sm-zombiereloaded-3/src/zr/playerclasses/clientalpha.inc

44 lines
1.5 KiB
SourcePawn

/*
* ============================================================================
*
* Zombie:Reloaded
*
* File: clientalpha.inc
* Type: Core
* Description: Handles transparency on clients.
*
* Copyright (C) 2009-2013 Greyscale, Richard Helgeby
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ============================================================================
*/
/**
* Updates the alpha value on a player.
*/
ClassAlphaUpdate(client)
{
new current_health = GetClientHealth(client);
new max_health = ClassGetHealth(client);
new max_damage = ClassGetAlphaDamage(client);
// Calculate if enough damage is done to change alpha.
if ((max_health - current_health) > max_damage)
{
new alpha_damaged = ClassGetAlphaDamaged(client);
ToolsSetClientAlpha(client, alpha_damaged);
}
}