sm-zombiereloaded-3/src/zr/models.h.inc
richard 66ed43dd48 Changed model config to key/value format and improved model module features. Model access isn't tested yet, but base stuff works. Minior fixes.
Added more random model selection presets: public, admins, hidden and mother zombies.
Simplified ClassFlagFilterMatch logic.
2009-11-17 08:47:39 +01:00

89 lines
2.6 KiB
SourcePawn

/*
* ============================================================================
*
* Zombie:Reloaded
*
* File: models.h.inc
* Type: Core
* Description: Model data structures and constants.
*
* Copyright (C) 2009 Greyscale, Richard Helgeby
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ============================================================================
*/
/**
* Maximum number of models.
*/
#define MODELS_MAX 48
/**
* Maximum folder depth a model file can be located.
*/
#define MODELS_PATH_MAX_DEPTH 8
/**
* Maximum string length of a folder a model file is located under.
*/
#define MODELS_PATH_DIR_MAX_LENGTH 32
/**
* Model access settings.
*/
enum ModelAccess
{
ModelAccess_Invalid = -1, /* Invalid access type. */
ModelAccess_Public = 0, /* Everyone can use the model. */
ModelAccess_Admins, /* Model can only be used by admins. */
ModelAccess_Hidden, /* Model is excluded from public random selections. */
ModelAccess_MotherZombies, /* Only mother zombies can use this model. */
ModelAccess_Group /* Enables group authentication. */
}
/**
* @section Model access flags.
*/
#define MODEL_ACCESS_PUBLIC (1<<0)
#define MODEL_ACCESS_ADMINS (1<<1)
#define MODEL_ACCESS_HIDDEN (1<<2)
#define MODEL_ACCESS_MOTHER_ZOMBIES (1<<3)
#define MODEL_ACCESS_GROUP (1<<4)
/**
* @endsection
*/
/**
* Avaliable teams for models.
*/
enum ModelTeam
{
ModelTeam_Invalid = -1,
ModelTeam_Zombies = 0,
ModelTeam_Humans
}
/**
* Model settings structure.
*/
enum ModelAttributes
{
String:Model_Name[64], /* File name of model (no file extension). */
String:Model_Path[PLATFORM_MAX_PATH], /* Path to model files. */
ModelTeam:Model_Team, /* What team the model belongs to. */
ModelAccess:Model_Access, /* Access settings. */
String:Model_Group[64] /* Group authentication (if used). */
}