
|
|
|
// If zombie hasn't spawned, then make targetted player(s) mother zombies.
|
|
if (!zombiespawned)
|
|
{
|
|
// Turn client into a mother zombie.
|
|
InfectHumanToZombie(targets[x], _, true, respawnoverride, respawn);
|
|
|
|
// If there was only 1 player targetted, then let admin know the outcome of the command.
|
|
if (count == 1)
|
|
{
|
|
TranslationReplyToCommand(client, "Infect command infect mother successful", targetname);
|
|
}
|
|
|
|
continue;
|
|
}
|
|
|
|
// Turn client into a zombie.
|
|
InfectHumanToZombie(targets[x], _, false, respawnoverride, respawn);
|
|
|
|
// If there was only 1 player targetted, then let admin know the outcome of the command.
|
|
if (count == 1)
|
|
{
|
|
TranslationReplyToCommand(client, "Infect command infect successful", targetname);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Infecting a client manually (via zr_human or the "Zombie Management" menu)
|
|
*
|
|
* @param client The client index changing a zombie to human.
|
|
* @param targets Array containing all clients to make human.
|
|
* @param count The number of clients in the array.
|
|
* @param respawn (Optional) True to respawn client upon changing to human.
|
|
* @param protect (Optional) True to protect client upon changing to human.
|
|
*/
|
|
stock InfectManualHuman(client, targets[], count, bool:respawn = false, bool:protect = false)
|
|
{
|
|
decl String:targetname[MAX_NAME_LENGTH];
|
|
|
|
// x = Client index.
|
|
for (new x = 0; x < count; x++)
|
|
{
|
|
// Get client's name for later use.
|
|
GetClientName(targets[x], targetname, sizeof(targetname));
|
|
|
|
// Check if client is a human before turning into zombie.
|
|
if (InfectIsClientInfected(targets[x]))
|
|
{
|
|
// Turn client into a zombie.
|
|
InfectZombieToHuman(targets[x], respawn, protect);
|
|
|
|
// If there was only 1 player targetted, then let admin know the outcome of the command.
|
|
if (count == 1)
|
|
{
|
|
// Tell admin command was successful.
|
|
TranslationReplyToCommand(client, "Infect command human successful", targetname);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// If there was only 1 player targetted, then let admin know the command was unsuccessful.
|
|
if (count == 1)
|
|
{
|
|
// Tell admin command was unsuccessful.
|
|
TranslationReplyToCommand(client, "Infect command human unsuccessful", targetname);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Command callback (zr_infect)
|
|
* Infects a client.
|
|
*
|
|
* @param client The client index.
|
|
* @param argc Argument count.
|
|
*/
|
|
public Action:InfectInfectCommand(client, argc)
|
|
{
|
|
// If not enough arguments given, then stop.
|
|
if (argc < 1)
|
|
{
|
|
TranslationReplyToCommand(client, "Infect command infect syntax");
|
|
return Plugin_Handled;
|
|
}
|
|
|
|
decl String:target[MAX_NAME_LENGTH], String:targetname[MAX_NAME_LENGTH];
|
|
new targets[MAXPLAYERS], bool:tn_is_ml, result;
|
|
|
|
// Get targetname.
|
|
GetCmdArg(1, target, sizeof(target));
|
|
|
|
// Find a target.
|
|
result = ProcessTargetString(target, client, targets, sizeof(targets), COMMAND_FILTER_ALIVE , targetname, sizeof(targetname), tn_is_ml);
|
|
|
|
// Check if there was a problem finding a client.
|
|
if (result <= 0)
|
|
{
|
|
ZRReplyToTargetError(client, result);
|
|
return Plugin_Handled;
|
|
}
|
|
|
|
// Get respawn parameter.
|
|
decl String:strRespawn[8];
|
|
GetCmdArg(2, strRespawn, sizeof(strRespawn));
|
|
|
|
new bool:respawnoverride, bool:respawn;
|
|
|
|
// If parameter exists then cast it into a bool and feed it to infect function.
|
|
if (strRespawn[0])
|
|
{
|
|
respawnoverride = true;
|
|
respawn = bool:StringToInt(strRespawn);
|
|
}
|
|
|
|
// Infect player.
|
|
InfectManualInfect(client, targets, result, respawnoverride, respawn);
|
|
|
|
return Plugin_Handled;
|
|
}
|
|
|
|
/**
|
|
* Command callback (zr_human)
|
|
* Turns a client into a human.
|
|
*
|
|
* @param client The client index.
|
|
* @param argc Argument count.
|
|
*/
|
|
public Action:InfectHumanCommand(client, argc)
|
|
{
|
|
// If not enough arguments given, then stop.
|
|
if (argc < 1)
|
|
{
|
|
TranslationReplyToCommand(client, "Infect command human syntax");
|
|
return Plugin_Handled;
|
|
}
|
|
|
|
decl String:target[MAX_NAME_LENGTH], String:targetname[MAX_NAME_LENGTH];
|
|
new targets[MAXPLAYERS], bool:tn_is_ml, result;
|
|
|
|
// Get targetname.
|
|
GetCmdArg(1, target, sizeof(target));
|
|
|
|
// Find a target.
|
|
result = ProcessTargetString(target, client, targets, sizeof(targets), COMMAND_FILTER_ALIVE , targetname, sizeof(targetname), tn_is_ml);
|
|
|
|
// Check if there was a problem finding a client.
|
|
if (result <= 0)
|
|
{
|
|
ZRReplyToTargetError(client, result);
|
|
return Plugin_Handled;
|
|
}
|
|
|
|
// Get respawn&protect parameters
|
|
decl String:strRespawn[8], String:strProtect[8];
|
|
GetCmdArg(2, strRespawn, sizeof(strRespawn));
|
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GetCmdArg(3, strProtect, sizeof(strProtect));
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|
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// If parameter exists then cast it into a bool and feed it to "humanize" function.
|
|
new bool:respawn = (strRespawn[0]) ? (bool:StringToInt(strRespawn)) : false;
|
|
new bool:protect = (strProtect[0]) ? (bool:StringToInt(strProtect)) : false;
|
|
|
|
// Turn client into human.
|
|
InfectManualHuman(client, targets, result, respawn, protect);
|
|
|
|
return Plugin_Handled;
|
|
}
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