202 lines
7.0 KiB
Python
Executable File
202 lines
7.0 KiB
Python
Executable File
#!/usr/bin/python3
|
|
# -*- coding: utf-8 -*-
|
|
import asyncio
|
|
import logging
|
|
import numpy
|
|
from .Constants import *
|
|
|
|
class PlayerManager():
|
|
def __init__(self, master):
|
|
self.Logger = logging.getLogger(__class__.__name__)
|
|
self.Torchlight = master
|
|
|
|
self.Players = numpy.empty(MAXPLAYERS + 1, dtype = object)
|
|
self.Storage = self.StorageManager(self)
|
|
|
|
self.Torchlight().GameEvents.HookEx("player_connect", self.Event_PlayerConnect)
|
|
self.Torchlight().GameEvents.HookEx("player_activate", self.Event_PlayerActivate)
|
|
self.Torchlight().Forwards.HookEx("OnClientPostAdminCheck", self.OnClientPostAdminCheck)
|
|
self.Torchlight().GameEvents.HookEx("player_info", self.Event_PlayerInfo)
|
|
self.Torchlight().GameEvents.HookEx("player_disconnect", self.Event_PlayerDisconnect)
|
|
self.Torchlight().GameEvents.HookEx("server_spawn", self.Event_ServerSpawn)
|
|
|
|
def Event_PlayerConnect(self, name, index, userid, networkid, address, bot):
|
|
index += 1
|
|
self.Logger.info("OnConnect(name={0}, index={1}, userid={2}, networkid={3}, address={4}, bot={5})"
|
|
.format(name, index, userid, networkid, address, bot))
|
|
if self.Players[index] != None:
|
|
self.Logger.error("!!! Player already exists, overwriting !!!")
|
|
|
|
self.Players[index] = self.Player(self, index, userid, networkid, address, name)
|
|
self.Players[index].OnConnect()
|
|
|
|
def Event_PlayerActivate(self, userid):
|
|
self.Logger.info("Pre_OnActivate(userid={0})".format(userid))
|
|
index = self.FindUserID(userid).Index
|
|
self.Logger.info("OnActivate(index={0}, userid={1})".format(index, userid))
|
|
|
|
self.Players[index].OnActivate()
|
|
|
|
def OnClientPostAdminCheck(self, client):
|
|
self.Logger.info("OnClientPostAdminCheck(client={0})".format(client))
|
|
|
|
asyncio.ensure_future(self.Players[client].OnClientPostAdminCheck())
|
|
|
|
def Event_PlayerInfo(self, name, index, userid, networkid, bot):
|
|
index += 1
|
|
self.Logger.info("OnInfo(name={0}, index={1}, userid={2}, networkid={3}, bot={4})"
|
|
.format(name, index, userid, networkid, bot))
|
|
|
|
# We've connected to the server and receive info events about the already connected players
|
|
# Emulate connect message
|
|
if not self.Players[index]:
|
|
self.Event_PlayerConnect(name, index - 1, userid, networkid, bot)
|
|
else:
|
|
self.Players[index].OnInfo(name)
|
|
|
|
def Event_PlayerDisconnect(self, userid, reason, name, networkid, bot):
|
|
index = self.FindUserID(userid).Index
|
|
self.Logger.info("OnDisconnect(index={0}, userid={1}, reason={2}, name={3}, networkid={4}, bot={5})"
|
|
.format(index, userid, reason, name, networkid, bot))
|
|
|
|
self.Players[index].OnDisconnect(reason)
|
|
self.Players[index] = None
|
|
|
|
def Event_ServerSpawn(self, hostname, address, ip, port, game, mapname, maxplayers, os, dedicated, password):
|
|
self.Logger.info("ServerSpawn(mapname={0})"
|
|
.format(mapname))
|
|
|
|
self.Storage.Reset()
|
|
|
|
for i in range(1, self.Players.size):
|
|
if self.Players[i]:
|
|
self.Players[i].OnDisconnect("mapchange")
|
|
self.Players[i].OnConnect()
|
|
|
|
def FindUniqueID(self, uniqueid):
|
|
for Player in self.Players:
|
|
if Player and Player.UniqueID == uniqueid:
|
|
return Player
|
|
|
|
def FindUserID(self, userid):
|
|
for Player in self.Players:
|
|
if Player and Player.UserID == userid:
|
|
return Player
|
|
|
|
def FindName(self, name):
|
|
for Player in self.Players:
|
|
if Player and Player.Name == name:
|
|
return Player
|
|
|
|
def __len__(self):
|
|
Count = 0
|
|
for i in range(1, self.Players.size):
|
|
if self.Players[i]:
|
|
Count += 1
|
|
return Count
|
|
|
|
def __setitem__(self, key, value):
|
|
if key > 0 and key <= MAXPLAYERS:
|
|
self.Players[key] = value
|
|
|
|
def __getitem__(self, key):
|
|
if key > 0 and key <= MAXPLAYERS:
|
|
return self.Players[key]
|
|
|
|
def __iter__(self):
|
|
for i in range(1, self.Players.size):
|
|
if self.Players[i]:
|
|
yield self.Players[i]
|
|
|
|
class StorageManager():
|
|
def __init__(self, master):
|
|
self.PlayerManager = master
|
|
self.Storage = dict()
|
|
|
|
def Reset(self):
|
|
self.Storage = dict()
|
|
|
|
def __getitem__(self, key):
|
|
if not key in self.Storage:
|
|
self.Storage[key] = dict()
|
|
|
|
return self.Storage[key]
|
|
|
|
class Admin():
|
|
def __init__(self):
|
|
self._FlagBits = 0
|
|
|
|
def FlagBits(self):
|
|
return self._FlagBits
|
|
|
|
def Reservation(self): return (self._FlagBits & ADMFLAG_RESERVATION)
|
|
def Generic(self): return (self._FlagBits & ADMFLAG_GENERIC)
|
|
def Kick(self): return (self._FlagBits & ADMFLAG_KICK)
|
|
def Ban(self): return (self._FlagBits & ADMFLAG_BAN)
|
|
def Unban(self): return (self._FlagBits & ADMFLAG_UNBAN)
|
|
def Slay(self): return (self._FlagBits & ADMFLAG_SLAY)
|
|
def Changemap(self): return (self._FlagBits & ADMFLAG_CHANGEMAP)
|
|
def Convars(self): return (self._FlagBits & ADMFLAG_CONVARS)
|
|
def Config(self): return (self._FlagBits & ADMFLAG_CONFIG)
|
|
def Chat(self): return (self._FlagBits & ADMFLAG_CHAT)
|
|
def Vote(self): return (self._FlagBits & ADMFLAG_VOTE)
|
|
def Password(self): return (self._FlagBits & ADMFLAG_PASSWORD)
|
|
def RCON(self): return (self._FlagBits & ADMFLAG_RCON)
|
|
def Cheats(self): return (self._FlagBits & ADMFLAG_CHEATS)
|
|
def Root(self): return (self._FlagBits & ADMFLAG_ROOT)
|
|
def Custom1(self): return (self._FlagBits & ADMFLAG_CUSTOM1)
|
|
def Custom2(self): return (self._FlagBits & ADMFLAG_CUSTOM2)
|
|
def Custom3(self): return (self._FlagBits & ADMFLAG_CUSTOM3)
|
|
def Custom4(self): return (self._FlagBits & ADMFLAG_CUSTOM4)
|
|
def Custom5(self): return (self._FlagBits & ADMFLAG_CUSTOM5)
|
|
def Custom6(self): return (self._FlagBits & ADMFLAG_CUSTOM6)
|
|
|
|
class Player():
|
|
def __init__(self, master, index, userid, uniqueid, address, name):
|
|
self.PlayerManager = master
|
|
self.Torchlight = self.PlayerManager.Torchlight
|
|
self.Index = index
|
|
self.UserID = userid
|
|
self.UniqueID = uniqueid
|
|
self.Address = address
|
|
self.Name = name
|
|
self.Access = None
|
|
self.Admin = self.PlayerManager.Admin()
|
|
self.Storage = None
|
|
self.Active = False
|
|
self.ChatCooldown = 0
|
|
|
|
def OnConnect(self):
|
|
self.Storage = self.PlayerManager.Storage[self.UniqueID]
|
|
|
|
if not "Audio" in self.Storage:
|
|
self.Storage["Audio"] = dict({"Uses": 0, "LastUse": 0.0, "LastUseLength": 0.0, "TimeUsed": 0.0})
|
|
|
|
self.Access = self.Torchlight().Access[self.UniqueID]
|
|
|
|
def OnActivate(self):
|
|
self.Active = True
|
|
|
|
async def OnClientPostAdminCheck(self):
|
|
self.Admin._FlagBits = (await self.Torchlight().API.GetUserFlagBits(self.Index))["result"]
|
|
self.PlayerManager.Logger.info("#{0} \"{1}\"({2}) FlagBits: {3}".format(self.UserID, self.Name, self.UniqueID, self.Admin._FlagBits))
|
|
if not self.Access:
|
|
if self.Admin.RCON():
|
|
self.Access = dict({"level": 6, "name": "SAdmin"})
|
|
elif self.Admin.Generic():
|
|
self.Access = dict({"level": 3, "name": "Admin"})
|
|
elif self.Admin.Custom1():
|
|
self.Access = dict({"level": 1, "name": "VIP"})
|
|
|
|
if self.PlayerManager.Torchlight().Config["DefaultLevel"]:
|
|
if self.Access and self.Access["level"] < self.PlayerManager.Torchlight().Config["DefaultLevel"]:
|
|
self.Access = dict({"level": self.PlayerManager.Torchlight().Config["DefaultLevel"], "name": "Default"})
|
|
|
|
def OnInfo(self, name):
|
|
self.Name = name
|
|
|
|
def OnDisconnect(self, message):
|
|
self.Active = False
|
|
self.Storage = None
|
|
self.Torchlight().AudioManager.OnDisconnect(self)
|