sm-zombiereloaded-3/src/zr/cvars.inc
richard 1fb33b2b13 Merged heads. Fixed conflicts in cvars.inc and zadmin.inc.
Readded some functions in zadmin.inc, but made them as comments. No reason to remove these so we don't have to remake them again.
2009-05-30 04:42:23 +02:00

575 lines
33 KiB
SourcePawn

/*
* ============================================================================
*
* Zombie:Reloaded
*
* File: cvars.inc
* Type: Core
* Description: Config creation and cvar control.
*
* ============================================================================
*/
/**
* @section Locked cvar value defines.
*/
#define CVARS_AUTOTEAMBALANCE_LOCKED 0
#define CVARS_LIMITTEAMS_LOCKED 0
/**
* @endsection
*/
/**
* List of cvars used by the plugin.
*/
enum CvarsList
{
Handle:CVAR_ENABLE,
Handle:CVAR_LOG,
Handle:CVAR_LOG_LOAD,
Handle:CVAR_LOG_CORE,
Handle:CVAR_LOG_FILTER_MODULES,
Handle:CVAR_LOG_FILTER_DESCRIPTION,
Handle:CVAR_LOG_FILTER_DEBUG,
Handle:CVAR_LOG_PRINT_ADMINS,
Handle:CVAR_LOG_PRINT_CHAT,
Handle:CVAR_LOG_PRINT_CONSOLE,
Handle:CVAR_CONFIG_PATH_MODELS,
Handle:CVAR_CONFIG_PATH_DOWNLOADS,
Handle:CVAR_CONFIG_PATH_CLASSES,
Handle:CVAR_CONFIG_PATH_WEAPONS,
Handle:CVAR_CONFIG_PATH_HITGROUPS,
Handle:CVAR_CLASSES_SPAWN,
Handle:CVAR_CLASSES_RANDOM,
Handle:CVAR_CLASSES_DEFAULT_ZOMBIE,
Handle:CVAR_CLASSES_DEFAULT_HUMAN,
Handle:CVAR_CLASSES_DEFAULT_ADMIN,
Handle:CVAR_CLASSES_MENU_AUTOCLOSE,
Handle:CVAR_CLASSES_OVERLAY_TOGGLE,
Handle:CVAR_CLASSES_OVERLAY_TOGGLECMDS,
Handle:CVAR_CLASSES_OVERLAY_DEFAULT,
Handle:CVAR_WEAPONS,
Handle:CVAR_WEAPONS_RESTRICT,
Handle:CVAR_WEAPONS_ZMARKET,
Handle:CVAR_WEAPONS_ZMARKET_BUYZONE,
Handle:CVAR_HITGROUPS,
Handle:CVAR_DAMAGE_HITGROUPS,
Handle:CVAR_DAMAGE_BLOCK_FF,
Handle:CVAR_DAMAGE_BLOCK_BLAST,
Handle:CVAR_DAMAGE_SUICIDE_ZOMBIE,
Handle:CVAR_DAMAGE_SUICIDE_HUMAN,
Handle:CVAR_DAMAGE_SUICIDE_CMDS,
Handle:CVAR_SAYHOOKS_QUIET,
Handle:CVAR_SAYHOOKS_QUIET_FILTER,
Handle:CVAR_SAYHOOKS_QUIET_FLAGS,
Handle:CVAR_OVERLAYS_UPDATE_TIME,
Handle:CVAR_ROUNDEND_OVERLAY,
Handle:CVAR_ROUNDEND_OVERLAY_ZOMBIE,
Handle:CVAR_ROUNDEND_OVERLAY_HUMAN,
Handle:CVAR_INFECT_SPAWNTIME_MIN,
Handle:CVAR_INFECT_SPAWNTIME_MAX,
Handle:CVAR_INFECT_CONSECUTIVE_BLOCK,
Handle:CVAR_INFECT_WEAPONS_DROP,
Handle:CVAR_INFECT_MZOMBIE_RATIO,
Handle:CVAR_INFECT_MZOMBIE_RESPAWN,
Handle:CVAR_INFECT_SOUND,
Handle:CVAR_INFECT_ESPLASH,
Handle:CVAR_INFECT_FIREBALL,
Handle:CVAR_INFECT_SMOKE,
Handle:CVAR_INFECT_SPARKS,
Handle:CVAR_INFECT_SHAKE,
Handle:CVAR_INFECT_SHAKE_AMP,
Handle:CVAR_INFECT_SHAKE_FREQUENCY,
Handle:CVAR_INFECT_SHAKE_DURATION,
Handle:CVAR_ACCOUNT_CASHFILL,
Handle:CVAR_ACCOUNT_CASHFILL_VALUE,
Handle:CVAR_VEFFECTS_LIGHTSTYLE,
Handle:CVAR_VEFFECTS_LIGHTSTYLE_VALUE,
Handle:CVAR_VEFFECTS_SKY,
Handle:CVAR_VEFFECTS_SKY_PATH,
Handle:CVAR_VEFFECTS_SUN_DISABLE,
Handle:CVAR_VEFFECTS_FOG,
Handle:CVAR_VEFFECTS_FOG_OVERRIDE,
Handle:CVAR_VEFFECTS_FOG_PCOLOR,
Handle:CVAR_VEFFECTS_FOG_SCOLOR,
Handle:CVAR_VEFFECTS_FOG_DENSITY,
Handle:CVAR_VEFFECTS_FOG_STARTDIST,
Handle:CVAR_VEFFECTS_FOG_ENDDIST,
Handle:CVAR_VEFFECTS_FOG_FARZ,
Handle:CVAR_SEFFECTS_MOAN,
Handle:CVAR_SEFFECTS_GROAN,
Handle:CVAR_SEFFECTS_DEATH,
Handle:CVAR_AMBIENTSOUNDS,
Handle:CVAR_AMBIENTSOUNDS_FILE,
Handle:CVAR_AMBIENTSOUNDS_LENGTH,
Handle:CVAR_AMBIENTSOUNDS_VOLUME,
Handle:CVAR_ANTISTICK,
Handle:CVAR_ANTISTICK_INTERVAL,
Handle:CVAR_SPAWNPROTECT,
Handle:CVAR_SPAWNPROTECT_TIME,
Handle:CVAR_SPAWNPROTECT_SPEED,
Handle:CVAR_SPAWNPROTECT_ALPHA,
Handle:CVAR_RESPAWN,
Handle:CVAR_RESPAWN_DELAY,
Handle:CVAR_RESPAWN_TEAM_ZOMBIE,
Handle:CVAR_RESPAWN_TEAM_ZOMBIE_WORLD,
Handle:CVAR_JUMPBOOST_BUNNYHOP_PROTECT,
Handle:CVAR_VOL,
Handle:CVAR_VOL_UPDATE_INTERVAL,
Handle:CVAR_VOL_TRIGGER_INTERVAL,
Handle:CVAR_ZSPAWN,
Handle:CVAR_ZSPAWN_TEAM_OVERRIDE,
Handle:CVAR_ZSPAWN_TEAM_ZOMBIE,
Handle:CVAR_ZSPAWN_TIMELIMIT,
Handle:CVAR_ZSPAWN_TIMELIMIT_TIME,
Handle:CVAR_ZTELE_ZOMBIE,
Handle:CVAR_ZTELE_HUMAN_BEFORE,
Handle:CVAR_ZTELE_HUMAN_AFTER,
Handle:CVAR_ZTELE_DELAY_ZOMBIE,
Handle:CVAR_ZTELE_DELAY_HUMAN,
Handle:CVAR_ZTELE_MAX_ZOMBIE,
Handle:CVAR_ZTELE_MAX_HUMAN,
Handle:CVAR_ZTELE_AUTOCANCEL,
Handle:CVAR_ZTELE_AUTOCANCEL_DISTANCE,
Handle:CVAR_ZHP,
Handle:CVAR_ZHP_DEFAULT,
}
/**
* Array to store cvar data in.
*/
new g_hCvarsList[CvarsList];
/**
* @section Global cvar handles.
*/
new Handle:g_hAutoTeamBalance = INVALID_HANDLE;
new Handle:g_hLimitTeams = INVALID_HANDLE;
new Handle:g_hRestartGame = INVALID_HANDLE;
/**
* @endsection
*/
/**
* Cvars module init function.
*/
CvarsInit()
{
// Retrieve handles of CS:S cvars.
g_hAutoTeamBalance = FindConVar("mp_autoteambalance");
g_hLimitTeams = FindConVar("mp_limitteams");
g_hRestartGame = FindConVar("mp_restartgame");
// Create zombiereloaded cvars.
CvarsCreate();
// Hook cvars.
CvarsHook();
// Create public cvar for tracking.
decl String:description[64];
Format(description, sizeof(description), "%s Current version of this plugin", TRANSLATION_PHRASE_PREFIX);
CreateConVar("gs_zombiereloaded_version", VERSION, description, FCVAR_PLUGIN|FCVAR_SPONLY|FCVAR_UNLOGGED|FCVAR_DONTRECORD|FCVAR_REPLICATED|FCVAR_NOTIFY);
// Forward event to modules.
VEffectsOnCvarInit();
}
/**
* Create all cvars for plugin.
*/
CvarsCreate()
{
// ===========================
// General (Core)
// ===========================
g_hCvarsList[CVAR_ENABLE] = CreateConVar("zr_enable", "1", "");
// ===========================
// Log (core)
// ===========================
g_hCvarsList[CVAR_LOG] = CreateConVar("zr_log", "1", "Logs key actions performed by the plugin, including errors and debug.");
g_hCvarsList[CVAR_LOG_FILTER_MODULES] = CreateConVar("zr_log_filter_modules", "", "If any log module name is within this string, log will be suppressed. [Dependency: zr_log]");
g_hCvarsList[CVAR_LOG_FILTER_DESCRIPTION] = CreateConVar("zr_log_filter_description", "", "If any log description is within this string, log will be suppressed. [Dependency: zr_log]");
g_hCvarsList[CVAR_LOG_FILTER_DEBUG] = CreateConVar("zr_log_filter_debug", "1", "Supresses debug messages. [Dependency: zr_log]");
g_hCvarsList[CVAR_LOG_PRINT_ADMINS] = CreateConVar("zr_log_print_admins", "0", "Print all logs to currently connected admins. [Dependency: zr_log]");
g_hCvarsList[CVAR_LOG_PRINT_CHAT] = CreateConVar("zr_log_print_chat", "1", "Print log to admin's chat area. [Dependency: zr_log & zr_log_print_admins]");
g_hCvarsList[CVAR_LOG_PRINT_CONSOLE] = CreateConVar("zr_log_print_console", "1", "Print log to admin's console. [Dependency: zr_log & zr_log_print_admins]");
// ===========================
// Translations (core)
// ===========================
// (None)
// ===========================
// Config (core)
// ===========================
g_hCvarsList[CVAR_CONFIG_PATH_MODELS] = CreateConVar("zr_config_path_models", "configs/zr/models.txt", "Path, relative to root sourcemod directory, to models config file.");
g_hCvarsList[CVAR_CONFIG_PATH_DOWNLOADS] = CreateConVar("zr_config_path_downloads", "configs/zr/downloads.txt", "Path, relative to root sourcemod directory, to downloads file.");
g_hCvarsList[CVAR_CONFIG_PATH_CLASSES] = CreateConVar("zr_config_path_playerclasses", "configs/zr/playerclasses.txt", "Path, relative to root sourcemod directory, to playerclasses config file.");
g_hCvarsList[CVAR_CONFIG_PATH_WEAPONS] = CreateConVar("zr_config_path_weapons", "configs/zr/weapons.txt", "Path, relative to root sourcemod directory, to weapons config file.");
g_hCvarsList[CVAR_CONFIG_PATH_HITGROUPS] = CreateConVar("zr_config_path_hitgroups", "configs/zr/hitgroups.txt", "Path, relative to root sourcemod directory, to hitgroups config file.");
// ===========================
// Tools (core)
// ===========================
// (None)
// ===========================
// Models (core)
// ===========================
// TODO: config file path.
// ===========================
// Classes (core)
// ===========================
// General
g_hCvarsList[CVAR_CLASSES_SPAWN] = CreateConVar("zr_classes_spawn", "0", "Re-display class selection menu every spawn.");
g_hCvarsList[CVAR_CLASSES_RANDOM] = CreateConVar("zr_classes_random", "0", "Player is assigned a random class every spawn. [Override: zr_classes_spawn & zr_classes_default_*]");
g_hCvarsList[CVAR_CLASSES_DEFAULT_ZOMBIE] = CreateConVar("zr_classes_default_zombie", "random", "Zombie class assigned to players on connect. ['random' = Random class | '\"\"' = Class config default]");
g_hCvarsList[CVAR_CLASSES_DEFAULT_HUMAN] = CreateConVar("zr_classes_default_human", "random", "Human class assigned to players on connect. ['random' = Random class | '\"\"' = Class config default]");
g_hCvarsList[CVAR_CLASSES_DEFAULT_ADMIN] = CreateConVar("zr_classes_default_admin", "random", "Admin class assigned to admins on connect. ['random' = Random class | '\"\"' = Class config default]");
// Menu
g_hCvarsList[CVAR_CLASSES_MENU_AUTOCLOSE] = CreateConVar("zr_classes_menu_autoclose", "0", "Automatically close class selection menu.");
// Overlays
g_hCvarsList[CVAR_CLASSES_OVERLAY_TOGGLE] = CreateConVar("zr_classes_overlay_toggle", "1", "Allow players to toggle class overlay.");
g_hCvarsList[CVAR_CLASSES_OVERLAY_TOGGLECMDS] = CreateConVar("zr_classes_overlay_togglecmds", "nightvision", "List of commands to hook that players can use to toggle class overlay. [Dependency: zr_classes_overlay_toggle | Delimiter: \", \"]");
g_hCvarsList[CVAR_CLASSES_OVERLAY_DEFAULT] = CreateConVar("zr_classes_overlay_default", "0", "Default class overlay toggle state set on connecting player. [Dependency: zr_classes_overlay_toggle]");
// ===========================
// Weapons (core)
// ===========================
// General
g_hCvarsList[CVAR_WEAPONS] = CreateConVar("zr_weapons", "1", "Enable weapons module, disabling this will disable any weapons-related features. (weapon restrictions, weapon knockback multipliers, etc)");
// Restrict
g_hCvarsList[CVAR_WEAPONS_RESTRICT] = CreateConVar("zr_weapons_restrict", "1", "Enable weapon restriction module, disabling this will disable weapon restriction commands.");
// ZMarket
g_hCvarsList[CVAR_WEAPONS_ZMARKET] = CreateConVar("zr_weapons_zmarket", "1", "Allow player to buy from a list of weapons in the weapons config.");
g_hCvarsList[CVAR_WEAPONS_ZMARKET_BUYZONE] = CreateConVar("zr_weapons_zmarket_buyzone", "1", "Requires player to be inside a buyzone to use ZMarket. [Dependency: zr_weapons_zmarket]");
// ===========================
// Hitgroups (core)
// ===========================
g_hCvarsList[CVAR_HITGROUPS] = CreateConVar("zr_hitgroups", "1", "Enable hitgroups module, disabling this will disable hitgroup-related features. (hitgroup knockback multipliers, hitgroup damage control)");
// ===========================
// Infect (core)
// ===========================
g_hCvarsList[CVAR_INFECT_MZOMBIE_RATIO] = CreateConVar("zr_infect_mzombie_ratio", "5", "Number of mother zombies to infect (when infect timer is up) in proportion to number of humans on the server.");
g_hCvarsList[CVAR_INFECT_MZOMBIE_RESPAWN] = CreateConVar("zr_infect_mzombie_respawn", "0", "Teleport mother zombies back to spawn on infect.");
g_hCvarsList[CVAR_INFECT_SPAWNTIME_MIN] = CreateConVar("zr_infect_spawntime_min", "30.0", "Minimum time from the start of the round until picking the mother zombie(s).");
g_hCvarsList[CVAR_INFECT_SPAWNTIME_MAX] = CreateConVar("zr_infect_spawntime_max", "50.0", "Maximum time from the start of the round until picking the mother zombie(s).");
g_hCvarsList[CVAR_INFECT_CONSECUTIVE_BLOCK] = CreateConVar("zr_infect_consecutive_block", "1", "Prevent a player from being chosen as mother zombie two rounds in a row.");
g_hCvarsList[CVAR_INFECT_WEAPONS_DROP] = CreateConVar("zr_infect_weapons_drop", "1", "Force player to drop all weapons on infect, disabling this will strip weapons instead.");
// Effects
g_hCvarsList[CVAR_INFECT_FIREBALL] = CreateConVar("zr_infect_fireball", "1", "Spawn a fireball effect around player on infection.");
g_hCvarsList[CVAR_INFECT_SMOKE] = CreateConVar("zr_infect_smoke", "1", "Spawn a smoke cloud effect around player on infection.");
g_hCvarsList[CVAR_INFECT_SPARKS] = CreateConVar("zr_infect_sparks", "1", "Emit sparks from player on infection.");
g_hCvarsList[CVAR_INFECT_SOUND] = CreateConVar("zr_infect_sound", "npc/fast_zombie/fz_scream1.wav", "Sound, relative to \"sounds\" folder, to play from player on infection. ['\"\"' = No sound]");
g_hCvarsList[CVAR_INFECT_ESPLASH] = CreateConVar("zr_infect_esplash", "1", "Emit an energy splash from player on infection.");
g_hCvarsList[CVAR_INFECT_SHAKE] = CreateConVar("zr_infect_shake", "1", "Shake player's view on infect.");
g_hCvarsList[CVAR_INFECT_SHAKE_AMP] = CreateConVar("zr_infect_shake_amp", "15.0", "Amplitude of shaking effect. [Dependency: zr_infect_shake]");
g_hCvarsList[CVAR_INFECT_SHAKE_FREQUENCY] = CreateConVar("zr_infect_shake_frequency", "1.0", "Frequency of shaking effect. [Dependency: zr_infect_shake]");
g_hCvarsList[CVAR_INFECT_SHAKE_DURATION] = CreateConVar("zr_infect_shake_duration", "5.0", "Duration of shaking effect. [Dependency: zr_infect_shake]");
// ===========================
// Damage (core)
// ===========================
// Hitgroup Damage
g_hCvarsList[CVAR_DAMAGE_HITGROUPS] = CreateConVar("zr_damage_hitgroups", "1", "Read hitgroup damage control from hitgroup config file, disabling this allows all zombie hitgroups to be shot.");
// Block Damage Types
g_hCvarsList[CVAR_DAMAGE_BLOCK_FF] = CreateConVar("zr_damage_block_ff", "1", "Block friendly fire.");
g_hCvarsList[CVAR_DAMAGE_BLOCK_BLAST] = CreateConVar("zr_damage_block_blast", "1", "Block blast damage inflicted on self or teammates.");
// Suicide Intercept
g_hCvarsList[CVAR_DAMAGE_SUICIDE_ZOMBIE] = CreateConVar("zr_damage_suicide_zombie", "1", "Intercept suicide commands attempted by zombies.");
g_hCvarsList[CVAR_DAMAGE_SUICIDE_HUMAN] = CreateConVar("zr_damage_suicide_human", "1", "Intercept suicide commands attempted by humans.");
g_hCvarsList[CVAR_DAMAGE_SUICIDE_CMDS] = CreateConVar("zr_damage_suicide_cmds", "kill, spectate, jointeam", "List of client commands to intercept as suicide attempts. [Delimiter: \", \"]");
// ===========================
// Say Hooks (core)
// ===========================
g_hCvarsList[CVAR_SAYHOOKS_QUIET] = CreateConVar("zr_sayhooks_quiet", "1", "Stop certain in-game commands from appearing in chat. [See zr_sayhooks_quiet_filter & zr_sayhooks_quiet_flags]");
g_hCvarsList[CVAR_SAYHOOKS_QUIET_FILTER] = CreateConVar("zr_sayhooks_quiet_filter", "1", "Stops any failed in-game command from showing in chat. Ex: Typing !zspawn while alive. [Dependency: zr_sayhooks_quiet]");
g_hCvarsList[CVAR_SAYHOOKS_QUIET_FLAGS] = CreateConVar("zr_sayhooks_quiet_flags", "58", "Flag separate in-game commands to always hide from chat. [Dependency: zr_sayhooks_quiet]\n In-Game Command Flags:\n * Add numbers of desired flags together to produce final flag value.\n --------------------------------------------------------------------\n 1: !zmenu\n 2: !zadmin\n 4: !zclass\n 8: !zspawn\n 16: !ztele\n 32: !zhp\n 64: !zmarket");
// Flags (default: 2 + 8 + 16 + 32)
// ===========================
// Overlays (core)
// ===========================
g_hCvarsList[CVAR_OVERLAYS_UPDATE_TIME] = CreateConVar("zr_overlays_update_time", "1.0", "How often to update overlays on players. [0.0 = Disabled]");
// ===========================
// Round End (core)
// ===========================
g_hCvarsList[CVAR_ROUNDEND_OVERLAY] = CreateConVar("zr_roundend_overlay", "1", "Show specified overlay to players depending on winner when the round ends.");
g_hCvarsList[CVAR_ROUNDEND_OVERLAY_HUMAN] = CreateConVar("zr_roundend_overlays_human", "overlays/zr/humans_win", "Overlay, relative to \"materials\" folder, to display when humans win the round. [Dependency: zr_roundend_overlay]");
g_hCvarsList[CVAR_ROUNDEND_OVERLAY_ZOMBIE] = CreateConVar("zr_roundend_overlays_zombie", "overlays/zr/zombies_win", "Overlay, relative to \"materials\" folder, to display when zombies win the round. [Dependency: zr_roundend_overlay]");
// ===========================
// Account (module)
// ===========================
g_hCvarsList[CVAR_ACCOUNT_CASHFILL] = CreateConVar("zr_account_cashfill", "1", "Reset player's cash each spawn.");
g_hCvarsList[CVAR_ACCOUNT_CASHFILL_VALUE] = CreateConVar("zr_account_cashfill_value", "12000", "Amount of cash to set player's account to. [Dependency: zr_account_cashfill]");
// ===========================
// Visual Effects (module)
// ===========================
// Lightstyle
g_hCvarsList[CVAR_VEFFECTS_LIGHTSTYLE] = CreateConVar("zr_veffects_lightstyle", "1", "Change lightstyle (brightness) of the map.");
g_hCvarsList[CVAR_VEFFECTS_LIGHTSTYLE_VALUE] = CreateConVar("zr_veffects_lightstyle_value", "b", "Lightstyle value. ['a' = Darkest | 'z' = Brightest | Dependency: zr_veffects_lightstyle]");
// Sky
g_hCvarsList[CVAR_VEFFECTS_SKY] = CreateConVar("zr_veffects_sky", "1", "Change map skybox.");
g_hCvarsList[CVAR_VEFFECTS_SKY_PATH] = CreateConVar("zr_veffects_sky_path", "sky_borealis01up.vmt", "Skybox file, relative to \"materials/skybox\" folder, to change map skybox to. [Dependency: zr_veffects_sky]");
// Sun
g_hCvarsList[CVAR_VEFFECTS_SUN_DISABLE] = CreateConVar("zr_veffects_sun_disable", "1", "Disable sun rendering on map.");
// Fog
g_hCvarsList[CVAR_VEFFECTS_FOG] = CreateConVar("zr_veffects_fog", "0", "(UNSUPPORTED) Enable fog rendering on the map.");
g_hCvarsList[CVAR_VEFFECTS_FOG_OVERRIDE] = CreateConVar("zr_veffects_fog_override", "0", "(UNSUPPORTED) If fog exists already on the map, then replace with new modified fog. [Dependency: zr_veffects_fog]");
g_hCvarsList[CVAR_VEFFECTS_FOG_PCOLOR] = CreateConVar("zr_veffects_fog_pcolor", "255 255 255", "(UNSUPPORTED) Primary color of the fog. [Dependency: zr_veffects_fog]");
g_hCvarsList[CVAR_VEFFECTS_FOG_SCOLOR] = CreateConVar("zr_veffects_fog_scolor", "255 255 255", "(UNSUPPORTED) Secondary color of the fog. [Dependency: zr_veffects_fog]");
g_hCvarsList[CVAR_VEFFECTS_FOG_DENSITY] = CreateConVar("zr_veffects_fog_density", "0.8", "(UNSUPPORTED) Density (thickness) of the fog. [Dependency: zr_veffects_fog]");
g_hCvarsList[CVAR_VEFFECTS_FOG_STARTDIST] = CreateConVar("zr_veffects_fog_startdist", "0", "(UNSUPPORTED) Distance from player to start rendering foremost fog. [Dependency: zr_veffects_fog]");
g_hCvarsList[CVAR_VEFFECTS_FOG_ENDDIST] = CreateConVar("zr_veffects_fog_enddist", "400", "(UNSUPPORTED) Distance from player to stop rendering fog. [Dependency: zr_veffects_fog]");
g_hCvarsList[CVAR_VEFFECTS_FOG_FARZ] = CreateConVar("zr_veffects_fog_farz", "2000", "(UNSUPPORTED) Vertical clipping plane.");
// ===========================
// Sound Effects (module)
// ===========================
// Zombie Sounds
g_hCvarsList[CVAR_SEFFECTS_MOAN] = CreateConVar("zr_seffects_moan", "30.0", "Time between emission of a moan sound from a zombie.");
g_hCvarsList[CVAR_SEFFECTS_GROAN] = CreateConVar("zr_seffects_groan", "5", "The probability that a groan sound will be emitted from a zombie when shot. ['100' = 1% chance | '50' = 2% chance | '1' = 100% chance]");
g_hCvarsList[CVAR_SEFFECTS_DEATH] = CreateConVar("zr_seffects_death", "1", "Emit a death sound when a zombie dies.");
// Ambient Sounds
g_hCvarsList[CVAR_AMBIENTSOUNDS] = CreateConVar("zr_ambientsounds", "1", "Play an ambient sound to all players during gameplay.");
g_hCvarsList[CVAR_AMBIENTSOUNDS_FILE] = CreateConVar("zr_ambientsounds_file", "ambient/zr/zr_ambience.mp3", "Sound file, relative to \"sounds\" folder, to play as ambience. [Dependency: zr_ambientsounds]");
g_hCvarsList[CVAR_AMBIENTSOUNDS_LENGTH] = CreateConVar("zr_ambientsounds_length", "60.0", "Length of the ambient sound. [Dependency: zr_ambientsounds]");
g_hCvarsList[CVAR_AMBIENTSOUNDS_VOLUME] = CreateConVar("zr_ambientsounds_volume", "0.8", "Volume of the ambient sound. [1.0 = Max volume | 0.0001 = Not audible | Dependency: zr_ambientsounds]");
// ===========================
// Antistick (module)
// ===========================
g_hCvarsList[CVAR_ANTISTICK] = CreateConVar("zr_antistick", "1", "Automatically unstick players when stuck within each others' collision hull.");
g_hCvarsList[CVAR_ANTISTICK_INTERVAL] = CreateConVar("zr_antistick_interval", "0.5", "Time between each check for stuck players. [Dependency: zr_antistick]");
// ===========================
// Knockback (module)
// ===========================
// (None)
// ===========================
// Spawn Protect (module)
// ===========================
g_hCvarsList[CVAR_SPAWNPROTECT] = CreateConVar("zr_spawnprotect", "1", "");
g_hCvarsList[CVAR_SPAWNPROTECT_TIME] = CreateConVar("zr_spawnprotect_time", "10", "");
g_hCvarsList[CVAR_SPAWNPROTECT_SPEED] = CreateConVar("zr_spawnprotect_speed", "600.0", "");
g_hCvarsList[CVAR_SPAWNPROTECT_ALPHA] = CreateConVar("zr_spawnprotect_alpha", "0", "");
// ===========================
// Respawn (module)
// ===========================
g_hCvarsList[CVAR_RESPAWN] = CreateConVar("zr_respawn", "0", "Respawn players after death. [Recommended: (Enable) zr_zspawn*]");
g_hCvarsList[CVAR_RESPAWN_DELAY] = CreateConVar("zr_respawn_delay", "1", "Time after death to delay player respawn. [Dependency: zr_respawn]");
g_hCvarsList[CVAR_RESPAWN_TEAM_ZOMBIE] = CreateConVar("zr_respawn_team_zombie", "1", "Respawn player as a zombie. [Dependency: zr_respawn]");
g_hCvarsList[CVAR_RESPAWN_TEAM_ZOMBIE_WORLD] = CreateConVar("zr_respawn_team_zombie_world", "1", "Respawn player as a zombie if player was killed by the world. [Override: zr_respawn_team_zombie]");
// ===========================
// Napalm (module)
// ===========================
// (None)
// ===========================
// Jump Boost (module)
// ===========================
g_hCvarsList[CVAR_JUMPBOOST_BUNNYHOP_PROTECT] = CreateConVar("zr_jumpboost_bunnyhop_protect", "1", "Prevent players from using forward jump boost multipliers to bunny hop.");
// ===========================
// Volumetric features (module)
// ===========================
g_hCvarsList[CVAR_VOL] = CreateConVar("zr_vol", "1", "Enables volumetric features.");
g_hCvarsList[CVAR_VOL_UPDATE_INTERVAL] = CreateConVar("zr_vol_update_interval", "1.0", "How often to update player positions and trigger events, in seconds.");
g_hCvarsList[CVAR_VOL_TRIGGER_INTERVAL] = CreateConVar("zr_vol_trigger_interval", "1.0", "How often to check for delayed events, in seconds. Use lower values for more precise delays.");
// ===========================
// ZSpawn (module)
// ===========================
g_hCvarsList[CVAR_ZSPAWN] = CreateConVar("zr_zspawn", "1", "Allow players to spawn into the game late.");
g_hCvarsList[CVAR_ZSPAWN_TEAM_OVERRIDE] = CreateConVar("zr_zspawn_team_override", "1", "Override spawn team when spawning by means of ZSpawn.");
g_hCvarsList[CVAR_ZSPAWN_TEAM_ZOMBIE] = CreateConVar("zr_zspawn_team_zombie", "0", "Spawn player on zombie team when spawning by means of ZSpawn. [Dependency: zr_zspawn_team_override | Override: zr_respawn_zombie]");
g_hCvarsList[CVAR_ZSPAWN_TIMELIMIT] = CreateConVar("zr_zspawn_timelimit", "1", "Put a time limit on the use of ZSpawn.");
g_hCvarsList[CVAR_ZSPAWN_TIMELIMIT_TIME] = CreateConVar("zr_zspawn_timelimit_time", "120.0", "Time from the start of the round to allow ZSpawn. [Dependency: zr_zspawn_timelimit]");
// ===========================
// ZTele (module)
// ===========================
g_hCvarsList[CVAR_ZTELE_ZOMBIE] = CreateConVar("zr_ztele_zombie", "1", "Allow zombies to use ZTele.");
g_hCvarsList[CVAR_ZTELE_HUMAN_BEFORE] = CreateConVar("zr_ztele_human_before", "1", "Allow humans to use ZTele before the mother zombie has spawned.");
g_hCvarsList[CVAR_ZTELE_HUMAN_AFTER] = CreateConVar("zr_ztele_human_after", "0", "Allow humans to use ZTele after the mother zombie has spawned.");
g_hCvarsList[CVAR_ZTELE_DELAY_ZOMBIE] = CreateConVar("zr_ztele_delay_zombie", "3.0", "Time between using ZTele command and teleportation for zombies. [Dependency: zr_ztele_zombie]");
g_hCvarsList[CVAR_ZTELE_DELAY_HUMAN] = CreateConVar("zr_ztele_delay_human", "3.0", "Time between using ZTele command and teleportation for humans. [Dependency: zr_ztele_human_(before)/(after)]");
g_hCvarsList[CVAR_ZTELE_MAX_ZOMBIE] = CreateConVar("zr_ztele_max_zombie", "3", "Max number of times a zombie is allowed to use ZTele per round. [Dependency: zr_ztele_zombie]");
g_hCvarsList[CVAR_ZTELE_MAX_HUMAN] = CreateConVar("zr_ztele_max_human", "1", "Max number of times a human is allowed to use ZTele per round. [Dependency: zr_ztele_human_(before)/(after)]");
g_hCvarsList[CVAR_ZTELE_AUTOCANCEL] = CreateConVar("zr_ztele_autocancel", "1", "Automatically cancel ZTele if player moves out of a set boundary. [Dependency: zr_ztele_(zombie)/(human)[_(before)/(after)]]");
g_hCvarsList[CVAR_ZTELE_AUTOCANCEL_DISTANCE] = CreateConVar("zr_ztele_autocancel_distance", "20", "Maximum distance, in feet, player is allowed to travel before teleport is cancelled. [Dependency: zr_ztele_autocancel]");
// ===========================
// ZHP (module)
// ===========================
g_hCvarsList[CVAR_ZHP] = CreateConVar("zr_zhp", "1", "Allow player to toggle real HP display as a zombie.");
g_hCvarsList[CVAR_ZHP_DEFAULT] = CreateConVar("zr_zhp_default", "1", "Default ZHP toggle state set on connecting player. [Dependency: zr_zhp]");
// Auto-generate config file if it doesn't exist, then execute.
AutoExecConfig(true, "zombiereloaded", "sourcemod/zombiereloaded");
}
/**
* Hook cvar changes.
*
* @param unhook If true, cvars will be unhooked, false to hook cvars.
*/
CvarsHook(bool:unhook = false)
{
// If unhook is true, then continue.
if (unhook)
{
// Unhook all cvars.
UnhookConVarChange(g_hAutoTeamBalance, CvarsHookLocked);
UnhookConVarChange(g_hLimitTeams, CvarsHookLocked);
UnhookConVarChange(g_hRestartGame, CvarsHookRestartGame);
UnhookConVarChange(g_hCvarsList[CVAR_VOL], VolEnabledChanged);
// Stop after unhooking cvars.
return;
}
// Set locked cvars to their locked value.
SetConVarInt(g_hAutoTeamBalance, CVARS_AUTOTEAMBALANCE_LOCKED);
SetConVarInt(g_hLimitTeams, CVARS_LIMITTEAMS_LOCKED);
// Hook cvar to prevent it from changing.
HookConVarChange(g_hAutoTeamBalance, CvarsHookLocked);
HookConVarChange(g_hLimitTeams, CvarsHookLocked);
HookConVarChange(g_hRestartGame, CvarsHookRestartGame);
HookConVarChange(g_hCvarsList[CVAR_VOL], VolEnabledChanged);
}
/**
* Cvar hook callback (mp_autoteambalance, mp_limitteams)
* Prevents changes to cvar.
*
* @param convar The cvar handle.
* @param oldvalue The value before the attempted change.
* @param newvalue The new value.
*/
public CvarsHookLocked(Handle:cvar, const String:oldvalue[], const String:newvalue[])
{
// If cvar is mp_autoteambalance, then continue.
if (cvar == g_hAutoTeamBalance)
{
// If plugin is reverting value, then stop.
if (StringToInt(newvalue) == CVARS_AUTOTEAMBALANCE_LOCKED)
{
return;
}
// Revert to locked value.
SetConVarInt(g_hAutoTeamBalance, CVARS_AUTOTEAMBALANCE_LOCKED);
// If log flag check fails, then don't log.
LogPrintToLog(_, "Cvars", "Cvar Locked", "Cvar \"mp_autoteambalance\" was reverted back to \"CVARS_AUTOTEAMBALANCE_LOCKED\".");
}
// If cvar is mp_limitteams, then continue.
else if (cvar == g_hLimitTeams)
{
// If plugin is reverting value, then stop.
if (StringToInt(newvalue) == CVARS_LIMITTEAMS_LOCKED)
{
return;
}
// Revert to locked value.
SetConVarInt(g_hLimitTeams, CVARS_LIMITTEAMS_LOCKED);
// If log flag check fails, then don't log.
LogPrintToLog(_, "Cvars", "Cvar Locked", "Cvar \"mp_limitteams\" was reverted back to \"CVARS_LIMITTEAMS_LOCKED\".");
}
}
/**
* Cvar hook callback (mp_restartgame)
* Stops restart and just ends the round.
*
* @param convar The cvar handle.
* @param oldvalue The value before the attempted change.
* @param newvalue The new value.
*/
public CvarsHookRestartGame(Handle:cvar, const String:oldvalue[], const String:newvalue[])
{
// Prevent round restart.
SetConVarInt(cvar, 0);
// If value was invalid or 0, then stop.
new Float:delay = StringToFloat(newvalue);
if (delay <= 0)
{
return;
}
// Terminate the round with restart time as delay.
RoundEndTerminateRound(delay);
// If log flag check fails, then don't log.
LogPrintToLog(_, "Cvars", "Restart Game", "\"mp_restartgame\" was caught and blocked, commencing round.");
}