sm-zombiereloaded-3/env/include/adt_stack.inc
2015-03-21 15:43:24 +01:00

227 lines
8.1 KiB
SourcePawn

/**
* vim: set ts=4 sw=4 tw=99 noet :
* =============================================================================
* SourceMod (C)2004-2014 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This file is part of the SourceMod/SourcePawn SDK.
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#if defined _adt_stack_included
#endinput
#endif
#define _adt_stack_included
methodmap ArrayStack < Handle
{
// Creates a stack structure. A stack is a LIFO (last in, first out)
// vector (array) of items. It has O(1) insertion and O(1) removal.
//
// Stacks have two operations: Push (adding an item) and Pop (removes
// items in reverse-push order).
//
// The contents of the stack are uniform; i.e. storing a string and then
// retrieving it as an integer is NOT the same as StringToInt()!
//
// The "blocksize" determines how many cells each slot has; it cannot
// be changed after creation.
//
// @param blocksize The number of cells each entry in the stack can
// hold. For example, 32 cells is equivalent to:
// new Array[X][32]
public native ArrayStack(int blocksize=1);
// Pushes a value onto the end of the stack, adding a new index.
//
// This may safely be used even if the stack has a blocksize
// greater than 1.
//
// @param value Value to push.
public native void Push(any value);
// Pushes a copy of a string onto the end of a stack, truncating it if it
// is too big.
//
// @param value String to push.
public native void PushString(const char[] value);
// Pushes a copy of an array of cells onto the end of a stack. The cells
// are pushed as a block (i.e. the entire array takes up one stack slot),
// rather than pushing each cell individually.
//
// @param stack Stack Handle.
// @param values Block of values to copy.
// @param size If not set, the number of elements copied from the array
// will be equal to the blocksize. If set higher than the
// blocksize, the operation will be truncated.
public native void PushArray(const any[] values, int size=-1);
// Pops a cell value from a stack.
//
// @param block Optionally specify which block to read from
// (useful if the blocksize > 0).
// @param asChar Optionally read as a byte instead of a cell.
// @return True on success, false if the stack is empty.
// @error The stack is empty.
public native any Pop(int block=0, bool asChar=false);
// Pops a string value from a stack.
//
// @param buffer Buffer to store string.
// @param maxlength Maximum size of the buffer.
// @oaram written Number of characters written to buffer, not including
// the null terminator.
// @error The stack is empty.
public native void PopString(char[] buffer, int maxlength, int &written = 0);
// Pops an array of cells from a stack.
//
// @param buffer Buffer to store the array in.
// @param size If not set, assumes the buffer size is equal to the
// blocksize. Otherwise, the size passed is used.
// @error The stack is empty.
public native void PopArray(any[] buffer, int size=-1);
// Returns true if the stack is empty, false otherwise.
property bool Empty {
public native get();
}
};
/**
* Creates a stack structure. A stack is a LIFO (last in, first out)
* vector (array) of items. It has O(1) insertion and O(1) removal.
*
* Stacks have two operations: Push (adding an item) and Pop (removes
* items in reverse-push order).
*
* The contents of the stack are uniform; i.e. storing a string and then
* retrieving it as an integer is NOT the same as StringToInt()!
*
* The "blocksize" determines how many cells each slot has; it cannot
* be changed after creation.
*
* @param blocksize The number of cells each entry in the stack can
* hold. For example, 32 cells is equivalent to:
* new Array[X][32]
* @return New stack Handle.
*/
native ArrayStack CreateStack(int blocksize=1);
/**
* Pushes a value onto the end of the stack, adding a new index.
*
* This may safely be used even if the stack has a blocksize
* greater than 1.
*
* @param stack Stack Handle.
* @param value Value to push.
* @error Invalid Handle or out of memory.
*/
native void PushStackCell(Handle stack, any value);
/**
* Pushes a copy of a string onto the end of a stack, truncating it if it is
* too big.
*
* @param stack Stack Handle.
* @param value String to push.
* @error Invalid Handle or out of memory.
*/
native void PushStackString(Handle stack, const char[] value);
/**
* Pushes a copy of an array of cells onto the end of a stack. The cells
* are pushed as a block (i.e. the entire array takes up one stack slot),
* rather than pushing each cell individually.
*
* @param stack Stack Handle.
* @param values Block of values to copy.
* @param size If not set, the number of elements copied from the array
* will be equal to the blocksize. If set higher than the
* blocksize, the operation will be truncated.
* @error Invalid Handle or out of memory.
*/
native void PushStackArray(Handle stack, const any[] values, int size=-1);
/**
* Pops a cell value from a stack.
*
* @param stack Stack Handle.
* @param value Variable to store the value.
* @param block Optionally specify which block to read from
* (useful if the blocksize > 0).
* @param asChar Optionally read as a byte instead of a cell.
* @return True on success, false if the stack is empty.
* @error Invalid Handle.
*/
native bool PopStackCell(Handle stack, any &value, int block=0, bool asChar=false);
/**
* Pops a string value from a stack.
*
* @param stack Stack Handle.
* @param buffer Buffer to store string.
* @param maxlength Maximum size of the buffer.
* @return True on success, false if the stack is empty.
* @error Invalid Handle.
*/
native bool PopStackString(Handle stack, char[] buffer, int maxlength, int &written=0);
/**
* Pops an array of cells from a stack.
*
* @param stack Stack Handle.
* @param buffer Buffer to store the array in.
* @param size If not set, assumes the buffer size is equal to the
* blocksize. Otherwise, the size passed is used.
* @return True on success, false if the stack is empty.
* @error Invalid Handle.
*/
native bool PopStackArray(Handle stack, any[] buffer, int size=-1);
/**
* Checks if a stack is empty.
*
* @param stack Stack Handle.
* @return True if empty, false if not empty.
* @error Invalid Handle.
*/
native bool IsStackEmpty(Handle stack);
/**
* Pops a value off a stack, ignoring it completely.
*
* @param stack Stack Handle.
* @return True if something was popped, false otherwise.
* @error Invalid Handle.
*/
stock bool PopStack(Handle stack)
{
new value;
return PopStackCell(stack, value);
}