sm-zombiereloaded-3/src/testsuite/zr/knockback.sp

407 lines
12 KiB
SourcePawn

/*
* ============================================================================
*
* Zombie:Reloaded
*
* File: knockback.sp
* Type: Test plugin
* Description: Tests basic knock back.
*
* Copyright (C) 2009-2013 Greyscale, Richard Helgeby
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ============================================================================
*/
#pragma semicolon 1
#include <sourcemod>
#include <sdktools>
#include <sdkhooks-2.2>
public Plugin:myinfo =
{
name = "Knock back",
author = "Greyscale | Richard Helgeby",
description = "Tests basic knock back.",
version = "1.0.0",
url = "http://code.google.com/p/zombiereloaded/"
};
new Handle:hKnockBackMultiplier;
new g_iToolsVelocity;
new bool:VelocityMonitor[MAXPLAYERS];
public OnPluginStart()
{
hKnockBackMultiplier = CreateConVar("zrtest_knockback", "4.0", "Knock back multiplier.");
if (!HookEventEx("player_hurt", Event_PlayerHurt))
{
LogError("Failed to hook event player_hurt.");
}
// If offset "m_vecVelocity[0]" can't be found, then stop the plugin.
g_iToolsVelocity = FindSendPropInfo("CBasePlayer", "m_vecVelocity[0]");
if (g_iToolsVelocity == -1)
{
LogError("Offset \"CBasePlayer::m_vecVelocity[0]\" was not found.");
}
RegConsoleCmd("zrtest_push_player", Command_PushPlayer, "Push a player. Usage: zrtest_push_player <x> <y> <z> [0|1 - base velocity]");
RegConsoleCmd("zrtest_parent", Command_Parent, "Prints your parent entity.");
RegConsoleCmd("zrtest_friction", Command_Friction, "Prints your floor friction multiplier.");
RegConsoleCmd("zrtest_maxspeed", Command_MaxSpeed, "Prints your max speed.");
}
public Action:Command_PushPlayer(client, argc)
{
if (argc < 3)
{
ReplyToCommand(client, "Push a player. Usage: zrtest_push_player <x> <y> <z> [0|1 - base velocity]");
return Plugin_Handled;
}
new Float:velocity[3];
new String:buffer[32];
new bool:baseVelocity = false;
for (new i = 0; i < 3; i++)
{
GetCmdArg(i + 1, buffer, sizeof(buffer));
velocity[i] = StringToFloat(buffer);
}
if (argc > 3)
{
GetCmdArg(4, buffer, sizeof(buffer));
baseVelocity = bool:StringToInt(buffer);
}
PrintToChatAll("Applying velocity on client %d (base: %d): %0.2f | %0.2f | %0.2f", client, baseVelocity, velocity[0], velocity[1], velocity[2]);
if (baseVelocity)
{
SetBaseVelocity(client, velocity);
}
else
{
TeleportEntity(client, NULL_VECTOR, NULL_VECTOR, velocity);
//SetVelocity(client, velocity);
}
return Plugin_Handled;
}
public Action:Command_Parent(client, argc)
{
new parent = GetParent(client);
ReplyToCommand(client, "Parent index: %d", parent);
return Plugin_Handled;
}
public Action:Command_Friction(client, argc)
{
new Float:friction = GetFriction(client);
ReplyToCommand(client, "Friction: %0.2f", friction);
return Plugin_Handled;
}
public Action:Command_MaxSpeed(client, argc)
{
new Float:maxSpeed = GetMaxSpeed(client);
ReplyToCommand(client, "Max speed: %0.2f", maxSpeed);
return Plugin_Handled;
}
public OnClientPutInServer(client)
{
//SDKHook(client, SDKHook_OnTakeDamagePost, OnTakeDamagePost);
//SDKHook(client, SDKHook_PreThink, PreThink);
//SDKHook(client, SDKHook_PreThinkPost, PreThinkPost);
SDKHook(client, SDKHook_PostThink, PostThink);
//SDKHook(client, SDKHook_PostThinkPost, PostThinkPost);
}
public OnClientDisconnect(client)
{
//SDKUnhook(client, SDKHook_OnTakeDamagePost, OnTakeDamagePost);
//SDKUnhook(client, SDKHook_PreThink, PreThink);
//SDKUnhook(client, SDKHook_PreThinkPost, PreThinkPost);
SDKUnhook(client, SDKHook_PostThink, PostThink);
//SDKUnhook(client, SDKHook_PostThinkPost, PostThinkPost);
}
public Action:Event_PlayerHurt(Handle:event, const String:name[], bool:dontBroadcast)
{
new victim = GetClientOfUserId(GetEventInt(event, "userid"));
new damage = GetEventInt(event, "dmg_health");
new attacker = GetClientOfUserId(GetEventInt(event, "attacker"));
KnockbackOnClientHurt(victim, attacker, float(damage));
}
/*public Action:OnTakeDamage(victim, &attacker, &inflictor, &Float:damage, &damagetype, &weapon, Float:damageForce[3], Float:damagePosition[3])
{
KnockbackOnClientHurt(victim, attacker, Float:damage);
// Allow damage.
return Plugin_Continue;
}
public OnTakeDamagePost(victim, attacker, inflictor, Float:damage, damagetype, weapon, const Float:damageForce[3], const Float:damagePosition[3])
{
if (attacker > 0 && attacker < MaxClients)
{
KnockbackOnClientHurt(victim, attacker, Float:damage);
}
}*/
/*public PreThink(client)
{
//if (VelocityMonitor[client])
{
PrintVelocity(client, "PreThink");
}
}*/
/*public PreThinkPost(client)
{
//if (VelocityMonitor[client])
{
PrintVelocity(client, "PreThinkPost");
}
}*/
public PostThink(client)
{
//if (VelocityMonitor[client])
/*{
PrintVelocity(client, "PostThink");
}*/
SetMaxSpeed(client, 1000.0);
}
/*public PostThinkPost(client)
{
//if (VelocityMonitor[client])
{
PrintVelocity(client, "PostThinkPost");
VelocityMonitor[client] = false;
}
}*/
stock PrintVelocity(client, const String:prefix[])
{
new Float:velocity[3];
GetVelocity(client, velocity);
PrintToChatAll("%s | client: %d | %0.2f | %0.2f | %0.2f", prefix, client, velocity[0], velocity[1], velocity[2]);
}
/** Client has been hurt.
*
* @param client The client index. (zombie)
* @param attacker The attacker index. (human)
* @param weapon The weapon used.
* @param hitgroup Hitgroup attacker has damaged.
* @param dmg_health Damage done.
*/
KnockbackOnClientHurt(client, attacker, Float:dmg_health)
{
// If attacker is invalid, then stop.
if (!(attacker > 0 && attacker < MaxClients))
{
return;
}
// Get zombie knockback value.
new Float:knockback = GetConVarFloat(hKnockBackMultiplier);
new Float:clientloc[3];
new Float:attackerloc[3];
GetClientAbsOrigin(client, clientloc);
// Get attackers eye position.
GetClientEyePosition(attacker, attackerloc);
// Get attackers eye angles.
new Float:attackerang[3];
GetClientEyeAngles(attacker, attackerang);
// Calculate knockback end-vector.
TR_TraceRayFilter(attackerloc, attackerang, MASK_ALL, RayType_Infinite, KnockbackTRFilter);
TR_GetEndPosition(clientloc);
// Apply damage knockback multiplier.
knockback *= dmg_health;
// Apply knockback.
PrintToChat(attacker, "Applying knock back: %0.2f", knockback);
VelocityMonitor[client] = true;
KnockbackSetVelocity(client, attackerloc, clientloc, knockback);
}
/**
* Sets velocity on a player.
*
* @param client The client index.
* @param startpoint The starting coordinate to push from.
* @param endpoint The ending coordinate to push towards.
* @param magnitude Magnitude of the push.
*/
KnockbackSetVelocity(client, const Float:startpoint[3], const Float:endpoint[3], Float:magnitude)
{
// Create vector from the given starting and ending points.
new Float:vector[3];
MakeVectorFromPoints(startpoint, endpoint, vector);
// Normalize the vector (equal magnitude at varying distances).
NormalizeVector(vector, vector);
// Changes by zephyrus:
//new flags = GetEntityFlags(client);
//if(flags & FL_ONGROUND)
// vector[2]=0.5;
// Apply the magnitude by scaling the vector (multiplying each of its components).
ScaleVector(vector, magnitude);
// Changes by zephyrus:
//if(flags & FL_ONGROUND)
// if(vector[2]>350.0)
// vector[2]=350.0;
new flags = GetEntityFlags(client);
if (flags & FL_ONGROUND)
{
if (vector[2] < 251.0)
{
vector[2] = 251.0;
}
}
// ADD the given vector to the client's current velocity.
PrintToChatAll("Applying velocity on client %d: %0.2f | %0.2f | %0.2f", client, vector[0], vector[1], vector[2]);
ToolsClientVelocity(client, vector);
}
/**
* Get or set a client's velocity.
* @param client The client index.
* @param vecVelocity Array to store vector in, or velocity to set on client.
* @param retrieve True to get client's velocity, false to set it.
* @param stack If modifying velocity, then true will stack new velocity onto the client's
* current velocity, false will reset it.
*/
stock ToolsClientVelocity(client, Float:vecVelocity[3], bool:apply = true, bool:stack = true)
{
// If retrieve if true, then get client's velocity.
if (!apply)
{
// x = vector component.
for (new x = 0; x < 3; x++)
{
vecVelocity[x] = GetEntDataFloat(client, g_iToolsVelocity + (x*4));
}
// Stop here.
return;
}
// If stack is true, then add client's velocity.
if (stack)
{
// Get client's velocity.
new Float:vecClientVelocity[3];
// x = vector component.
for (new x = 0; x < 3; x++)
{
vecClientVelocity[x] = GetEntDataFloat(client, g_iToolsVelocity + (x*4));
}
AddVectors(vecClientVelocity, vecVelocity, vecVelocity);
}
// Apply velocity on client.
TeleportEntity(client, NULL_VECTOR, NULL_VECTOR, vecVelocity);
}
/**
* Trace Ray forward, used as a filter to continue tracing if told so. (See sdktools_trace.inc)
*
* @param entity The entity index.
* @param contentsMask The contents mask.
* @return True to allow hit, false to continue tracing.
*/
public bool:KnockbackTRFilter(entity, contentsMask)
{
// If entity is a player, continue tracing.
if (entity > 0 && entity < MAXPLAYERS)
{
return false;
}
// Allow hit.
return true;
}
stock GetVelocity(client, Float:velocity[3])
{
velocity[0] = GetEntPropFloat(client, Prop_Send, "m_vecVelocity[0]");
velocity[1] = GetEntPropFloat(client, Prop_Send, "m_vecVelocity[1]");
velocity[2] = GetEntPropFloat(client, Prop_Send, "m_vecVelocity[2]");
}
stock SetVelocity(client, const Float:velocity[3])
{
SetEntPropFloat(client, Prop_Send, "m_vecVelocity[0]", velocity[0]);
SetEntPropFloat(client, Prop_Send, "m_vecVelocity[1]", velocity[1]);
SetEntPropFloat(client, Prop_Send, "m_vecVelocity[2]", velocity[2]);
}
stock GetBaseVelocity(client, Float:velocity[3])
{
GetEntPropVector(client, Prop_Send, "m_vecBaseVelocity", velocity);
}
stock SetBaseVelocity(client, const Float:velocity[3])
{
SetEntPropVector(client, Prop_Send, "m_vecBaseVelocity", velocity);
}
stock GetParent(client)
{
return GetEntProp(client, Prop_Send, "moveparent");
}
stock Float:GetFriction(client)
{
return GetEntPropFloat(client, Prop_Send, "m_flFriction");
}
stock Float:GetMaxSpeed(client)
{
return GetEntPropFloat(client, Prop_Send, "m_flMaxspeed");
}
stock SetMaxSpeed(client, Float:maxSpeed = 250.0)
{
SetEntPropFloat(client, Prop_Send, "m_flMaxspeed", maxSpeed);
}