sm-zombiereloaded-3/cstrike/addons/sourcemod/configs/zr/playerclasses.txt
richard d6b5edd289 Fixes in class system. See details.
Fixed admin classes assigned to non-admin when zr_classes_random is 1.
Fixed mother zombie classes not assigned when they should be.
Fixed improved class skills on mother infection also applied to mother zombie classes.
Updated class configuration with new special classes.
2009-07-08 02:16:29 +02:00

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// ============================================================================
//
// Zombie:Reloaded Class configuration
//
// Check Class Configuration (3.7) in the manual for detailed info.
//
// ============================================================================
//
// SHORT DESCRIPTIONS
//
// Attribute: Values: Description:
// ----------------------------------------------------------------------------
// enabled 0/1 Enables or disables a class.
// team number Specifies what team the class belongs to:
// 0 - Zombies
// 1 - Humans
// 2 - Admin mode classes (incomplete feautre!)
// team_default 0/1 Marks the class as the default class in the team.
// flags number Special class flags (bit field). To combine multiple flags
// use a sum of the flag values. Available flags:
// 1 - Admins only
// 2 - Mother zombies only
// name text The class name used in class menu.
// description text The class description used in class menu.
// model_path text Path to model to use. Relative to cstrike folder.
// alpha_initial number Initial transparency setting.
// alpha_damaged number Transparency when damaged.
// alpha_damage number How much damage to do before switching alpha.
// overlay_path text Overlay displayed at the player.
// nvgs 0/1 Give night vision.
// fov number Field of view value. 90 is default.
// has_napalm 0/1 Allows player to throw napalm grenades. Humans only.
// napalm_time decimal Napalm burn duration. Zombies only.
// immunity_mode number Sets the immunity mode.
// immunity_amount decimal Sets the immunity value.
// no_fall_damage 0/1 Disables fall damage.
// health number How many health points to give.
// health_regen_interval decimal Sets the regeneration interval. 0 to disable.
// health_regen_amount number How much HP to give per interval.
// health_infect_gain number How much HP to give when the player infects someone. Zombies only.
// kill_bonus number How many points to give per kill. Humans only.
// speed decimal The player speed.
// knockback decimal Force of the knockback when shot at. Zombies only.
// jump_height decimal Multiplier of the players jump height. 0.0 means no jump, 1.0 is normal.
// jump_distance decimal Multiplier of the players jump distance. 0.0 means no forward jump, 1.0 is normal.
"classes"
{
// ------------------------------------------
//
// Zombie classes
//
// ------------------------------------------
"zombie_classic"
{
// General
"enabled" "1"
"team" "0"
"team_default" "1"
"flags" "0"
"name" "Classic"
"description" "Need brains!!! Arrrrggghh!"
// Model
"model_path" "models/player/zh/zh_charple001.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "0"
"fov" "90"
// Effects
"has_napalm" "0"
"napalm_time" "10.0"
// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "1"
"health" "2500"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "700"
"kill_bonus" "2"
"speed" "350"
"knockback" "4"
"jump_height" "1.1"
"jump_distance" "1.2"
}
"zombie_fast"
{
// General
"enabled" "1"
"team" "0"
"team_default" "0"
"flags" "0"
"name" "Fast"
"description" "-HP | +Speed | +Jump | +Knockback"
// Model
"model_path" "models/player/zh/zh_corpse002.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "0"
"fov" "90"
// Effects
"has_napalm" "0"
"napalm_time" "5.0"
// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "1"
"health" "2000"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "500"
"kill_bonus" "2"
"speed" "380"
"knockback" "4.5"
"jump_height" "1.3"
"jump_distance" "1.2"
}
"zombie_mutated"
{
// General
"enabled" "1"
"team" "0"
"team_default" "0"
"flags" "0"
"name" "Mutated"
"description" "+HP | -Speed | +Jump | +Knockback"
// Model
"model_path" "models/player/zh/zh_zombie003.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "0"
"fov" "90"
// Effects
"has_napalm" "0"
"napalm_time" "15.0"
// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "1"
"health" "3500"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "850"
"kill_bonus" "2"
"speed" "275"
"knockback" "3.5"
"jump_height" "1.3"
"jump_distance" "1.3"
}
"zombie_heavy"
{
// General
"enabled" "1"
"team" "0"
"team_default" "0"
"flags" "0"
"name" "Heavy"
"description" "+HP | -Speed | -Jump | -Knockback"
// Model
"model_path" "models/player/ics/hellknight_red/t_guerilla.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "0"
"fov" "90"
// Effects
"has_napalm" "0"
"napalm_time" "20.0"
// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "1"
"health" "4000"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "1000"
"kill_bonus" "2"
"speed" "280"
"knockback" "2.5"
"jump_height" "0.9"
"jump_distance" "0.9"
}
"mother_zombie"
{
// General
"enabled" "1"
"team" "0"
"team_default" "0"
"flags" "2"
"name" "Mother zombie"
"description" "+HP regen | +Speed | +Jump | -Knockback"
// Model
"model_path" "models/player/zh/zh_charple001.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "0"
"fov" "110"
// Effects
"has_napalm" "0"
"napalm_time" "5.0"
// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "1"
"health" "2500"
"health_regen_interval" "0.25"
"health_regen_amount" "10"
"health_infect_gain" "700"
"kill_bonus" "1"
"speed" "400"
"knockback" "2.8"
"jump_height" "1.2"
"jump_distance" "1.3"
}
"mother_zombie_admin"
{
// General
"enabled" "1"
"team" "0"
"team_default" "0"
"flags" "3"
"name" "Admin mother zombie"
"description" "+HP regen | +Speed | +Jump | -Knockback"
// Model
"model_path" "models/player/zh/zh_charple001.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "0"
"fov" "110"
// Effects
"has_napalm" "0"
"napalm_time" "3.0"
// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "1"
"health" "3500"
"health_regen_interval" "0.25"
"health_regen_amount" "10"
"health_infect_gain" "700"
"kill_bonus" "1"
"speed" "425"
"knockback" "2.8"
"jump_height" "1.2"
"jump_distance" "1.3"
}
// ------------------------------------------
//
// Human classes
//
// ------------------------------------------
"human_normal"
{
// General
"enabled" "1"
"team" "1"
"team_default" "1"
"flags" "0"
"name" "Normal Human"
"description" "Default Counter-Strike settings"
// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" ""
"nvgs" "0"
"fov" "90"
// Effects
"has_napalm" "1"
"napalm_time" "0.0"
// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "0"
"health" "100"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "0"
"kill_bonus" "2"
"speed" "300"
"knockback" "0"
"jump_height" "1.0"
"jump_distance" "1.0"
}
"human_vip"
{
// General
"enabled" "1"
"team" "1"
"team_default" "0"
"flags" "0"
"name" "VIP Human"
"description" "Human class for important players"
// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" ""
"nvgs" "0"
"fov" "90"
// Effects
"has_napalm" "1"
"napalm_time" "0.0"
// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "0"
"health" "200"
"health_regen_interval" "1.0"
"health_regen_amount" "10"
"health_infect_gain" "0"
"kill_bonus" "2"
"speed" "320"
"knockback" "0"
"jump_height" "1.1"
"jump_distance" "1.1"
}
"human_admin"
{
// General
"enabled" "1"
"team" "1"
"team_default" "0"
"flags" "1"
"name" "Admin Human"
"description" "Human class for admins"
// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" ""
"nvgs" "0"
"fov" "90"
// Effects
"has_napalm" "1"
"napalm_time" "0.0"
// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "1"
"health" "200"
"health_regen_interval" "1.0"
"health_regen_amount" "10"
"health_infect_gain" "0"
"kill_bonus" "2"
"speed" "320"
"knockback" "0"
"jump_height" "1.1"
"jump_distance" "1.1"
}
"human_speedy"
{
// General
"enabled" "1"
"team" "1"
"team_default" "0"
"flags" "0"
"name" "Speedy"
"description" "Fast human"
// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" ""
"nvgs" "0"
"fov" "90"
// Effects
"has_napalm" "0"
"napalm_time" "0.0"
// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "0"
"health" "100"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "0"
"kill_bonus" "1"
"speed" "380"
"knockback" "0"
"jump_height" "1.0"
"jump_distance" "1.0"
}
"human_light"
{
// General
"enabled" "1"
"team" "1"
"team_default" "0"
"flags" "0"
"name" "Light"
"description" "Regular human with improved jump skills"
// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" ""
"nvgs" "0"
"fov" "90"
// Effects
"has_napalm" "1"
"napalm_time" "0.0"
// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "0"
"health" "100"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "0"
"kill_bonus" "1"
"speed" "300"
"knockback" "0"
"jump_height" "1.3"
"jump_distance" "1.3"
}
}