ef175ca488
Added cvar for disabling team balancing on round end (for use with custom team balancer): zr_roundend_balance_teams. Disabling this will cause players to remain on their current team when a new round starts. If zombies win, everyone will remain on the terrorists team. Fixed invalid handle error after a map change. Fixed language code typo in translations. Infection countdown is no longer displayed if the infection delay is just one second.
756 lines
26 KiB
INI
756 lines
26 KiB
INI
// ============================================================================
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//
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// ZOMBIE:RELOADED
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// Plugin configuration
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//
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// Check the plugin configuration section in the manual for detailed info.
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//
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// ============================================================================
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// ----------------------------------------------------------------------------
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// Zombie-Related Server Variables
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// ----------------------------------------------------------------------------
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// The max speed of any player in the server (250 is normal speed). This is just a speed limit, and not the real players' speed.
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// Default: "500"
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sv_maxspeed 500
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// Amount of time, in minutes, zombies have to infect all humans.
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// Default: "5"
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mp_roundtime 5
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// Allows players to move items with their 'use' key.
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// Default: "1"
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sv_turbophysics 1
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// Multiplier for how easy props are moved ['1' = No push]
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// Default: "3"
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phys_pushscale 3
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// ----------------------------------------------------------------------------
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// Ammo Reserve Settings
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// ----------------------------------------------------------------------------
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ammo_50AE_max 800 // deagle
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ammo_762mm_max 800 // scout, ak47, g3sg1, aug
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ammo_556mm_box_max 800 // m249
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ammo_556mm_max 800 // galil, sg552, famas, m4a1, sg550
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ammo_338mag_max 200 // awp
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ammo_9mm_max 800 // mp5navy, tmp, glock, elite
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ammo_buckshot_max 800 // m3, xm1014
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ammo_45acp_max 800 // ump45, mac10, usp
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ammo_357sig_max 800 // P228
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ammo_57mm_max 800 // p90, fiveseven
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// ----------------------------------------------------------------------------
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// Notes
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// ----------------------------------------------------------------------------
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// All notes are generalities, exceptions will be noted in appropriate place.
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// --------------------------------------------------------------------------
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// * All units of time are assumed to be in seconds.
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// * ...
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// ----------------------------------------------------------------------------
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// Format:
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// <Cvar description>
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// Default: "<Default value>"
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// <Cvar> "<Value>"
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// ----------------------------------------------------------------------------
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// Description:
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// "<Simple description> [<Specification> = '<Meaning>' | ...]"
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// OR
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// "<Simple description> [<Flag>: <Value> | ...]"
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//
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// Specifications:
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// These are specific values that the cvar can be set to. Used to illustrate
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// the scale of a cvar, min/max values, etc.
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//
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// Meaning:
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// The description of what the specification does.
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//
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// Flag:
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// Includes any of the following:
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// * "Dependency" - Means this cvar relies on another cvar to be enabled.
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// E.G. Has no effect until its dependencies are enabled.
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// * "Delimiter" - Separate each item by this given character.
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// * "Override" - Means this cvar overrides another if enabled.
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// * "Recommended" - Means another cvar is recommended to be enabled if this
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// one is.
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// ...
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//
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// Value:
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// The value of the flag. Usually a referenced cvar.
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// ----------------------------------------------------------------------------
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// Log (core)
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// ----------------------------------------------------------------------------
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// Enable logging of events in the plugin. Fatal errors are always logged.
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// Default: "1"
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zr_log "1"
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// A bit field that specify what event types to log. See logging section (3.3) in manual for details.
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// Default: "2"
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zr_log_flags "2"
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// Enable module filtering. Only events from listed modules will be logged.
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// Default: "0"
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zr_log_module_filter "0"
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// Don't log events triggered by console commands that are executed by the console itself, like commands in configs. Enable this command to avoid spamming logs with events like weapon restrictions.
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// Default: "1"
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zr_log_ignore_console "1"
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// Always log error messages no matter what logging flags or modules filters that are enabled.
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// Default: "1"
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zr_log_error_override "1"
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// Print log events to admin chat in addition to the log file.
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// Default: "0"
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zr_log_print_admins "0"
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// Print log events to public chat in addition to the log file.
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// Default: "0"
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zr_log_print_chat "0"
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// ----------------------------------------------------------------------------
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// Config (core)
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// ----------------------------------------------------------------------------
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// Path, relative to root sourcemod directory, to models config file.
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// Default: "configs/zr/models.txt"
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zr_config_path_models "configs/zr/models.txt"
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// Path, relative to root sourcemod directory, to downloads file.
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// Default: "configs/zr/downloads.txt"
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zr_config_path_downloads "configs/zr/downloads.txt"
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// Path, relative to root sourcemod directory, to playerclasses config file.
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// Default: "configs/zr/playerclasses.txt"
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zr_config_path_playerclasses "configs/zr/playerclasses.txt"
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// Path, relative to root sourcemod directory, to weapons config file.
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// Default: "configs/zr/weapons.txt"
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zr_config_path_weapons "configs/zr/weapons.txt"
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// Path, relative to root sourcemod directory, to hitgroups config file.
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// Default: "configs/zr/hitgroups.txt"
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zr_config_path_hitgroups "configs/zr/hitgroups.txt"
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// ----------------------------------------------------------------------------
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// Permission settings
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// ----------------------------------------------------------------------------
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// Use group authentication instead of flags to access admin features. Generic admin flag is still required on some features.
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// -
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// Default: "0"
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zr_permissions_use_groups "0"
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// ----------------------------------------------------------------------------
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// Classes (core)
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// ----------------------------------------------------------------------------
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// General
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// Re-display class selection menu every spawn.
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// Default: "0"
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zr_classes_menu_spawn "0"
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// Display class selection menu when a player spawn for the first time.
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// Default: "0"
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zr_classes_menu_join "0"
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// Automatically close class selection menu after selecting a class.
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// Default: "1"
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zr_classes_menu_autoclose "1"
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// Player is assigned a random class every spawn. [Override: zr_classes_default_*]
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// Default: "0"
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zr_classes_random "0"
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// Time limit to change human class with instant change after spawning. Time is in seconds. Use 0 or negative to disable.
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// Default: "20"
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zr_classes_change_timelimit "20"
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// Save players' class selections in server cookies and restore when connecting. [Override: zr_classes_default_*]
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// Default: "1"
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zr_classes_save "1"
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// (Not implemented!) Admin-only class assigned to admins on connect, if any. ["default" = Default human class | "random" = Random admin-only class]
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// Default: "random"
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zr_classes_default_admin "default"
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// (Incomplete) Admin-mode class assigned to admins on connect. Do not confuse this with admin-only classes. ["random" = Random admin class | "" = Class config default]
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// Default: "random"
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zr_classes_default_admin_mode "random"
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// Human class assigned to players on connect. ["random" = Random human class | "" = Class config default]
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// Default: "random"
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zr_classes_default_human "random"
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// Zombie class assigned to players on connect. ["random" = Random zombie class | "" = Class config default]
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// Default: "random"
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zr_classes_default_zombie "random"
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// Zombie class assigned to mother zombies. ["motherzombies" = Random mother zombie class | "random" = Random regular zombie class | "disabled" = Don't change class on mother zombies]
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// Default: "motherzombies"
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zr_classes_default_mother_zombie "motherzombies"
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// Allow players to select zombie classes.
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// Default: "1"
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zr_classes_zombie_select "1"
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// Allow players to select human classes.
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// Default: "1"
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zr_classes_human_select "1"
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// Allow admins to select admin mode classes. (Not to be confused by admin-only classes!)
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// Default: "1"
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zr_classes_admin_select "1"
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// Speed method to use when applying player speed. Do not touch this if you don't know what you're doing! ["lmv" = Lagged movement value | "prop" = Player speed property]
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// Default: "lmv"
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zr_classes_speed_method "lmv"
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// Overlay
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// Allow players to toggle class overlay.
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// Default: "1"
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zr_classes_overlay_toggle "1"
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// List of commands to hook that players can use to toggle class overlay. [Dependency: zr_classes_overlay_toggle | Delimiter: ", "]
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// Default: "nightvision"
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zr_classes_overlay_togglecmds "nightvision"
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// Default class overlay toggle state set on connecting player.
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// Default: "1"
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zr_classes_overlay_default "1"
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// ----------------------------------------------------------------------------
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// Weapons (core)
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// ----------------------------------------------------------------------------
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// General
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// Enable weapons module, disabling this will disable any weapons-related features. (weapon restrictions, weapon knockback multipliers, etc)
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// Default: "1"
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zr_weapons "1"
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// Restrict
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// Enable weapon restriction module, disabling this will disable weapon restriction commands.
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// Default: "1"
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zr_weapons_restrict "1"
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// Restricts zombies from picking up weapons after the round has ended but before the next round has begun.
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// Default: "1"
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zr_weapons_restrict_endequip "1"
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// ZMarket
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// Allow player to buy from a list of weapons in the weapons config.
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// Default: "1"
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zr_weapons_zmarket "1"
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// Requires player to be inside a buyzone to use ZMarket. [Dependency: zr_weapons_zmarket]
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// Default: "1"
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zr_weapons_zmarket_buyzone "1"
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// Allow players to rebuy their previous weapons. [Dependency: zr_weapons_zmarket]
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// Default: "1"
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zr_weapons_zmarket_rebuy "1"
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// Allow players to automatically rebuy their previous weapons. [Dependency: zr_weapons_zmarket&zr_weapons_zmarket_rebuy]
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// Default: "1"
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zr_weapons_zmarket_rebuy_auto "1"
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// ----------------------------------------------------------------------------
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// Hitgroups (core)
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// ----------------------------------------------------------------------------
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// Enable hitgroups module, disabling this will disable hitgroup-related features. (hitgroup knockback multipliers, hitgroup damage control)
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// Default: "1"
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zr_hitgroups "1"
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// ----------------------------------------------------------------------------
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// Infect (core)
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// ----------------------------------------------------------------------------
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// General
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// Number of mother zombies to infect (when infect timer is up) in proportion to number of humans on the server.
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// Default: "5"
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zr_infect_mzombie_ratio "5"
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// Counts down to the first infection of the round. The counter is displayed in the middle of the screen.
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// Default: "0"
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zr_infect_mzombie_countdown "0"
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// Teleport mother zombies back to spawn on infect.
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// Default: "0"
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zr_infect_mzombie_respawn "0"
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// Maximum time from the start of the round until picking the mother zombie(s).
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// Default: "50.0"
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zr_infect_spawntime_max "50.0"
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// Minimum time from the start of the round until picking the mother zombie(s).
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// Default: "30.0"
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zr_infect_spawntime_min "30.0"
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// Prevent a player from being chosen as mother zombie two rounds in a row.
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// Default: "1"
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zr_infect_consecutive_block "1"
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// Force player to drop all weapons on infect, disabling this will strip weapons instead.
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// Default: "1"
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zr_infect_weapons_drop "1"
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// Effects
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// Disabling this will disable the fireball, smoke cloud, and sparks in a more efficient way.
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// Default: "1"
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zr_infect_explosion "1"
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// Spawn a fireball effect around player on infection. [Dependency: zr_infect_explosion]
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// Default: "1"
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zr_infect_fireball "1"
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// Spawn a smoke cloud effect around player on infection. [Dependency: zr_infect_explosion]
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// Default: "1"
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zr_infect_smoke "1"
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// Emit sparks from player on infection. [Dependency: zr_infect_explosion]
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// Default: "1"
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zr_infect_sparks "1"
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// Sound, relative to "sound" folder, to play from player on infection. ['""' = No sound]
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// Default: "npc/fast_zombie/fz_scream1.wav"
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zr_infect_sound "npc/fast_zombie/fz_scream1.wav"
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// Emit an energy splash from player on infection.
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// Default: "1"
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zr_infect_esplash "1"
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// Shake player's view on infect.
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// Default: "1"
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zr_infect_shake "1"
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// Amplitude of shaking effect. [Dependency: zr_infect_shake]
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// Default: "15.0"
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zr_infect_shake_amp "15.0"
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// Frequency of shaking effect. [Dependency: zr_infect_shake]
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// Default: "1.0"
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zr_infect_shake_frequency "1.0"
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// Duration of shaking effect. [Dependency: zr_infect_shake]
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// Default: "5.0"
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zr_infect_shake_duration "5.0"
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// ----------------------------------------------------------------------------
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// Damage (core)
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// ----------------------------------------------------------------------------
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// Hitgroup damage
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// Read hitgroup damage control from hitgroup config file, disabling this allows all zombie hitgroups to be shot.
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// Default: "1"
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zr_damage_hitgroups "1"
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// Block Damage Types
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// Block friendly fire.
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// Default: "1"
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zr_damage_block_ff "1"
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// Block blast damage inflicted on self or teammates.
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// Default: "1"
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zr_damage_block_blast "1"
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// Suicide Intercept
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// Intercept suicide commands attempted by zombies.
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// Default: "0"
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zr_damage_suicide_zombie "0"
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// Intercept suicide commands attempted by mother zombies.
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// Default: "1"
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zr_damage_suicide_mzombie "1"
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// Intercept suicide commands attempted by humans.
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// Default: "0"
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zr_damage_suicide_human "0"
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// List of client commands to intercept as suicide attempts. [Delimiter: ", "]
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// Default: "kill, spectate, jointeam, joinclass, explode"
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zr_damage_suicide_cmds "kill, spectate, jointeam, joinclass, explode"
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// Intercept suicide commands only after the first zombie has spawned.
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// Default: "1"
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zr_damage_suicide_after_infect "1"
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// ----------------------------------------------------------------------------
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// Overlays (core)
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// ----------------------------------------------------------------------------
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// How often to update overlays on players. [0.0 = Disabled]
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// Default: "1.0"
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zr_overlays_update_time "1.0"
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// Minimum DirectX level allowed for overlays (mat_dxlevel).
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// Default: "80"
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zr_overlays_min_dxlevel "80"
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// ----------------------------------------------------------------------------
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// Round End (core)
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// ----------------------------------------------------------------------------
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// Show specified overlay to players depending on winner when the round ends.
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// Default: "1"
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zr_roundend_overlay "1"
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// Overlay, relative to "materials" folder, to display when zombies win the round. [Dependency: zr_roundend_overlay]
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// Default: "overlays/zr/zombies_win"
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zr_roundend_overlays_zombie "overlays/zr/zombies_win"
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// Overlay, relative to "materials" folder, to display when humans win the round. [Dependency: zr_roundend_overlay]
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// Default: "overlays/zr/humans_win"
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zr_roundend_overlays_human "overlays/zr/humans_win"
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// Balances the team every time the round ends. Disable this if you use something else to balance teams.
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// Default: "1"
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zr_roundend_balance_teams "1"
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// ----------------------------------------------------------------------------
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// Account (module)
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// ----------------------------------------------------------------------------
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// Reset player's cash each spawn.
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// Default: "1"
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zr_account_cashfill "1"
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// Amount of cash to set player's account to. [Dependency: zr_account_cashfill]
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// Default: "12000"
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zr_account_cashfill_value "12000"
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// Attacker receives amount of cash equivalent to the damage that was inflicted.
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// Default: "0"
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zr_account_cashdmg "0"
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// ----------------------------------------------------------------------------
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// Visual Effects (module)
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// ----------------------------------------------------------------------------
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// Lightstyle
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// Change lightstyle (brightness) of the map.
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// Default: "0"
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zr_veffects_lightstyle "0"
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// Lightstyle value. ['a' = Darkest | 'z' = Brightest | Dependency: zr_veffects_lightstyle]
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// Default: "b"
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zr_veffects_lightstyle_value "b"
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// Sky
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// Change map skybox.
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// Default: "0"
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zr_veffects_sky "0"
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// Skybox file, relative to "materials/skybox" folder, to change map skybox to. This file is automatically downloaded to clients. [Dependency: zr_veffects_sky]
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// Default: "sky_borealis01up.vmt"
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zr_veffects_sky_path "sky_borealis01up.vmt"
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// Sun
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// Disable sun rendering on map.
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// Default: "0"
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zr_veffects_sun_disable "0"
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// Fog (UNSUPPORTED) SourceMod currently doesn't support this feature.
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// (UNSUPPORTED) Enable fog rendering on the map.
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// Default: "0"
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zr_veffects_fog "0"
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// (UNSUPPORTED) If fog exists already on the map, then replace with new modified fog. [Dependency: zr_veffects_fog]
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// Default: "0"
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zr_veffects_fog_override "0"
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// (UNSUPPORTED) Primary color of the fog. [Dependency: zr_veffects_fog]
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// Default: "255 255 255"
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zr_veffects_fog_pcolor "255 255 255"
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// (UNSUPPORTED) Secondary color of the fog. [Dependency: zr_veffects_fog]
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// Default: "255 255 255"
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zr_veffects_fog_scolor "255 255 255"
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// (UNSUPPORTED) Density (thickness) of the fog. [Dependency: zr_veffects_fog]
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// Default: "0.8"
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zr_veffects_fog_density "0.8"
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// (UNSUPPORTED) Distance from player to start rendering foremost fog. [Dependency: zr_veffects_fog]
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// Default: "0"
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zr_veffects_fog_startdist "0"
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// (UNSUPPORTED) Distance from player to stop rendering fog. [Dependency: zr_veffects_fog]
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// Default: "400"
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zr_veffects_fog_enddist "400"
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// (UNSUPPORTED) Vertical clipping plane.
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// Default: "2000"
|
|
zr_veffects_fog_farz "2000"
|
|
|
|
// Ragdoll
|
|
|
|
// Remove players' ragdolls from the game after a delay.
|
|
// Default: "1"
|
|
zr_veffects_ragdoll_remove "1"
|
|
|
|
// The ragdoll removal effect. ['-2' = Effectless removal | '-1' = Random effect | '0' = Energy dissolve | '1' = Heavy electrical dissolve | '2' = Light electrical dissolve | '3' = Core dissolve | Dependency: zr_veffects_ragdoll_remove]
|
|
// Default: "-1"
|
|
zr_veffects_ragdoll_dissolve "-1"
|
|
|
|
// Time to wait before removing the ragdoll. [Dependency: zr_veffects_ragdoll_remove]
|
|
// Default: "0.5"
|
|
zr_veffects_ragdoll_delay "0.5"
|
|
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// Sound Effects (module)
|
|
// ----------------------------------------------------------------------------
|
|
|
|
// Zombie Sounds
|
|
|
|
// Time between emission of a moan sound from a zombie.
|
|
// Default: "30.0"
|
|
zr_seffects_moan "30.0"
|
|
|
|
// The probability that a groan sound will be emitted from a zombie when shot. ['100' = 1% chance | '50' = 2% chance | '1' = 100% chance]
|
|
// Default: "5"
|
|
zr_seffects_groan "5"
|
|
|
|
// Emit a death sound when a zombie dies.
|
|
// Default: "1"
|
|
zr_seffects_death "1"
|
|
|
|
// Number of sound commands allowed within the time span, or total limit if time span is disabled. ['0' = Disable sound command limit]
|
|
// Default: "4"
|
|
zr_seffects_command_limit "4"
|
|
|
|
// Time span for sound command limiter (in seconds). ['0' = Disable time span check | positive number = Time span]
|
|
// Default: "10"
|
|
zr_seffects_command_timespan "10"
|
|
|
|
// Ambient Sounds
|
|
|
|
// Play an ambient sound to all players during gameplay.
|
|
// Default: "1"
|
|
zr_ambientsounds "1"
|
|
|
|
// Sound file, relative to "sound" folder, to play as ambience. This file is automatically downloaded to clients. [Dependency: zr_ambientsounds]
|
|
// Default: "ambient/zr/zr_ambience.mp3"
|
|
zr_ambientsounds_file "ambient/zr/zr_ambience.mp3"
|
|
|
|
// Length of the ambient sound. [Dependency: zr_ambientsounds]
|
|
// Default: "60.0"
|
|
zr_ambientsounds_length "60.0"
|
|
|
|
// Volume of the ambient sound. [1.0 = Max volume | 0.0001 = Not audible | Dependency: zr_ambientsounds]
|
|
// Default: "0.8"
|
|
zr_ambientsounds_volume "0.8"
|
|
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// Anti-Stick (module)
|
|
// ----------------------------------------------------------------------------
|
|
|
|
// Automatically unstick players when stuck within each others' collision hull.
|
|
// Default: "1"
|
|
zr_antistick "1"
|
|
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// Spawn Protect (module)
|
|
// ----------------------------------------------------------------------------
|
|
|
|
// Player will be protected from infection when spawning into the game late.
|
|
// Default: "1"
|
|
zr_spawnprotect "1"
|
|
|
|
// Amount of time to protect player. [Dependency: zr_spawnprotect]
|
|
// Default: "10"
|
|
zr_spawnprotect_time "10"
|
|
|
|
// Speed of the player during protection. See the manual for more information. [Dependency: zr_spawnprotect]
|
|
// Default: "600.0"
|
|
zr_spawnprotect_speed "600.0"
|
|
|
|
// Alpha of the player during protection. ['255' = Fully visible | '0' = Completely invisible | Dependency: zr_spawnprotect]
|
|
// Default: "0"
|
|
zr_spawnprotect_alpha "0"
|
|
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// Respawn (module)
|
|
// ----------------------------------------------------------------------------
|
|
|
|
// Respawn players after death. [Recommended: (Enable) zr_zspawn*]
|
|
// Default: "0"
|
|
zr_respawn "0"
|
|
|
|
// Time after death to delay player respawn. [Dependency: zr_respawn]
|
|
// Default: "1"
|
|
zr_respawn_delay "1"
|
|
|
|
// Respawn player as a zombie. [Dependency: zr_respawn]
|
|
// Default: "1"
|
|
zr_respawn_team_zombie "1"
|
|
|
|
// Respawn player as a zombie if player was killed by the world. [Override: zr_respawn_team_zombie]
|
|
// Default: "1"
|
|
zr_respawn_team_zombie_world "1"
|
|
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// Napalm (module)
|
|
// ----------------------------------------------------------------------------
|
|
|
|
// Ignite grenade in mid-air after player throws it. [Dependency: Human Attribute 'has_napalm']
|
|
// Default: "1"
|
|
zr_napalm_ignite "1"
|
|
|
|
// Minimum water-saturation before flame is extinguished. ['0' = Disabled | '1' = Feet | '2' = Waist | '3' = Full submersion]
|
|
// Default: "0"
|
|
zr_napalm_douse "0"
|
|
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// Jump Boost (module)
|
|
// ----------------------------------------------------------------------------
|
|
|
|
// Prevent players from using forward jump boost multipliers to bunny hop.
|
|
// Default: "1"
|
|
zr_jumpboost_bhop_protect "1"
|
|
|
|
// The maximum horizontal velocity a player can achieve before bunnyhop protection kicks in. [Dependency: zr_jumpboost_bhop_protect]
|
|
// Default: "300"
|
|
zr_jumpboost_bhop_max "300"
|
|
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// Volumetric Features (module)
|
|
// ----------------------------------------------------------------------------
|
|
|
|
// Enables volumetric features.
|
|
// Default: "1"
|
|
zr_vol "1"
|
|
|
|
// How often to update player positions and trigger events, in seconds.
|
|
// Default: "1.0"
|
|
zr_vol_update_interval "1.0"
|
|
|
|
// How often to check for delayed events, in seconds. Use lower values for more precise delays.
|
|
// Default: "1.0"
|
|
zr_vol_trigger_interval "1.0"
|
|
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// ZSpawn (module)
|
|
// ----------------------------------------------------------------------------
|
|
|
|
// Allow players to spawn into the game late.
|
|
// Default: "1"
|
|
zr_zspawn "1"
|
|
|
|
// Override spawn team when spawning by means of ZSpawn.
|
|
// Default: "1"
|
|
zr_zspawn_team_override "1"
|
|
|
|
// Spawn player on zombie team when spawning by means of ZSpawn. [Dependency: zr_zspawn_team_override | Override: zr_respawn_team_zombie]
|
|
// Default: "0"
|
|
zr_zspawn_team_zombie "0"
|
|
|
|
// Block players disconnecting and rejoing the game using zspawn.
|
|
// Default: "1"
|
|
zr_zspawn_block_rejoin "1"
|
|
|
|
// Put a time limit on the use of ZSpawn.
|
|
// Default: "1"
|
|
zr_zspawn_timelimit "1"
|
|
|
|
// Time from the start of the round to allow ZSpawn. [Dependency: zr_zspawn_timelimit]
|
|
// Default: "120.0"
|
|
zr_zspawn_timelimit_time "120.0"
|
|
|
|
// Spawn player on the zombie team AFTER the timelimit is up. ['-1' = Block ZSpawn | '0' = Spawn as human | '1' = Spawn as zombie | Dependency: zr_zspawn_timelimit]
|
|
// Default: "1"
|
|
zr_zspawn_timelimit_zombie "1"
|
|
|
|
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// ZTele (module)
|
|
// ----------------------------------------------------------------------------
|
|
|
|
// Allow zombies to use ZTele.
|
|
// Default: "1"
|
|
zr_ztele_zombie "1"
|
|
|
|
// Allow humans to use ZTele before the mother zombie has spawned.
|
|
// Default: "1"
|
|
zr_ztele_human_before "1"
|
|
|
|
// Allow humans to use ZTele after the mother zombie has spawned.
|
|
// Default: "1"
|
|
zr_ztele_human_after "1"
|
|
|
|
// Time between using ZTele command and teleportation for zombies. [Dependency: zr_ztele_zombie]
|
|
// Default: "3.0"
|
|
zr_ztele_delay_zombie "3.0"
|
|
|
|
// Time between using ZTele command and teleportation for humans. [Dependency: zr_ztele_human_(before)/(after)]
|
|
// Default: "3.0"
|
|
zr_ztele_delay_human "3.0"
|
|
|
|
// Max number of times a zombie is allowed to use ZTele per round. [Dependency: zr_ztele_zombie]
|
|
// Default: "3"
|
|
zr_ztele_max_zombie "3"
|
|
|
|
// Max number of times a human is allowed to use ZTele per round. [Dependency: zr_ztele_human_(before)/(after)]
|
|
// Default: "1"
|
|
zr_ztele_max_human "1"
|
|
|
|
// Automatically cancel ZTele if player moves out of a set boundary. [Dependency: zr_ztele_(zombie)/(human)[_(before)/(after)]]
|
|
// Default: "1"
|
|
zr_ztele_autocancel "1"
|
|
|
|
// Maximum distance, in feet, player is allowed to travel before teleport is cancelled. [Dependency: zr_ztele_autocancel]
|
|
// Default: "20"
|
|
zr_ztele_autocancel_distance "20"
|
|
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// ZHP (module)
|
|
// ----------------------------------------------------------------------------
|
|
|
|
// Allow player to toggle real HP display as a zombie.
|
|
// Default: "1"
|
|
zr_zhp "1"
|
|
|
|
// Default ZHP toggle state set on connecting player. [Dependency: zr_zhp]
|
|
// Default: "1"
|
|
zr_zhp_default "1"
|