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2147cab2f4
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fix signatures for cs:s update (thanks to Neon)
add new function call scanning/patching feature + multiple signature patching
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2021-07-03 23:04:06 +02:00 |
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7b7821f65b
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update for latest sourcemod + ConMsg flood explot fix (thx Neon + backwards)
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2021-06-03 20:32:09 +02:00 |
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303132ef42
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CSSFixes: remove some stuff into new extension PhysHooks
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2019-12-20 11:18:44 +01:00 |
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911b4a65e1
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Use bitfields instead of char arrays, make natives more useful for blocking TriggerMoved and SolidMoved.
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2019-11-17 18:28:39 +01:00 |
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77d80146fc
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hide fakeclients in userinfo stringtable
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2019-11-03 22:18:17 +01:00 |
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0d641695df
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Add team as negative index (-2, -3) to PhysboxToClientMap
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2019-10-17 12:04:25 +02:00 |
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6d9fa7443c
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fix point_viewcontrol
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2019-10-15 18:54:35 +02:00 |
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e836dad434
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possibly fix weird crash?
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2019-10-12 18:19:29 +02:00 |
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061b8143fe
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fix
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2019-10-10 15:33:52 +02:00 |
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13b3e36e4b
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PhysboxToClientMap
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2019-10-08 18:32:25 +02:00 |
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94c4240638
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FilterTriggerTouchPlayers
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2019-10-07 23:59:59 +02:00 |
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c13be80196
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FilterClientEntityMap
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2019-10-05 16:20:56 +02:00 |
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296b2423bd
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Add FilterSolidMoved
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2019-10-04 11:17:47 +02:00 |
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65503c3de5
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Add BlockSolidMoved
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2019-10-03 18:10:47 +02:00 |
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a150d46b8e
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Add FilterTriggerMoved native.
Add OnPrePlayerThinkFunctions and OnPostPlayerThinkFunctions forward.
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2019-10-02 15:08:47 +02:00 |
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fabdfd5eb6
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cleanup
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2019-09-25 21:09:18 +02:00 |
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8d60f6eb64
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fix mistake
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2017-09-26 15:06:41 +02:00 |
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c0609ccf72
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minor code change
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2017-09-25 22:47:39 +02:00 |
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faa8b15f0c
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Add OnBroadcastSound forward.
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2017-08-04 09:36:33 +02:00 |
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b8a5207414
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Add: Shoot&Knife through teammates
Fix entity simulation order to be random for more .. randomness
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2017-07-05 23:10:12 +02:00 |
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f00a06f7e3
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Filter teammates in bullet penetration filter
Refactor variable names
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2017-01-30 18:59:50 +01:00 |
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060f646038
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Dhooks2+SourceHooks was at fault.
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2016-12-19 08:26:58 +01:00 |
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a44b5174ca
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Only change info_player_terrorist to info_player_counterterrorist.
Try stupid malloc thing because fucking dlclose doesn't unload the library?!?!?!?!?!?!??
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2016-12-19 03:31:42 +01:00 |
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cc012e8ef7
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All spawnpoints are CT spawnpoints now, spawnpoints will only be selected from CT spawnpoints.
Only TerminateRound(GameCommencing) when both teams were empty.
Fix crash on addoutput angle
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2016-12-18 02:08:25 +01:00 |
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7f56360ee9
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Add forwards for Physics_RunThinkFunctions
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2016-12-16 23:45:05 +01:00 |
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04b749e985
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Make trigger_multiple run full physics code after every wait cycle to work around engine limitation.
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2016-12-04 14:08:20 +01:00 |
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fb39ae0f3c
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Do not spawn edicts for spawnpoints (info_player_*)
Filter players from +use Trace to prevent button stacking
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2016-08-18 06:41:58 +02:00 |
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5119344c7d
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fix warning on some compilers
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2016-07-11 15:39:05 +02:00 |
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dbff71cc89
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initial commit
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2016-05-12 16:10:42 +02:00 |
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