Commit Graph

29 Commits

Author SHA1 Message Date
2147cab2f4 fix signatures for cs:s update (thanks to Neon)
add new function call scanning/patching feature + multiple signature patching
2021-07-03 23:04:06 +02:00
7b7821f65b update for latest sourcemod + ConMsg flood explot fix (thx Neon + backwards) 2021-06-03 20:32:09 +02:00
303132ef42 CSSFixes: remove some stuff into new extension PhysHooks 2019-12-20 11:18:44 +01:00
911b4a65e1 Use bitfields instead of char arrays, make natives more useful for blocking TriggerMoved and SolidMoved. 2019-11-17 18:28:39 +01:00
77d80146fc hide fakeclients in userinfo stringtable 2019-11-03 22:18:17 +01:00
0d641695df Add team as negative index (-2, -3) to PhysboxToClientMap 2019-10-17 12:04:25 +02:00
6d9fa7443c fix point_viewcontrol 2019-10-15 18:54:35 +02:00
e836dad434 possibly fix weird crash? 2019-10-12 18:19:29 +02:00
061b8143fe fix 2019-10-10 15:33:52 +02:00
13b3e36e4b PhysboxToClientMap 2019-10-08 18:32:25 +02:00
94c4240638 FilterTriggerTouchPlayers 2019-10-07 23:59:59 +02:00
c13be80196 FilterClientEntityMap 2019-10-05 16:20:56 +02:00
296b2423bd Add FilterSolidMoved 2019-10-04 11:17:47 +02:00
65503c3de5 Add BlockSolidMoved 2019-10-03 18:10:47 +02:00
a150d46b8e Add FilterTriggerMoved native.
Add OnPrePlayerThinkFunctions and OnPostPlayerThinkFunctions forward.
2019-10-02 15:08:47 +02:00
fabdfd5eb6 cleanup 2019-09-25 21:09:18 +02:00
8d60f6eb64 fix mistake 2017-09-26 15:06:41 +02:00
c0609ccf72 minor code change 2017-09-25 22:47:39 +02:00
faa8b15f0c Add OnBroadcastSound forward. 2017-08-04 09:36:33 +02:00
b8a5207414 Add: Shoot&Knife through teammates
Fix entity simulation order to be random for more .. randomness
2017-07-05 23:10:12 +02:00
f00a06f7e3 Filter teammates in bullet penetration filter
Refactor variable names
2017-01-30 18:59:50 +01:00
060f646038 Dhooks2+SourceHooks was at fault. 2016-12-19 08:26:58 +01:00
a44b5174ca Only change info_player_terrorist to info_player_counterterrorist.
Try stupid malloc thing because fucking dlclose doesn't unload the library?!?!?!?!?!?!??
2016-12-19 03:31:42 +01:00
cc012e8ef7 All spawnpoints are CT spawnpoints now, spawnpoints will only be selected from CT spawnpoints.
Only TerminateRound(GameCommencing) when both teams were empty.
Fix crash on addoutput angle
2016-12-18 02:08:25 +01:00
7f56360ee9 Add forwards for Physics_RunThinkFunctions 2016-12-16 23:45:05 +01:00
04b749e985 Make trigger_multiple run full physics code after every wait cycle to work around engine limitation. 2016-12-04 14:08:20 +01:00
fb39ae0f3c Do not spawn edicts for spawnpoints (info_player_*)
Filter players from +use Trace to prevent button stacking
2016-08-18 06:41:58 +02:00
5119344c7d fix warning on some compilers 2016-07-11 15:39:05 +02:00
dbff71cc89 initial commit 2016-05-12 16:10:42 +02:00