Doubled the max stringtable data size. Game code actually keeps the original value, but doubles it each time the read fails (max of 4 tries).
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@ -49,5 +49,5 @@ enum constants
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SIGNONSTATE_FULL = 6, // we are fully connected, first non-delta packet received
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SIGNONSTATE_CHANGELEVEL = 7, // server is changing level, please wait
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MAX_STRINGTABLE_DATA = 524288 // 2^19
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MAX_STRINGTABLE_DATA = 2 * 524288 // 2^19
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};
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