1136 lines
21 KiB
Plaintext
1136 lines
21 KiB
Plaintext
"Phrases"
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{
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// ===========================
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// General (base)
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// ===========================
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"General round objective"
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{
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"no" "Spillet går ut på at @greenmennesker og zombier@default kjemper mot hverandre. Målet for zombiene er å infisere alle med kniven."
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}
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"General zmenu reminder"
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{
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"no" "For å få hjelp om kommandoer til Zombie:Reloaded, skriv \"{1}{2}\" i samtaleområdet."
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}
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// ===========================
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// Generic (base)
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// ===========================
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// General
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"Literal text"
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{
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"no" "{1}"
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}
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// Set string to "{1}" for all languages.
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"Feature is disabled"
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{
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"no" "Denne funksjonen er deaktivert av tjeneren."
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}
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"Not enough money"
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{
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"no" "Du har ikke nok penger til å kjøpe denne gjenstanden."
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}
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"Must be player"
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{
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"no" "Denne funksjonen gjelder kun for spillere."
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}
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"Must be admin"
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{
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"no" "Denne funksjonen gjelder kun for administratorer."
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}
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"Must be alive"
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{
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"no" "Denne funksjonen gjelder kun for levende spillere."
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}
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"Must be dead"
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{
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"no" "Denne funksjonen gjelder kun før døde spillere."
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}
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"Must be on team"
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{
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"no" "Du må være på et lag for å kunne bruke denne funksjonen."
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}
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"Must be zombie"
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{
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"no" "Du må være zombie for å kunne bruke denne funksjonen."
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}
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"Must be human"
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{
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"no" "Du må være menneske for å kunne bruke denne funksjonen."
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}
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"Increase by"
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{
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"no" "Økning med {1}"
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}
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"Decrease by"
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{
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"no" "Reduser med {1}"
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}
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"Current Value"
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{
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"no" "Gjeldende verdi:"
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}
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"Zombie"
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{
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"no" "Zombie"
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}
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"Human"
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{
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"no" "Menneske"
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}
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// Menu
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"Menu empty"
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{
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"no" "(Tom)"
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}
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// ===========================
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// Config (core)
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// ===========================
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// Commands
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"Config command reload syntax"
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{
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"no" "Syntaks: zr_reloadconfig <fil 1> [fil 2] ... - Laster om en konfigurasjonsfil."
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}
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"Config command reload related commands"
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{
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"no" "Relaterte kommandoer: zr_config_reloadall"
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}
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"Config command reload syntax aliases"
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{
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"no" "Filalias:\n* \"{1}\"\n* \"{2}\"\n* \"{3}\"\n* \"{4}\"\n* \"{5}\""
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}
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"Config command reload invalid"
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{
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"no" "Ugyldig filalias: \"{1}\""
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}
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"Config command reload not loaded"
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{
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"no" "Kunne ikke laste konfigurasjonsfilen \"{1}\". Filen har ugyldig innhold eller funksjonen er deaktivert."
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}
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"Config command reload all stats begin"
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{
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"no" "Laster om alle konfigurasjonsfilene til Zombie:Reloaded...\n------------------------------------------------"
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}
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"Config command reload all stats successful"
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{
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"no" "\"{1}\" - Vellykket."
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}
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"Config command reload all stats failed"
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{
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"no" "\"{1}\" - Feilet. Filen har ugyldig innhold eller funksjonen er deaktivert."
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}
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// ===========================
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// Log (core)
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// ===========================
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"Log Generic Flag"
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{
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// Max length: 19 characters.
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"no" "Generisk flagg:"
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}
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"Log Value"
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{
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// Max length: 7 characters:
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"no" "Verdi:"
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}
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"Log Module"
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{
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// Max length: 23 characters:
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"no" "Modul:"
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}
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"Log Status"
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{
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"no" "Filterstatus:"
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}
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"Log Module Filtering"
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{
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"no" "Modulfiltrering:"
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}
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"Log Module Short Name"
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{
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"no" "Kort navn:"
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}
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// ===========================
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// Classes
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// ===========================
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// General
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"Classes admin mode enabled"
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{
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"no" "Administratormodus er aktivert!"
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}
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"Classes random assignment"
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{
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"no" "Du er blitt tilfeldig tildelt klassen @green\"{1}\"@default."
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}
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// Center Text/HUD
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"Classes overlay toggle"
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{
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"no" "Kommandoer for å veksle mellom overlegg: {1}"
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}
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// Menu
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"Classes menu title"
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{
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"no" "Klassevalg:"
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}
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"Classes menu zombie"
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{
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"no" "Velg zombieklasse:"
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}
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"Classes menu zombie current"
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{
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"no" "Velg zombieklasse\n {1}"
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}
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"Classes menu zombie next"
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{
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"no" "Velg zombieklasse\n Aktiv: {1}\n Påfølgende: {2}"
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}
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"Classes menu human"
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{
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"no" "Velg menneskeklasse:"
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}
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"Classes menu human current"
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{
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"no" "Velg menneskeklasse\n {1}"
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}
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"Classes menu human next"
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{
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"no" "Velg menneskeklasse\n Aktiv: {1}\n Påfølgende: {2}"
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}
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"Classes menu admin"
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{
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"no" "Velg administratormodusklasse:"
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}
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"Classes menu admin current"
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{
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"no" "Velg administratormodusklasse\n {1}"
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}
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"Classes menu admin next"
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{
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"no" "Velg administratormodusklasse\n Active: {1}\n Next spawn: {2}"
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}
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"Classes menu admin mode toggle"
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{
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"no" "Veksle mellom administratormodus"
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}
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"Classes Menu Team Select Title"
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{
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"no" "velg lag:"
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}
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"Classes Menu Zombies"
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{
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"no" "Zombier"
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}
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"Classes Menu Humans"
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{
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"no" "Mennesker"
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}
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"Classes Menu Multiplier Select Title"
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{
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"no" "Velg multiplikator:"
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}
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"Classes Menu Adjust Value"
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{
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"no" "Juster verdi:"
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}
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// Attributes
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"Classes Attrib Napalm Time"
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{
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"no" "Varighet for brannbombegranater"
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}
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"Classes Attrib Health"
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{
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"no" "Helse"
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}
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"Classes Attrib Regen Interval"
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{
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"no" "Interval for helseregenerasjon"
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}
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"Classes Attrib Regen Amount"
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{
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"no" "Mengde for helseregenerasjon"
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}
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"Classes Attrib Infect Gain"
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{
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"no" "Helsegevinst ved infeksjon"
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}
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"Classes Attrib Speed"
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{
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"no" "Løpehastighet"
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}
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"Classes Attrib Knockback"
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{
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"no" "Tilbakeslag"
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}
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"Classes Attrib Jump Height"
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{
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"no" "Hoppehøyde"
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}
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"Classes Attrib Jump Distance"
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{
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"no" "Hoppelengde"
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}
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// ===========================
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// Overlays (core)
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// ===========================
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"Overlays not supported"
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{
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"no" "Blokkerer overlegg - DirectX {1} oppdaget, men DirectX {2} er påkrevd."
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}
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// ===========================
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// Infect (core)
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// ===========================
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// General
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"Infect infected"
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{
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"no" "Du er blitt infisert! Smitt det videre til så mange mennesker du klarer."
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}
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"Infect human"
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{
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"no" "De barmhjertige gudene (kjent som administratorer) har berget sjelen din. Finn et gjemmested!"
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}
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"Infect disconnect"
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{
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"no" "Den siste zombien har forlatt spillet. Du er blitt valgt som erstatning."
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}
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// Menu
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"Infect menu clients title"
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{
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"en" "Zombie Management\nToggle Infection:\n[] = Infected"
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}
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// Commands
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"Infect command infect syntax"
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{
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"en" "Infect a client. Usage: zr_infect <filter> [respawn - 1/0]"
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}
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"Infect command human syntax"
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{
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"en" "Turn a client into a human. Usage: zr_human <filter> [respawn - 1/0] [protect - 1/0]"
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}
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"Infect command infect successful"
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{
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"#format" "{1:s}"
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"en" "Player @green{1} @defaulthas been successfully infected."
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}
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"Infect command infect mother successful"
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{
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"#format" "{1:s}"
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"en" "Player @green{1} @defaulthas been successfully infected as the mother zombie."
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}
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"Infect command infect unsuccessful"
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{
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"#format" "{1:s}"
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"en" "Player @green{1} @defaultis already a zombie."
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}
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"Infect command human successful"
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{
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"#format" "{1:s}"
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"en" "Player @green{1} @defaulthas been successfully brought back as a human."
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}
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"Infect command human unsuccessful"
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{
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"#format" "{1:s}"
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"en" "Player @green{1} @defaultis already a human."
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}
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// ===========================
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// Damage (core)
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// ===========================
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"Damage suicide intercept"
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{
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"en" "Suicide attempt intercepted."
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}
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// ===========================
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// Menu (core)
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// ===========================
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// General
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"Menu main title"
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{
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"#format" "{1:s},{2:s}"
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"en" "ZR Commands:\nPrefix command with \"{1}\" or \"{2}\" (quiet) when typing in chat."
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}
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"Menu main zadmin"
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{
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"#format" "{1:s}"
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"en" "ZAdmin - Open admin menu. (Command: {1})"
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}
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"Menu main zclass"
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{
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"#format" "{1:s}"
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"en" "ZClass - Configure class settings. (Command: {1})"
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}
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"Menu main zcookies"
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{
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"#format" "{1:s}"
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"en" "ZCookies - Toggle personal ZR settings here. (Command: {1})"
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}
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"Menu main zspawn"
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{
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"#format" "{1:s}"
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"en" "ZSpawn - Join late? Spawn with this. (Command: {1})"
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}
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"Menu main ztele"
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{
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"#format" "{1:s}"
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"en" "ZTele - Stuck? Teleport back to spawn. (Command: {1})"
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}
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"Menu main zhp"
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{
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"#format" "{1:s}"
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"en" "ZHP - Shows real HP as zombie. (Command: {1})"
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}
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"Menu main zmarket"
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{
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"#format" "{1:s}"
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"en" "ZMarket - Customize loadouts here. (Command: {1})"
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}
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||
|
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// ===========================
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// Weapons (core)
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// ===========================
|
||
|
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// General
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"Zombie cant use weapon"
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{
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"en" "Zombies can't use weapons!"
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"ru" "Зомби не могут использовать оружие!"
|
||
}
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||
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// Restrict
|
||
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"Restrict weapon"
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{
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"#format" "{1:s}"
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"en" "Weapon @green\"{1}\" @defaulthas been restricted."
|
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}
|
||
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"Unrestrict weapon"
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{
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"#format" "{1:s}"
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"en" "Weapon @green\"{1}\" @defaulthas been unrestricted."
|
||
}
|
||
|
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"Restrict weapon stopped"
|
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{
|
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"#format" "{1:s}"
|
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"en" "Weapon @green\"{1}\" @defaultis already restricted."
|
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}
|
||
|
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"Unrestrict weapon stopped"
|
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{
|
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"#format" "{1:s}"
|
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"en" "Weapon @green\"{1}\" @default has no restrictions set."
|
||
}
|
||
|
||
"Restrict weapon type"
|
||
{
|
||
"#format" "{1:s}"
|
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"en" "Weapons of type @green\"{1}\" @defaulthave been restricted."
|
||
}
|
||
|
||
"Unrestrict weapon type"
|
||
{
|
||
"#format" "{1:s}"
|
||
"en" "Weapons of type @green\"{1}\" @defaulthave been unrestricted."
|
||
}
|
||
|
||
"Restrict weapon type stopped"
|
||
{
|
||
"#format" "{1:s}"
|
||
"en" "Weapons of type @green\"{1}\" @defaultare all already restricted."
|
||
}
|
||
|
||
"Unrestrict weapon type stopped"
|
||
{
|
||
"#format" "{1:s}"
|
||
"en" "Weapons of type @green\"{1}\" @defaulthave no restrictions set."
|
||
}
|
||
|
||
"Restrict weapon untoggleable"
|
||
{
|
||
"#format" "{1:s}"
|
||
"en" "Weapon @green\"{1}\" @defaultmay not have its restrictions toggled."
|
||
}
|
||
|
||
"Weapon invalid"
|
||
{
|
||
"#format" "{1:s}"
|
||
"en" "Weapon @green\"{1}\" @defaultis an invalid weapon (type) name."
|
||
}
|
||
|
||
"Weapon is restricted"
|
||
{
|
||
"#format" "{1:s}"
|
||
"en" "Weapon @green{1} @defaultis restricted."
|
||
"ru" "Оружие @green{1} @default запрещено."
|
||
}
|
||
|
||
// ZMarket
|
||
|
||
"Weapons zmarket buyzone"
|
||
{
|
||
"en" "You must be in a buyzone to use ZMarket."
|
||
}
|
||
|
||
"Weapons zmarket purchase"
|
||
{
|
||
"#format" "{1:s}"
|
||
"en" "You have purchased weapon @green{1}. @defaultSelect item again to buy ammo if you are low."
|
||
}
|
||
|
||
"Weapons zmarket purchase max"
|
||
{
|
||
"#format" "{1:s},{2:d}"
|
||
"en" "Weapon @green{1} @defaulthas a purchase limit of @green{2}@default. Wait until you respawn to try again."
|
||
}
|
||
|
||
"Weapons zmarket auto-rebuy toggle on"
|
||
{
|
||
"en" "Auto-rebuy has been enabled, your loadout will be automatically purchased for you each time you spawn."
|
||
}
|
||
|
||
"Weapons zmarket auto-rebuy toggle off"
|
||
{
|
||
"en" "Auto-rebuy has been disabled."
|
||
}
|
||
|
||
"Weapons zmarket updated loadout"
|
||
{
|
||
"en" "You are not able to purchase a weapon at this time, but your loadout has been updated with this weapon."
|
||
}
|
||
|
||
"Weapons zmarket get current loadout"
|
||
{
|
||
"en" "Updated current loadout, use rebuy option to purchase these weapons again."
|
||
}
|
||
|
||
// Commands
|
||
|
||
"Weapons command restrict syntax"
|
||
{
|
||
"en" "Restricts a weapon or a weapon type. Usage: zr_restrict <weapon|weapon type> [weapon2|weapontype2] ..."
|
||
}
|
||
|
||
"Weapons command unrestrict syntax"
|
||
{
|
||
"en" "Unrestricts a weapon or a weapon type. Usage: zr_unrestrict <weapon|weapon type> [weapon2|weapontype2] ..."
|
||
}
|
||
|
||
// Menu (Restrict)
|
||
|
||
"Weapons menu restrict main title"
|
||
{
|
||
"en" "Weapons Management"
|
||
}
|
||
|
||
"Weapons menu restrict main restrict"
|
||
{
|
||
"en" "Weapon Restrictions"
|
||
}
|
||
|
||
"Weapons menu restrict main market"
|
||
{
|
||
"en" "ZMarket"
|
||
}
|
||
|
||
"Weapons menu restrict types title"
|
||
{
|
||
"en" "Weapon Restrictions\nSelect Weapon Type:"
|
||
}
|
||
|
||
"Weapons menu restrict types weapon type title"
|
||
{
|
||
"#format" "{1:s}"
|
||
"en" "Weapon Restrictions\nWeapon Type: {1}\n[] = Restricted"
|
||
}
|
||
|
||
"Weapons menu restrict types restrict all"
|
||
{
|
||
"#format" "{1:s}"
|
||
"en" "Restrict weapon type {1}"
|
||
}
|
||
|
||
"Weapons menu restrict types unrestrict all"
|
||
{
|
||
"#format" "{1:s}"
|
||
"en" "Unrestrict weapon type {1}"
|
||
}
|
||
|
||
"Weapons menu restrict zmarket title"
|
||
{
|
||
"en" "ZMarket\nSelect Setting:"
|
||
}
|
||
|
||
"Weapons menu restrict zmarket buyzone"
|
||
{
|
||
"#format" "{1:s}"
|
||
"en" "Buyzone Only - {1}"
|
||
}
|
||
|
||
// Menu (ZMarket)
|
||
|
||
"Weapons menu zmarket main title"
|
||
{
|
||
"en" "ZMarket\nSelect an Option:"
|
||
}
|
||
|
||
"Weapons menu zmarket main get loadout"
|
||
{
|
||
"en" "Get Current Loadout"
|
||
}
|
||
|
||
"Weapons menu zmarket main view loadout"
|
||
{
|
||
"en" "View My Loadout"
|
||
}
|
||
|
||
"Weapons menu zmarket main rebuy"
|
||
{
|
||
"en" "Rebuy My Loadout"
|
||
}
|
||
|
||
"Weapons menu zmarket main auto-rebuy"
|
||
{
|
||
"#format" "{1:s}"
|
||
"en" "Auto-Rebuy: {1}"
|
||
}
|
||
|
||
"Weapons menu zmarket main weapons list"
|
||
{
|
||
"en" "View Weapons List"
|
||
}
|
||
|
||
"Weapons menu zmarket loadout title"
|
||
{
|
||
"en" "ZMarket\nMy Current Loadout:\nSelect weapon slot to clear.\nNote: Rebuy refers to these weapons."
|
||
}
|
||
|
||
"Weapons menu zmarket loadout primary"
|
||
{
|
||
"#format" "{1:s}"
|
||
"en" "Primary: {1}"
|
||
}
|
||
|
||
"Weapons menu zmarket loadout secondary"
|
||
{
|
||
"#format" "{1:s}"
|
||
"en" "Secondary: {1}"
|
||
}
|
||
|
||
"Weapons menu zmarket loadout melee"
|
||
{
|
||
"#format" "{1:s}"
|
||
"en" "Melee: {1}"
|
||
}
|
||
|
||
"Weapons menu zmarket loadout projectile"
|
||
{
|
||
"#format" "{1:s}"
|
||
"en" "Projectile: {1}"
|
||
}
|
||
|
||
"Weapons menu zmarket loadout explosive"
|
||
{
|
||
"#format" "{1:s}"
|
||
"en" "Explosive: {1}"
|
||
}
|
||
|
||
"Weapons menu zmarket loadout nvgs"
|
||
{
|
||
"#format" "{1:s}"
|
||
"en" "NVGs: {1}"
|
||
}
|
||
|
||
"Weapons menu zmarket loadout empty"
|
||
{
|
||
"en" "(None)"
|
||
}
|
||
|
||
"Weapons menu zmarket types title"
|
||
{
|
||
"en" "ZMarket\nSelect Weapon Type:"
|
||
}
|
||
|
||
"Weapons menu zmarket types weapon type title"
|
||
{
|
||
"#format" "{1:s}"
|
||
"en" "ZMarket\nWeapon Type: {1}\n[] = Restricted"
|
||
}
|
||
|
||
"Weapons menu zmarket types weapon info"
|
||
{
|
||
"#format" "{1:s},{2:d},{3:d}"
|
||
"en" "{1} (${2})\nPurchases Left: {3}"
|
||
}
|
||
|
||
"Weapons menu zmarket types weapon ammo"
|
||
{
|
||
"en" "Ammo"
|
||
}
|
||
|
||
// ===========================
|
||
// Hitgroups (core)
|
||
// ===========================
|
||
|
||
// Menu
|
||
|
||
"Hitgroups menu hitgroups title"
|
||
{
|
||
"en" "Hitgroup Management\nCommands: zr_hitgroup(_enable_all/_headshots_only)\nSelect a Hitgroup to Toggle:"
|
||
}
|
||
|
||
"Hitgroups menu hitgroups enable all"
|
||
{
|
||
"en" "Enable All Hitgroups"
|
||
}
|
||
|
||
"Hitgroups menu hitgroups headshots only"
|
||
{
|
||
"en" "Headshots Only"
|
||
}
|
||
|
||
// Commands
|
||
|
||
"Hitgroups command syntax"
|
||
{
|
||
"en" "Toggles or sets if a zombie's hitgroup can be damaged. Usage: zr_hitgroup <hitgroup alias> [1/0]"
|
||
}
|
||
|
||
"Hitgroups command related commands"
|
||
{
|
||
"en" "Related command(s): zr_hitgroup_enable_all, zr_hitgroup_headshots_only"
|
||
}
|
||
|
||
"Hitgroups command syntax names"
|
||
{
|
||
"en" "Hitgroup Names:"
|
||
}
|
||
|
||
"Hitgroups command successful on"
|
||
{
|
||
"#format" "{1:s}"
|
||
"en" "Damage for hitgroup \"{1}\" has been toggled on."
|
||
}
|
||
|
||
"Hitgroups command successful off"
|
||
{
|
||
"#format" "{1:s}"
|
||
"en" "Damage for hitgroup \"{1}\" has been toggled off."
|
||
}
|
||
|
||
"Hitgroups command invalid hitgroup"
|
||
{
|
||
"#format" "{1:s}"
|
||
"en" "\"{1}\" is not a valid hitgroup alias. Type zr_hitgroup to view all aliases."
|
||
}
|
||
|
||
"Hitgroups command enable all successful"
|
||
{
|
||
"en" "All zombie hitgroups have been enabled for damage."
|
||
}
|
||
|
||
"Hitgroups command headshots only successful"
|
||
{
|
||
"en" "Zombies may now only be damaged by headshots."
|
||
}
|
||
|
||
// ===========================
|
||
// ZAdmin (core)
|
||
// ===========================
|
||
|
||
"ZAdmin main title"
|
||
{
|
||
"en" "ZAdmin\nSelect Category:"
|
||
}
|
||
|
||
"ZAdmin main class multipliers"
|
||
{
|
||
"en" "Class Multipliers"
|
||
}
|
||
|
||
"ZAdmin main weapons"
|
||
{
|
||
"en" "Weapon Management"
|
||
}
|
||
|
||
"ZAdmin main hitgroups"
|
||
{
|
||
"en" "Hitgroup Management"
|
||
}
|
||
|
||
"ZAdmin main zombie"
|
||
{
|
||
"en" "Zombie Management"
|
||
}
|
||
|
||
"ZAdmin main force zspawn"
|
||
{
|
||
"en" "Force ZSpawn"
|
||
}
|
||
|
||
"ZAdmin main force ztele"
|
||
{
|
||
"en" "Force ZTele"
|
||
}
|
||
|
||
// ===========================
|
||
// AntiStick (module)
|
||
// ===========================
|
||
|
||
// Commands
|
||
|
||
"AntiStick command set width syntax"
|
||
{
|
||
"en" "Sets the width of a model's hull. (See zr_antistick_list_models) Usage: zr_antistick_set_width <model/player> <width>"
|
||
}
|
||
|
||
"AntiStick command list models list"
|
||
{
|
||
"en" "Player name: Model: Hull width:\n-------------------------------------------------------------------------------------------------------------"
|
||
}
|
||
|
||
"AntiStick command list models name"
|
||
{
|
||
"#format" "{1:-35s},{2:-51s},{3:-.2f}"
|
||
"en" "{1} {2} {3}"
|
||
}
|
||
|
||
"AntiStick command set width successful"
|
||
{
|
||
"#format" "{1:s},{2:f}"
|
||
"en" "Model hull width for model \"{1}\" has been changed to \"{2}.\""
|
||
}
|
||
|
||
"AntiStick command set width invalid model"
|
||
{
|
||
"#format" "{1:s}"
|
||
"en" "Invalid model/player specified: \"{1}\""
|
||
}
|
||
|
||
"AntiStick command set width invalid width"
|
||
{
|
||
"#format" "{1:f}"
|
||
"en" "Invalid model hull width specified: \"{1}\""
|
||
}
|
||
|
||
// ===========================
|
||
// Spawn Protect (module)
|
||
// ===========================
|
||
|
||
// General
|
||
|
||
"Spawn protection begin"
|
||
{
|
||
"#format" "{1:d}"
|
||
"en" "Zombies are present, you have {1} seconds to find a safe place before you lose immunity."
|
||
"ru" "Зомби на свободе, у вас {1} секунд, чтобы найти безопасное место, пока не потеряли иммунитет."
|
||
}
|
||
|
||
"Spawn protection end"
|
||
{
|
||
"en" "You are now susceptible to zombie infection."
|
||
"ru" "Теперь вы восприимчивы к зомби инфекции."
|
||
}
|
||
|
||
// HUD
|
||
|
||
"Spawn Protect"
|
||
{
|
||
"#format" "{1:d}"
|
||
"en" "Zombie protection ends in: {1} seconds."
|
||
}
|
||
|
||
// ===========================
|
||
// ZCookies (module)
|
||
// ===========================
|
||
|
||
"ZCookies Menu main title"
|
||
{
|
||
"en" "ZCookies\nSelect a Cookie:"
|
||
}
|
||
|
||
"ZCookies menu main auto-rebuy"
|
||
{
|
||
"#format" "{1:s}"
|
||
"en" "ZMarket Auto-Rebuy: {1}"
|
||
}
|
||
|
||
"ZCookies menu main zhp"
|
||
{
|
||
"#format" "{1:s}"
|
||
"en" "ZHP Display: {1}"
|
||
}
|
||
|
||
"ZCookies menu main overlay"
|
||
{
|
||
"#format" "{1:s}"
|
||
"en" "Human/Zombie Class Overlay: {1}"
|
||
}
|
||
|
||
"ZCookies zmarket loadout"
|
||
{
|
||
"en" "ZMarket Loadout"
|
||
}
|
||
|
||
// ===========================
|
||
// ZSpawn (module)
|
||
// ===========================
|
||
|
||
// General
|
||
|
||
"ZSpawn double spawn"
|
||
{
|
||
"en" "ZSpawn can only be used if you joined late during a round in progress."
|
||
}
|
||
|
||
"ZSpawn timelimit"
|
||
{
|
||
"#format" "{1:d}"
|
||
"en" "The timelimit ({1} seconds), to use ZSpawn, has already expired."
|
||
}
|
||
|
||
// Menu
|
||
|
||
"ZSpawn clients title"
|
||
{
|
||
"en" "Force ZSpawn (zr_zspawn_force)\nSelect a Player:"
|
||
}
|
||
|
||
// Commands
|
||
|
||
"ZSpawn command force syntax"
|
||
{
|
||
"en" "Force ZSpawn on a client. Usage: zr_zspawn_force <client> ['0' = Spawn as human | '1' = Spawn as zombie]"
|
||
|
||
}
|
||
|
||
"ZSpawn command force successful"
|
||
{
|
||
"#format" "{1:s}"
|
||
"en" "Player {1} was successfully spawned."
|
||
}
|
||
|
||
"ZSpawn command force unsuccessful"
|
||
{
|
||
"#format" "{1:s}"
|
||
"en" "Player {1} couldn't be spawned."
|
||
}
|
||
|
||
// ===========================
|
||
// ZTele (module)
|
||
// ===========================
|
||
|
||
// General
|
||
|
||
"ZTele restricted human"
|
||
{
|
||
"en" "ZTele is restricted for humans at this time."
|
||
}
|
||
|
||
"ZTele max"
|
||
{
|
||
"#format" "{1:d}"
|
||
"en" "You have reached your max of {1} teleport(s) per round."
|
||
}
|
||
|
||
"ZTele in progress"
|
||
{
|
||
"en" "You are currently pending teleportation."
|
||
}
|
||
|
||
"ZTele autocancel text"
|
||
{
|
||
"#format" "{1:d}"
|
||
"en" "Teleport has been cancelled. (Restrictive boundary is {1} ft.)"
|
||
}
|
||
|
||
// Center Text
|
||
|
||
"ZTele countdown"
|
||
{
|
||
"#format" "{1:d}"
|
||
"en" "Teleporting back to spawn in: {1} seconds."
|
||
}
|
||
|
||
"ZTele autocancel centertext"
|
||
{
|
||
"en" "Teleport has been cancelled."
|
||
}
|
||
|
||
"ZTele countdown end"
|
||
{
|
||
"#format" "{1:d},{2:d}"
|
||
"en" "Teleported back to spawn. (Count: {1}/{2})"
|
||
}
|
||
|
||
// Menu
|
||
|
||
"ZTele clients title"
|
||
{
|
||
"en" "Force ZTele (zr_ztele_force)\nSelect a Player:"
|
||
}
|
||
|
||
// Commands
|
||
|
||
"ZTele command force syntax"
|
||
{
|
||
"en" "Force ZTele on a client. Usage: zr_ztele_force <client>"
|
||
|
||
}
|
||
|
||
"ZTele command force successful"
|
||
{
|
||
"#format" "{1:s}"
|
||
"en" "Player {1} was successfully teleported."
|
||
}
|
||
|
||
"ZTele command force unsuccessful"
|
||
{
|
||
"#format" "{1:s}"
|
||
"en" "Player {1} couldn't be teleported."
|
||
}
|
||
|
||
// ===========================
|
||
// ZHP (module)
|
||
// ===========================
|
||
|
||
// General
|
||
|
||
"ZHP enable"
|
||
{
|
||
"en" "HP display enabled, your real HP will be displayed after infection."
|
||
}
|
||
|
||
"ZHP disable"
|
||
{
|
||
"en" "HP display disabled."
|
||
"ru" "Отображение здоровья включено."
|
||
}
|
||
|
||
// HUD
|
||
|
||
"Display HP"
|
||
{
|
||
"#format" "{1:d}"
|
||
"en" "HP: {1}"
|
||
"ru" "Здоровье: {1}"
|
||
}
|
||
|
||
// ===========================
|
||
// Volumetric features (module)
|
||
// ===========================
|
||
|
||
"Vol Anticamp Message"
|
||
{
|
||
"en" "This area is restricted, please move along."
|
||
}
|
||
|
||
"Vol Slay"
|
||
{
|
||
"#format" "{1:s},{2:d}"
|
||
"en" "Slayed player \"{1}\" for camping in a restricted area (ID: {2})."
|
||
}
|
||
|
||
"Vol Ignite"
|
||
{
|
||
"#format" "{1:s},{2:d}"
|
||
"en" "Ignited player \"{1}\" for camping in a restricted area (ID: {2})."
|
||
}
|
||
}
|