sm-zombiereloaded-3/env/include/sdktools_voice.inc

125 lines
4.1 KiB
SourcePawn

/**
* vim: set ts=4 :
* =============================================================================
* SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This file is part of the SourceMod/SourcePawn SDK.
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#if defined _sdktools_voice_included
#endinput
#endif
#define _sdktools_voice_included
/**
* @section voice flags.
*/
#define VOICE_NORMAL 0 /**< Allow the client to listen and speak normally. */
#define VOICE_MUTED 1 /**< Mutes the client from speaking to everyone. */
#define VOICE_SPEAKALL 2 /**< Allow the client to speak to everyone. */
#define VOICE_LISTENALL 4 /**< Allow the client to listen to everyone. */
#define VOICE_TEAM 8 /**< Allow the client to always speak to team, even when dead. */
#define VOICE_LISTENTEAM 16 /**< Allow the client to always hear teammates, including dead ones. */
/**
* @endsection
*/
enum ListenOverride
{
Listen_Default = 0, /**< Leave it up to the game */
Listen_No, /**< Can't hear */
Listen_Yes, /**< Can hear */
};
/**
* Set the client listening flags.
*
* @param client The client index
* @param flags The voice flags
* @noreturn
*/
native SetClientListeningFlags(client, flags);
/**
* Retrieve the client current listening flags.
*
* @param client The client index
* @return The current voice flags
*/
native GetClientListeningFlags(client);
/**
* Set the receiver ability to listen to the sender.
*
* @param iReceiver The listener index.
* @param iSender The sender index.
* @param bListen True if the receiver can listen to the sender, false otherwise.
* @return True if successful otherwise false.
*/
#pragma deprecated Use SetListenOverride() instead
native bool:SetClientListening(iReceiver, iSender, bool:bListen);
/**
* Retrieves if the receiver can listen to the sender.
*
* @param iReceiver The listener index.
* @param iSender The sender index.
* @return True if successful otherwise false.
*/
#pragma deprecated GetListenOverride() instead
native bool:GetClientListening(iReceiver, iSender);
/**
* Override the receiver's ability to listen to the sender.
*
* @param iReceiver The listener index.
* @param iSender The sender index.
* @param override The override of the receiver's ability to listen to the sender.
* @return True if successful otherwise false.
*/
native bool:SetListenOverride(iReceiver, iSender, ListenOverride:override);
/**
* Retrieves the override of the receiver's ability to listen to the sender.
*
* @param iReceiver The listener index.
* @param iSender The sender index.
* @return The override value.
*/
native ListenOverride:GetListenOverride(iReceiver, iSender);
/**
* Retrieves if the muter has muted the mutee.
*
* @param iMuter The muter index.
* @param iMutee The mutee index.
* @return True if muter has muted mutee, false otherwise.
*/
native bool:IsClientMuted(iMuter, iMutee);