1167 lines
20 KiB
Plaintext
1167 lines
20 KiB
Plaintext
"Phrases"
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{
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// ===========================
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// General (base)
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// ===========================
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"General round objective"
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{
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"en" "The game is @greenHumans vs. Zombies@default, the goal for zombies is to infect all humans by knifing them."
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}
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"General zmenu reminder"
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{
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"#format" "{1:s},{2:s}"
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"en" "For help on Zombie:Reloaded commands, type \"{1}{2}\" in chat."
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}
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// ===========================
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// Generic (base)
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// ===========================
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// General
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"Literal text"
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{
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"#format" "{1:s}"
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"en" "{1}"
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}
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// Set string to "{1}" for all languages.
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"Feature is disabled"
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{
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"en" "This feature is currently disabled by the server host."
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}
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"Not enough money"
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{
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"en" "You do not have enough money to buy this item."
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}
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"Must be player"
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{
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"en" "This feature is reserved for players only."
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}
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"Must be admin"
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{
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"en" "This feature is reserved for admins only."
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}
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"No access to command"
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{
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"en" "You do not have access to this command."
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}
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"Must be alive"
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{
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"en" "This feature requires that you are alive."
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}
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"Must be dead"
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{
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"en" "This feature requires that you are dead."
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}
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"Must be on team"
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{
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"en" "This feature requires that you are on a team."
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}
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"Must be zombie"
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{
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"en" "This feature requires that you are a zombie."
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}
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"Must be human"
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{
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"en" "This feature requires that you are a human."
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}
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"Must be in buyzone"
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{
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"en" "This feature requires that you are in a buyzone."
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}
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"Increase by"
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{
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"#format" "{1:s}"
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"en" "Increase by {1}"
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}
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"Decrease by"
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{
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"#format" "{1:s}"
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"en" "Decrease by {1}"
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}
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"Current Value"
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{
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"en" "Current value:"
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}
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"Zombie"
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{
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"en" "Zombie"
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}
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"Human"
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{
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"en" "Human"
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}
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// Menu
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"Menu empty"
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{
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"en" "(Empty)"
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}
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// ===========================
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// Config (core)
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// ===========================
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// Commands
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"Config command reload syntax"
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{
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"en" "Syntax: zr_reloadconfig <file alias1> [file alias2] ... - Reloads a config file."
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}
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"Config command reload related commands"
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{
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"en" "Related command(s): zr_config_reloadall"
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}
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"Config command reload syntax aliases"
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{
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"#format" "{1:s},{2:s},{3:s},{4:s},{5:s}"
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"en" "File Aliases:\n* \"{1}\"\n* \"{2}\"\n* \"{3}\"\n* \"{4}\"\n* \"{5}\""
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}
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"Config command reload invalid"
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{
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"#format" "{1:s}"
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"en" "Invalid file alias: \"{1}\""
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}
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"Config command reload not loaded"
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{
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"#format" "{1:s}"
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"en" "Config file \"{1}\" failed to load. (Either disabled or invalid file content.)"
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}
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"Config command reload all stats begin"
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{
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"en" "Reloading all Zombie:Reloaded config files...\n------------------------------------------------"
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}
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"Config command reload all stats successful"
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{
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"#format" "{1:s}"
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"en" "\"{1}\" - Successful."
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}
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"Config command reload all stats failed"
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{
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"#format" "{1:s}"
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"en" "\"{1}\" - Failed. (Either disabled or invalid file content.)"
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}
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// ===========================
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// Log (core)
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// ===========================
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"Log Generic Flag"
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{
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// Max length: 19 characters.
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"en" "Generic Flag:"
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}
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"Log Value"
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{
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// Max length: 7 characters:
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"en" "Value:"
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}
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"Log Module"
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{
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// Max length: 23 characters:
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"en" "Module:"
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}
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"Log Status"
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{
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"en" "Filter Status:"
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}
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"Log Module Filtering"
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{
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"en" "Module Filtering:"
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}
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"Log Module Short Name"
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{
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"en" "Short Name:"
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}
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// ===========================
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// Classes
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// ===========================
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// General
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"Classes admin mode enabled"
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{
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"en" "Admin mode is enabled!"
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}
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"Classes random assignment"
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{
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"#format" "{1:s}"
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"en" "You have randomly been assigned to the @green\"{1}\"@default class."
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}
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// Center Text/HUD
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"Classes overlay toggle"
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{
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"#format" "{1:s}"
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"en" "Class overlay toggle commands: {1}"
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}
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// Menu
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"Classes menu title"
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{
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"en" "Class Selection:"
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}
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"Classes menu active"
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{
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"#format" "{1:s}"
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"en" "Active: {1}"
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}
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"Classes menu next"
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{
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"#format" "{1:s}"
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"en" "Next spawn: {1}"
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}
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"Classes menu select zombie"
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{
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"en" "Select Zombie Class"
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}
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"Classes menu select human"
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{
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"en" "Select Human Class"
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}
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"Classes menu select admin"
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{
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"en" "Select Admin Mode Class"
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}
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"Classes menu admin mode toggle"
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{
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"en" "Toggle Admin Mode"
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}
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"Classes Menu Team Select Title"
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{
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"en" "Select Team:"
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}
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"Classes Menu Zombies"
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{
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"en" "Zombies"
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}
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"Classes Menu Humans"
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{
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"en" "Humans"
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}
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"Classes Menu Multiplier Select Title"
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{
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"en" "Select Multiplier:"
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}
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"Classes Menu Adjust Value"
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{
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"en" "Adjust Value:"
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}
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// Attributes
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"Classes Attrib Napalm Time"
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{
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"en" "Napalm Time"
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}
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"Classes Attrib Health"
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{
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"en" "Health"
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}
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"Classes Attrib Regen Interval"
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{
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"en" "Health Regeneration Interval"
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}
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"Classes Attrib Regen Amount"
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{
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"en" "Health Regeneration Amount"
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}
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"Classes Attrib Infect Gain"
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{
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"en" "Infection Health Gain"
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}
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"Classes Attrib Speed"
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{
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"en" "Running Speed"
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}
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"Classes Attrib Knockback"
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{
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"en" "Knock Back"
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}
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"Classes Attrib Jump Height"
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{
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"en" "Jump Height"
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}
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"Classes Attrib Jump Distance"
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{
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"en" "Jump Distance"
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}
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"Classes Selection Not Allowed"
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{
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"en" "Changing classes is not allowed."
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}
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// ===========================
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// Immunity
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// ===========================
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"Immunity Shield Not Available"
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{
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"en" "You don't have a shield."
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}
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"Immunity Shield Cooldown"
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{
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"#format" "{1:d}"
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"en" "{1} seconds until shield is available."
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}
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"Immunity Shield Time Left"
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{
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"#format" "{1:d}"
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"en" "Shield time left: {1}"
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}
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// ===========================
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// Overlays (core)
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// ===========================
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"Overlays not supported"
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{
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"#format" "{1:d},{2:d}"
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"en" "Blocking Overlay - DX{1} Detected (DX{2} Required)"
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}
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// ===========================
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// Infect (core)
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// ===========================
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// General
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"Infect infected"
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{
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"en" "You have been infected! Go pass it on to as many other players as you can."
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}
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"Infect human"
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{
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"en" "The merciful gods (known as admins) have resurrected your soul, find some cover!"
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}
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"Infect disconnect"
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{
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"en" "The last zombie has left the game, and has passed the infection on to you."
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}
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"Mother zombie infect cycle reset"
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{
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"en" "The mother zombie infection cycle has been reset."
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}
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// Center Text
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"Infect countdown"
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{
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"#format" "{1:d}"
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"en" "First infection in {1} seconds."
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}
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// Menu
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"Infect menu clients title"
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{
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"en" "Zombie Management\nToggle Infection:\n[] = Infected"
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}
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// Commands
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"Infect command infect syntax"
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{
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"en" "Infect a client. Usage: zr_infect <filter> [respawn - 1/0]"
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}
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"Infect command human syntax"
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{
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"en" "Turn a client into a human. Usage: zr_human <filter> [respawn - 1/0] [protect - 1/0]"
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}
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"Infect command infect successful"
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{
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"#format" "{1:s}"
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"en" "Successfully infected @green{1}@default."
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}
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"Infect command infect successful public"
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{
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"#format" "{1:s},{2:s}"
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"en" "@lgreen{1}@default has infected @green{2}@default."
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}
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"Infect command infect mother successful"
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{
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"#format" "{1:s}"
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"en" "Successfully infected @green{1}@default as the mother zombie."
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}
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"Infect command infect mother successful public"
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{
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"#format" "{1:s},{2:s}"
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"en" "@lgreen{1}@default has infected @green{2}@default as the mother zombie."
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}
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"Infect command infect unsuccessful"
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{
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"#format" "{1:s}"
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"en" "Could not infect @green{1}@default."
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}
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"Infect command human successful"
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{
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"#format" "{1:s}"
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"en" "Successfully brought back @green{1}@default to life."
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}
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"Infect command human successful public"
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{
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"#format" "{1:s},{2:s}"
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"en" "@lgreen{1}@default has brought back @green{2}@default to life."
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}
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"Infect command human unsuccessful"
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{
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"#format" "{1:s}"
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"en" "Could not bring back @green{1}@default to life."
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}
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// ===========================
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// Damage (core)
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// ===========================
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"Damage suicide intercept"
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{
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"en" "Suicide attempt intercepted."
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}
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// ===========================
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// Menu (core)
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// ===========================
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// General
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"Menu main title"
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{
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"#format" "{1:s},{2:s}"
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"en" "ZR Commands:\nPrefix command with \"{1}\" or \"{2}\" (quiet) when typing in chat."
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}
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"Menu main zadmin"
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{
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"en" "ZAdmin - Open admin menu"
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}
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"Menu main zclass"
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{
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"en" "ZClass - Configure class settings"
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}
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"Menu main zcookies"
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{
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"en" "ZCookies - Toggle personal ZR settings here"
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}
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"Menu main zspawn"
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{
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"en" "ZSpawn - Join late? Spawn with this"
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}
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"Menu main ztele"
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{
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"en" "ZTele - Stuck? Teleport back to spawn"
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}
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"Menu main zhp"
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{
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"en" "ZHP - Shows real HP as zombie"
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}
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"Menu main zmarket"
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{
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"en" "ZMarket - Customize loadouts here"
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}
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// ===========================
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// Weapons (core)
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// ===========================
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// General
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"Zombie cant use weapon"
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{
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"en" "Zombies can't use weapons!"
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}
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// Restrict
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"Restrict weapon"
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{
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"#format" "{1:s}"
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"en" "Weapon @green\"{1}\"@default has been restricted."
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}
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"Unrestrict weapon"
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{
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"#format" "{1:s}"
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"en" "Weapon @green\"{1}\"@default has been unrestricted."
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}
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"Restrict weapon stopped"
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{
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"#format" "{1:s}"
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"en" "Weapon @green\"{1}\"@default is already restricted."
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}
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"Unrestrict weapon stopped"
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{
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"#format" "{1:s}"
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"en" "Weapon @green\"{1}\"@default has no restrictions set."
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}
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"Restrict weapon type"
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{
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"#format" "{1:s}"
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"en" "Weapons of type @green\"{1}\"@default have been restricted."
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}
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"Unrestrict weapon type"
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{
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"#format" "{1:s}"
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"en" "Weapons of type @green\"{1}\"@default have been unrestricted."
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}
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"Restrict weapon type stopped"
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{
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"#format" "{1:s}"
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"en" "Weapons of type @green\"{1}\"@default are all already restricted."
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}
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"Unrestrict weapon type stopped"
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{
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"#format" "{1:s}"
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"en" "Weapons of type @green\"{1}\"@default have no restrictions set."
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}
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"Restrict weapon untoggleable"
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{
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"#format" "{1:s}"
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"en" "Weapon @green\"{1}\"@default may not have its restrictions toggled."
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}
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"Weapon invalid"
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{
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"#format" "{1:s}"
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"en" "Weapon @green\"{1}\"@default is an invalid weapon (type) name."
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}
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"Weapon is restricted"
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{
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"#format" "{1:s}"
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"en" "Weapon @green{1}@default is restricted."
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}
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// ZMarket
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"Weapons zmarket buyzone"
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{
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"en" "You must be in a buyzone to use ZMarket."
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}
|
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"Weapons zmarket purchase"
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{
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"#format" "{1:s}"
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"en" "You have purchased weapon @green{1}.@default Select item again to buy ammo if you are low."
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}
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"Weapons zmarket purchase max"
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{
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"#format" "{1:s},{2:d}"
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"en" "Weapon @green{1}@default has a purchase limit of @green{2}@default. Wait until you respawn to try again."
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}
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"Weapons zmarket grenade max"
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{
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"#format" "{1:d}"
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"en" "You may only carry {1} grenade(s) of this type."
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}
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"Weapons zmarket not enough money"
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{
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"en" "You have insufficient funds."
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}
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"Weapons zmarket updated loadout"
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{
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"en" "You are not able to purchase a weapon at this time, but your loadout has been updated with this weapon."
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}
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"Weapons zmarket get current loadout"
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{
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"en" "Updated current loadout, use rebuy option to purchase these weapons again."
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}
|
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// Commands
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"Weapons command restrict syntax"
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{
|
|
"en" "Restricts a weapon or a weapon type. Usage: zr_restrict <weapon|weapon type> [weapon2|weapontype2] ..."
|
|
}
|
|
|
|
"Weapons command unrestrict syntax"
|
|
{
|
|
"en" "Unrestricts a weapon or a weapon type. Usage: zr_unrestrict <weapon|weapon type> [weapon2|weapontype2] ..."
|
|
}
|
|
|
|
// Menu (Restrict)
|
|
|
|
"Weapons menu restrict main title"
|
|
{
|
|
"en" "Weapons Management"
|
|
}
|
|
|
|
"Weapons menu restrict main restrict"
|
|
{
|
|
"en" "Weapon Restrictions"
|
|
}
|
|
|
|
"Weapons menu restrict main market"
|
|
{
|
|
"en" "ZMarket"
|
|
}
|
|
|
|
"Weapons menu restrict types title"
|
|
{
|
|
"en" "Weapon Restrictions\nSelect Weapon Type:"
|
|
}
|
|
|
|
"Weapons menu restrict types weapon type title"
|
|
{
|
|
"#format" "{1:s}"
|
|
"en" "Weapon Restrictions\nWeapon Type: {1}\n[] = Restricted"
|
|
}
|
|
|
|
"Weapons menu restrict types restrict all"
|
|
{
|
|
"#format" "{1:s}"
|
|
"en" "Restrict weapon type {1}"
|
|
}
|
|
|
|
"Weapons menu restrict types unrestrict all"
|
|
{
|
|
"#format" "{1:s}"
|
|
"en" "Unrestrict weapon type {1}"
|
|
}
|
|
|
|
"Weapons menu restrict zmarket title"
|
|
{
|
|
"en" "ZMarket\nSelect Setting:"
|
|
}
|
|
|
|
"Weapons menu restrict zmarket buyzone"
|
|
{
|
|
"#format" "{1:s}"
|
|
"en" "Buyzone Only - {1}"
|
|
}
|
|
|
|
// Menu (ZMarket)
|
|
|
|
"Weapons menu zmarket main title"
|
|
{
|
|
"en" "ZMarket\nSelect an Option:"
|
|
}
|
|
|
|
"Weapons menu zmarket main get loadout"
|
|
{
|
|
"en" "Save Current Setup"
|
|
}
|
|
|
|
"Weapons menu zmarket main edit loadout"
|
|
{
|
|
"en" "Edit Saved Setup"
|
|
}
|
|
|
|
"Weapons menu zmarket main rebuy"
|
|
{
|
|
"en" "Buy Saved Setup"
|
|
}
|
|
|
|
"Weapons menu zmarket main weapons list"
|
|
{
|
|
"en" "Buy Weapons"
|
|
}
|
|
|
|
"Weapons menu zmarket loadout title"
|
|
{
|
|
"en" "ZMarket\nMy Current Setup:\nSelect weapon slot to modify.\nNote: Rebuy refers to these weapons.\nYou will spawn with these weapons."
|
|
}
|
|
|
|
"Weapons menu zmarket loadout primary"
|
|
{
|
|
"#format" "{1:s}"
|
|
"en" "Primary: {1}"
|
|
}
|
|
|
|
"Weapons menu zmarket loadout secondary"
|
|
{
|
|
"#format" "{1:s}"
|
|
"en" "Secondary: {1}"
|
|
}
|
|
|
|
"Weapons menu zmarket loadout default"
|
|
{
|
|
"#format" "{1:s}"
|
|
"en" "Default ({1})"
|
|
}
|
|
|
|
"Weapons menu zmarket loadout weapons title"
|
|
{
|
|
"en" "ZMarket\nSelect Weapon Loadout:"
|
|
}
|
|
|
|
"Weapons menu zmarket types title"
|
|
{
|
|
"en" "ZMarket\nSelect Weapon Type:"
|
|
}
|
|
|
|
"Weapons menu zmarket types weapon type title"
|
|
{
|
|
"#format" "{1:s}"
|
|
"en" "ZMarket\nWeapon Type: {1}\n[] = Restricted"
|
|
}
|
|
|
|
"Weapons menu zmarket types weapon info"
|
|
{
|
|
"#format" "{1:s},{2:d},{3:d}"
|
|
"en" "{1} (${2})\nPurchases Left: {3}"
|
|
}
|
|
|
|
"Weapons menu zmarket types weapon ammo"
|
|
{
|
|
"en" "Ammo"
|
|
}
|
|
|
|
// ===========================
|
|
// Hitgroups (core)
|
|
// ===========================
|
|
|
|
// Menu
|
|
|
|
"Hitgroups menu hitgroups title"
|
|
{
|
|
"en" "Hitgroup Management\nCommands: zr_hitgroup(_enable_all/_headshots_only)\nSelect a Hitgroup to Toggle:"
|
|
}
|
|
|
|
"Hitgroups menu hitgroups enable all"
|
|
{
|
|
"en" "Enable All Hitgroups"
|
|
}
|
|
|
|
"Hitgroups menu hitgroups headshots only"
|
|
{
|
|
"en" "Headshots Only"
|
|
}
|
|
|
|
// Commands
|
|
|
|
"Hitgroups command syntax"
|
|
{
|
|
"en" "Toggles or sets if a zombie's hitgroup can be damaged. Usage: zr_hitgroup <hitgroup alias> [1/0]"
|
|
}
|
|
|
|
"Hitgroups command related commands"
|
|
{
|
|
"en" "Related command(s): zr_hitgroup_enable_all, zr_hitgroup_headshots_only"
|
|
}
|
|
|
|
"Hitgroups command syntax names"
|
|
{
|
|
"en" "Hitgroup Names:"
|
|
}
|
|
|
|
"Hitgroups command successful on"
|
|
{
|
|
"#format" "{1:s}"
|
|
"en" "Damage for hitgroup \"{1}\" has been toggled on."
|
|
}
|
|
|
|
"Hitgroups command successful off"
|
|
{
|
|
"#format" "{1:s}"
|
|
"en" "Damage for hitgroup \"{1}\" has been toggled off."
|
|
}
|
|
|
|
"Hitgroups command invalid hitgroup"
|
|
{
|
|
"#format" "{1:s}"
|
|
"en" "\"{1}\" is not a valid hitgroup alias. Type zr_hitgroup to view all aliases."
|
|
}
|
|
|
|
"Hitgroups command enable all successful"
|
|
{
|
|
"en" "All zombie hitgroups have been enabled for damage."
|
|
}
|
|
|
|
"Hitgroups command headshots only successful"
|
|
{
|
|
"en" "Zombies may now only be damaged by headshots."
|
|
}
|
|
|
|
// ===========================
|
|
// ZAdmin (core)
|
|
// ===========================
|
|
|
|
"ZAdmin main title"
|
|
{
|
|
"en" "ZAdmin\nSelect Category:"
|
|
}
|
|
|
|
"ZAdmin main class multipliers"
|
|
{
|
|
"en" "Class Multipliers"
|
|
}
|
|
|
|
"ZAdmin main weapons"
|
|
{
|
|
"en" "Weapon Management"
|
|
}
|
|
|
|
"ZAdmin main hitgroups"
|
|
{
|
|
"en" "Hitgroup Management"
|
|
}
|
|
|
|
"ZAdmin main zombie"
|
|
{
|
|
"en" "Zombie Management"
|
|
}
|
|
|
|
"ZAdmin main force zspawn"
|
|
{
|
|
"en" "Force ZSpawn"
|
|
}
|
|
|
|
"ZAdmin main force ztele"
|
|
{
|
|
"en" "Force ZTele"
|
|
}
|
|
|
|
// ===========================
|
|
// AntiStick (module)
|
|
// ===========================
|
|
|
|
// Commands
|
|
|
|
"AntiStick command set width syntax"
|
|
{
|
|
"en" "Sets the width of a model's hull. (See zr_antistick_list_models) Usage: zr_antistick_set_width <model/player> <width>"
|
|
}
|
|
|
|
"AntiStick command list models list"
|
|
{
|
|
"en" "Player name: Model: Hull width:\n-------------------------------------------------------------------------------------------------------------"
|
|
}
|
|
|
|
"AntiStick command list models name"
|
|
{
|
|
"#format" "{1:-35s},{2:-51s},{3:-.2f}"
|
|
"en" "{1} {2} {3}"
|
|
}
|
|
|
|
"AntiStick command set width successful"
|
|
{
|
|
"#format" "{1:s},{2:f}"
|
|
"en" "Model hull width for model \"{1}\" has been changed to \"{2}.\""
|
|
}
|
|
|
|
"AntiStick command set width invalid model"
|
|
{
|
|
"#format" "{1:s}"
|
|
"en" "Invalid model/player specified: \"{1}\""
|
|
}
|
|
|
|
"AntiStick command set width invalid width"
|
|
{
|
|
"#format" "{1:f}"
|
|
"en" "Invalid model hull width specified: \"{1}\""
|
|
}
|
|
|
|
// ===========================
|
|
// Spawn Protect (module)
|
|
// ===========================
|
|
|
|
// General
|
|
|
|
"Spawn protection begin"
|
|
{
|
|
"#format" "{1:d}"
|
|
"en" "Zombies are present, you have {1} seconds to find a safe place before you lose immunity."
|
|
}
|
|
|
|
"Spawn protection end"
|
|
{
|
|
"en" "You are now susceptible to zombie infection."
|
|
}
|
|
|
|
// HUD
|
|
|
|
"Spawn Protect"
|
|
{
|
|
"#format" "{1:d}"
|
|
"en" "Zombie protection ends in: {1} seconds."
|
|
}
|
|
|
|
// ===========================
|
|
// ZCookies (module)
|
|
// ===========================
|
|
|
|
"ZCookies Menu main title"
|
|
{
|
|
"en" "ZCookies\nSelect a Cookie:"
|
|
}
|
|
|
|
"ZCookies menu main auto-rebuy"
|
|
{
|
|
"#format" "{1:s}"
|
|
"en" "ZMarket Auto-Rebuy: {1}"
|
|
}
|
|
|
|
"ZCookies menu main zhp"
|
|
{
|
|
"#format" "{1:s}"
|
|
"en" "ZHP Display: {1}"
|
|
}
|
|
|
|
"ZCookies menu main overlay"
|
|
{
|
|
"#format" "{1:s}"
|
|
"en" "Human/Zombie Class Overlay: {1}"
|
|
}
|
|
|
|
"ZCookies zmarket loadout"
|
|
{
|
|
"en" "ZMarket Loadout"
|
|
}
|
|
|
|
// ===========================
|
|
// ZSpawn (module)
|
|
// ===========================
|
|
|
|
// General
|
|
|
|
"ZSpawn double spawn"
|
|
{
|
|
"en" "ZSpawn can only be used if you joined late during a round in progress."
|
|
}
|
|
|
|
"ZSpawn timelimit"
|
|
{
|
|
"#format" "{1:d}"
|
|
"en" "The timelimit ({1} seconds), to use ZSpawn, has already expired."
|
|
}
|
|
|
|
// Menu
|
|
|
|
"ZSpawn clients title"
|
|
{
|
|
"en" "Force ZSpawn (zr_zspawn_force)\nSelect a Player:"
|
|
}
|
|
|
|
// Commands
|
|
|
|
"ZSpawn command force syntax"
|
|
{
|
|
"en" "Force ZSpawn on a client. Usage: zr_zspawn_force <client> ['0' = Spawn as human | '1' = Spawn as zombie]"
|
|
|
|
}
|
|
|
|
"ZSpawn command force successful"
|
|
{
|
|
"#format" "{1:s}"
|
|
"en" "Successfully spawned @lgreen{1}@default."
|
|
}
|
|
|
|
"ZSpawn command force successful public"
|
|
{
|
|
"#format" "{1:s},{2:s},{3:s}"
|
|
"en" "@lgreen{1}@default has spawned @green{2}@default as @lgreen{3}@default."
|
|
}
|
|
|
|
"ZSpawn command force unsuccessful"
|
|
{
|
|
"#format" "{1:s}"
|
|
"en" "Could not zspawn @lgreen{1}@default."
|
|
}
|
|
|
|
// ===========================
|
|
// ZTele (module)
|
|
// ===========================
|
|
|
|
// General
|
|
|
|
"ZTele restricted human"
|
|
{
|
|
"en" "ZTele is restricted for humans at this time."
|
|
}
|
|
|
|
"ZTele max"
|
|
{
|
|
"#format" "{1:d}"
|
|
"en" "You have reached your max of {1} teleport(s) per round."
|
|
}
|
|
|
|
"ZTele in progress"
|
|
{
|
|
"en" "You are currently pending teleportation."
|
|
}
|
|
|
|
"ZTele autocancel text"
|
|
{
|
|
"#format" "{1:d}"
|
|
"en" "Teleport has been cancelled. (Restrictive boundary is {1} ft.)"
|
|
}
|
|
|
|
// Center Text
|
|
|
|
"ZTele countdown"
|
|
{
|
|
"#format" "{1:d}"
|
|
"en" "Teleporting back to spawn in: {1} seconds."
|
|
}
|
|
|
|
"ZTele autocancel centertext"
|
|
{
|
|
"en" "Teleport has been cancelled."
|
|
}
|
|
|
|
"ZTele countdown end"
|
|
{
|
|
"#format" "{1:d},{2:d}"
|
|
"en" "Teleported back to spawn. (Count: {1}/{2})"
|
|
}
|
|
|
|
// Menu
|
|
|
|
"ZTele clients title"
|
|
{
|
|
"en" "Force ZTele (zr_ztele_force)\nSelect a Player:"
|
|
}
|
|
|
|
// Commands
|
|
|
|
"ZTele command force syntax"
|
|
{
|
|
"en" "Force ZTele on a client. Usage: zr_ztele_force <client>"
|
|
|
|
}
|
|
|
|
"ZTele command force successful"
|
|
{
|
|
"#format" "{1:s}"
|
|
"en" "Successfully teleported @lgreen{1}@default."
|
|
}
|
|
|
|
"ZTele command force unsuccessful"
|
|
{
|
|
"#format" "{1:s}"
|
|
"en" "Could not teleport @lgreen{1}@default."
|
|
}
|
|
|
|
// ===========================
|
|
// ZHP (module)
|
|
// ===========================
|
|
|
|
// General
|
|
|
|
"ZHP enable"
|
|
{
|
|
"en" "HP display enabled, your real HP will be displayed after infection."
|
|
}
|
|
|
|
"ZHP disable"
|
|
{
|
|
"en" "HP display disabled."
|
|
}
|
|
|
|
// HUD
|
|
|
|
"Display HP"
|
|
{
|
|
"#format" "{1:d}"
|
|
"en" "HP: {1}"
|
|
}
|
|
|
|
// ===========================
|
|
// Volumetric features (module)
|
|
// ===========================
|
|
|
|
"Vol Anticamp Message"
|
|
{
|
|
"en" "This area is restricted, please move."
|
|
}
|
|
|
|
"Vol Slay"
|
|
{
|
|
"#format" "{1:s},{2:d}"
|
|
"en" "Slayed player \"{1}\" for camping in a restricted area (ID: {2})."
|
|
}
|
|
|
|
"Vol Ignite"
|
|
{
|
|
"#format" "{1:s},{2:d}"
|
|
"en" "Ignited player \"{1}\" for camping in a restricted area (ID: {2})."
|
|
}
|
|
}
|