sm-zombiereloaded-3/src/zr/zombiereloaded.inc
2009-04-16 00:10:14 +02:00

263 lines
7.4 KiB
SourcePawn

/**
* ====================
* Zombie:Reloaded
* File: zombiereloaded.inc
* Author: Greyscale
* ====================
*/
enum ZTeam
{
Neither, /** Round is not over */
Zombie, /** Round is over because zombies win */
Human, /** Round is over because humans wins */
}
#define Target_Bombed 1 // Target Successfully Bombed!
#define VIP_Escaped 2 // The VIP has escaped!
#define VIP_Assassinated 3 // VIP has been assassinated!
#define Terrorists_Escaped 4 // The terrorists have escaped!
#define CTs_PreventEscape 5 // The CT's have prevented most of the terrorists from escaping!
#define Escaping_Terrorists_Neutralized 6 // Escaping terrorists have all been neutralized!
#define Bomb_Defused 7 // The bomb has been defused!
#define CTs_Win 8 // Counter-Terrorists Win!
#define Terrorists_Win 9 // Terrorists Win!
#define Round_Draw 10 // Round Draw!
#define All_Hostages_Rescued 11 // All Hostages have been rescued!
#define Target_Saved 12 // Target has been saved!
#define Hostages_Not_Rescued 13 // Hostages have not been rescued!
#define Terrorists_Not_Escaped 14 // Terrorists have not escaped!
#define VIP_Not_Escaped 15 // VIP has not escaped!
#define Game_Commencing 16 // Game Commencing!
#define DXLEVEL_MIN 90
#define DEFAULT_FOV 90
/**
* @section Logging flags.
*/
#define LOG_CORE_EVENTS 1 /** Executing config files, error messages, etc. */
#define LOG_GAME_EVENTS 2 /** Admin commands, suicide prevention, anticamp kills. */
#define LOG_PLAYER_COMMANDS 4 /** Commands executed by non-admins: zspawn, teleport, class change. */
#define LOG_DEBUG 8 /** Debug messages. */
#define LOG_DEBUG_DETAIL 16 /** Debug messages with more detail. May cause spam. */
#define LOG_DEBUG_MAX_DETAIL 32 /** Low level debug messages. Causes spam! Only enable for a limited period right before and after testing. */
#define LOG_TO_ADMINS 64 /** Copy kinds of log events to admin chat. */
#define LOG_TO_CLIENT 128 /** Copy all log events related to a player, to the players console. */
#define LOG_IGNORE_CONSOLE 256 /** Don't log messages from the console (client 0). */
#define LOG_MODULES_ENABLED 512 /** Enable module based log control. Module logs overrides previous flags, including debug flags. */
#define LOG_MODULE_CORE 1024 /** The core of the plugin (startup, loading configs, etc.). Not really a module. */
#define LOG_MODULE_COMMANDS 2048 /** commands.inc */
#define LOG_MODULE_CLASSES 4096 /** Class system - playerclasses/ *.inc */
#define LOG_MODULE_ZOMBIE 8192 /** zombie.inc */
#define LOG_MODULE_SAYTRIGGERS 16384 /** sayhooks.inc */
#define LOG_MODULE_AMBIENCE 32768 /** ambience.inc */
#define LOG_MODULE_OVERLAYS 65536 /** overlays.inc */
#define LOG_MODULE_TELEPORT 131072 /** teleport.inc */
#define LOG_MODULE_WEAPONS 262144 /** Weapons module - weapons/ *.inc */
#define LOG_MODULE_HITGROUPS 524288 /** hitgroups.inc */
#define LOG_MODULE_ANTICAMP 1048576 /** anticamp.inc */
#define LOG_MODULE_DAMAGECONTROL 2097152 /** damagecontrol.inc */
#define LOG_MODULE_OFFSETS 4194304 /** offsets.inc */
/*
* @endsection
*/
new bool:market;
new dxLevel[MAXPLAYERS + 1];
new bool:zombieSpawned;
new bool:motherZombie[MAXPLAYERS + 1];
new bool:gZombie[MAXPLAYERS + 1];
new bool:gBlockMotherInfect[MAXPLAYERS + 1];
new bool:bZVision[MAXPLAYERS + 1];
//new bool:bZVisionOn[MAXPLAYERS + 1];
//new String:ZVisionOverlay[MAXPLAYERS + 1][PLATFORM_MAX_PATH];
new bool:dispHP[MAXPLAYERS + 1];
new bool:pProtect[MAXPLAYERS + 1];
new bool:gKilledByWorld[MAXPLAYERS + 1] = {false, ...};
new Float:spawnLoc[MAXPLAYERS + 1][3];
new Float:bufferLoc[MAXPLAYERS + 1][3];
new bool:ztele_spawned[MAXPLAYERS + 1] = {false, ...};
new bool:bufferLocSaved[MAXPLAYERS + 1] = {false, ...};
new ztele_countdown[MAXPLAYERS + 1] = {-1, ...};
new ztele_count[MAXPLAYERS + 1];
new bool:ztele_online = false;
new Handle:ztele_startup_timer = INVALID_HANDLE;
new Handle:ztele_countdown_timer[MAXPLAYERS + 1] = {INVALID_HANDLE, ...};
new Handle:ztele_cooldown_timer[MAXPLAYERS + 1] = {INVALID_HANDLE, ...};
new maxclients;
new Handle:tRound = INVALID_HANDLE;
new Handle:tInfect = INVALID_HANDLE;
new Handle:pList = INVALID_HANDLE;
#define MAXTIMERS 6
#define TMOAN 0
#define TREGEN 1
#define TTELE 2
#define TZHP 3
#define TRESPAWN 4
#define TZVISION 5
new Handle:tHandles[MAXPLAYERS + 1][MAXTIMERS];
new QueryCookie:mat_dxlevel;
bool:ConfigSettingToBool(const String:option[])
{
if (StrEqual(option, "yes", false))
{
return true;
}
return false;
}
BoolToConfigSetting(bool:bOption, String:option[], maxlen)
{
if (bOption)
{
strcopy(option, maxlen, "yes");
}
else
{
strcopy(option, maxlen, "no");
}
}
FindClientDXLevel(client)
{
if (IsFakeClient(client))
{
return;
}
mat_dxlevel = QueryClientConVar(client, "mat_dxlevel", DXLevelClientQuery);
}
public DXLevelClientQuery(QueryCookie:cookie, client, ConVarQueryResult:result, const String:cvarName[], const String:cvarValue[])
{
if (cookie != mat_dxlevel)
{
return;
}
dxLevel[client] = 0;
if (result != ConVarQuery_Okay)
{
return;
}
dxLevel[client] = StringToInt(cvarValue);
}
DisplayClientOverlay(client, const String:overlay[])
{
if (!dxLevel[client])
{
FindClientDXLevel(client);
return;
}
if (dxLevel[client] >= DXLEVEL_MIN)
{
ClientCommand(client, "r_screenoverlay \"%s\"", overlay);
}
else
{
ZR_PrintCenterText(client, "DX90 not supported", dxLevel[client], DXLEVEL_MIN);
}
}
RefreshList()
{
ClearList();
pList = CreateArray();
new maxplayers = GetMaxClients();
for (new x = 1; x <= maxplayers; x++)
{
if (IsClientInGame(x) && IsPlayerAlive(x))
{
new team = GetClientTeam(x);
if (team == CS_TEAM_T || team == CS_TEAM_CT)
{
PushArrayCell(pList, x);
}
}
}
}
AddPlayerToList(client)
{
if (pList != INVALID_HANDLE)
{
PushArrayCell(pList, client);
}
}
ClearList()
{
if (pList != INVALID_HANDLE)
{
ClearArray(pList);
}
}
RandomPlayerFromList()
{
if (pList != INVALID_HANDLE)
{
new size = GetArraySize(pList);
new index = GetRandomInt(0, size - 1);
return GetArrayCell(pList, index);
}
return -1;
}
bool:IsPlayerInList(client)
{
if (pList != INVALID_HANDLE)
{
return (FindValueInArray(pList, client) != -1);
}
return false;
}
bool:IsClientPlayer(client)
{
if (!IsFakeClient(client) && client > 0 && client <= maxclients)
{
return true;
}
return false;
}
/**
* Returns whether a player is a generic admin or not.
*
* @param client The client index.
* @return True if generic admin, false otherwise.
*/
bool:IsClientAdmin(client)
{
if (IsClientPlayer(client) && GetAdminFlag(GetUserAdmin(client), Admin_Generic))
{
return true;
}
return false;
}