32 lines
1.2 KiB
Plaintext
32 lines
1.2 KiB
Plaintext
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* Zombie dont have fall damage (damage by player 0 = server should always work) -> make it a CVAR, so for example zombies can't kill themselfs on same maps by going through lasers.
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---- CRITICAL/IMPORTANT ----
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* FIXED -- fix spawn protection
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players gets invisible, but not protected against zombies.
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the array pProtect isn't used at all, just set to off and on.
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* DONE -- classes.inc:GetClassKnockback
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change class knockback to be a miltiplier of the default knockback (like the old ZR), not absolute values:
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knockback = default * class knockback
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---- LOW PRIORITY ----
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* zombie.inc:KnockBack / cvars.inc
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make cvar for shotgun/hegrenade knockback boost.
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* make a admin command for reloading class data. useful when fine tuning knockback.
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and even better, if worth it:
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make admin commands for getting and setting each class knockback, like:
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SetClassKnockback(classindex, knockback)
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GetClassKnockback(classindex) - already there, just need to hook a admin command too
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cvars.inc:EnableHook
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another solution:
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zr_enable: disable: a "round draw" occour, then it's regular cs.
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enable: a new "round draw" occour and it's back.
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not sure if classes are reloaded. if LoadClassData can be executed twice there's no problem.
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