79 lines
2.5 KiB
SourcePawn
79 lines
2.5 KiB
SourcePawn
/*
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* ============================================================================
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*
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* Zombie:Reloaded
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*
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* File: healthregen.inc
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* Type: Core
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* Description: Functions for managing health regeneration on a client.
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*
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* Copyright (C) 2009 Greyscale, Richard Helgeby
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* ============================================================================
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*/
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new ClientHealthRegenAmount[MAXPLAYERS + 1];
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new ClientHealthRegenMax[MAXPLAYERS + 1];
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new Handle:tHealthRegen[MAXPLAYERS + 1] = {INVALID_HANDLE, ...};
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ClassHealthRegenInitialize(client, Float:interval, amount, max)
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{
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ClientHealthRegenAmount[client] = amount;
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ClientHealthRegenMax[client] = max;
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ClassHealthRegenStart(client, interval);
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}
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ClassHealthRegenStart(client, Float:interval)
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{
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// Stop timer if it already exist.
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ClassHealthRegenStop(client);
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// Create new timer.
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tHealthRegen[client] = CreateTimer(interval, ClassHealthRegenTimer, client, TIMER_REPEAT | TIMER_FLAG_NO_MAPCHANGE);
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}
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ClassHealthRegenStop(client)
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{
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// Kill the timer if it exist.
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if (tHealthRegen[client] != INVALID_HANDLE)
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{
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KillTimer(tHealthRegen[client]);
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tHealthRegen[client] = INVALID_HANDLE;
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}
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}
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public Action:ClassHealthRegenTimer(Handle:timer, any:client)
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{
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// Kill the timer if the player is dead or not in game.
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if (!IsClientConnected(client) || !IsClientInGame(client) || !IsPlayerAlive(client))
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{
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tHealthRegen[client] = INVALID_HANDLE;
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return Plugin_Stop;
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}
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new health = GetClientHealth(client);
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health += ClientHealthRegenAmount[client];
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// Check if the health points is below the limit.
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if (health < ClientHealthRegenMax[client])
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{
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// Increase health.
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SetEntityHealth(client, health);
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}
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return Plugin_Continue;
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}
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