459 lines
11 KiB
SourcePawn
459 lines
11 KiB
SourcePawn
/*
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* ============================================================================
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*
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* Zombie:Reloaded
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*
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* File: zombiesounds.inc
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* Type: Core
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* Description: Zombie sound effects.
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*
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* Copyright (C) 2009-2013 Greyscale, Richard Helgeby
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* ============================================================================
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*/
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/**
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* @section Defines for min/max moaning sound file index.
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*/
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#define SOUND_MOAN_PATH "npc/zombie/zombie_voice_idle%d.wav" // %d is sound file index
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#define SOUND_MOAN_MIN 1
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#define SOUND_MOAN_MAX 14
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/**
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* @endsection
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*/
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/**
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* @section Defines for min/max groan sound file index.
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*/
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#define SOUND_GROAN_PATH "npc/zombie/zombie_pain%d.wav" // %d is sound file index
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#define SOUND_GROAN_MIN 1
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#define SOUND_GROAN_MAX 6
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/**
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* @endsection
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*/
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/**
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* @section Defines for min/max death sound file index.
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*/
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#define SOUND_DEATH_PATH "npc/zombie/zombie_die%d.wav" // %d is sound file index
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#define SOUND_DEATH_MIN 1
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#define SOUND_DEATH_MAX 3
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/**
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* @endsection
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*/
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/**
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* Zombie sound types
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*/
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enum ZombieSounds
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{
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Moan, /** Zombie's moan periodically */
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Groan, /** When zombie is hurt */
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Death, /** When a zombie is killed */
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}
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/**
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* Array for storing zombie moaning timer handles per client.
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*/
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new Handle:tSEffectsMoan[MAXPLAYERS + 1];
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/**
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* Number of sound commands executed by the player.
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*/
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new g_SEffectsCommandCount[MAXPLAYERS + 1];
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/**
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* Timers for resetting sound command counters.
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*/
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new Handle:g_hSEffectsCommandTimer[MAXPLAYERS + 1];
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/**
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* Client is joining the server.
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*
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* @param client The client index.
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*/
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ZombieSoundsClientInit(client)
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{
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// Reset timer handle.
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tSEffectsMoan[client] = INVALID_HANDLE;
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// Reset command counter and make sure there's no timer running.
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g_SEffectsCommandCount[client] = 0;
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ZREndTimer(g_hSEffectsCommandTimer[client]);
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}
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/**
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* Client is spawning into the game.
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*
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* @param client The client index.
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*/
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ZombieSoundsOnClientSpawn(client)
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{
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// If timer is running, kill it.
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if (tSEffectsMoan[client] != INVALID_HANDLE)
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{
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KillTimer(tSEffectsMoan[client]);
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}
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// Reset timer handle.
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tSEffectsMoan[client] = INVALID_HANDLE;
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// Reset command counter and kill timer.
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g_SEffectsCommandCount[client] = 0;
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ZREndTimer(g_hSEffectsCommandTimer[client]);
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}
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/**
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* Client has been killed.
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*
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* @param client The client index.
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*/
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ZombieSoundsOnClientDeath(client)
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{
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// If timer is running, kill it.
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if (tSEffectsMoan[client] != INVALID_HANDLE)
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{
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KillTimer(tSEffectsMoan[client]);
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}
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// Reset timer handle.
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tSEffectsMoan[client] = INVALID_HANDLE;
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// Reset command counter and kill timer.
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g_SEffectsCommandCount[client] = 0;
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ZREndTimer(g_hSEffectsCommandTimer[client]);
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// If player isn't a zombie, then stop.
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if (!InfectIsClientInfected(client))
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{
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return;
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}
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// If death sound cvar is disabled, then stop.
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new bool:death = GetConVarBool(g_hCvarsList[CVAR_SEFFECTS_DEATH]);
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if (!death)
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{
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return;
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}
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// Get random death sound.
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decl String:sound[SOUND_MAX_PATH];
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ZombieSoundsGetRandomSound(sound, Death);
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SEffectsEmitSoundFromClient(client, sound);
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}
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/**
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* Client has been hurt.
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*
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* @param client The client index.
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*/
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ZombieSoundsOnClientHurt(client)
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{
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// If player isn't a zombie, then stop.
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if (!InfectIsClientInfected(client))
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{
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return;
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}
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// Get groan factor, if 0, then stop.
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new groan = GetConVarInt(g_hCvarsList[CVAR_SEFFECTS_GROAN]);
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if (!groan)
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{
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return;
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}
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// 1 in 'groan' chance of groaning.
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if (GetRandomInt(1, groan) == 1)
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{
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// Get random groan sound.
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decl String:sound[SOUND_MAX_PATH];
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ZombieSoundsGetRandomSound(sound, Groan);
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SEffectsEmitSoundFromClient(client, sound);
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}
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}
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/**
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* Client has been infected.
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*
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* @param client The client index.
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*/
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ZombieSoundsOnClientInfected(client)
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{
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// If interval is set to 0, then stop.
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new Float:interval = GetConVarFloat(g_hCvarsList[CVAR_SEFFECTS_MOAN]);
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if (!interval)
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{
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return;
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}
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// If timer is currently running, kill it.
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if (tSEffectsMoan[client] != INVALID_HANDLE)
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{
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KillTimer(tSEffectsMoan[client]);
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}
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// Start repeating timer.
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tSEffectsMoan[client] = CreateTimer(interval, ZombieSoundsMoanTimer, client, TIMER_FLAG_NO_MAPCHANGE|TIMER_REPEAT);
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}
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/**
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* Round ended.
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*/
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ZombieSoundsOnRoundEnd()
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{
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ZombieSoundsResetCmdCounters();
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ZombieSoundsResetCmdTimers();
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}
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ZombieSoundsOnMapEnd()
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{
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ZombieSoundsOnRoundEnd();
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}
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ZombieSoundsOnCommandsCreate()
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{
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RegConsoleCmd("scream", ZombieSoundsScreamCommand, "Emits a scream sound, if the player is a zombie.");
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RegConsoleCmd("moan", ZombieSoundsMoanCommand, "Emits a moan sound, if the player is a zombie.");
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}
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/**
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* Gets a random zombie sound from hl2 folder.
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*
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* @param sound The randomly picked sound.
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* @param soundtype The type of sound to get. (See enum ZombieSounds)
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* @return True if sound was successfully picked, false otherwise.
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*/
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bool:ZombieSoundsGetRandomSound(String:sound[], ZombieSounds:soundtype)
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{
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new soundmin;
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new soundmax;
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decl String:soundpath[SOUND_MAX_PATH];
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switch(soundtype)
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{
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// Find moan sound.
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case Moan:
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{
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// Copy min and max
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soundmin = SOUND_MOAN_MIN;
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soundmax = SOUND_MOAN_MAX;
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// Copy path
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strcopy(soundpath, sizeof(soundpath), SOUND_MOAN_PATH);
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}
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// Find groan sound. (zombie shot)
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case Groan:
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{
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// Copy min and max
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soundmin = SOUND_GROAN_MIN;
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soundmax = SOUND_GROAN_MAX;
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// Copy path
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strcopy(soundpath, sizeof(soundpath), SOUND_GROAN_PATH);
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}
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// Find death sound.
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case Death:
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{
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// Copy min and max
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soundmin = SOUND_DEATH_MIN;
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soundmax = SOUND_DEATH_MAX;
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// Copy path
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strcopy(soundpath, sizeof(soundpath), SOUND_DEATH_PATH);
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}
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// Invalid case given.
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default:
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{
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// No handled case was given.
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return false;
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}
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}
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// Pick a random integer between min and max sound file index.
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new randsound = GetRandomInt(soundmin, soundmax);
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// Format random index into sound path.
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Format(sound, SOUND_MAX_PATH, soundpath, randsound);
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// Found sound.
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return true;
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}
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/**
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* Timer callback, repeats a moaning sound on zombies.
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*
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* @param timer The timer handle.
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* @param client The client index.
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*/
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public Action:ZombieSoundsMoanTimer(Handle:timer, any:client)
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{
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// If client isn't in-game or client is no longer a zombie, then stop.
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if (!IsClientInGame(client) || !InfectIsClientInfected(client))
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{
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// Reset timer handle.
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tSEffectsMoan[client] = INVALID_HANDLE;
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// Stop timer.
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return Plugin_Stop;
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}
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// Emit moan sound.
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ZombieSoundsMoan(client);
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// Allow timer to continue.
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return Plugin_Continue;
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}
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/**
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* Emits a moan sound from the specified client.
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*
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* @param client Client index.
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*/
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ZombieSoundsMoan(client)
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{
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// Get random moan sound.
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decl String:sound[SOUND_MAX_PATH];
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ZombieSoundsGetRandomSound(sound, Moan);
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// Emit sound from client.
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SEffectsEmitSoundFromClient(client, sound, SNDLEVEL_SCREAMING);
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}
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/**
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* Emits the scream sound (on infection) from the specified client.
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*
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* @param client Client index.
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*/
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ZombieSoundsScream(client)
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{
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decl String:sound[PLATFORM_MAX_PATH];
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GetConVarString(g_hCvarsList[CVAR_INFECT_SOUND], sound, sizeof(sound));
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// If cvar contains path, then continue.
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if (sound[0])
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{
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// Emit infect sound from infected client.
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SEffectsEmitSoundFromClient(client, sound, SNDLEVEL_SCREAMING);
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}
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}
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/**
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* Starts a reset timer for the client's command counter if not already started.
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*
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* @param client Client index.
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*/
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ZombieSoundsCmdTimerCheck(client)
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{
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// Only create timer if it doesn't exist.
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if (g_hSEffectsCommandTimer[client] == INVALID_HANDLE)
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{
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new Float:timespan = GetConVarFloat(g_hCvarsList[CVAR_SEFFECTS_COMMAND_TIMESPAN]);
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// Only create timer if time span is enabled.
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if (timespan > 0.0)
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{
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g_hSEffectsCommandTimer[client] = CreateTimer(timespan, ZombieSoundsCmdTimer, client, TIMER_FLAG_NO_MAPCHANGE | TIMER_REPEAT);
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}
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}
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}
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/**
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* Resets all command counters.
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*/
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ZombieSoundsResetCmdCounters()
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{
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for (new client = 0; client <= MAXPLAYERS; client++)
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{
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g_SEffectsCommandCount[client] = 0;
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}
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}
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/**
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* Stops all command counter timers.
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*/
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ZombieSoundsResetCmdTimers()
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{
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for (new client = 0; client <= MAXPLAYERS; client++)
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{
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ZREndTimer(g_hSEffectsCommandTimer[client]);
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}
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}
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/**
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* Returns whether a player is allowed to play a zombie sound or not.
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*
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* @param client Client index.
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* @return True if allowed, false otherwise.
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*/
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bool:ZombieSoundsCommandAllowed(client)
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{
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new limit = GetConVarInt(g_hCvarsList[CVAR_SEFFECTS_COMMAND_LIMIT]);
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if (limit <= 0 ||
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g_SEffectsCommandCount[client] < limit)
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{
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return true;
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}
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return false;
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}
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/**
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* Scream command handler.
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*/
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public Action:ZombieSoundsScreamCommand(client, argc)
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{
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if (IsClientInGame(client) &&
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IsPlayerAlive(client) &&
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InfectIsClientInfected(client) &&
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ZombieSoundsCommandAllowed(client))
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{
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ZombieSoundsScream(client);
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g_SEffectsCommandCount[client]++;
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ZombieSoundsCmdTimerCheck(client);
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}
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return Plugin_Handled;
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}
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/**
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* Moan command handler.
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*/
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public Action:ZombieSoundsMoanCommand(client, argc)
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{
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if (IsClientInGame(client) &&
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IsPlayerAlive(client) &&
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InfectIsClientInfected(client) &&
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ZombieSoundsCommandAllowed(client))
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{
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ZombieSoundsMoan(client);
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g_SEffectsCommandCount[client]++;
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ZombieSoundsCmdTimerCheck(client);
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}
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return Plugin_Handled;
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}
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/**
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* Command counter reset timer.
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*/
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public Action:ZombieSoundsCmdTimer(Handle:timer, any:client)
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{
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g_SEffectsCommandCount[client] = 0;
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}
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