sm-zombiereloaded-3/src/zr/soundeffects/zombiesounds.inc

459 lines
11 KiB
SourcePawn

/*
* ============================================================================
*
* Zombie:Reloaded
*
* File: zombiesounds.inc
* Type: Core
* Description: Zombie sound effects.
*
* Copyright (C) 2009-2013 Greyscale, Richard Helgeby
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ============================================================================
*/
/**
* @section Defines for min/max moaning sound file index.
*/
#define SOUND_MOAN_PATH "npc/zombie/zombie_voice_idle%d.wav" // %d is sound file index
#define SOUND_MOAN_MIN 1
#define SOUND_MOAN_MAX 14
/**
* @endsection
*/
/**
* @section Defines for min/max groan sound file index.
*/
#define SOUND_GROAN_PATH "npc/zombie/zombie_pain%d.wav" // %d is sound file index
#define SOUND_GROAN_MIN 1
#define SOUND_GROAN_MAX 6
/**
* @endsection
*/
/**
* @section Defines for min/max death sound file index.
*/
#define SOUND_DEATH_PATH "npc/zombie/zombie_die%d.wav" // %d is sound file index
#define SOUND_DEATH_MIN 1
#define SOUND_DEATH_MAX 3
/**
* @endsection
*/
/**
* Zombie sound types
*/
enum ZombieSounds
{
Moan, /** Zombie's moan periodically */
Groan, /** When zombie is hurt */
Death, /** When a zombie is killed */
}
/**
* Array for storing zombie moaning timer handles per client.
*/
new Handle:tSEffectsMoan[MAXPLAYERS + 1];
/**
* Number of sound commands executed by the player.
*/
new g_SEffectsCommandCount[MAXPLAYERS + 1];
/**
* Timers for resetting sound command counters.
*/
new Handle:g_hSEffectsCommandTimer[MAXPLAYERS + 1];
/**
* Client is joining the server.
*
* @param client The client index.
*/
ZombieSoundsClientInit(client)
{
// Reset timer handle.
tSEffectsMoan[client] = INVALID_HANDLE;
// Reset command counter and make sure there's no timer running.
g_SEffectsCommandCount[client] = 0;
ZREndTimer(g_hSEffectsCommandTimer[client]);
}
/**
* Client is spawning into the game.
*
* @param client The client index.
*/
ZombieSoundsOnClientSpawn(client)
{
// If timer is running, kill it.
if (tSEffectsMoan[client] != INVALID_HANDLE)
{
KillTimer(tSEffectsMoan[client]);
}
// Reset timer handle.
tSEffectsMoan[client] = INVALID_HANDLE;
// Reset command counter and kill timer.
g_SEffectsCommandCount[client] = 0;
ZREndTimer(g_hSEffectsCommandTimer[client]);
}
/**
* Client has been killed.
*
* @param client The client index.
*/
ZombieSoundsOnClientDeath(client)
{
// If timer is running, kill it.
if (tSEffectsMoan[client] != INVALID_HANDLE)
{
KillTimer(tSEffectsMoan[client]);
}
// Reset timer handle.
tSEffectsMoan[client] = INVALID_HANDLE;
// Reset command counter and kill timer.
g_SEffectsCommandCount[client] = 0;
ZREndTimer(g_hSEffectsCommandTimer[client]);
// If player isn't a zombie, then stop.
if (!InfectIsClientInfected(client))
{
return;
}
// If death sound cvar is disabled, then stop.
new bool:death = GetConVarBool(g_hCvarsList[CVAR_SEFFECTS_DEATH]);
if (!death)
{
return;
}
// Get random death sound.
decl String:sound[SOUND_MAX_PATH];
ZombieSoundsGetRandomSound(sound, Death);
SEffectsEmitSoundFromClient(client, sound);
}
/**
* Client has been hurt.
*
* @param client The client index.
*/
ZombieSoundsOnClientHurt(client)
{
// If player isn't a zombie, then stop.
if (!InfectIsClientInfected(client))
{
return;
}
// Get groan factor, if 0, then stop.
new groan = GetConVarInt(g_hCvarsList[CVAR_SEFFECTS_GROAN]);
if (!groan)
{
return;
}
// 1 in 'groan' chance of groaning.
if (GetRandomInt(1, groan) == 1)
{
// Get random groan sound.
decl String:sound[SOUND_MAX_PATH];
ZombieSoundsGetRandomSound(sound, Groan);
SEffectsEmitSoundFromClient(client, sound);
}
}
/**
* Client has been infected.
*
* @param client The client index.
*/
ZombieSoundsOnClientInfected(client)
{
// If interval is set to 0, then stop.
new Float:interval = GetConVarFloat(g_hCvarsList[CVAR_SEFFECTS_MOAN]);
if (!interval)
{
return;
}
// If timer is currently running, kill it.
if (tSEffectsMoan[client] != INVALID_HANDLE)
{
KillTimer(tSEffectsMoan[client]);
}
// Start repeating timer.
tSEffectsMoan[client] = CreateTimer(interval, ZombieSoundsMoanTimer, client, TIMER_FLAG_NO_MAPCHANGE|TIMER_REPEAT);
}
/**
* Round ended.
*/
ZombieSoundsOnRoundEnd()
{
ZombieSoundsResetCmdCounters();
ZombieSoundsResetCmdTimers();
}
ZombieSoundsOnMapEnd()
{
ZombieSoundsOnRoundEnd();
}
ZombieSoundsOnCommandsCreate()
{
RegConsoleCmd("scream", ZombieSoundsScreamCommand, "Emits a scream sound, if the player is a zombie.");
RegConsoleCmd("moan", ZombieSoundsMoanCommand, "Emits a moan sound, if the player is a zombie.");
}
/**
* Gets a random zombie sound from hl2 folder.
*
* @param sound The randomly picked sound.
* @param soundtype The type of sound to get. (See enum ZombieSounds)
* @return True if sound was successfully picked, false otherwise.
*/
bool:ZombieSoundsGetRandomSound(String:sound[], ZombieSounds:soundtype)
{
new soundmin;
new soundmax;
decl String:soundpath[SOUND_MAX_PATH];
switch(soundtype)
{
// Find moan sound.
case Moan:
{
// Copy min and max
soundmin = SOUND_MOAN_MIN;
soundmax = SOUND_MOAN_MAX;
// Copy path
strcopy(soundpath, sizeof(soundpath), SOUND_MOAN_PATH);
}
// Find groan sound. (zombie shot)
case Groan:
{
// Copy min and max
soundmin = SOUND_GROAN_MIN;
soundmax = SOUND_GROAN_MAX;
// Copy path
strcopy(soundpath, sizeof(soundpath), SOUND_GROAN_PATH);
}
// Find death sound.
case Death:
{
// Copy min and max
soundmin = SOUND_DEATH_MIN;
soundmax = SOUND_DEATH_MAX;
// Copy path
strcopy(soundpath, sizeof(soundpath), SOUND_DEATH_PATH);
}
// Invalid case given.
default:
{
// No handled case was given.
return false;
}
}
// Pick a random integer between min and max sound file index.
new randsound = GetRandomInt(soundmin, soundmax);
// Format random index into sound path.
Format(sound, SOUND_MAX_PATH, soundpath, randsound);
// Found sound.
return true;
}
/**
* Timer callback, repeats a moaning sound on zombies.
*
* @param timer The timer handle.
* @param client The client index.
*/
public Action:ZombieSoundsMoanTimer(Handle:timer, any:client)
{
// If client isn't in-game or client is no longer a zombie, then stop.
if (!IsClientInGame(client) || !InfectIsClientInfected(client))
{
// Reset timer handle.
tSEffectsMoan[client] = INVALID_HANDLE;
// Stop timer.
return Plugin_Stop;
}
// Emit moan sound.
ZombieSoundsMoan(client);
// Allow timer to continue.
return Plugin_Continue;
}
/**
* Emits a moan sound from the specified client.
*
* @param client Client index.
*/
ZombieSoundsMoan(client)
{
// Get random moan sound.
decl String:sound[SOUND_MAX_PATH];
ZombieSoundsGetRandomSound(sound, Moan);
// Emit sound from client.
SEffectsEmitSoundFromClient(client, sound, SNDLEVEL_SCREAMING);
}
/**
* Emits the scream sound (on infection) from the specified client.
*
* @param client Client index.
*/
ZombieSoundsScream(client)
{
decl String:sound[PLATFORM_MAX_PATH];
GetConVarString(g_hCvarsList[CVAR_INFECT_SOUND], sound, sizeof(sound));
// If cvar contains path, then continue.
if (sound[0])
{
// Emit infect sound from infected client.
SEffectsEmitSoundFromClient(client, sound, SNDLEVEL_SCREAMING);
}
}
/**
* Starts a reset timer for the client's command counter if not already started.
*
* @param client Client index.
*/
ZombieSoundsCmdTimerCheck(client)
{
// Only create timer if it doesn't exist.
if (g_hSEffectsCommandTimer[client] == INVALID_HANDLE)
{
new Float:timespan = GetConVarFloat(g_hCvarsList[CVAR_SEFFECTS_COMMAND_TIMESPAN]);
// Only create timer if time span is enabled.
if (timespan > 0.0)
{
g_hSEffectsCommandTimer[client] = CreateTimer(timespan, ZombieSoundsCmdTimer, client, TIMER_FLAG_NO_MAPCHANGE | TIMER_REPEAT);
}
}
}
/**
* Resets all command counters.
*/
ZombieSoundsResetCmdCounters()
{
for (new client = 0; client <= MAXPLAYERS; client++)
{
g_SEffectsCommandCount[client] = 0;
}
}
/**
* Stops all command counter timers.
*/
ZombieSoundsResetCmdTimers()
{
for (new client = 0; client <= MAXPLAYERS; client++)
{
ZREndTimer(g_hSEffectsCommandTimer[client]);
}
}
/**
* Returns whether a player is allowed to play a zombie sound or not.
*
* @param client Client index.
* @return True if allowed, false otherwise.
*/
bool:ZombieSoundsCommandAllowed(client)
{
new limit = GetConVarInt(g_hCvarsList[CVAR_SEFFECTS_COMMAND_LIMIT]);
if (limit <= 0 ||
g_SEffectsCommandCount[client] < limit)
{
return true;
}
return false;
}
/**
* Scream command handler.
*/
public Action:ZombieSoundsScreamCommand(client, argc)
{
if (IsClientInGame(client) &&
IsPlayerAlive(client) &&
InfectIsClientInfected(client) &&
ZombieSoundsCommandAllowed(client))
{
ZombieSoundsScream(client);
g_SEffectsCommandCount[client]++;
ZombieSoundsCmdTimerCheck(client);
}
return Plugin_Handled;
}
/**
* Moan command handler.
*/
public Action:ZombieSoundsMoanCommand(client, argc)
{
if (IsClientInGame(client) &&
IsPlayerAlive(client) &&
InfectIsClientInfected(client) &&
ZombieSoundsCommandAllowed(client))
{
ZombieSoundsMoan(client);
g_SEffectsCommandCount[client]++;
ZombieSoundsCmdTimerCheck(client);
}
return Plugin_Handled;
}
/**
* Command counter reset timer.
*/
public Action:ZombieSoundsCmdTimer(Handle:timer, any:client)
{
g_SEffectsCommandCount[client] = 0;
}