sm-zombiereloaded-3/src/zr/tools.inc

200 lines
7.4 KiB
SourcePawn

/*
* ============================================================================
*
* Zombie:Reloaded
*
* File: tools.inc
* Description: Find offsets and signatures.
*
* ============================================================================
*/
/**
* Initialize global offset variables.
*/
new g_iToolsVelocity;
new g_iToolsBaseVelocity;
new g_iToolsLMV;
new g_iToolsHasNightVision;
new g_iToolsNightVisionOn;
new g_iToolsCollisionGroup;
new g_iToolsAccount;
new g_iToolsDefaultFOV;
new g_iToolsInBuyZone;
new g_iToolsRender;
new g_iToolsRenderMode;
new g_iToolsActiveWeapon;
/**
* @endsection
*/
/**
* Initialize global SDKTools handles.
*/
new Handle:g_hToolsGameConfig = INVALID_HANDLE;
new Handle:g_hToolsEyeAngles = INVALID_HANDLE;
new Handle:g_hToolsTerminateRound = INVALID_HANDLE;
new Handle:g_hToolsCSWeaponDrop = INVALID_HANDLE;
/**
* @endsection
*/
// Tools Functions (core)
#include "zr/tools_functions"
/**
* Tools module init function.
*/
ToolsInit()
{
// Find offsets.
ToolsFindOffsets();
// Setup SDKTools
ToolsSetupGameData();
}
/**
* Finds all offset values for the plugin.
*/
ToolsFindOffsets()
{
// If offset "m_vecVelocity[0]" can't be found, then stop the plugin.
g_iToolsVelocity = FindSendPropInfo("CBasePlayer", "m_vecVelocity[0]");
if (g_iToolsVelocity == -1)
{
LogMessageFormatted(-1, "Tools", "Offsets", "Offset \"CBasePlayer::m_vecVelocity[0]\" was not found.", LOG_FORMAT_TYPE_FATALERROR);
}
// If offset "m_vecBaseVelocity" can't be found, then stop the plugin.
g_iToolsBaseVelocity = FindSendPropInfo("CBasePlayer", "m_vecBaseVelocity");
if (g_iToolsBaseVelocity == -1)
{
LogMessageFormatted(-1, "Tools", "Offsets", "Offset \"CBasePlayer::m_vecBaseVelocity\" was not found.", LOG_FORMAT_TYPE_FATALERROR);
}
// If offset "m_flLaggedMovementValue" can't be found, then stop the plugin.
g_iToolsLMV = FindSendPropInfo("CCSPlayer", "m_flLaggedMovementValue");
if (g_iToolsLMV == -1)
{
LogMessageFormatted(-1, "Tools", "Offsets", "Offset \"CCSPlayer::m_flLaggedMovementValue\" was not found.", LOG_FORMAT_TYPE_FATALERROR);
}
// If offset "m_bHasNightVision" can't be found, then stop the plugin.
g_iToolsHasNightVision = FindSendPropInfo("CCSPlayer", "m_bHasNightVision");
if (g_iToolsHasNightVision == -1)
{
LogMessageFormatted(-1, "Tools", "Offsets", "Offset \"CCSPlayer::m_bHasNightVision\" was not found.", LOG_FORMAT_TYPE_FATALERROR);
}
// If offset "m_bNightVisionOn" can't be found, then stop the plugin.
g_iToolsNightVisionOn = FindSendPropInfo("CCSPlayer", "m_bNightVisionOn");
if (g_iToolsNightVisionOn == -1)
{
LogMessageFormatted(-1, "Tools", "Offsets", "Offset \"CCSPlayer::m_bNightVisionOn\" was not found.", LOG_FORMAT_TYPE_FATALERROR);
}
// If offset "m_CollisionGroup" can't be found, then stop the plugin.
g_iToolsCollisionGroup = FindSendPropInfo("CBaseEntity", "m_CollisionGroup");
if (g_iToolsCollisionGroup == -1)
{
LogMessageFormatted(-1, "Tools", "Offsets", "Offset \"CBaseEntity::m_CollisionGroup\" was not found.", LOG_FORMAT_TYPE_FATALERROR);
}
// If offset "m_iAccount" can't be found, then stop the plugin.
g_iToolsAccount = FindSendPropInfo("CCSPlayer", "m_iAccount");
if (g_iToolsAccount == -1)
{
LogMessageFormatted(-1, "Tools", "Offsets", "Offset \"CCSPlayer::m_iAccount\" was not found.", LOG_FORMAT_TYPE_FATALERROR);
}
// If offset "m_iDefaultFOV" can't be found, then stop the plugin.
g_iToolsDefaultFOV = FindSendPropInfo("CBasePlayer", "m_iDefaultFOV");
if (g_iToolsDefaultFOV == -1)
{
LogMessageFormatted(-1, "Tools", "Offsets", "Offset \"CBasePlayer::m_iDefaultFOV\" was not found.", LOG_FORMAT_TYPE_FATALERROR);
}
// If offset "m_bInBuyZone" can't be found, then stop the plugin.
g_iToolsInBuyZone = FindSendPropInfo("CCSPlayer", "m_bInBuyZone");
if (g_iToolsInBuyZone == -1)
{
LogMessageFormatted(-1, "Tools", "Offsets", "Offset \"CCSPlayer::m_bInBuyZone\" was not found.", LOG_FORMAT_TYPE_FATALERROR);
}
// If offset "m_clrRender" can't be found, then stop the plugin.
g_iToolsRender = FindSendPropInfo("CAI_BaseNPC", "m_clrRender");
if (g_iToolsRender == -1)
{
LogMessageFormatted(-1, "Tools", "Offsets", "Offset \"CAI_BaseNPC::m_clrRender\" was not found.", LOG_FORMAT_TYPE_FATALERROR);
}
// If offset "m_nRenderMode" can't be found, then stop the plugin.
g_iToolsRenderMode = FindSendPropInfo("CBaseAnimating", "m_nRenderMode");
if (g_iToolsRenderMode == -1)
{
LogMessageFormatted(-1, "Tools", "Offsets", "Offset \"CBaseAnimating::m_nRenderMode\" was not found.", LOG_FORMAT_TYPE_FATALERROR);
}
// If offset "m_hActiveWeapon" can't be found, then stop the plugin.
g_iToolsActiveWeapon = FindSendPropInfo("CBasePlayer", "m_hActiveWeapon");
if (g_iToolsActiveWeapon == -1)
{
LogMessageFormatted(-1, "Tools", "Offsets", "Offset \"CBasePlayer::m_hActiveWeapon\" was not found.", LOG_FORMAT_TYPE_FATALERROR);
}
}
/**
* Sets up gamedata for the plugin.
*/
ToolsSetupGameData()
{
// Load game config file.
g_hToolsGameConfig = LoadGameConfigFile("plugin.zombiereloaded");
// If gamedata file can't be loaded, then stop the plugin.
if (g_hToolsGameConfig == INVALID_HANDLE)
{
LogMessageFormatted(-1, "Tools", "GameData", "Can't load game config file (plugin.zombiereloaded.txt) from the gamedata directory.", LOG_FORMAT_TYPE_FATALERROR);
}
// Prep the SDKCall for "EyeAngles."
StartPrepSDKCall(SDKCall_Player);
PrepSDKCall_SetFromConf(g_hToolsGameConfig, SDKConf_Virtual, "EyeAngles");
PrepSDKCall_SetReturnInfo(SDKType_QAngle, SDKPass_ByValue);
g_hToolsEyeAngles = EndPrepSDKCall();
// If offset "EyeAngles" can't be found, then stop the plugin.
if(g_hToolsEyeAngles == INVALID_HANDLE)
{
LogMessageFormatted(-1, "Tools", "GameData", "Offset \"EyeAngles\" was not found.", LOG_FORMAT_TYPE_FATALERROR);
}
// Prep the SDKCall for "TerminateRound."
StartPrepSDKCall(SDKCall_GameRules);
PrepSDKCall_SetFromConf(g_hToolsGameConfig, SDKConf_Signature, "TerminateRound");
PrepSDKCall_AddParameter(SDKType_Float, SDKPass_Plain);
PrepSDKCall_AddParameter(SDKType_PlainOldData, SDKPass_Plain);
g_hToolsTerminateRound = EndPrepSDKCall();
// If offset "TerminateRound" can't be found, then stop the plugin.
if(g_hToolsTerminateRound == INVALID_HANDLE)
{
LogMessageFormatted(-1, "Tools", "GameData", "Signature \"CGameRules::TerminateRound\" was not found.", LOG_FORMAT_TYPE_FATALERROR);
}
// Prep the SDKCall for "CSWeaponDrop."
StartPrepSDKCall(SDKCall_Player);
PrepSDKCall_SetFromConf(g_hToolsGameConfig, SDKConf_Signature, "CSWeaponDrop");
PrepSDKCall_AddParameter(SDKType_CBaseEntity, SDKPass_Pointer);
PrepSDKCall_AddParameter(SDKType_Bool, SDKPass_Plain);
PrepSDKCall_AddParameter(SDKType_Bool, SDKPass_Plain);
g_hToolsCSWeaponDrop = EndPrepSDKCall();
// If offset "CSWeaponDrop" can't be found, then stop the plugin.
if(g_hToolsCSWeaponDrop == INVALID_HANDLE)
{
LogMessageFormatted(-1, "Tools", "GameData", "Signature \"CBasePlaye::CSWeaponDrop\" was not found.", LOG_FORMAT_TYPE_FATALERROR);
}
}