Changed svc_menu type cast to signed
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@ -29,7 +29,7 @@ namespace NetHandlers
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bool SVC_Menu_BitWrite_Internal(BitWrite& bitbuf, const SourceGameContext& context, NetMsg::SVC_Menu* data)
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{
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bitbuf.WriteShort(static_cast<uint16_t>(data->type));
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bitbuf.WriteShort(static_cast<int16_t>(data->type));
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bitbuf.WriteWord(data->dataLengthInBytes);
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bitbuf.WriteBytes(data->menuBinaryKeyValues.get(), data->dataLengthInBytes);
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return !bitbuf.IsOverflowed();
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@ -55,7 +55,7 @@ namespace NetHandlers
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// binary keyvalues in form [type][name][value]
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// [char][cstr][type]
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const char* name = KeyValuesBin_GetName(data->menuBinaryKeyValues.get(), data->dataLengthInBytes);
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out << "svc_Menu: " << static_cast<uint16_t>(data->type)
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out << "svc_Menu: " << static_cast<int16_t>(data->type)
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<< " \"" << (name ? name : "No KeyValues")
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<< "\" (len:" << data->dataLengthInBytes << ")";
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}
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