545 lines
18 KiB
Plaintext
545 lines
18 KiB
Plaintext
// ============================================================================
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//
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// Zombie:Reloaded Class configuration
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//
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// See Class Configuration (3.7) in the manual for detailed info.
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//
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// ============================================================================
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//
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// SHORT DESCRIPTIONS
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//
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// Attribute: Values: Description:
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// ----------------------------------------------------------------------------
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// enabled yes/no Enables or disables a class.
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// team number Specifies what team the class belongs to:
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// 0 - Zombies
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// 1 - Humans
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// 2 - Admin mode classes (incomplete feautre!)
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// team_default yes/no Marks the class as the default class in the team.
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// flags number Special class flags (bit field). To combine multiple flags
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// use a sum of the flag values. Available flags:
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// 1 - Admins only
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// 2 - Mother zombies only
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// group text Restrict class to member of this SourceMod group. Leave blank for no restriction.
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// name text The class name used in class menu.
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// description text The class description used in class menu.
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// model_path text Path to model to use. Relative to cstrike folder.
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// alpha_initial number Initial transparency setting.
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// alpha_damaged number Transparency when damaged.
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// alpha_damage number How much damage to do before switching alpha.
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// overlay_path text Overlay displayed at the player.
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// nvgs yes/no Give night vision.
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// fov number Field of view value. 90 is default.
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// has_napalm yes/no Allows player to throw napalm grenades. Humans only.
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// napalm_time decimal Napalm burn duration. Zombies only.
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// immunity_mode number Sets the immunity mode.
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// immunity_amount decimal Sets the immunity value.
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// no_fall_damage on/off Disables fall damage.
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// health number How many health points to give.
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// health_regen_interval decimal Sets the regeneration interval. 0 to disable.
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// health_regen_amount number How much HP to give per interval.
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// health_infect_gain number How much HP to give when the player infects someone. Zombies only.
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// kill_bonus number How many points to give per kill. Zombies only.
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// speed decimal The player speed.
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// knockback decimal Force of the knockback when shot at. Zombies only.
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// jump_height decimal Multiplier of the players jump height. 0.0 means no jump boost, 1.0 is normal.
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// jump_distance decimal Multiplier of the players jump distance. 0.0 means no forward jump boost, 1.0 is normal.
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"classes"
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{
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// ------------------------------------------
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//
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// Zombie classes
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//
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// ------------------------------------------
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"zombie_classic"
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{
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// General
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"enabled" "yes"
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"team" "0"
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"team_default" "yes"
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"flags" "0"
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"group" ""
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"name" "Classic"
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"description" "Need brains!!! Arrrrggghh!"
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// Model
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"model_path" "models/player/zh/zh_charple001.mdl"
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"alpha_initial" "255"
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"alpha_damaged" "255"
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"alpha_damage" "0"
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// Hud
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"overlay_path" "overlays/zr/zvision"
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"nvgs" "no"
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"fov" "90"
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// Effects
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"has_napalm" "no"
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"napalm_time" "10.0"
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// Player behaviour
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"immunity_mode" "0"
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"immunity_amount" "0.0"
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"no_fall_damage" "yes"
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"health" "2500"
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"health_regen_interval" "0.0"
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"health_regen_amount" "0"
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"health_infect_gain" "700"
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"kill_bonus" "2"
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"speed" "350"
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"knockback" "4"
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"jump_height" "1.1"
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"jump_distance" "1.2"
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}
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"zombie_fast"
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{
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// General
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"enabled" "yes"
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"team" "0"
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"team_default" "no"
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"flags" "0"
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"group" ""
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"name" "Fast"
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"description" "-HP | +Speed | +Jump | +Knockback"
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// Model
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"model_path" "models/player/zh/zh_corpse002.mdl"
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"alpha_initial" "255"
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"alpha_damaged" "255"
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"alpha_damage" "0"
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// Hud
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"overlay_path" "overlays/zr/zvision"
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"nvgs" "no"
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"fov" "90"
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// Effects
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"has_napalm" "no"
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"napalm_time" "5.0"
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// Player behaviour
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"immunity_mode" "0"
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"immunity_amount" "0.0"
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"no_fall_damage" "yes"
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"health" "2000"
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"health_regen_interval" "0.0"
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"health_regen_amount" "0"
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"health_infect_gain" "500"
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"kill_bonus" "2"
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"speed" "380"
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"knockback" "4.5"
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"jump_height" "1.3"
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"jump_distance" "1.2"
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}
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"zombie_mutated"
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{
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// General
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"enabled" "yes"
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"team" "0"
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"team_default" "no"
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"flags" "0"
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"group" ""
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"name" "Mutated"
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"description" "+HP | -Speed | +Jump | +Knockback"
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// Model
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"model_path" "models/player/zh/zh_zombie003.mdl"
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"alpha_initial" "255"
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"alpha_damaged" "255"
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"alpha_damage" "0"
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// Hud
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"overlay_path" "overlays/zr/zvision"
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"nvgs" "no"
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"fov" "90"
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// Effects
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"has_napalm" "no"
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"napalm_time" "15.0"
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// Player behaviour
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"immunity_mode" "0"
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"immunity_amount" "0.0"
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"no_fall_damage" "yes"
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"health" "3500"
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"health_regen_interval" "0.0"
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"health_regen_amount" "0"
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"health_infect_gain" "850"
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"kill_bonus" "2"
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"speed" "275"
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"knockback" "3.5"
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"jump_height" "1.3"
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"jump_distance" "1.3"
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}
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"zombie_heavy"
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{
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// General
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"enabled" "yes"
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"team" "0"
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"team_default" "no"
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"flags" "0"
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"group" ""
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"name" "Heavy"
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"description" "+HP | -Speed | -Jump | -Knockback"
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// Model
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"model_path" "models/player/ics/hellknight_red/t_guerilla.mdl"
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"alpha_initial" "255"
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"alpha_damaged" "255"
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"alpha_damage" "0"
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// Hud
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"overlay_path" "overlays/zr/zvision"
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"nvgs" "no"
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"fov" "90"
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// Effects
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"has_napalm" "no"
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"napalm_time" "20.0"
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// Player behaviour
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"immunity_mode" "0"
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"immunity_amount" "0.0"
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"no_fall_damage" "yes"
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"health" "4000"
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"health_regen_interval" "0.0"
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"health_regen_amount" "0"
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"health_infect_gain" "1000"
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"kill_bonus" "2"
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"speed" "280"
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"knockback" "2.5"
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"jump_height" "0.9"
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"jump_distance" "0.9"
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}
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"mother_zombie"
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{
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// General
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"enabled" "yes"
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"team" "0"
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"team_default" "no"
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"flags" "2"
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"group" ""
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"name" "Mother zombie"
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"description" "+HP regen | +Speed | +Jump | -Knockback"
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// Model
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"model_path" "models/player/zh/zh_charple001.mdl"
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"alpha_initial" "255"
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"alpha_damaged" "255"
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"alpha_damage" "0"
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// Hud
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"overlay_path" "overlays/zr/zvision"
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"nvgs" "no"
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"fov" "110"
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// Effects
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"has_napalm" "0"
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"napalm_time" "5.0"
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// Player behaviour
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"immunity_mode" "0"
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"immunity_amount" "0.0"
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"no_fall_damage" "yes"
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"health" "2500"
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"health_regen_interval" "0.25"
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"health_regen_amount" "10"
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"health_infect_gain" "700"
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"kill_bonus" "4"
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"speed" "400"
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"knockback" "2.8"
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"jump_height" "1.2"
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"jump_distance" "1.3"
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}
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"mother_zombie_admin"
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{
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// General
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"enabled" "yes"
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"team" "0"
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"team_default" "no"
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"flags" "3"
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"group" ""
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"name" "Admin mother zombie"
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"description" "+HP regen | +Speed | +Jump | -Knockback"
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// Model
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"model_path" "models/player/zh/zh_charple001.mdl"
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"alpha_initial" "255"
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"alpha_damaged" "255"
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"alpha_damage" "0"
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// Hud
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"overlay_path" "overlays/zr/zvision"
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"nvgs" "no"
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"fov" "110"
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// Effects
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"has_napalm" "no"
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"napalm_time" "3.0"
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// Player behaviour
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"immunity_mode" "0"
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"immunity_amount" "0.0"
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"no_fall_damage" "yes"
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"health" "3500"
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"health_regen_interval" "0.25"
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"health_regen_amount" "10"
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"health_infect_gain" "700"
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"kill_bonus" "1"
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"speed" "425"
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"knockback" "2.8"
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"jump_height" "1.2"
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"jump_distance" "1.3"
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}
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// ------------------------------------------
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//
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// Human classes
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//
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// ------------------------------------------
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"human_normal"
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{
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// General
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"enabled" "yes"
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"team" "1"
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"team_default" "yes"
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"flags" "0"
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"group" ""
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"name" "Normal Human"
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"description" "Default Counter-Strike settings"
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// Model
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"model_path" "default"
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"alpha_initial" "255"
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"alpha_damaged" "255"
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"alpha_damage" "0"
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// Hud
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"overlay_path" ""
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"nvgs" "no"
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"fov" "90"
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// Effects
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"has_napalm" "yes"
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"napalm_time" "0.0"
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// Player behaviour
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"immunity_mode" "0"
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"immunity_amount" "0.0"
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"no_fall_damage" "no"
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"health" "100"
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"health_regen_interval" "0.0"
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"health_regen_amount" "0"
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"health_infect_gain" "0"
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"kill_bonus" "2"
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"speed" "300"
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"knockback" "0"
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"jump_height" "1.0"
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"jump_distance" "1.0"
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}
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"human_vip"
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{
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// General
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"enabled" "no"
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"team" "1"
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"team_default" "yes"
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"flags" "0"
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"group" "" // Write the name of a SourceMod group for vip players ("zr_vip"), then make it in SourceMod.
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"name" "VIP Human"
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"description" "Human class for important players"
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// Model
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"model_path" "default"
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"alpha_initial" "255"
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"alpha_damaged" "255"
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"alpha_damage" "0"
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// Hud
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"overlay_path" ""
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"nvgs" "no"
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"fov" "90"
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// Effects
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"has_napalm" "yes"
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"napalm_time" "0.0"
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// Player behaviour
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"immunity_mode" "0"
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"immunity_amount" "0.0"
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"no_fall_damage" "yes"
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"health" "200"
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"health_regen_interval" "1.0"
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"health_regen_amount" "10"
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"health_infect_gain" "0"
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"kill_bonus" "1"
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"speed" "320"
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"knockback" "0"
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"jump_height" "1.2"
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"jump_distance" "1.2"
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}
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"human_admin"
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{
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// General
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"enabled" "yes"
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"team" "1"
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"team_default" "no"
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"flags" "1"
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"group" ""
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"name" "Admin Human"
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"description" "Human class for admins"
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// Model
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"model_path" "default"
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"alpha_initial" "255"
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"alpha_damaged" "255"
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"alpha_damage" "0"
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// Hud
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"overlay_path" ""
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"nvgs" "no"
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"fov" "90"
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// Effects
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"has_napalm" "yes"
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"napalm_time" "0.0"
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// Player behaviour
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"immunity_mode" "0"
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"immunity_amount" "0.0"
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"no_fall_damage" "yes"
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"health" "200"
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"health_regen_interval" "1.0"
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"health_regen_amount" "10"
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"health_infect_gain" "0"
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"kill_bonus" "1"
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"speed" "320"
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"knockback" "0"
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"jump_height" "1.2"
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"jump_distance" "1.2"
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}
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"human_speedy"
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{
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// General
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"enabled" "yes"
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"team" "1"
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"team_default" "no"
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"flags" "0"
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"group" ""
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"name" "Speedy"
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"description" "Fast human"
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// Model
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"model_path" "default"
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"alpha_initial" "255"
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"alpha_damaged" "255"
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"alpha_damage" "0"
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// Hud
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"overlay_path" ""
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"nvgs" "no"
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"fov" "90"
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// Effects
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"has_napalm" "no"
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"napalm_time" "0.0"
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// Player behaviour
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"immunity_mode" "0"
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"immunity_amount" "0.0"
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"no_fall_damage" "0"
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"health" "100"
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"health_regen_interval" "0.0"
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"health_regen_amount" "0"
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"health_infect_gain" "0"
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"kill_bonus" "1"
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"speed" "380"
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"knockback" "0"
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"jump_height" "1.0"
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"jump_distance" "1.0"
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}
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"human_light"
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{
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// General
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"enabled" "yes"
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"team" "1"
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"team_default" "no"
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"flags" "0"
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"group" ""
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"name" "Light"
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"description" "Regular human with improved jump skills"
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// Model
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"model_path" "default"
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"alpha_initial" "255"
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"alpha_damaged" "255"
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"alpha_damage" "0"
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// Hud
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"overlay_path" ""
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"nvgs" "no"
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"fov" "90"
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// Effects
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"has_napalm" "yes"
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"napalm_time" "0.0"
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// Player behaviour
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"immunity_mode" "0"
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"immunity_amount" "0.0"
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"no_fall_damage" "yes"
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"health" "100"
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"health_regen_interval" "0.0"
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"health_regen_amount" "0"
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"health_infect_gain" "0"
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"kill_bonus" "1"
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"speed" "300"
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"knockback" "0"
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"jump_height" "1.3"
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"jump_distance" "1.3"
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}
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}
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