143 lines
2.7 KiB
Python
143 lines
2.7 KiB
Python
#!/usr/bin/python3
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# -*- coding: utf-8 -*-
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import asyncio
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class GameEvents():
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def __init__(self, master):
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self.Torchlight = master
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self.Callbacks = {}
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def __del__(self):
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if not len(self.Callbacks) or not self.Torchlight():
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return
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Obj = {
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"method": "unsubscribe",
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"module": "gameevents",
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"events": self.Callbacks.keys()
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}
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asyncio.ensure_future(self.Torchlight().Send(Obj))
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async def _Register(self, events):
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if type(events) is not list:
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events = [ events ]
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Obj = {
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"method": "subscribe",
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"module": "gameevents",
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"events": events
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}
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Res = await self.Torchlight().Send(Obj)
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Ret = []
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for i, ret in enumerate(Res["events"]):
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if ret >= 0:
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Ret.append(True)
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if not events[i] in self.Callbacks:
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self.Callbacks[events[i]] = set()
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else:
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Ret.append(False)
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if len(Ret) == 1:
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Ret = Ret[0]
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return Ret
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async def _Unregister(self, events):
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if type(events) is not list:
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events = [ events ]
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Obj = {
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"method": "unsubscribe",
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"module": "gameevents",
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"events": events
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}
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Res = await self.Torchlight().Send(Obj)
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Ret = []
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for i, ret in enumerate(Res["events"]):
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if ret >= 0:
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Ret.append(True)
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if events[i] in self.Callbacks:
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del self.Callbacks[events[i]]
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else:
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Ret.append(False)
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if len(Ret) == 1:
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Ret = Ret[0]
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return Ret
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def HookEx(self, event, callback):
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asyncio.ensure_future(self.Hook(event, callback))
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def UnhookEx(self, event, callback):
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asyncio.ensure_future(self.Unhook(event, callback))
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def ReplayEx(self, events):
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asyncio.ensure_future(self.Replay(events))
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async def Hook(self, event, callback):
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if not event in self.Callbacks:
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if not await self._Register(event):
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return False
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self.Callbacks[event].add(callback)
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return True
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async def Unhook(self, event, callback):
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if not event in self.Callbacks:
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return True
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if not callback in self.Callbacks[event]:
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return True
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self.Callbacks[event].discard(callback)
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if len(a) == 0:
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return await self._Unregister(event)
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return True
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async def Replay(self, events):
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if type(events) is not list:
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events = [ events ]
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for event in events[:]:
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if not event in self.Callbacks:
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events.remove(event)
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Obj = {
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"method": "replay",
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"module": "gameevents",
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"events": events
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}
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Res = await self.Torchlight().Send(Obj)
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Ret = []
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for i, ret in enumerate(Res["events"]):
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if ret >= 0:
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Ret.append(True)
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else:
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Ret.append(False)
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if len(Ret) == 1:
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Ret = Ret[0]
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return Ret
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def OnPublish(self, obj):
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Event = obj["event"]
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if not Event["name"] in self.Callbacks:
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return False
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Callbacks = self.Callbacks[Event["name"]]
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for Callback in Callbacks:
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Callback(**Event["data"])
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return True
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