92 lines
2.5 KiB
C++
92 lines
2.5 KiB
C++
/*
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* ============================================================================
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*
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* Zombie:Reloaded
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*
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* File: roundstart.inc
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* Type: Core
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* Description: Handles round start actions.
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*
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* Copyright (C) 2009-2013 Greyscale, Richard Helgeby
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* ============================================================================
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*/
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/**
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* List of objective entities.
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*/
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#define ROUNDSTART_OBJECTIVE_ENTITIES "func_bomb_target|func_hostage_rescue|c4|hostage_entity"
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/**
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* Client is spawning into the game.
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*
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* @param client The client index.
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*/
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RoundStartOnClientSpawn(client)
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{
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// If client hasn't spawned yet, then stop.
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if (!IsPlayerAlive(client))
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{
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return;
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}
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// Print to client, how to access ZMenu.
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TranslationPrintToChat(client, "General zmenu reminder", SAYHOOKS_CHAT_PUBLIC_DEFAULT, SAYHOOKS_KEYWORD_ZMENU);
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}
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/**
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* The round is starting.
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*/
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RoundStartOnRoundStart()
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{
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// Print round objective to all clients.
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TranslationPrintToChatAll(true, false, "General round objective");
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// Kill all objective entities.
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RoundStartKillObjectives();
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}
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/**
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* Kills all objective entities.
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*/
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stock RoundStartKillObjectives()
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{
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decl String:classname[64];
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// Get max entity count.
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new maxentities = GetMaxEntities();
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// x = entity index.
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for (new x = 0; x <= maxentities; x++)
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{
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// If entity isn't valid, then stop.
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if(!IsValidEdict(x))
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{
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continue;
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}
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// Get valid edict's classname.
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GetEdictClassname(x, classname, sizeof(classname));
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// Check if it matches any objective entities, then stop if it doesn't.
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if(StrContains(ROUNDSTART_OBJECTIVE_ENTITIES, classname) > -1)
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{
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// Entity is an objective, kill it.
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AcceptEntityInput(x, "Kill");
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}
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}
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}
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