ffdf79f882
Started writing docs about volumetric features. Improved manual style, lined up tables. Added missing attributes in anticamp conversion functions. Fixed anticamp not extinguishing players who leave a volume that ignite players.
606 lines
40 KiB
SourcePawn
606 lines
40 KiB
SourcePawn
/*
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* ============================================================================
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*
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* Zombie:Reloaded
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*
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* File: cvars.inc
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* Type: Core
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* Description: Config creation and cvar control.
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*
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* Copyright (C) 2009 Greyscale, Richard Helgeby
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* ============================================================================
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*/
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/**
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* @section Locked cvar value defines.
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*/
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#define CVARS_AUTOTEAMBALANCE_LOCKED 0
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#define CVARS_LIMITTEAMS_LOCKED 0
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/**
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* @endsection
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*/
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/**
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* List of cvars used by the plugin.
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*/
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enum CvarsList
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{
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Handle:CVAR_ENABLE,
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Handle:CVAR_LOG,
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Handle:CVAR_LOG_FLAGS,
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Handle:CVAR_LOG_MODULE_FILTER,
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Handle:CVAR_LOG_IGNORE_CONSOLE,
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Handle:CVAR_LOG_ERROR_OVERRIDE,
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Handle:CVAR_LOG_PRINT_ADMINS,
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Handle:CVAR_LOG_PRINT_CHAT,
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Handle:CVAR_CONFIG_PATH_MODELS,
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Handle:CVAR_CONFIG_PATH_DOWNLOADS,
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Handle:CVAR_CONFIG_PATH_CLASSES,
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Handle:CVAR_CONFIG_PATH_WEAPONS,
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Handle:CVAR_CONFIG_PATH_HITGROUPS,
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Handle:CVAR_PERMISSIONS_USE_GROUPS,
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Handle:CVAR_CLASSES_SPAWN,
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Handle:CVAR_CLASSES_RANDOM,
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Handle:CVAR_CLASSES_CHANGE_TIMELIMIT,
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Handle:CVAR_CLASSES_SAVE,
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Handle:CVAR_CLASSES_DEFAULT_ZOMBIE,
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Handle:CVAR_CLASSES_DEFAULT_M_ZOMB,
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Handle:CVAR_CLASSES_DEFAULT_HUMAN,
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Handle:CVAR_CLASSES_DEFAULT_ADMIN,
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Handle:CVAR_CLASSES_MENU_AUTOCLOSE,
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Handle:CVAR_CLASSES_OVERLAY_TOGGLE,
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Handle:CVAR_CLASSES_OVERLAY_TOGGLECMDS,
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Handle:CVAR_CLASSES_OVERLAY_DEFAULT,
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Handle:CVAR_CLASSES_ZOMBIE_SELECT,
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Handle:CVAR_CLASSES_HUMAN_SELECT,
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Handle:CVAR_CLASSES_ADMIN_SELECT,
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Handle:CVAR_WEAPONS,
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Handle:CVAR_WEAPONS_RESTRICT,
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Handle:CVAR_WEAPONS_ZMARKET,
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Handle:CVAR_WEAPONS_ZMARKET_BUYZONE,
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Handle:CVAR_WEAPONS_ZMARKET_REBUY,
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Handle:CVAR_WEAPONS_ZMARKET_REBUY_AUTO,
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Handle:CVAR_HITGROUPS,
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Handle:CVAR_DAMAGE_HITGROUPS,
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Handle:CVAR_DAMAGE_BLOCK_FF,
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Handle:CVAR_DAMAGE_BLOCK_BLAST,
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Handle:CVAR_DAMAGE_SUICIDE_ZOMBIE,
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Handle:CVAR_DAMAGE_SUICIDE_MZOMBIE,
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Handle:CVAR_DAMAGE_SUICIDE_HUMAN,
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Handle:CVAR_DAMAGE_SUICIDE_CMDS,
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Handle:CVAR_SAYHOOKS_QUIET,
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Handle:CVAR_SAYHOOKS_QUIET_FILTER,
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Handle:CVAR_SAYHOOKS_QUIET_FLAGS,
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Handle:CVAR_OVERLAYS_UPDATE_TIME,
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Handle:CVAR_ROUNDEND_OVERLAY,
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Handle:CVAR_ROUNDEND_OVERLAY_ZOMBIE,
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Handle:CVAR_ROUNDEND_OVERLAY_HUMAN,
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Handle:CVAR_INFECT_SPAWNTIME_MIN,
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Handle:CVAR_INFECT_SPAWNTIME_MAX,
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Handle:CVAR_INFECT_CONSECUTIVE_BLOCK,
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Handle:CVAR_INFECT_WEAPONS_DROP,
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Handle:CVAR_INFECT_MZOMBIE_RATIO,
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Handle:CVAR_INFECT_MZOMBIE_RESPAWN,
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Handle:CVAR_INFECT_EXPLOSION,
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Handle:CVAR_INFECT_FIREBALL,
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Handle:CVAR_INFECT_SMOKE,
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Handle:CVAR_INFECT_SPARKS,
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Handle:CVAR_INFECT_SOUND,
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Handle:CVAR_INFECT_ESPLASH,
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Handle:CVAR_INFECT_SHAKE,
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Handle:CVAR_INFECT_SHAKE_AMP,
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Handle:CVAR_INFECT_SHAKE_FREQUENCY,
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Handle:CVAR_INFECT_SHAKE_DURATION,
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Handle:CVAR_ACCOUNT_CASHFILL,
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Handle:CVAR_ACCOUNT_CASHFILL_VALUE,
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Handle:CVAR_ACCOUNT_CASHDMG,
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Handle:CVAR_VEFFECTS_LIGHTSTYLE,
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Handle:CVAR_VEFFECTS_LIGHTSTYLE_VALUE,
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Handle:CVAR_VEFFECTS_SKY,
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Handle:CVAR_VEFFECTS_SKY_PATH,
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Handle:CVAR_VEFFECTS_SUN_DISABLE,
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Handle:CVAR_VEFFECTS_FOG,
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Handle:CVAR_VEFFECTS_FOG_OVERRIDE,
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Handle:CVAR_VEFFECTS_FOG_PCOLOR,
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Handle:CVAR_VEFFECTS_FOG_SCOLOR,
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Handle:CVAR_VEFFECTS_FOG_DENSITY,
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Handle:CVAR_VEFFECTS_FOG_STARTDIST,
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Handle:CVAR_VEFFECTS_FOG_ENDDIST,
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Handle:CVAR_VEFFECTS_FOG_FARZ,
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Handle:CVAR_VEFFECTS_RAGDOLL_REMOVE,
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Handle:CVAR_VEFFECTS_RAGDOLL_DISSOLVE,
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Handle:CVAR_VEFFECTS_RAGDOLL_DELAY,
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Handle:CVAR_VOICE,
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Handle:CVAR_VOICE_ZOMBIES_MUTE,
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Handle:CVAR_SEFFECTS_MOAN,
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Handle:CVAR_SEFFECTS_GROAN,
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Handle:CVAR_SEFFECTS_DEATH,
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Handle:CVAR_AMBIENTSOUNDS,
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Handle:CVAR_AMBIENTSOUNDS_FILE,
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Handle:CVAR_AMBIENTSOUNDS_LENGTH,
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Handle:CVAR_AMBIENTSOUNDS_VOLUME,
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Handle:CVAR_ANTISTICK,
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Handle:CVAR_ANTISTICK_DEFAULT_WIDTH,
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Handle:CVAR_ANTISTICK_FILE_PATH,
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Handle:CVAR_SPAWNPROTECT,
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Handle:CVAR_SPAWNPROTECT_TIME,
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Handle:CVAR_SPAWNPROTECT_SPEED,
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Handle:CVAR_SPAWNPROTECT_ALPHA,
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Handle:CVAR_RESPAWN,
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Handle:CVAR_RESPAWN_DELAY,
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Handle:CVAR_RESPAWN_TEAM_ZOMBIE,
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Handle:CVAR_RESPAWN_TEAM_ZOMBIE_WORLD,
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Handle:CVAR_NAPALM_IGNITE,
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Handle:CVAR_NAPALM_TIME_RESET,
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Handle:CVAR_NAPALM_DOUSE,
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Handle:CVAR_JUMPBOOST_BHOP_PROTECT,
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Handle:CVAR_JUMPBOOST_BHOP_MAX,
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Handle:CVAR_VOL,
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Handle:CVAR_VOL_UPDATE_INTERVAL,
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Handle:CVAR_VOL_TRIGGER_INTERVAL,
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Handle:CVAR_ZSPAWN,
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Handle:CVAR_ZSPAWN_TEAM_OVERRIDE,
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Handle:CVAR_ZSPAWN_TEAM_ZOMBIE,
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Handle:CVAR_ZSPAWN_BLOCK_REJOIN,
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Handle:CVAR_ZSPAWN_TIMELIMIT,
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Handle:CVAR_ZSPAWN_TIMELIMIT_TIME,
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Handle:CVAR_ZSPAWN_TIMELIMIT_ZOMBIE,
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Handle:CVAR_ZTELE_ZOMBIE,
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Handle:CVAR_ZTELE_HUMAN_BEFORE,
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Handle:CVAR_ZTELE_HUMAN_AFTER,
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Handle:CVAR_ZTELE_DELAY_ZOMBIE,
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Handle:CVAR_ZTELE_DELAY_HUMAN,
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Handle:CVAR_ZTELE_MAX_ZOMBIE,
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Handle:CVAR_ZTELE_MAX_HUMAN,
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Handle:CVAR_ZTELE_AUTOCANCEL,
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Handle:CVAR_ZTELE_AUTOCANCEL_DISTANCE,
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Handle:CVAR_ZHP,
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Handle:CVAR_ZHP_DEFAULT,
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}
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/**
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* Array to store cvar data in.
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*/
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new g_hCvarsList[CvarsList];
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/**
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* @section Global cvar handles.
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*/
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new Handle:g_hAutoTeamBalance = INVALID_HANDLE;
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new Handle:g_hLimitTeams = INVALID_HANDLE;
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new Handle:g_hRestartGame = INVALID_HANDLE;
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/**
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* @endsection
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*/
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/**
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* Cvars module init function.
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*/
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CvarsInit()
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{
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// Retrieve handles of CS:S cvars.
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g_hAutoTeamBalance = FindConVar("mp_autoteambalance");
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g_hLimitTeams = FindConVar("mp_limitteams");
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g_hRestartGame = FindConVar("mp_restartgame");
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// Create zombiereloaded cvars.
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CvarsCreate();
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// Hook cvars.
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CvarsHook();
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// Create public cvar for tracking.
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decl String:description[64];
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Format(description, sizeof(description), "%s Current version of this plugin", TRANSLATION_PHRASE_PREFIX);
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CreateConVar("gs_zombiereloaded_version", VERSION, description, FCVAR_PLUGIN|FCVAR_SPONLY|FCVAR_UNLOGGED|FCVAR_DONTRECORD|FCVAR_REPLICATED|FCVAR_NOTIFY);
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#if defined ADD_VERSION_INFO
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CreateConVar("zombiereloaded_revision", ZR_VER_REVISION, "Revision number for this plugin in source code repository.", FCVAR_PLUGIN|FCVAR_SPONLY|FCVAR_UNLOGGED|FCVAR_DONTRECORD|FCVAR_REPLICATED|FCVAR_NOTIFY);
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#endif
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// Forward event to modules.
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VEffectsOnCvarInit();
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}
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/**
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* Create all cvars for plugin.
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*/
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CvarsCreate()
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{
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// ===========================
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// Log (core)
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// ===========================
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g_hCvarsList[CVAR_LOG] = CreateConVar("zr_log", "1", "Enable logging of events in the plugin. Fatal errors are always logged.");
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g_hCvarsList[CVAR_LOG_FLAGS] = CreateConVar("zr_log_flags", "2", "A bit field that specify what event types to log. See logging section (3.3) in manual for details.");
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g_hCvarsList[CVAR_LOG_MODULE_FILTER] = CreateConVar("zr_log_module_filter", "0", "Enable module filtering. Only events from listed modules will be logged.");
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g_hCvarsList[CVAR_LOG_IGNORE_CONSOLE] = CreateConVar("zr_log_ignore_console", "1", "Don't log events triggered by console commands that are executed by the console itself, like commands in configs. Enable this command to avoid spamming logs with events like weapon restrictions.");
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g_hCvarsList[CVAR_LOG_ERROR_OVERRIDE] = CreateConVar("zr_log_error_override", "1", "Always log error messages no matter what logging flags or modules filters that are enabled.");
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g_hCvarsList[CVAR_LOG_PRINT_ADMINS] = CreateConVar("zr_log_print_admins", "0", "Print log events to admin chat in addition to the log file.");
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g_hCvarsList[CVAR_LOG_PRINT_CHAT] = CreateConVar("zr_log_print_chat", "0", "Print log events to public chat in addition to the log file.");
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// ===========================
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// Config (core)
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// ===========================
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g_hCvarsList[CVAR_CONFIG_PATH_MODELS] = CreateConVar("zr_config_path_models", "configs/zr/models.txt", "Path, relative to root sourcemod directory, to models config file.");
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g_hCvarsList[CVAR_CONFIG_PATH_DOWNLOADS] = CreateConVar("zr_config_path_downloads", "configs/zr/downloads.txt", "Path, relative to root sourcemod directory, to downloads file.");
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g_hCvarsList[CVAR_CONFIG_PATH_CLASSES] = CreateConVar("zr_config_path_playerclasses", "configs/zr/playerclasses.txt", "Path, relative to root sourcemod directory, to playerclasses config file.");
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g_hCvarsList[CVAR_CONFIG_PATH_WEAPONS] = CreateConVar("zr_config_path_weapons", "configs/zr/weapons.txt", "Path, relative to root sourcemod directory, to weapons config file.");
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g_hCvarsList[CVAR_CONFIG_PATH_HITGROUPS] = CreateConVar("zr_config_path_hitgroups", "configs/zr/hitgroups.txt", "Path, relative to root sourcemod directory, to hitgroups config file.");
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// ===========================
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// Permission Settings
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// ===========================
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g_hCvarsList[CVAR_PERMISSIONS_USE_GROUPS] = CreateConVar("zr_permissions_use_groups", "0", "Use group authentication instead of flags to access admin features. Generic admin flag is still required on some features.");
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// ===========================
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// Classes (core)
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// ===========================
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// General
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g_hCvarsList[CVAR_CLASSES_SPAWN] = CreateConVar("zr_classes_spawn", "0", "Re-display class selection menu every spawn.");
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g_hCvarsList[CVAR_CLASSES_RANDOM] = CreateConVar("zr_classes_random", "0", "Player is assigned a random class every spawn. [Override: zr_classes_default_*]");
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g_hCvarsList[CVAR_CLASSES_CHANGE_TIMELIMIT] = CreateConVar("zr_classes_change_timelimit", "20", "Time limit to change human class with instant change after spawning. Time is in seconds. Use 0 or negative to disable.");
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g_hCvarsList[CVAR_CLASSES_SAVE] = CreateConVar("zr_classes_save", "1", "Save players' class selections in server cookies and restore when connecting. [Override: zr_classes_default_*]");
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g_hCvarsList[CVAR_CLASSES_DEFAULT_ZOMBIE] = CreateConVar("zr_classes_default_zombie", "random", "Zombie class assigned to players on connect. [\"random\" = Random zombie class | \"\" = Class config default]");
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g_hCvarsList[CVAR_CLASSES_DEFAULT_M_ZOMB] = CreateConVar("zr_classes_default_mother_zombie", "motherzombies","Zombie class assigned to mother zombies. [\"motherzombies\" = Random mother zombie class | \"random\" = Random regular zombie class | \"disabled\" = Don't change class on mother zombies]");
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g_hCvarsList[CVAR_CLASSES_DEFAULT_HUMAN] = CreateConVar("zr_classes_default_human", "random", "Human class assigned to players on connect. [\"random\" = Random human class | \"\" = Class config default]");
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g_hCvarsList[CVAR_CLASSES_DEFAULT_ADMIN] = CreateConVar("zr_classes_default_admin", "random", "(Incomplete) Admin-mode class assigned to admins on connect. Do not confuse this with admin-only classes. [\"random\" = Random admin class | \"\" = Class config default]");
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g_hCvarsList[CVAR_CLASSES_ZOMBIE_SELECT] = CreateConVar("zr_classes_zombie_select", "1", "Allow players to select zombie classes.");
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g_hCvarsList[CVAR_CLASSES_HUMAN_SELECT] = CreateConVar("zr_classes_human_select", "1", "Allow players to select human classes.");
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g_hCvarsList[CVAR_CLASSES_ADMIN_SELECT] = CreateConVar("zr_classes_admin_select", "1", "Allow admins to select admin mode classes. (Not to be confused by admin-only classes!)");
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// Menu
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g_hCvarsList[CVAR_CLASSES_MENU_AUTOCLOSE] = CreateConVar("zr_classes_menu_autoclose", "0", "Automatically close class selection menu after selecting a class.");
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// Overlays
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g_hCvarsList[CVAR_CLASSES_OVERLAY_TOGGLE] = CreateConVar("zr_classes_overlay_toggle", "1", "Allow players to toggle class overlay.");
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g_hCvarsList[CVAR_CLASSES_OVERLAY_TOGGLECMDS] = CreateConVar("zr_classes_overlay_togglecmds", "nightvision", "List of commands to hook that players can use to toggle class overlay. [Dependency: zr_classes_overlay_toggle | Delimiter: \", \"]");
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g_hCvarsList[CVAR_CLASSES_OVERLAY_DEFAULT] = CreateConVar("zr_classes_overlay_default", "0", "Default class overlay toggle state set on connecting player.");
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// ===========================
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// Weapons (core)
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// ===========================
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// General
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g_hCvarsList[CVAR_WEAPONS] = CreateConVar("zr_weapons", "1", "Enable weapons module, disabling this will disable any weapons-related features. (weapon restrictions, weapon knockback multipliers, etc)");
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// Restrict
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g_hCvarsList[CVAR_WEAPONS_RESTRICT] = CreateConVar("zr_weapons_restrict", "1", "Enable weapon restriction module, disabling this will disable weapon restriction commands.");
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// ZMarket
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g_hCvarsList[CVAR_WEAPONS_ZMARKET] = CreateConVar("zr_weapons_zmarket", "1", "Allow player to buy from a list of weapons in the weapons config.");
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g_hCvarsList[CVAR_WEAPONS_ZMARKET_BUYZONE] = CreateConVar("zr_weapons_zmarket_buyzone", "1", "Requires player to be inside a buyzone to use ZMarket. [Dependency: zr_weapons_zmarket]");
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g_hCvarsList[CVAR_WEAPONS_ZMARKET_REBUY] = CreateConVar("zr_weapons_zmarket_rebuy", "1", "Allow players to rebuy their previous weapons. [Dependency: zr_weapons_zmarket]");
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g_hCvarsList[CVAR_WEAPONS_ZMARKET_REBUY_AUTO] = CreateConVar("zr_weapons_zmarket_rebuy_auto", "1", "Allow players to automatically rebuy their previous weapons. [Dependency: zr_weapons_zmarket&zr_weapons_zmarket_rebuy]");
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// ===========================
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// Hitgroups (core)
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// ===========================
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g_hCvarsList[CVAR_HITGROUPS] = CreateConVar("zr_hitgroups", "1", "Enable hitgroups module, disabling this will disable hitgroup-related features. (hitgroup knockback multipliers, hitgroup damage control)");
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// ===========================
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// Infect (core)
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// ===========================
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// General
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g_hCvarsList[CVAR_INFECT_MZOMBIE_RATIO] = CreateConVar("zr_infect_mzombie_ratio", "5", "Number of mother zombies to infect (when infect timer is up) in proportion to number of humans on the server.");
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g_hCvarsList[CVAR_INFECT_MZOMBIE_RESPAWN] = CreateConVar("zr_infect_mzombie_respawn", "0", "Teleport mother zombies back to spawn on infect.");
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g_hCvarsList[CVAR_INFECT_SPAWNTIME_MIN] = CreateConVar("zr_infect_spawntime_min", "30.0", "Minimum time from the start of the round until picking the mother zombie(s).");
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g_hCvarsList[CVAR_INFECT_SPAWNTIME_MAX] = CreateConVar("zr_infect_spawntime_max", "50.0", "Maximum time from the start of the round until picking the mother zombie(s).");
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g_hCvarsList[CVAR_INFECT_CONSECUTIVE_BLOCK] = CreateConVar("zr_infect_consecutive_block", "1", "Prevent a player from being chosen as mother zombie two rounds in a row.");
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g_hCvarsList[CVAR_INFECT_WEAPONS_DROP] = CreateConVar("zr_infect_weapons_drop", "1", "Force player to drop all weapons on infect, disabling this will strip weapons instead.");
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// Effects
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g_hCvarsList[CVAR_INFECT_EXPLOSION] = CreateConVar("zr_infect_explosion", "1", "Disabling this will disable the fireball, smoke cloud, and sparks in a more efficient way.");
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g_hCvarsList[CVAR_INFECT_FIREBALL] = CreateConVar("zr_infect_fireball", "1", "Spawn a fireball effect around player on infection. [Dependency: zr_infect_explosion]");
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g_hCvarsList[CVAR_INFECT_SMOKE] = CreateConVar("zr_infect_smoke", "1", "Spawn a smoke cloud effect around player on infection. [Dependency: zr_infect_explosion]");
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g_hCvarsList[CVAR_INFECT_SPARKS] = CreateConVar("zr_infect_sparks", "1", "Emit sparks from player on infection. [Dependency: zr_infect_explosion]");
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g_hCvarsList[CVAR_INFECT_SOUND] = CreateConVar("zr_infect_sound", "npc/fast_zombie/fz_scream1.wav", "Sound, relative to \"sound\" folder, to play from player on infection. ['\"\"' = No sound]");
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g_hCvarsList[CVAR_INFECT_ESPLASH] = CreateConVar("zr_infect_esplash", "1", "Emit an energy splash from player on infection.");
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g_hCvarsList[CVAR_INFECT_SHAKE] = CreateConVar("zr_infect_shake", "1", "Shake player's view on infect.");
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g_hCvarsList[CVAR_INFECT_SHAKE_AMP] = CreateConVar("zr_infect_shake_amp", "15.0", "Amplitude of shaking effect. [Dependency: zr_infect_shake]");
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g_hCvarsList[CVAR_INFECT_SHAKE_FREQUENCY] = CreateConVar("zr_infect_shake_frequency", "1.0", "Frequency of shaking effect. [Dependency: zr_infect_shake]");
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g_hCvarsList[CVAR_INFECT_SHAKE_DURATION] = CreateConVar("zr_infect_shake_duration", "5.0", "Duration of shaking effect. [Dependency: zr_infect_shake]");
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// ===========================
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// Damage (core)
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// ===========================
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// Hitgroup Damage
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g_hCvarsList[CVAR_DAMAGE_HITGROUPS] = CreateConVar("zr_damage_hitgroups", "1", "Read hitgroup damage control from hitgroup config file, disabling this allows all zombie hitgroups to be shot.");
|
|
|
|
// Block Damage Types
|
|
g_hCvarsList[CVAR_DAMAGE_BLOCK_FF] = CreateConVar("zr_damage_block_ff", "1", "Block friendly fire.");
|
|
g_hCvarsList[CVAR_DAMAGE_BLOCK_BLAST] = CreateConVar("zr_damage_block_blast", "1", "Block blast damage inflicted on self or teammates.");
|
|
|
|
// Suicide Intercept
|
|
g_hCvarsList[CVAR_DAMAGE_SUICIDE_ZOMBIE] = CreateConVar("zr_damage_suicide_zombie", "0", "Intercept suicide commands attempted by zombies.");
|
|
g_hCvarsList[CVAR_DAMAGE_SUICIDE_MZOMBIE] = CreateConVar("zr_damage_suicide_mzombie", "1", "Intercept suicide commands attempted by mother zombies.");
|
|
g_hCvarsList[CVAR_DAMAGE_SUICIDE_HUMAN] = CreateConVar("zr_damage_suicide_human", "0", "Intercept suicide commands attempted by humans.");
|
|
g_hCvarsList[CVAR_DAMAGE_SUICIDE_CMDS] = CreateConVar("zr_damage_suicide_cmds", "kill, spectate, jointeam, joinclass", "List of client commands to intercept as suicide attempts. [Delimiter: \", \"]");
|
|
|
|
|
|
// ===========================
|
|
// Overlays (core)
|
|
// ===========================
|
|
g_hCvarsList[CVAR_OVERLAYS_UPDATE_TIME] = CreateConVar("zr_overlays_update_time", "1.0", "How often to update overlays on players. [0.0 = Disabled]");
|
|
|
|
|
|
// ===========================
|
|
// Round End (core)
|
|
// ===========================
|
|
g_hCvarsList[CVAR_ROUNDEND_OVERLAY] = CreateConVar("zr_roundend_overlay", "1", "Show specified overlay to players depending on winner when the round ends.");
|
|
g_hCvarsList[CVAR_ROUNDEND_OVERLAY_HUMAN] = CreateConVar("zr_roundend_overlays_human", "overlays/zr/humans_win", "Overlay, relative to \"materials\" folder, to display when humans win the round. [Dependency: zr_roundend_overlay]");
|
|
g_hCvarsList[CVAR_ROUNDEND_OVERLAY_ZOMBIE] = CreateConVar("zr_roundend_overlays_zombie", "overlays/zr/zombies_win", "Overlay, relative to \"materials\" folder, to display when zombies win the round. [Dependency: zr_roundend_overlay]");
|
|
|
|
|
|
// ===========================
|
|
// Account (module)
|
|
// ===========================
|
|
g_hCvarsList[CVAR_ACCOUNT_CASHFILL] = CreateConVar("zr_account_cashfill", "1", "Reset player's cash each spawn.");
|
|
g_hCvarsList[CVAR_ACCOUNT_CASHFILL_VALUE] = CreateConVar("zr_account_cashfill_value", "12000", "Amount of cash to set player's account to. [Dependency: zr_account_cashfill]");
|
|
g_hCvarsList[CVAR_ACCOUNT_CASHDMG] = CreateConVar("zr_account_cashdmg", "0", "Attacker receives amount of cash equivalent to the damage that was inflicted.");
|
|
|
|
|
|
// ===========================
|
|
// Visual Effects (module)
|
|
// ===========================
|
|
|
|
// Lightstyle
|
|
g_hCvarsList[CVAR_VEFFECTS_LIGHTSTYLE] = CreateConVar("zr_veffects_lightstyle", "0", "Change lightstyle (brightness) of the map.");
|
|
g_hCvarsList[CVAR_VEFFECTS_LIGHTSTYLE_VALUE] = CreateConVar("zr_veffects_lightstyle_value", "b", "Lightstyle value. ['a' = Darkest | 'z' = Brightest | Dependency: zr_veffects_lightstyle]");
|
|
|
|
// Sky
|
|
g_hCvarsList[CVAR_VEFFECTS_SKY] = CreateConVar("zr_veffects_sky", "0", "Change map skybox.");
|
|
g_hCvarsList[CVAR_VEFFECTS_SKY_PATH] = CreateConVar("zr_veffects_sky_path", "sky_borealis01up.vmt", "Skybox file, relative to \"materials/skybox\" folder, to change map skybox to. [Dependency: zr_veffects_sky]");
|
|
|
|
// Sun
|
|
g_hCvarsList[CVAR_VEFFECTS_SUN_DISABLE] = CreateConVar("zr_veffects_sun_disable", "0", "Disable sun rendering on map.");
|
|
|
|
// Fog
|
|
g_hCvarsList[CVAR_VEFFECTS_FOG] = CreateConVar("zr_veffects_fog", "0", "(UNSUPPORTED) Enable fog rendering on the map.");
|
|
g_hCvarsList[CVAR_VEFFECTS_FOG_OVERRIDE] = CreateConVar("zr_veffects_fog_override", "0", "(UNSUPPORTED) If fog exists already on the map, then replace with new modified fog. [Dependency: zr_veffects_fog]");
|
|
g_hCvarsList[CVAR_VEFFECTS_FOG_PCOLOR] = CreateConVar("zr_veffects_fog_pcolor", "255 255 255", "(UNSUPPORTED) Primary color of the fog. [Dependency: zr_veffects_fog]");
|
|
g_hCvarsList[CVAR_VEFFECTS_FOG_SCOLOR] = CreateConVar("zr_veffects_fog_scolor", "255 255 255", "(UNSUPPORTED) Secondary color of the fog. [Dependency: zr_veffects_fog]");
|
|
g_hCvarsList[CVAR_VEFFECTS_FOG_DENSITY] = CreateConVar("zr_veffects_fog_density", "0.8", "(UNSUPPORTED) Density (thickness) of the fog. [Dependency: zr_veffects_fog]");
|
|
g_hCvarsList[CVAR_VEFFECTS_FOG_STARTDIST] = CreateConVar("zr_veffects_fog_startdist", "0", "(UNSUPPORTED) Distance from player to start rendering foremost fog. [Dependency: zr_veffects_fog]");
|
|
g_hCvarsList[CVAR_VEFFECTS_FOG_ENDDIST] = CreateConVar("zr_veffects_fog_enddist", "400", "(UNSUPPORTED) Distance from player to stop rendering fog. [Dependency: zr_veffects_fog]");
|
|
g_hCvarsList[CVAR_VEFFECTS_FOG_FARZ] = CreateConVar("zr_veffects_fog_farz", "2000", "(UNSUPPORTED) Vertical clipping plane.");
|
|
|
|
|
|
// Ragdoll
|
|
g_hCvarsList[CVAR_VEFFECTS_RAGDOLL_REMOVE] = CreateConVar("zr_veffects_ragdoll_remove", "1", "Remove players' ragdolls from the game after a delay.");
|
|
g_hCvarsList[CVAR_VEFFECTS_RAGDOLL_DISSOLVE] = CreateConVar("zr_veffects_ragdoll_dissolve", "-1", "The ragdoll removal effect. ['-2' = Effectless removal | '-1' = Random effect | '0' = Energy dissolve | '1' = Heavy electrical dissolve | '2' = Light electrical dissolve | '3' = Core dissolve | Dependency: zr_veffects_ragdoll_remove]");
|
|
g_hCvarsList[CVAR_VEFFECTS_RAGDOLL_DELAY] = CreateConVar("zr_veffects_ragdoll_delay", "0.5", "Time to wait before removing the ragdoll. [Dependency: zr_veffects_ragdoll_remove]");
|
|
|
|
|
|
// ===========================
|
|
// Sound Effects (module)
|
|
// ===========================
|
|
|
|
// Voice
|
|
g_hCvarsList[CVAR_VOICE] = CreateConVar("zr_voice", "1", "Modify sv_alltalk to obey zombie/human teams instead of t/ct.");
|
|
g_hCvarsList[CVAR_VOICE_ZOMBIES_MUTE] = CreateConVar("zr_voice_zombies_mute", "0", "Only allow humans to communicate, block verbal zombie communication.");
|
|
|
|
// Zombie Sounds
|
|
g_hCvarsList[CVAR_SEFFECTS_MOAN] = CreateConVar("zr_seffects_moan", "30.0", "Time between emission of a moan sound from a zombie.");
|
|
g_hCvarsList[CVAR_SEFFECTS_GROAN] = CreateConVar("zr_seffects_groan", "5", "The probability that a groan sound will be emitted from a zombie when shot. ['100' = 1% chance | '50' = 2% chance | '1' = 100% chance]");
|
|
g_hCvarsList[CVAR_SEFFECTS_DEATH] = CreateConVar("zr_seffects_death", "1", "Emit a death sound when a zombie dies.");
|
|
|
|
// Ambient Sounds
|
|
g_hCvarsList[CVAR_AMBIENTSOUNDS] = CreateConVar("zr_ambientsounds", "1", "Play an ambient sound to all players during gameplay.");
|
|
g_hCvarsList[CVAR_AMBIENTSOUNDS_FILE] = CreateConVar("zr_ambientsounds_file", "ambient/zr/zr_ambience.mp3", "Sound file, relative to \"sound\" folder, to play as ambience. [Dependency: zr_ambientsounds]");
|
|
g_hCvarsList[CVAR_AMBIENTSOUNDS_LENGTH] = CreateConVar("zr_ambientsounds_length", "60.0", "Length of the ambient sound. [Dependency: zr_ambientsounds]");
|
|
g_hCvarsList[CVAR_AMBIENTSOUNDS_VOLUME] = CreateConVar("zr_ambientsounds_volume", "0.8", "Volume of the ambient sound. [1.0 = Max volume | 0.0001 = Not audible | Dependency: zr_ambientsounds]");
|
|
|
|
|
|
// ===========================
|
|
// Anti-Stick (module)
|
|
// ===========================
|
|
g_hCvarsList[CVAR_ANTISTICK] = CreateConVar("zr_antistick", "1", "Automatically unstick players when stuck within each others' collision hull.");
|
|
g_hCvarsList[CVAR_ANTISTICK_DEFAULT_WIDTH] = CreateConVar("zr_antistick_default_width", "32.0", "The default width of player models, don't touch if you don't know what you're doing. [Dependency: zr_antistick]");
|
|
g_hCvarsList[CVAR_ANTISTICK_FILE_PATH] = CreateConVar("zr_antistick_file_path", "data/antistick.dat", "File to store antistick model hull data. [Dependency: zr_antistick]");
|
|
|
|
// ===========================
|
|
// Spawn Protect (module)
|
|
// ===========================
|
|
g_hCvarsList[CVAR_SPAWNPROTECT] = CreateConVar("zr_spawnprotect", "1", "Player will be protected from infection when spawning into the game late.");
|
|
g_hCvarsList[CVAR_SPAWNPROTECT_TIME] = CreateConVar("zr_spawnprotect_time", "10", "Amount of time to protect player. [Dependency: zr_spawnprotect]");
|
|
g_hCvarsList[CVAR_SPAWNPROTECT_SPEED] = CreateConVar("zr_spawnprotect_speed", "600.0", "Speed of the player during protection. ['300.0' = Normal | '600.0' = Double speed | Dependency: zr_spawnprotect]");
|
|
g_hCvarsList[CVAR_SPAWNPROTECT_ALPHA] = CreateConVar("zr_spawnprotect_alpha", "0", "Alpha of the player during protection. ['255' = Fully visible | '0' = Completely invisible | Dependency: zr_spawnprotect]");
|
|
|
|
|
|
// ===========================
|
|
// Respawn (module)
|
|
// ===========================
|
|
g_hCvarsList[CVAR_RESPAWN] = CreateConVar("zr_respawn", "0", "Respawn players after death. [Recommended: (Enable) zr_zspawn*]");
|
|
g_hCvarsList[CVAR_RESPAWN_DELAY] = CreateConVar("zr_respawn_delay", "1", "Time after death to delay player respawn. [Dependency: zr_respawn]");
|
|
g_hCvarsList[CVAR_RESPAWN_TEAM_ZOMBIE] = CreateConVar("zr_respawn_team_zombie", "1", "Respawn player as a zombie. [Dependency: zr_respawn]");
|
|
g_hCvarsList[CVAR_RESPAWN_TEAM_ZOMBIE_WORLD] = CreateConVar("zr_respawn_team_zombie_world", "1", "Respawn player as a zombie if player was killed by the world. [Override: zr_respawn_team_zombie]");
|
|
|
|
|
|
// ===========================
|
|
// Napalm (module)
|
|
// ===========================
|
|
g_hCvarsList[CVAR_NAPALM_IGNITE] = CreateConVar("zr_napalm_ignite", "1", "Ignite grenade in mid-air after player throws it. [Dependency: Human Attribute 'has_napalm']");
|
|
g_hCvarsList[CVAR_NAPALM_TIME_RESET] = CreateConVar("zr_napalm_time_reset", "1", "The burn-time is reset when being naded multiple times. [0: Original burn-time is used.]");
|
|
g_hCvarsList[CVAR_NAPALM_DOUSE] = CreateConVar("zr_napalm_douse", "0", "Minimum water-saturation before flame is extinguished. ['0' = Disabled | '1' = Feet | '2' = Waist | '3' = Full submersion]");
|
|
|
|
|
|
// ===========================
|
|
// Jump Boost (module)
|
|
// ===========================
|
|
g_hCvarsList[CVAR_JUMPBOOST_BHOP_PROTECT] = CreateConVar("zr_jumpboost_bhop_protect", "1", "Prevent players from using forward jump boost multipliers to bunny hop.");
|
|
g_hCvarsList[CVAR_JUMPBOOST_BHOP_MAX] = CreateConVar("zr_jumpboost_bhop_max", "300", "The maximum horizontal velocity a player can achieve before bunnyhop protection kicks in. [Dependency: zr_jumpboost_bhop_protect]");
|
|
|
|
|
|
// ===========================
|
|
// Volumetric Features (module)
|
|
// ===========================
|
|
g_hCvarsList[CVAR_VOL] = CreateConVar("zr_vol", "1", "Enables volumetric features.");
|
|
g_hCvarsList[CVAR_VOL_UPDATE_INTERVAL] = CreateConVar("zr_vol_update_interval", "0.5", "How often to update player positions and trigger events, in seconds.");
|
|
g_hCvarsList[CVAR_VOL_TRIGGER_INTERVAL] = CreateConVar("zr_vol_trigger_interval", "0.5", "How often to check for delayed events, in seconds. Use lower values for more precise delays.");
|
|
|
|
|
|
// ===========================
|
|
// ZSpawn (module)
|
|
// ===========================
|
|
g_hCvarsList[CVAR_ZSPAWN] = CreateConVar("zr_zspawn", "1", "Allow players to spawn into the game late.");
|
|
|
|
g_hCvarsList[CVAR_ZSPAWN_TEAM_OVERRIDE] = CreateConVar("zr_zspawn_team_override", "1", "Override spawn team when spawning by means of ZSpawn.");
|
|
g_hCvarsList[CVAR_ZSPAWN_TEAM_ZOMBIE] = CreateConVar("zr_zspawn_team_zombie", "0", "Spawn player on zombie team when spawning by means of ZSpawn. [Dependency: zr_zspawn_team_override | Override: zr_respawn_team_zombie]");
|
|
g_hCvarsList[CVAR_ZSPAWN_BLOCK_REJOIN] = CreateConVar("zr_zspawn_block_rejoin", "1", "Block players disconnecting and rejoing the game using zspawn.");
|
|
|
|
g_hCvarsList[CVAR_ZSPAWN_TIMELIMIT] = CreateConVar("zr_zspawn_timelimit", "1", "Put a time limit on the use of ZSpawn.");
|
|
g_hCvarsList[CVAR_ZSPAWN_TIMELIMIT_TIME] = CreateConVar("zr_zspawn_timelimit_time", "120.0", "Time from the start of the round to allow ZSpawn. [Dependency: zr_zspawn_timelimit]");
|
|
g_hCvarsList[CVAR_ZSPAWN_TIMELIMIT_ZOMBIE] = CreateConVar("zr_zspawn_timelimit_zombie", "1", "Spawn player on the zombie team AFTER the timelimit is up. ['-1' = Block ZSpawn | '0' = Spawn as human | '1' = Spawn as zombie | Dependency: zr_zspawn_timelimit]");
|
|
|
|
|
|
// ===========================
|
|
// ZTele (module)
|
|
// ===========================
|
|
g_hCvarsList[CVAR_ZTELE_ZOMBIE] = CreateConVar("zr_ztele_zombie", "1", "Allow zombies to use ZTele.");
|
|
g_hCvarsList[CVAR_ZTELE_HUMAN_BEFORE] = CreateConVar("zr_ztele_human_before", "1", "Allow humans to use ZTele before the mother zombie has spawned.");
|
|
g_hCvarsList[CVAR_ZTELE_HUMAN_AFTER] = CreateConVar("zr_ztele_human_after", "1", "Allow humans to use ZTele after the mother zombie has spawned.");
|
|
g_hCvarsList[CVAR_ZTELE_DELAY_ZOMBIE] = CreateConVar("zr_ztele_delay_zombie", "3.0", "Time between using ZTele command and teleportation for zombies. [Dependency: zr_ztele_zombie]");
|
|
g_hCvarsList[CVAR_ZTELE_DELAY_HUMAN] = CreateConVar("zr_ztele_delay_human", "3.0", "Time between using ZTele command and teleportation for humans. [Dependency: zr_ztele_human_(before)/(after)]");
|
|
g_hCvarsList[CVAR_ZTELE_MAX_ZOMBIE] = CreateConVar("zr_ztele_max_zombie", "3", "Max number of times a zombie is allowed to use ZTele per round. [Dependency: zr_ztele_zombie]");
|
|
g_hCvarsList[CVAR_ZTELE_MAX_HUMAN] = CreateConVar("zr_ztele_max_human", "1", "Max number of times a human is allowed to use ZTele per round. [Dependency: zr_ztele_human_(before)/(after)]");
|
|
g_hCvarsList[CVAR_ZTELE_AUTOCANCEL] = CreateConVar("zr_ztele_autocancel", "1", "Automatically cancel ZTele if player moves out of a set boundary. [Dependency: zr_ztele_(zombie)/(human)[_(before)/(after)]]");
|
|
g_hCvarsList[CVAR_ZTELE_AUTOCANCEL_DISTANCE] = CreateConVar("zr_ztele_autocancel_distance", "20", "Maximum distance, in feet, player is allowed to travel before teleport is cancelled. [Dependency: zr_ztele_autocancel]");
|
|
|
|
|
|
// ===========================
|
|
// ZHP (module)
|
|
// ===========================
|
|
g_hCvarsList[CVAR_ZHP] = CreateConVar("zr_zhp", "1", "Allow player to toggle real HP display as a zombie.");
|
|
g_hCvarsList[CVAR_ZHP_DEFAULT] = CreateConVar("zr_zhp_default", "1", "Default ZHP toggle state set on connecting player. [Dependency: zr_zhp]");
|
|
|
|
|
|
// Auto-generate config file if it doesn't exist, then execute.
|
|
AutoExecConfig(true, "zombiereloaded", "sourcemod/zombiereloaded");
|
|
}
|
|
|
|
/**
|
|
* Hook cvar changes.
|
|
*
|
|
* @param unhook If true, cvars will be unhooked, false to hook cvars.
|
|
*/
|
|
CvarsHook(bool:unhook = false)
|
|
{
|
|
// If unhook is true, then continue.
|
|
if (unhook)
|
|
{
|
|
// Unhook all cvars.
|
|
UnhookConVarChange(g_hAutoTeamBalance, CvarsHookLocked);
|
|
UnhookConVarChange(g_hLimitTeams, CvarsHookLocked);
|
|
UnhookConVarChange(g_hRestartGame, CvarsHookRestartGame);
|
|
|
|
UnhookConVarChange(g_hCvarsList[CVAR_VOL], VolEnabledChanged);
|
|
|
|
// Stop after unhooking cvars.
|
|
return;
|
|
}
|
|
|
|
// Set locked cvars to their locked value.
|
|
SetConVarInt(g_hAutoTeamBalance, CVARS_AUTOTEAMBALANCE_LOCKED);
|
|
SetConVarInt(g_hLimitTeams, CVARS_LIMITTEAMS_LOCKED);
|
|
|
|
// Hook cvar to prevent it from changing.
|
|
HookConVarChange(g_hAutoTeamBalance, CvarsHookLocked);
|
|
HookConVarChange(g_hLimitTeams, CvarsHookLocked);
|
|
HookConVarChange(g_hRestartGame, CvarsHookRestartGame);
|
|
|
|
HookConVarChange(g_hCvarsList[CVAR_VOL], VolEnabledChanged);
|
|
}
|
|
|
|
/**
|
|
* Cvar hook callback (mp_autoteambalance, mp_limitteams)
|
|
* Prevents changes to cvar.
|
|
*
|
|
* @param convar The cvar handle.
|
|
* @param oldvalue The value before the attempted change.
|
|
* @param newvalue The new value.
|
|
*/
|
|
public CvarsHookLocked(Handle:cvar, const String:oldvalue[], const String:newvalue[])
|
|
{
|
|
// If cvar is mp_autoteambalance, then continue.
|
|
if (cvar == g_hAutoTeamBalance)
|
|
{
|
|
// If plugin is reverting value, then stop.
|
|
if (StringToInt(newvalue) == CVARS_AUTOTEAMBALANCE_LOCKED)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Revert to locked value.
|
|
SetConVarInt(g_hAutoTeamBalance, CVARS_AUTOTEAMBALANCE_LOCKED);
|
|
|
|
// If log flag check fails, then don't log.
|
|
LogEvent(false, LogType_Normal, LOG_CORE_EVENTS, LogModule_Cvars, "Cvar Locked", "Cvar \"mp_autoteambalance\" was reverted back to %d.", CVARS_AUTOTEAMBALANCE_LOCKED);
|
|
}
|
|
// If cvar is mp_limitteams, then continue.
|
|
else if (cvar == g_hLimitTeams)
|
|
{
|
|
// If plugin is reverting value, then stop.
|
|
if (StringToInt(newvalue) == CVARS_LIMITTEAMS_LOCKED)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Revert to locked value.
|
|
SetConVarInt(g_hLimitTeams, CVARS_LIMITTEAMS_LOCKED);
|
|
|
|
// If log flag check fails, then don't log.
|
|
LogEvent(false, LogType_Normal, LOG_CORE_EVENTS, LogModule_Cvars, "Cvar Locked", "Cvar \"mp_limitteams\" was reverted back to %d.", CVARS_LIMITTEAMS_LOCKED);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Cvar hook callback (mp_restartgame)
|
|
* Stops restart and just ends the round.
|
|
*
|
|
* @param convar The cvar handle.
|
|
* @param oldvalue The value before the attempted change.
|
|
* @param newvalue The new value.
|
|
*/
|
|
public CvarsHookRestartGame(Handle:cvar, const String:oldvalue[], const String:newvalue[])
|
|
{
|
|
// Prevent round restart.
|
|
SetConVarInt(cvar, 0);
|
|
|
|
// If value was invalid or 0, then stop.
|
|
new Float:delay = StringToFloat(newvalue);
|
|
if (delay <= 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Terminate the round with restart time as delay.
|
|
RoundEndTerminateRound(delay);
|
|
|
|
// If log flag check fails, then don't log.
|
|
LogEvent(false, LogType_Normal, LOG_CORE_EVENTS, LogModule_Cvars, "Restart Game", "\"mp_restartgame\" was caught and blocked, commencing round.");
|
|
}
|