42 lines
1.9 KiB
PHP
42 lines
1.9 KiB
PHP
/*
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* ============================================================================
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*
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* Zombie:Reloaded
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*
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* File: immunityhandler.h.inc
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* Type: Header
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* Description: Immunity modes.
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*
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* Copyright (C) 2009-2013 Greyscale, Richard Helgeby
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* ============================================================================
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*/
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/**
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* Immunity modes.
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*/
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enum ImmunityMode
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{
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Immunity_Invalid = -1, /** Invalid immunity mode. Used by validators. */
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Immunity_None, /** No immunity mode. */
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Immunity_Kill, /** Humans are instantly killed when infected by zombies. */
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Immunity_Full, /** Completely immune. Humans can't be infected, zombies don't receive damage or knock back. Admin commands may override this. */
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Immunity_Infect, /** Humans are immune to infections until HP go below a threshold. Threshold at zero enable stabbing to death. */
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Immunity_Damage, /** Zombies are immune to damage from humans/grenades, but still vulnerable to knock back. */
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Immunity_Delay, /** Delay infection for a certain amount of seconds. */
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Immunity_Shield /** Shield against infections (humans) or knock back (zombies) for a certain amount of seconds (similar to TF2's übercharge). */
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}
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