8c2494f052
Moved tool functions into a new file. Decreased max volumes to 32.
607 lines
17 KiB
SourcePawn
607 lines
17 KiB
SourcePawn
/*
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* ============================================================================
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*
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* Zombie:Reloaded
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*
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* File: volfeatures.inc
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* Type: Module
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* Description: Volumetric feature manager.
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*
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* Copyright (C) 2009 Greyscale, Richard Helgeby
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* ============================================================================
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*/
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/**
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* Total volumes that can be created in a map.
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*/
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#define ZR_VOLUMES_MAX 32
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/**
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* Represent a rectangular volume.
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*/
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enum VolumeAttributes
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{
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/* General */
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bool:Vol_Enabled, /** Volume state. */
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bool:Vol_InUse, /** Marks if the volume is used. */
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/* Location */
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Float:Vol_xMin, /** Minimum x position. */
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Float:Vol_xMax, /** Maximum x position. */
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Float:Vol_yMin, /** Minimum y position. */
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Float:Vol_yMax, /** Maximum y position. */
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Float:Vol_zMin, /** Minimum z position. */
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Float:Vol_zMax, /** Maximum z position. */
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/* Style */
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VolumeEffects:Vol_Effect, /** Visual effect to apply on the volume. */
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Vol_EffectColor[3], /** Render color of the effect. RGB colors. */
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/* Data */
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VolumeFeatureTypes:Vol_Type, /** The volumetric feature type. */
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Vol_DataIndex, /** Index in remote feature array. */
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/* Behaviour */
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VolumeTeamFilters:Vol_TeamFilter, /** Team filtering. Trigger by certain teams, or all. */
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Float:Vol_TriggerDelay, /** Trigger delay. How many seconds players have to stay to trigger volume events. */
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Vol_ConflictAction, /** What to do if volumes of same type overlap. */
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Vol_Priority, /** Volume priority. */
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}
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/**
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* Available volumetric feature types.
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*/
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enum VolumeFeatureTypes
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{
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VolFeature_Invalid = 0,
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VolFeature_Anticamp,
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VolFeature_ClassEdit
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}
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/**
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* Effects that can be applied on a volume. (Currently no effects.)
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*/
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enum VolumeEffects
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{
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VolEffect_None = 0,
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VolEffect_Wireframe,
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VolEffect_Smoke
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}
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/**
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* Available team filter settings.
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*/
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enum VolumeTeamFilters
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{
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VolTeam_All = 0,
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VolTeam_Humans,
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VolTeam_Zombies
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}
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/**
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* Conflict actions. What to do with overlapping volumes of same type.
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*/
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enum VolumeConflictActions
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{
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VolPriority = 0, /** Use the volume with highest priority, ignore others. */
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VolMerge /** Merge volume settings/attributes. Using priority if there's a merge conflict. */
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}
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/**
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* Volumes.
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*/
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new Volumes[ZR_VOLUMES_MAX][VolumeAttributes];
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/**
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* Total number of volumes.
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*/
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new VolumeCount;
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/**
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* List of player locations. Updated by a timer.
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*/
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new Float:VolPlayerLoc[MAXPLAYERS + 1][3];
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/**
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* Cache that specifies if a player is in a volume or not.
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*/
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new bool:VolPlayerInVolume[MAXPLAYERS + 1][ZR_VOLUMES_MAX];
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/**
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* Specifies whether the volumetric features module is enabled or not. Synced
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* with zr_vol CVAR.
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*/
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new bool:VolEnabled;
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/**
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* Counter for trigger delay.
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*/
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new Float:VolPlayerCountDown[MAXPLAYERS + 1][ZR_VOLUMES_MAX];
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/**
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* The handle for a timer that updates player locations. This is the main timer
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* and any feature events can't be updated faster than this interval.
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*
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* Note: Some features may have its own timer for actions on players.
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*/
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new Handle:hVolUpdateTimer;
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/**
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* The handle for a timer that do count down on trigger delays.
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*/
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new Handle:hVolTriggerTimer;
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/**
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* Cached interval value for trigger timer.
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*/
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new Float:VolTriggerInterval;
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#include "zr/volfeatures/voltools"
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#include "zr/volfeatures/volevents"
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#include "zr/volfeatures/volgenericattributes"
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#include "zr/volfeatures/volcommands"
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// Sub features.
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#include "zr/volfeatures/volanticamp"
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#include "zr/volfeatures/volclassedit"
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/**
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* Initialize volumetric features.
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*/
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VolInit()
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{
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// Clear all volumes.
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VolClearAll();
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// Initialize sub features.
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VolAnticampInit();
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VolClassEditInit();
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}
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/**
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* Initialize volumetric feature settings.
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*/
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VolLoad()
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{
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// Cache CVAR value.
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VolEnabled = GetConVarBool(g_hCvarsList[CVAR_VOL]);
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}
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/**
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* Function alias for fully stopping volumetric features.
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*/
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VolDisable()
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{
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VolEnabled = false;
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VolStopUpdateTimer();
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VolDisableVolumes();
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LogEvent(_, LogType_Normal, LOG_DEBUG, LogModule_Volfeatures, "Disabled", "Volfeatures disabled.");
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}
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/**
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* Function alias for starting volumetric features.
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*/
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VolEnable()
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{
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VolEnabled = true;
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VolStartUpdateTimer();
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VolEnableVolumes();
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LogEvent(_, LogType_Normal, LOG_DEBUG, LogModule_Volfeatures, "Enabled", "Volfeatures enabled.");
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}
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/**
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* Disables all enabled volumes.
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*/
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VolDisableVolumes()
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{
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// Trigger disable event on all enabled volumes in use.
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for (new volindex = 0; volindex < ZR_VOLUMES_MAX; volindex++)
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{
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if (Volumes[volindex][Vol_InUse] && Volumes[volindex][Vol_Enabled])
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{
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// Mark as disabled.
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Volumes[volindex][Vol_Enabled] = false;
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// Trigger player left volume event if inside a volume.
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for (new client = 1; client <= MaxClients; client++)
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{
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// Validate client's connection state.
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if (!IsClientConnected(client) || !IsClientInGame(client))
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{
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continue;
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}
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// Check if player is inside the volume.
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if (VolPlayerInVolume[client][volindex])
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{
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// Mark as not in the volume and trigger event.
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VolPlayerInVolume[client][volindex] = false;
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VolOnPlayerLeave(client, volindex);
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}
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}
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// Trigger disabled event.
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VolOnDisabled(volindex);
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}
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}
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}
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/**
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* Enables all disabled volumes.
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*/
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VolEnableVolumes()
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{
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// Trigger enable event on all volumes in use.
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for (new volindex = 0; volindex < ZR_VOLUMES_MAX; volindex++)
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{
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if (Volumes[volindex][Vol_InUse] && !Volumes[volindex][Vol_Enabled])
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{
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Volumes[volindex][Vol_Enabled] = true;
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VolOnEnabled(volindex);
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}
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}
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}
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/**
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* Starts the update timer.
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*
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* @return True if timer is started, false otherwise.
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*/
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bool:VolStartUpdateTimer()
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{
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// Check if volumetric features is enabled.
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if (!VolEnabled)
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{
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// Volumetric features disabled.
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return false;
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}
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// Stop timer if it exist.
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VolStopUpdateTimer();
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// Get update interval.
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new Float:interval = GetConVarFloat(g_hCvarsList[CVAR_VOL_UPDATE_INTERVAL]);
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// Validate interval.
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if (interval > 0.0)
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{
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// Create a new timer.
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hVolUpdateTimer = CreateTimer(interval, Event_VolUpdateTimer, _, TIMER_REPEAT);
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// Also start the trigger delay timer.
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VolStartTriggerTimer();
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// Volumetric features started.
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return true;
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}
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else
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{
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// Volumetric features disabled.
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LogEvent(false, LogType_Error, LOG_CORE_EVENTS, LogModule_Volfeatures, "Config Validation", "Warning: Console variable \"zr_vol_update_interval\" is zero or negative. Must be positive.");
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return false;
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}
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}
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/**
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* Kills the update timer if it exists.
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*/
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VolStopUpdateTimer()
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{
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// Kill the timer if it's running.
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if (hVolUpdateTimer != INVALID_HANDLE)
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{
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KillTimer(hVolUpdateTimer);
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hVolUpdateTimer = INVALID_HANDLE;
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}
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// Also stop trigger delay timer.
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VolStopTriggerTimer();
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// Reset all trigger delay counters.
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VolResetCountDown();
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}
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/**
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* Starts the update timer if it exists.
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*
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* @return True if timer is started, false otherwise.
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*/
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bool:VolStartTriggerTimer()
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{
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// Make sure existing timer is killed.
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VolStopTriggerTimer();
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// Get trigger interval and cache it.
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VolTriggerInterval = GetConVarFloat(g_hCvarsList[CVAR_VOL_TRIGGER_INTERVAL]);
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// Validate interval.
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if (VolTriggerInterval > 0.0)
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{
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// Start the timer.
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hVolTriggerTimer = CreateTimer(VolTriggerInterval, Event_VolTriggerTimer, _, TIMER_REPEAT);
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// Trigger timer started.
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return true;
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}
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else
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{
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// Trigger timer not running. Either disabled or invalid interval.
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LogEvent(false, LogType_Error, LOG_CORE_EVENTS, LogModule_Volfeatures, "Config Validation", "Warning: Console variable \"zr_vol_trigger_interval\" is zero or negative. Must be positive.");
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return false;
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}
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}
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/**
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* Kills the trigger delay timer if it exists.
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*/
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VolStopTriggerTimer()
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{
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// Kill the timer if it's running.
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if (hVolTriggerTimer != INVALID_HANDLE)
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{
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KillTimer(hVolTriggerTimer);
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hVolTriggerTimer = INVALID_HANDLE;
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}
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}
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/**
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* Resets volume trigger delay counters on one or more players.
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*
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* @param client Optional. Specifies a single player to reset. Default is
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* -1, all players.
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*/
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VolResetCountDown(client = -1)
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{
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// Check if a client is specified.
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if (client > -1)
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{
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// Reset volume counters.
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for (new volumeIndex = 0; volumeIndex < ZR_VOLUMES_MAX; volumeIndex++)
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{
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VolPlayerCountDown[client][volumeIndex] = -1.0;
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}
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}
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else
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{
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// Reset all volume counters.
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for (new clientIndex = 0; clientIndex < MAXPLAYERS + 1; clientIndex++)
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{
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for (new volumeIndex = 0; volumeIndex < ZR_VOLUMES_MAX; volumeIndex++)
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{
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VolPlayerCountDown[clientIndex][volumeIndex] = -1.0;
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}
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}
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}
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}
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/**
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* Updates all player locations. Used for initialization.
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*
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* Note: If a client is specified, it's NOT validated. This function assumes
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* the specified client is in game and alive.
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*
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* @param client Optional. Specify single client to be updated. Default is
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* -1.
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*/
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VolUpdatePlayerLocation(client = -1)
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{
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if (client > 0)
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{
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// Assume the client is valid and save location in array.
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GetClientAbsOrigin(client, VolPlayerLoc[client]);
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}
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else
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{
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for (client = 1; client <= MaxClients; client++)
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{
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// Validate client's connection state.
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if (!IsClientConnected(client) || !IsClientInGame(client) || !IsPlayerAlive(client))
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{
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continue;
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}
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// Save location in array.
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GetClientAbsOrigin(client, VolPlayerLoc[client]);
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}
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}
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}
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/**
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* Updates player locations and trigger events for each player that enter or
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* leave a volume.
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*/
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VolUpdatePlayerChanges()
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{
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new bool:volumeStates[ZR_VOLUMES_MAX];
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new bool:volumeNewStates[ZR_VOLUMES_MAX];
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new bool:newState;
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new bool:oldState;
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new Float:trigger_delay;
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// Loop through all players.
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for (new client = 1; client <= MaxClients; client++)
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{
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// Validate client's connection state.
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if (!IsClientConnected(client) || !IsClientInGame(client) || !IsPlayerAlive(client))
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{
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// Skip client.
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continue;
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}
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// Get the current volume states based on player location cache.
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VolGetPlayerStates(client, volumeStates, sizeof(volumeStates));
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// Update player location cache.
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GetClientAbsOrigin(client, VolPlayerLoc[client]);
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// Get new volume states.
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VolGetPlayerStates(client, volumeNewStates, sizeof(volumeNewStates));
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// Loop through each volume and compare states.
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for (new volumeIndex = 0; volumeIndex < ZR_VOLUMES_MAX; volumeIndex++)
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{
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// Check if the volume is disabled and unused.
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if (!VolInUse(volumeIndex) || !VolIsEnabled(volumeIndex))
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{
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// Skip volume.
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continue;
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}
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// Check team filtering on the volume.
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if (!VolTeamFilterMatch(client, volumeIndex))
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{
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// Team filter mismatch.
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continue;
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}
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newState = volumeNewStates[volumeIndex];
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oldState = volumeStates[volumeIndex];
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// Check for no change.
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if (newState == oldState)
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{
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// No change. Skip to next volume.
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continue;
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}
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// Check if client entered the volume.
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if (newState && !oldState)
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{
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// Get trigger delay value.
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trigger_delay = Volumes[volumeIndex][Vol_TriggerDelay];
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// Check if the volume has a trigger delay.
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if (trigger_delay > 0.0)
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{
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// Set count down value.
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VolPlayerCountDown[client][volumeIndex] = trigger_delay;
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}
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else
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{
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// Update cache.
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VolPlayerInVolume[client][volumeIndex] = true;
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// No trigger delay, trigger event instantly.
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VolOnPlayerEnter(client, volumeIndex);
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}
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}
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// Check if client left the volume.
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else if (!newState && oldState)
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{
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// Make sure count down value is reset.
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VolPlayerCountDown[client][volumeIndex] = -1.0;
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// Only trigger left volume event if player already is in the
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// volume, so volumes with trigger delay won't get a left event
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// before the enter event.
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if (VolPlayerInVolume[client][volumeIndex])
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{
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// Update cache.
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VolPlayerInVolume[client][volumeIndex] = false;
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// Trigger event.
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VolOnPlayerLeave(client, volumeIndex);
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}
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}
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}
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}
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}
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/**
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* Callback for update timer. This is the main timer in volumetric features.
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*/
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public Action:Event_VolUpdateTimer(Handle:timer)
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{
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VolUpdatePlayerChanges();
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}
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/**
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* Callback for trigger delay timer.
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*/
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public Action:Event_VolTriggerTimer(Handle:timer)
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{
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new Float:countDown;
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// Loop through all players.
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for (new client = 1; client <= MaxClients; client++)
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{
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// Loop through all volumes.
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for (new volumeIndex = 0; volumeIndex < ZR_VOLUMES_MAX; volumeIndex++)
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{
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// Check if volume is in use and enabled.
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if (!VolInUse(volumeIndex) || !VolIsEnabled(volumeIndex))
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{
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// Not in use or enabled, skip volume.
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continue;
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}
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// Get count down value.
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countDown = VolPlayerCountDown[client][volumeIndex];
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// Check if volume trigger delay is enabled.
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if (countDown > 0.0)
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{
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// Substract by trigger interval.
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countDown -= VolTriggerInterval;
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// Check if time is up.
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if (countDown <= 0.0)
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{
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// Update cache.
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VolPlayerInVolume[client][volumeIndex] = true;
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// Trigger volume enter event.
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VolOnPlayerEnter(client, volumeIndex);
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// Reset count down value.
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VolPlayerCountDown[client][volumeIndex] = -1.0;
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}
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// Update count down value and continue.
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VolPlayerCountDown[client][volumeIndex] = countDown;
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}
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}
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}
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}
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/**
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* Called when zr_vol CVAR is changed.
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*/
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public VolEnabledChanged(Handle:cvar, const String:oldvalue[], const String:newvalue[])
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{
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new bool:isEnabled = bool:StringToInt(newvalue);
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if (isEnabled)
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{
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// Volumetric features is enabled.
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VolEnable();
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}
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else
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{
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// Volumetric features is disabled.
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VolDisable();
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}
|
|
}
|