sm-zombiereloaded-3/src/zr/teleport.inc

530 lines
14 KiB
SourcePawn

/**
* ====================
* Zombie:Reloaded
* File: teleport.inc
* Authors: Richard Helgeby, Cpt.Moore
* ====================
*/
ZTeleEnable()
{
ztele_online = false;
if (ztele_startup_timer != INVALID_HANDLE)
{
KillTimer(ztele_startup_timer);
}
new Float:startup_delay = GetConVarFloat(gCvars[CVAR_ZTELE_STARTUP_DELAY]);
if (startup_delay > 0)
{
ztele_startup_timer = CreateTimer(startup_delay, Event_TeleporterStartup);
}
else
{
ztele_online = true;
}
}
ZTeleReset()
{
ztele_online = false;
if (ztele_startup_timer != INVALID_HANDLE)
{
KillTimer(ztele_startup_timer);
ztele_startup_timer = INVALID_HANDLE;
}
for (new client = 1; client <= MAXPLAYERS; client++)
{
spawnLoc[client] = NULL_VECTOR;
ztele_spawned[client] = false;
ztele_countdown[client] = -1;
ztele_count[client] = 0;
bufferLoc[client] = NULL_VECTOR;
bufferLocSaved[client] = false;
// Stop any cooldown or teleportation in progress.
if (ztele_countdown_timer[client] != INVALID_HANDLE)
{
KillTimer(ztele_countdown_timer[client]);
ztele_countdown_timer[client] = INVALID_HANDLE;
}
if (ztele_cooldown_timer[client] != INVALID_HANDLE)
{
KillTimer(ztele_cooldown_timer[client]);
ztele_cooldown_timer[client] = INVALID_HANDLE;
}
}
}
ZTeleResetClient(client, bool:soft_reset = false)
{
if (!soft_reset)
{
spawnLoc[client] = NULL_VECTOR;
ztele_spawned[client] = false;
}
ztele_countdown[client] = -1;
ztele_count[client] = 0;
// Stop any cooldown or teleportation in progress.
if (ztele_countdown_timer[client] != INVALID_HANDLE)
{
KillTimer(ztele_countdown_timer[client]);
ztele_countdown_timer[client] = INVALID_HANDLE;
}
if (ztele_cooldown_timer[client] != INVALID_HANDLE)
{
KillTimer(ztele_cooldown_timer[client]);
ztele_cooldown_timer[client] = INVALID_HANDLE;
}
}
ZTeleClientSpawned(client)
{
if (IsFakeClient(client))
{
return;
}
ZTeleResetClient(client, true);
// Store location if not already stored.
if (!ztele_spawned[client])
{
GetClientAbsOrigin(client, spawnLoc[client]);
}
}
public Action:Event_TeleporterStartup(Handle:timer)
{
ztele_online = true;
ztele_startup_timer = INVALID_HANDLE;
}
public Action:Event_TeleportCountdown(Handle:timer, any:client)
{
ztele_countdown[client]--;
if (ztele_countdown[client] <= 0)
{
KillTimer(ztele_countdown_timer[client]);
ztele_countdown_timer[client] = INVALID_HANDLE;
// Do teleport.
TeleportClient(client, true);
}
else if ((ztele_countdown[client] % 3) == 0)
{
// Display countdown message.
ZR_PrintToChat(client, "!ztele time left", ztele_countdown[client]);
}
}
public Action:Event_TeleportCooldown(Handle:Timer, any:client)
{
ztele_countdown[client]--;
if (ztele_countdown[client] <= 0)
{
KillTimer(ztele_cooldown_timer[client]);
ztele_cooldown_timer[client] = INVALID_HANDLE;
}
}
public Action:Command_Teleport(client, argc)
{
decl String:arg1[MAX_TARGET_LENGTH];
decl String:target_name_list[192];
decl String:target_name[192];
decl String:client_name[192];
new bool:tn_is_ml;
GetClientName(client, client_name, sizeof(client_name));
if (argc >= 1)
{
GetCmdArg(1, arg1, sizeof(arg1));
new target_list[MAXPLAYERS];
new target_count;
if ((target_count = ProcessTargetString(
arg1,
client,
target_list,
MAXPLAYERS,
COMMAND_FILTER_ALIVE,
target_name_list,
sizeof(target_name_list),
tn_is_ml)) <= 0)
{
ReplyToTargetError(client, target_count);
return Plugin_Handled;
}
for (new i = 0; i < target_count; i++)
{
if (IsPlayerAlive(client))
{
AbortTeleport(target_list[i]);
TeleportClient(target_list[i], true, true);
GetClientName(target_list[i], target_name, sizeof(target_name));
if (LogHasFlag(LOG_GAME_EVENTS)) ZR_LogMessageFormatted(client, "Teleport", "Manual teleport", "Admin \"%s\" teleported \"%s\" to spawn.", true, client_name, target_name);
}
}
}
else
{
if (IsPlayerAlive(client))
{
AbortTeleport(client);
TeleportClient(client, true, true);
if (LogHasFlag(LOG_GAME_EVENTS)) ZR_LogMessageFormatted(client, "Teleport", "Manual teleport", "Admin \"%s\" self-teleported to spawn.", true, client_name);
}
}
if (tn_is_ml)
{
ShowActivity2(client, "[ZR] ", "%t teleported to spawn.", target_name_list);
}
else
{
ShowActivity2(client, "[ZR] ", "%s teleported to spawn.", target_name);
}
return Plugin_Handled;
}
public Action:Command_TeleSaveLocation(client, argc)
{
new String:target_name[MAX_TARGET_LENGTH];
new String:target_client;
if (argc >= 1)
{
GetCmdArg(1, target_name, sizeof(target_name));
target_client = FindTarget(client, target_name);
}
else
{
target_client = client;
}
if (target_client > 0 && target_client <= MAXPLAYERS)
{
GetClientAbsOrigin(target_client, bufferLoc[client]);
bufferLocSaved[client] = true;
GetClientName(target_client, target_name, sizeof(target_name));
ReplyToCommand(client, "Saved location to %s (x:%f, y:%f, z:%f).", target_name, bufferLoc[client][0], bufferLoc[client][1], bufferLoc[client][2]);
}
else
{
ReplyToCommand(client, "Unable to target %s", target_name);
}
return Plugin_Handled;
}
public Action:Command_TeleportToLocation(client, argc)
{
decl String:client_name[64];
decl String:target_name[64];
new target_client;
new Float:empty_vector[3] = {0.0, 0.0, 0.0};
// Don't teleport if a location isn't saved yet.
if (bufferLocSaved[client])
{
if (argc >= 1)
{
GetCmdArg(1, target_name, sizeof(target_name));
target_client = FindTarget(client, target_name);
}
else
{
target_client = client;
}
if (target_client > 0 && target_client <= MAXPLAYERS)
{
if (client > 0)
{
GetClientName(client, client_name, sizeof(client_name));
}
else
{
client_name = "Console\0";
}
GetClientName(target_client, target_name, sizeof(target_name));
if (IsPlayerAlive(target_client))
{
AbortTeleport(target_client);
TeleportEntity(target_client, bufferLoc[client], NULL_VECTOR, empty_vector);
ZR_PrintToChat(client, "!ztele successful");
if (target_client != client) ZR_PrintToChat(target_client, "!ztele successful");
if (LogHasFlag(LOG_GAME_EVENTS)) ZR_LogMessageFormatted(client, "Teleport", "Custom teleport", "Admin \"%s\" teleported \"%s\".", true, client_name, target_name);
}
else
{
ReplyToCommand(client, "Player \"%s\" is dead. Only alive players can be teleported.", target_name);
}
}
else
{
ReplyToCommand(client, "Unable to target \"%s\"", target_name);
}
}
else
{
ReplyToCommand(client, "Location not set.");
}
return Plugin_Handled;
}
public Action:Command_TeleportAbort(client, argc)
{
new String:arg1[MAX_TARGET_LENGTH];
new String:target_name[MAX_TARGET_LENGTH];
new bool:tn_is_ml;
if (argc >= 1)
{
GetCmdArg(1, arg1, sizeof(arg1));
new target_list[MAXPLAYERS];
new target_count;
if ((target_count = ProcessTargetString(
arg1,
client,
target_list,
MAXPLAYERS,
COMMAND_FILTER_ALIVE,
target_name,
sizeof(target_name),
tn_is_ml)) <= 0)
{
ReplyToTargetError(client, target_count);
return Plugin_Handled;
}
for (new i = 0; i < target_count; i++)
{
AbortTeleport(target_list[i]);
LogAction(client, target_list[i], "%L aborted teleport on %L.", client, target_list[i]);
}
}
else
{
AbortTeleport(client);
GetClientName(client, target_name, sizeof(target_name));
LogAction(client, client, "[ZR] Player %s teleported %s to spawn.", target_name);
}
if (tn_is_ml)
{
ShowActivity2(client, "[ZR] ", "Aborted teleport and cooldown on %t.", target_name);
}
else
{
ShowActivity2(client, "[ZR] ", "Aborted teleport and cooldown on %s.", target_name);
}
return Plugin_Handled;
}
ZTeleClientCheck(client)
{
// Check if the teleporter is disabled.
new bool:tele = GetConVarBool(gCvars[CVAR_ZTELE]);
if (!tele)
{
ZR_PrintToChat(client, "Feature is disabled");
return;
}
// Check if the teleporter is online.
if (!ztele_online)
{
ZR_PrintToChat(client, "!ztele offline");
return;
}
// Check if the player is alive and is not a spectactor.
new team = GetClientTeam(client);
if (!IsPlayerAlive(client) || (team != CS_TEAM_T && team != CS_TEAM_CT))
{
ZR_PrintToChat(client, "Must be alive");
return;
}
// Check if there's already a teleport in process.
if (ztele_countdown_timer[client] != INVALID_HANDLE)
{
ZR_PrintToChat(client, "!ztele in progress");
return;
}
// Check if the cooldown isn't done yet.
if (ztele_cooldown_timer[client] != INVALID_HANDLE)
{
ZR_PrintToChat(client, "!ztele cooldown");
return;
}
// Check limits.
if (IsPlayerHuman(client))
{
new human_limit = GetConVarInt(gCvars[CVAR_ZTELE_HUMAN_LIMIT]);
new bool:tele_humans;
if (human_limit == 0)
{
tele_humans = false;
}
else
{
tele_humans = true;
}
if (!tele_humans && zombieSpawned)
{
ZR_PrintToChat(client, "!ztele humans restricted");
return;
}
if (human_limit > 0 && (ztele_count[client] >= human_limit))
{
ZR_PrintToChat(client, "!ztele limit reached");
return;
}
}
else
{
new zombie_limit = GetConVarInt(gCvars[CVAR_ZTELE_ZOMBIE_LIMIT]);
new bool:tele_zombies;
if (zombie_limit == 0)
{
tele_zombies = false;
}
else
{
tele_zombies = true;
}
if (!tele_zombies)
{
ZR_PrintToChat(client, "!ztele zombies restricted");
return;
}
if (zombie_limit > 0 && (ztele_count[client] >= zombie_limit))
{
ZR_PrintToChat(client, "!ztele limit reached");
return;
}
}
TeleportClient(client);
}
/*
* Note: free_tele only works if no_delay is true.
*/
TeleportClient(client, bool:no_delay = false, bool:free_tele = false, bool:no_cooldown = false)
{
new teleports_left;
new bool:teleports_unlimited = false;
new Float:empty_vector[3] = {0.0, 0.0, 0.0};
if (IsPlayerHuman(client))
{
new human_delay = GetConVarInt(gCvars[CVAR_ZTELE_HUMAN_DELAY]);
new human_limit = GetConVarInt(gCvars[CVAR_ZTELE_HUMAN_LIMIT]);
if (human_delay > 0)
{
ztele_countdown[client] = human_delay;
}
else
{
no_delay = true;
}
if (human_limit > 0)
{
teleports_left = human_limit - ztele_count[client] - 1;
}
else
{
teleports_unlimited = true;
}
}
else
{
new zombie_delay = GetConVarInt(gCvars[CVAR_ZTELE_ZOMBIE_DELAY]);
new zombie_limit = GetConVarInt(gCvars[CVAR_ZTELE_ZOMBIE_LIMIT]);
if (zombie_delay > 0)
{
ztele_countdown[client] = zombie_delay;
}
else
{
no_delay = true;
}
if (zombie_limit > 0)
{
teleports_left = zombie_limit - ztele_count[client] - 1;
}
else
{
teleports_unlimited = true;
}
}
if (no_delay)
{
ztele_countdown[client] = -1;
if (!free_tele) ztele_count[client]++;
TeleportEntity(client, spawnLoc[client], NULL_VECTOR, empty_vector);
// Create cooldown timer if enabled.
new cooldown = GetConVarInt(gCvars[CVAR_ZTELE_COOLDOWN]);
if (!no_cooldown && cooldown)
{
ztele_countdown[client] = cooldown;
ztele_cooldown_timer[client] = CreateTimer(1.0, Event_TeleportCooldown, client, TIMER_REPEAT);
}
ZR_PrintToChat(client, "!ztele successful");
if (!teleports_unlimited && !free_tele)
{
ZR_PrintToChat(client, "!ztele amount", teleports_left);
}
}
else
{
ztele_countdown_timer[client] = CreateTimer(1.0, Event_TeleportCountdown, client, TIMER_REPEAT);
if (!teleports_unlimited)
{
ZR_PrintToChat(client, "!ztele amount", teleports_left);
}
}
}
AbortTeleport(client, bool:abort_cooldown = true)
{
ztele_countdown[client] = -1;
// Stop any cooldown or teleportation in progress.
if (ztele_countdown_timer[client] != INVALID_HANDLE)
{
KillTimer(ztele_countdown_timer[client]);
ztele_countdown_timer[client] = INVALID_HANDLE;
}
if (abort_cooldown && ztele_cooldown_timer[client] != INVALID_HANDLE)
{
KillTimer(ztele_cooldown_timer[client]);
ztele_cooldown_timer[client] = INVALID_HANDLE;
}
}