271 lines
6.5 KiB
SourcePawn
271 lines
6.5 KiB
SourcePawn
/**
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* ====================
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* Zombie:Reloaded
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* File: weapons.inc
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* Author: Greyscale
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* ====================
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*/
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/**
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* Maximum length of a weapon name string
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*/
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#define WEAPONS_MAX_LENGTH 32
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/**
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* @endsection
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*/
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/**
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* Array to store keyvalue data.
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*/
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new Handle:kvWeapons = INVALID_HANDLE;
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#include "zr/weapons/restrict"
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#include "zr/weapons/markethandler"
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#include "zr/weapons/menu_weapons"
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/**
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* Weapons module init function.
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*/
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WeaponsInit()
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{
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// Forward event to sub-module
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RestrictInit();
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}
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/**
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* Clears weapon data.
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*/
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WeaponsClearData()
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{
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// Load weapon data
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if (kvWeapons != INVALID_HANDLE)
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{
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CloseHandle(kvWeapons);
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}
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kvWeapons = CreateKeyValues("weapons");
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}
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/**
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* Loads weapon data from file.
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*/
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WeaponsLoad()
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{
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// Clear weapon data.
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WeaponsClearData();
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// Clear weapon restrict data.
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RestrictClearData();
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decl String:path[PLATFORM_MAX_PATH];
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BuildPath(Path_SM, path, sizeof(path), "configs/zr/weapons/weapons.txt");
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// If file isn't found, stop plugin.
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if (!FileToKeyValues(kvWeapons, path))
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{
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if (LogFlagCheck(LOG_CORE_EVENTS, LOG_MODULE_WEAPONS))
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{
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ZR_LogMessageFormatted(-1, "Weapons", "Config Validation", "Missing file weapons.txt, disabling weapons-based modules.", LOG_FORMAT_TYPE_FULL);
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}
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return;
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}
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// Validate weapons config.
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WeaponsValidateConfig();
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// Forward event to sub-module.
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RestrictOnMapStart();
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}
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/**
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* Validate weapon config file and settings.
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*/
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WeaponsValidateConfig()
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{
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// If log flag check fails, don't log.
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if (!LogFlagCheck(LOG_CORE_EVENTS, LOG_MODULE_WEAPONS))
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{
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return;
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}
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KvRewind(kvWeapons);
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if (!KvGotoFirstSubKey(kvWeapons))
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{
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ZR_LogMessageFormatted(-1, "Weapons", "Config Validation", "No weapons listed in weapons.txt, disabling weapons-based modules.", LOG_FORMAT_TYPE_FULL);
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}
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}
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/**
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* Client is joining the server.
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*
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* @param client The client index.
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*/
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WeaponsClientInit(client)
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{
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// Forward event to sub-module.
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RestrictClientInit(client);
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}
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/**
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* Client is leaving the server.
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*
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* @param client The client index.
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*/
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WeaponsOnClientDisconnect(client)
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{
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// Forward event to sub-module.
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RestrictOnClientDisconnect(client);
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}
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/**
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* Creates an array of all listed weapons in weapons.txt.
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* @param arrayWeapons The handle of the array, don't forget to call CloseHandle
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* on it when finished!
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* @return The size of the array.
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*/
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WeaponsCreateWeaponArray(&Handle:arrayWeapons, maxlen = WEAPONS_MAX_LENGTH)
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{
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// Initialize array handle.
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arrayWeapons = CreateArray(maxlen);
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new count = 0;
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// Reset keyvalue's traveral stack.
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KvRewind(kvWeapons);
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if (KvGotoFirstSubKey(kvWeapons))
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{
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decl String:weapon[maxlen];
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do
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{
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KvGetSectionName(kvWeapons, weapon, maxlen);
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// Push weapon name into the array.
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PushArrayString(arrayWeapons, weapon);
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// Increment count.
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count++;
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} while (KvGotoNextKey(kvWeapons));
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}
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// Return the count
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return count;
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}
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/**
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* Checks if a weapon is valid. (aka listed in weapons.txt)
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* @param weapon The weapon name.
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* @return Returns true if valid, false it not.
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*/
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bool:WeaponsIsValidWeapon(const String:weapon[])
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{
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// Reset keyvalue's traversal stack.
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KvRewind(kvWeapons);
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if (KvGotoFirstSubKey(kvWeapons))
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{
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decl String:validweapon[WEAPONS_MAX_LENGTH];
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do
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{
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KvGetSectionName(kvWeapons, validweapon, sizeof(validweapon));
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// If weaponname matches a valid weapon, then return true.
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if (StrEqual(validweapon, weapon, false))
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{
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return true;
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}
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} while (KvGotoNextKey(kvWeapons));
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}
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// Weapon is invalid.
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return false;
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}
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/**
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* Looks up a weapon in weapons.txt and returns exact display name.
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* @param weapon The weapon name.
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* @param display Returns with the display name, is not changed if weapon is invalid.
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*/
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WeaponGetDisplayName(const String:weapon[], String:display[])
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{
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// Reset keyvalue's traversal stack.
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KvRewind(kvWeapons);
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if (KvGotoFirstSubKey(kvWeapons))
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{
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decl String:validweapon[WEAPONS_MAX_LENGTH];
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do
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{
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KvGetSectionName(kvWeapons, validweapon, sizeof(validweapon));
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// If weapon matches a valid weapon (case-insensitive), then return display name.
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if (StrEqual(validweapon, weapon, false))
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{
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strcopy(display, WEAPONS_MAX_LENGTH, validweapon);
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}
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} while (KvGotoNextKey(kvWeapons));
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}
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}
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/**
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* Checks if a weapon restriction can be toggled by the admin menu.
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* @param weapon The weapon name.
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* @return Returns true if restricted, false it not.
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*/
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bool:WeaponsIsWeaponMenu(const String:weapon[])
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{
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// Reset keyvalue's traversal stack.
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KvRewind(kvWeapons);
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if (KvGotoFirstSubKey(kvWeapons))
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{
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decl String:validweapon[WEAPONS_MAX_LENGTH];
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decl String:menu[8];
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do
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{
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KvGetSectionName(kvWeapons, validweapon, sizeof(validweapon));
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// If this is the right weapon, then return setting for it.
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if (StrEqual(validweapon, weapon, false))
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{
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KvGetString(kvWeapons, "menu", menu, sizeof(menu), "yes");
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// Return weapon's setting.
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return ZRConfigSettingToBool(menu);
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}
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} while (KvGotoNextKey(kvWeapons));
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}
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return false;
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}
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/**
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* Returns knockback multiplier of the weapon.
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* @param weapon The weapon name.
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* @return The float value of the knockback multiplier, 1.0 if not found.
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*/
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Float:WeaponGetWeaponKnockback(const String:weapon[])
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{
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// Reset keyvalue's traversal stack.
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KvRewind(kvWeapons);
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if (KvGotoFirstSubKey(kvWeapons))
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{
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decl String:validweapon[WEAPONS_MAX_LENGTH];
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do
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{
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KvGetSectionName(kvWeapons, validweapon, sizeof(validweapon));
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// If this is the right weapon, then return setting for it.
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if (StrEqual(validweapon, weapon, false))
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{
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return KvGetFloat(kvWeapons, "knockback", 1.0);
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}
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} while (KvGotoNextKey(kvWeapons));
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}
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return 1.0;
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} |