sm-zombiereloaded-3/src/zr/tools.inc

154 lines
5.2 KiB
SourcePawn

/*
* ============================================================================
*
* Zombie:Reloaded
*
* File: tools.inc
* Type: Core
* Description: Find offsets and signatures.
*
* Copyright (C) 2009 Greyscale, Richard Helgeby
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ============================================================================
*/
/**
* Initialize global offset variables.
*/
new g_iToolsVelocity;
new g_iToolsLMV;
new g_iToolsHasNightVision;
new g_iToolsNightVisionOn;
new g_iToolsDefaultFOV;
/**
* @endsection
*/
/**
* Initialize global SDKTools handles.
*/
new Handle:g_hToolsGameConfig = INVALID_HANDLE;
new Handle:g_hToolsTerminateRound = INVALID_HANDLE;
new Handle:g_hToolsCSWeaponDrop = INVALID_HANDLE;
/**
* @endsection
*/
// Tools Functions (core)
#include "zr/tools_functions"
/**
* Tools module init function.
*/
ToolsInit()
{
// Find offsets.
ToolsFindOffsets();
// Setup SDKTools
ToolsSetupGameData();
}
/**
* Finds all offset values for the plugin.
*/
ToolsFindOffsets()
{
// If offset "m_vecVelocity[0]" can't be found, then stop the plugin.
g_iToolsVelocity = FindSendPropInfo("CBasePlayer", "m_vecVelocity[0]");
if (g_iToolsVelocity == -1)
{
LogEvent(false, LogType_Fatal, LOG_CORE_EVENTS, LogModule_Tools, "Offsets", "Offset \"CBasePlayer::m_vecVelocity[0]\" was not found.");
}
// If offset "m_flLaggedMovementValue" can't be found, then stop the plugin.
g_iToolsLMV = FindSendPropInfo("CCSPlayer", "m_flLaggedMovementValue");
if (g_iToolsLMV == -1)
{
LogEvent(false, LogType_Fatal, LOG_CORE_EVENTS, LogModule_Tools, "Offsets", "Offset \"CCSPlayer::m_flLaggedMovementValue\" was not found.");
}
// If offset "m_bHasNightVision" can't be found, then stop the plugin.
g_iToolsHasNightVision = FindSendPropInfo("CCSPlayer", "m_bHasNightVision");
if (g_iToolsHasNightVision == -1)
{
LogEvent(false, LogType_Fatal, LOG_CORE_EVENTS, LogModule_Tools, "Offsets", "Offset \"CCSPlayer::m_bHasNightVision\" was not found.");
}
// If offset "m_bNightVisionOn" can't be found, then stop the plugin.
g_iToolsNightVisionOn = FindSendPropInfo("CCSPlayer", "m_bNightVisionOn");
if (g_iToolsNightVisionOn == -1)
{
LogEvent(false, LogType_Fatal, LOG_CORE_EVENTS, LogModule_Tools, "Offsets", "Offset \"CCSPlayer::m_bNightVisionOn\" was not found.");
}
// If offset "m_iDefaultFOV" can't be found, then stop the plugin.
g_iToolsDefaultFOV = FindSendPropInfo("CBasePlayer", "m_iDefaultFOV");
if (g_iToolsDefaultFOV == -1)
{
LogEvent(false, LogType_Fatal, LOG_CORE_EVENTS, LogModule_Tools, "Offsets", "Offset \"CBasePlayer::m_iDefaultFOV\" was not found.");
}
// Forward event to modules.
WeaponsOnOffsetsFound();
AccountOnOffsetsFound();
VEffectsOnOffsetsFound();
NapalmOnOffsetsFound();
}
/**
* Sets up gamedata for the plugin.
*/
ToolsSetupGameData()
{
// Load game config file.
g_hToolsGameConfig = LoadGameConfigFile("plugin.zombiereloaded");
// If gamedata file can't be loaded, then stop the plugin.
if (g_hToolsGameConfig == INVALID_HANDLE)
{
LogEvent(false, LogType_Fatal, LOG_CORE_EVENTS, LogModule_Tools, "GameData", "Can't load game config file (plugin.zombiereloaded.txt) from the gamedata directory.");
}
// Prep the SDKCall for "TerminateRound."
StartPrepSDKCall(SDKCall_GameRules);
PrepSDKCall_SetFromConf(g_hToolsGameConfig, SDKConf_Signature, "TerminateRound");
PrepSDKCall_AddParameter(SDKType_Float, SDKPass_Plain);
PrepSDKCall_AddParameter(SDKType_PlainOldData, SDKPass_Plain);
g_hToolsTerminateRound = EndPrepSDKCall();
// If offset "TerminateRound" can't be found, then stop the plugin.
if(g_hToolsTerminateRound == INVALID_HANDLE)
{
LogEvent(false, LogType_Fatal, LOG_CORE_EVENTS, LogModule_Tools, "GameData", "Signature \"CGameRules::TerminateRound\" was not found.");
}
// Prep the SDKCall for "CSWeaponDrop."
StartPrepSDKCall(SDKCall_Player);
PrepSDKCall_SetFromConf(g_hToolsGameConfig, SDKConf_Signature, "CSWeaponDrop");
PrepSDKCall_AddParameter(SDKType_CBaseEntity, SDKPass_Pointer);
PrepSDKCall_AddParameter(SDKType_Bool, SDKPass_Plain);
PrepSDKCall_AddParameter(SDKType_Bool, SDKPass_Plain);
g_hToolsCSWeaponDrop = EndPrepSDKCall();
// If offset "CSWeaponDrop" can't be found, then stop the plugin.
if(g_hToolsCSWeaponDrop == INVALID_HANDLE)
{
LogEvent(false, LogType_Fatal, LOG_CORE_EVENTS, LogModule_Tools, "GameData", "Signature \"CBasePlayer::CSWeaponDrop\" was not found.");
}
}