267 lines
7.6 KiB
SourcePawn
267 lines
7.6 KiB
SourcePawn
/*
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* ============================================================================
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*
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* Zombie:Reloaded
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*
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* File: weaponammo.inc
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* Type: Core
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* Description: API for all weaponammo-related functions.
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*
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* Copyright (C) 2009-2013 Greyscale, Richard Helgeby
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* ============================================================================
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*/
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/**
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* @section Grenade Pack plugin information.
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*/
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#define GRENADE_PACK_FILENAME "grenadepack.smx"
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#define GRENADE_PACK_CVAR_LIMIT "gp_limit"
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/**
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* @endsection
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*/
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/**
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* @section Defines for ZMarket grenade limits, supporting the Grenade Pack plugin.
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*/
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#define WEAPONAMMO_HEGRENADE_LIMIT 1
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#define WEAPONAMMO_FLASHBANG_LIMIT 2
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#define WEAPONAMMO_SMOKEGRENADE_LIMIT 1
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/**
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* @endsection
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*/
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/**
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* Variable to store if Grenade Pack is loaded and running.
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*/
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new bool:g_bGrenadePack;
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/**
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* @section Variables to store ammo offset values.
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*/
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new g_iToolsClip1;
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new g_iToolsClip2;
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new g_iToolsAmmo;
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/**
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* @endsection
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*/
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/**
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* Grenade slots.
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*/
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enum WeaponAmmoGrenadeType
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{
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GrenadeType_Invalid = -1, /** Invalid grenade slot. */
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GrenadeType_HEGrenade = 11, /** HEGrenade slot */
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GrenadeType_Flashbang = 12, /** Flashbang slot. */
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GrenadeType_Smokegrenade = 13, /** Smokegrenade slot. */
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}
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/**
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* All plugins have finished loading.
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*/
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WeaponAmmoOnAllPluginsLoaded()
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{
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// Check if "Grenade Pack" is loaded
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g_bGrenadePack = ZMarketIsGPLoaded();
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}
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/**
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* Find ammo-reserve-specific offsets here.
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*/
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WeaponAmmoOnOffsetsFound()
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{
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// If offset "m_iClip1" can't be found, then stop the plugin.
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g_iToolsClip1 = FindSendPropInfo("CBaseCombatWeapon", "m_iClip1");
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if (g_iToolsClip1 == -1)
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{
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LogEvent(false, LogType_Fatal, LOG_CORE_EVENTS, LogModule_Weapons, "Offsets", "Offset \"CBaseCombatWeapon::m_iClip1\" was not found.");
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}
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// If offset "m_iClip2" can't be found, then stop the plugin.
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g_iToolsClip2 = FindSendPropInfo("CBaseCombatWeapon", "m_iClip2");
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if (g_iToolsClip2 == -1)
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{
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LogEvent(false, LogType_Fatal, LOG_CORE_EVENTS, LogModule_Weapons, "Offsets", "Offset \"CBaseCombatWeapon::m_iClip2\" was not found.");
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}
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// If offset "m_iAmmo" can't be found, then stop the plugin.
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g_iToolsAmmo = FindSendPropInfo("CBasePlayer", "m_iAmmo");
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if (g_iToolsAmmo == -1)
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{
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LogEvent(false, LogType_Fatal, LOG_CORE_EVENTS, LogModule_Weapons, "Offsets", "Offset \"CBasePlayer::m_iAmmo\" was not found.");
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}
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}
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/**
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* Set clip/reserve ammo on a weapon.
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*
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* @param weapon The weapon index.
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* @param clip True sets clip ammo, false sets reserve.
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* @param value The amount of ammo to set to.
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* @param add (Optional) If true, the value is added to the weapon's current ammo count.
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*/
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stock WeaponAmmoSetAmmo(weapon, bool:clip, value, bool:add = false)
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{
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// Set variable to offset we are changing.
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new ammooffset = clip ? g_iToolsClip1 : g_iToolsClip2;
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// Initialize variable (value is 0)
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new ammovalue;
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// If we are adding, then update variable with current ammo value.
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if (add)
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{
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ammovalue = WeaponAmmoGetAmmo(weapon, clip);
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}
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// Return ammo offset value.
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SetEntData(weapon, ammooffset, ammovalue + value, _, true);
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}
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/**
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* Get clip/reserve ammo on a weapon.
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*
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* @param weapon The weapon index.
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* @param clip True gets clip ammo, false gets reserve.
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*/
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stock WeaponAmmoGetAmmo(weapon, bool:clip)
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{
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// Set variable to offset we are changing.
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new ammooffset = clip ? g_iToolsClip1 : g_iToolsClip2;
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// Return ammo offset value.
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return GetEntData(weapon, ammooffset);
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}
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/**
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* Set the count of any grenade-type a client has.
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*
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* @param client The client index.
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* @param slot The type of
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* @param value The amount of ammo to set to.
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* @param add (Optional) If true, the value is added to the grenades' current ammo count.
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*/
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stock WeaponAmmoSetGrenadeCount(client, WeaponAmmoGrenadeType:type, value, bool:add)
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{
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// Initialize variable (value is 0)
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new ammovalue;
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// If we are adding, then update variable with current ammo value.
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if (add)
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{
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ammovalue = WeaponAmmoGetGrenadeCount(client, type);
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}
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SetEntData(client, g_iToolsAmmo + (_:type * 4), ammovalue + value, _, true);
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}
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/**
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* Get the count of any grenade-type a client has.
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*
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* @param client The client index.
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* @param slot The type of
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*/
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stock WeaponAmmoGetGrenadeCount(client, WeaponAmmoGrenadeType:type)
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{
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return GetEntData(client, g_iToolsAmmo + (_:type * 4));
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}
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/**
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* Takes a weapon entity and returns an entry in enum WeaponAmmoGrenadeType.
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*
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* @param weaponentity The weapon entity to find entry for.
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* @return An entry in WeaponAmmoGrenadeType.
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*/
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stock WeaponAmmoGrenadeType:WeaponAmmoEntityToGrenadeType(const String:weaponentity[])
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{
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if (StrEqual(weaponentity, "weapon_hegrenade"))
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{
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return GrenadeType_HEGrenade;
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}
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else if (StrEqual(weaponentity, "weapon_flashbang"))
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{
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return GrenadeType_Flashbang;
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}
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else if (StrEqual(weaponentity, "weapon_smokegrenade"))
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{
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return GrenadeType_Smokegrenade;
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}
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return GrenadeType_Invalid;
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}
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/**
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* Returns the max amount of this type of grenades the client is allowed to carry.
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*
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* @param weaponentity The weapon entity to get the limit for.
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* @return The grenade limit, -1 if an unhandled grenade entity was given.
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*/
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stock WeaponAmmoGetGrenadeLimit(WeaponAmmoGrenadeType:grenadetype)
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{
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switch(grenadetype)
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{
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case GrenadeType_HEGrenade:
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{
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// Attempt to find a cvar provided by an outside plugin.
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new Handle:gplimit = FindConVar(GRENADE_PACK_CVAR_LIMIT);
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// If Grenade Pack is loaded and the cvar was found, then get the value of the outside cvar, if not return CS:S default.
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return (g_bGrenadePack && gplimit != INVALID_HANDLE) ? GetConVarInt(gplimit) : WEAPONAMMO_HEGRENADE_LIMIT;
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}
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case GrenadeType_Flashbang:
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{
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return WEAPONAMMO_FLASHBANG_LIMIT;
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}
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case GrenadeType_Smokegrenade:
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{
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return WEAPONAMMO_SMOKEGRENADE_LIMIT;
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}
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}
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return -1;
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}
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/**
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* Returns true if plugin "Grenade Pack" is found and running.
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*/
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stock bool:ZMarketIsGPLoaded()
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{
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new Handle:hPlugins = GetPluginIterator();
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new Handle:hPlugin;
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decl String:strPlugin[PLATFORM_MAX_PATH];
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while (MorePlugins(hPlugins))
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{
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// Read the next plugin.
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hPlugin = ReadPlugin(hPlugins);
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GetPluginFilename(hPlugin, strPlugin, sizeof(strPlugin));
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if (!StrEqual(strPlugin, GRENADE_PACK_FILENAME, false))
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{
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continue;
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}
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// Plugin was found, now return true only if it is running.
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return (GetPluginStatus(hPlugin) == Plugin_Running);
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}
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// Done iterating, close handle.
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CloseHandle(hPlugins);
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// Plugin wasn't found.
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return false;
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} |