299 lines
12 KiB
Plaintext
299 lines
12 KiB
Plaintext
// ============================================================================
|
||
//
|
||
// Zombie:Reloaded Class configuration
|
||
//
|
||
// See Class Configuration (3.7) in the manual for detailed info.
|
||
//
|
||
// ============================================================================
|
||
//
|
||
// SHORT DESCRIPTIONS
|
||
//
|
||
// Attribute: Values: Description:
|
||
// ----------------------------------------------------------------------------
|
||
// enabled yes/no Enables or disables a class.
|
||
// team number Specifies what team the class belongs to:
|
||
// 0 - Zombies
|
||
// 1 - Humans
|
||
// 2 - Admin mode classes (incomplete feautre!)
|
||
// team_default yes/no Marks the class as the default class in the team.
|
||
// flags number Special class flags (bit field). To combine multiple flags
|
||
// use a sum of the flag values. Available flags:
|
||
// 1 - Admins only
|
||
// 2 - Mother zombies only
|
||
// group text Restrict class to member of this SourceMod group. Leave blank for no restriction.
|
||
// name text The class name used in class menu.
|
||
// description text The class description used in class menu.
|
||
// model_path text Path to model to use. Relative to cstrike folder.
|
||
// alpha_initial number Initial transparency setting.
|
||
// alpha_damaged number Transparency when damaged.
|
||
// alpha_damage number How much damage to do before switching alpha.
|
||
// overlay_path text Overlay displayed at the player.
|
||
// nvgs yes/no Give and turn on night vision.
|
||
// fov number Field of view value. 90 is default.
|
||
// has_napalm yes/no Allows player to throw napalm grenades. Humans only.
|
||
// napalm_time decimal Napalm burn duration. Zombies only.
|
||
// immunity_mode text Special immunity modes. Some modes only works on humans or zombies:
|
||
// "none" - Instant infection.
|
||
// "kill" - Humans are instantly killed instead of turning zombies when attacked by zombies.
|
||
// "full" - Completely immune. Humans can't be infected, zombies don't receive damage or knock back. Careful with this, it might not be that fun.
|
||
// "infect" - Humans are immune to infections until HP go below a threshold. Threshold at zero enable stabbing to death.
|
||
// "damage" - Zombies are immune to damage from humans/grenades, but still vulnerable to knock back.
|
||
// "delay" - Delay infection for a certain number of seconds.
|
||
// "shield" - Shield against infections (humans) or knock back (zombies) for a certain amount of seconds (similar to TF2's <20>bercharge). Deploy with "zshield" command.
|
||
// immunity_amount number Immunity data value (humans only). Depends on the immunity mode above:
|
||
// "infect" - HP threshold. Infection will be allowed when HP go below this value. Zero will enable stabbing to death.
|
||
// "delay" - Number of seconds the infection is delayed since first hit by a zombie.
|
||
// "shield" - Number of seconds the shield is active.
|
||
// immunity_cooldown number Number of seconds of cooldown for temporary immunity actions, depending on mode.
|
||
// "delay" - Number of seconds the delay is reduced every time a zombie attack, while a delayed infection is in progress.
|
||
// "shield" - Number of seconds the player has to wait before the shield can be used again.
|
||
// no_fall_damage on/off Disables fall damage.
|
||
// health number How many health points to give.
|
||
// health_regen_interval decimal Sets the regeneration interval. 0 to disable.
|
||
// health_regen_amount number How much HP to give per interval.
|
||
// health_infect_gain number How much HP to give when the player infects someone. Zombies only.
|
||
// kill_bonus number How many points to give per kill. Zombies only.
|
||
// speed decimal The player speed.
|
||
// knockback decimal Force of the knockback when shot at. Zombies only.
|
||
// jump_height decimal Multiplier of the players jump height. 0.0 means no jump boost, 1.0 is normal.
|
||
// jump_distance decimal Multiplier of the players jump distance. 0.0 means no forward jump boost, 1.0 is normal.
|
||
|
||
"classes"
|
||
{
|
||
// ------------------------------------------
|
||
//
|
||
// Zombie classes
|
||
//
|
||
// ------------------------------------------
|
||
"zombie_nemesis"
|
||
{
|
||
// General
|
||
"enabled" "yes"
|
||
"team" "0"
|
||
"team_default" "yes"
|
||
"flags" "0"
|
||
"group" ""
|
||
|
||
"name" "Nemesis"
|
||
"description" "+++ Everything!"
|
||
|
||
// Model
|
||
"model_path" "models/player/ics/hellknight_red/t_guerilla.mdl"
|
||
"alpha_initial" "255"
|
||
"alpha_damaged" "255"
|
||
"alpha_damage" "0"
|
||
|
||
// Hud
|
||
"overlay_path" "overlays/zr/zvision"
|
||
"nvgs" "no"
|
||
"fov" "120"
|
||
|
||
// Effects
|
||
"has_napalm" "no"
|
||
"napalm_time" "15.0"
|
||
|
||
// Player behavior
|
||
"immunity_mode" "none"
|
||
"immunity_amount" "1"
|
||
"immunity_cooldown" "60"
|
||
"no_fall_damage" "yes"
|
||
|
||
"health" "64000"
|
||
"health_regen_interval" "0.0"
|
||
"health_regen_amount" "0"
|
||
"health_infect_gain" "100"
|
||
"kill_bonus" "2"
|
||
|
||
"speed" "400"
|
||
"knockback" "1.8"
|
||
"jump_height" "1.3"
|
||
"jump_distance" "1.6"
|
||
}
|
||
|
||
// ------------------------------------------
|
||
//
|
||
// Human classes
|
||
//
|
||
// ------------------------------------------
|
||
|
||
"human_normal"
|
||
{
|
||
// General
|
||
"enabled" "yes"
|
||
"team" "1"
|
||
"team_default" "yes"
|
||
"flags" "0"
|
||
"group" ""
|
||
|
||
"name" "Normal Human"
|
||
"description" "Default Counter-Strike settings"
|
||
|
||
// Model
|
||
"model_path" "default"
|
||
"alpha_initial" "255"
|
||
"alpha_damaged" "255"
|
||
"alpha_damage" "0"
|
||
|
||
// Hud
|
||
"overlay_path" ""
|
||
"nvgs" "no"
|
||
"fov" "90"
|
||
|
||
// Effects
|
||
"has_napalm" "yes"
|
||
"napalm_time" "0.0"
|
||
|
||
// Player behavior
|
||
"immunity_mode" "kill"
|
||
"immunity_amount" "1"
|
||
"immunity_cooldown" "60"
|
||
"no_fall_damage" "no"
|
||
|
||
"health" "100"
|
||
"health_regen_interval" "0.0"
|
||
"health_regen_amount" "0"
|
||
"health_infect_gain" "0"
|
||
"kill_bonus" "2"
|
||
|
||
"speed" "300"
|
||
"knockback" "0"
|
||
"jump_height" "1.0"
|
||
"jump_distance" "1.0"
|
||
}
|
||
|
||
"human_speedy"
|
||
{
|
||
// General
|
||
"enabled" "yes"
|
||
"team" "1"
|
||
"team_default" "no"
|
||
"flags" "0"
|
||
"group" ""
|
||
|
||
"name" "Speedy"
|
||
"description" "+Speed"
|
||
|
||
// Model
|
||
"model_path" "default"
|
||
"alpha_initial" "255"
|
||
"alpha_damaged" "255"
|
||
"alpha_damage" "0"
|
||
|
||
// Hud
|
||
"overlay_path" ""
|
||
"nvgs" "no"
|
||
"fov" "90"
|
||
|
||
// Effects
|
||
"has_napalm" "no"
|
||
"napalm_time" "0.0"
|
||
|
||
// Player behavior
|
||
"immunity_mode" "kill"
|
||
"immunity_amount" "1"
|
||
"immunity_cooldown" "60"
|
||
"no_fall_damage" "0"
|
||
|
||
"health" "100"
|
||
"health_regen_interval" "0.0"
|
||
"health_regen_amount" "0"
|
||
"health_infect_gain" "0"
|
||
"kill_bonus" "1"
|
||
|
||
"speed" "360"
|
||
"knockback" "0"
|
||
"jump_height" "1.0"
|
||
"jump_distance" "1.0"
|
||
}
|
||
|
||
"human_light"
|
||
{
|
||
// General
|
||
"enabled" "yes"
|
||
"team" "1"
|
||
"team_default" "no"
|
||
"flags" "0"
|
||
"group" ""
|
||
|
||
"name" "Light"
|
||
"description" "-Speed | +Jump | +Immunity"
|
||
|
||
// Model
|
||
"model_path" "default"
|
||
"alpha_initial" "255"
|
||
"alpha_damaged" "255"
|
||
"alpha_damage" "0"
|
||
|
||
// Hud
|
||
"overlay_path" ""
|
||
"nvgs" "no"
|
||
"fov" "90"
|
||
|
||
// Effects
|
||
"has_napalm" "yes"
|
||
"napalm_time" "0.0"
|
||
|
||
// Player behavior
|
||
"immunity_mode" "kill"
|
||
"immunity_amount" "1"
|
||
"immunity_cooldown" "60"
|
||
"no_fall_damage" "yes"
|
||
|
||
"health" "100"
|
||
"health_regen_interval" "0.0"
|
||
"health_regen_amount" "0"
|
||
"health_infect_gain" "0"
|
||
"kill_bonus" "1"
|
||
|
||
"speed" "260"
|
||
"knockback" "0"
|
||
"jump_height" "1.4"
|
||
"jump_distance" "1.4"
|
||
}
|
||
|
||
"human_stealth"
|
||
{
|
||
// General
|
||
"enabled" "yes"
|
||
"team" "1"
|
||
"team_default" "no"
|
||
"flags" "0"
|
||
"group" ""
|
||
|
||
"name" "Stealth"
|
||
"description" "Slow, but almost invisible"
|
||
|
||
// Model
|
||
"model_path" "default"
|
||
"alpha_initial" "15"
|
||
"alpha_damaged" "15"
|
||
"alpha_damage" "0"
|
||
|
||
// Hud
|
||
"overlay_path" ""
|
||
"nvgs" "no"
|
||
"fov" "90"
|
||
|
||
// Effects
|
||
"has_napalm" "yes"
|
||
"napalm_time" "0.0"
|
||
|
||
// Player behavior
|
||
"immunity_mode" "kill"
|
||
"immunity_amount" "1"
|
||
"immunity_cooldown" "60"
|
||
"no_fall_damage" "yes"
|
||
|
||
"health" "100"
|
||
"health_regen_interval" "0.0"
|
||
"health_regen_amount" "0"
|
||
"health_infect_gain" "0"
|
||
"kill_bonus" "1"
|
||
|
||
"speed" "260"
|
||
"knockback" "0"
|
||
"jump_height" "1.4"
|
||
"jump_distance" "1.4"
|
||
}
|
||
}
|