Added net/dem msg create/destroy funcs to handler namespaces
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@ -3,6 +3,78 @@
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#include "netmessages.h"
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#include <cassert>
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void NetHandlers::CreateNetMsgStructs(void* netDataStructs[32])
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{
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netDataStructs[0] = new NetMsg::Net_NOP();
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netDataStructs[1] = new NetMsg::Net_Disconnect();
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netDataStructs[2] = new NetMsg::Net_File();
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netDataStructs[3] = new NetMsg::Net_Tick();
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netDataStructs[4] = new NetMsg::Net_StringCmd();
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netDataStructs[5] = new NetMsg::Net_SetConVar();
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netDataStructs[6] = new NetMsg::Net_SignonState();
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netDataStructs[7] = new NetMsg::SVC_Print();
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netDataStructs[8] = new NetMsg::SVC_ServerInfo();
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netDataStructs[9] = new NetMsg::SVC_SendTable();
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netDataStructs[10] = new NetMsg::SVC_ClassInfo();
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netDataStructs[11] = new NetMsg::SVC_SetPause();
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netDataStructs[12] = new NetMsg::SVC_CreateStringTable();
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netDataStructs[13] = new NetMsg::SVC_UpdateStringTable();
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netDataStructs[14] = new NetMsg::SVC_VoiceInit();
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netDataStructs[15] = new NetMsg::SVC_VoiceData();
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netDataStructs[16] = new NetMsg::SVC_HLTV();
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netDataStructs[17] = new NetMsg::SVC_Sounds();
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netDataStructs[18] = new NetMsg::SVC_SetView();
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netDataStructs[19] = new NetMsg::SVC_FixAngle();
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netDataStructs[20] = new NetMsg::SVC_CrosshairAngle();
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netDataStructs[21] = new NetMsg::SVC_BSPDecal();
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netDataStructs[22] = new NetMsg::SVC_TerrainMod();
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netDataStructs[23] = new NetMsg::SVC_UserMessage();
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netDataStructs[24] = new NetMsg::SVC_EntityMessage();
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netDataStructs[25] = new NetMsg::SVC_GameEvent();
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netDataStructs[26] = new NetMsg::SVC_PacketEntities();
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netDataStructs[27] = new NetMsg::SVC_TempEntities();
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netDataStructs[28] = new NetMsg::SVC_Prefetch();
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netDataStructs[29] = new NetMsg::SVC_Menu();
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netDataStructs[30] = new NetMsg::SVC_GameEventList();
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netDataStructs[31] = new NetMsg::SVC_GetCvarValue();
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}
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void NetHandlers::DestroyNetMsgStructs(void* netDataStructs[32])
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{
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delete reinterpret_cast<NetMsg::Net_NOP*>(netDataStructs[0]);
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delete reinterpret_cast<NetMsg::Net_Disconnect*>(netDataStructs[1]);
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delete reinterpret_cast<NetMsg::Net_File*>(netDataStructs[2]);
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delete reinterpret_cast<NetMsg::Net_Tick*>(netDataStructs[3]);
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delete reinterpret_cast<NetMsg::Net_StringCmd*>(netDataStructs[4]);
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delete reinterpret_cast<NetMsg::Net_SetConVar*>(netDataStructs[5]);
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delete reinterpret_cast<NetMsg::Net_SignonState*>(netDataStructs[6]);
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delete reinterpret_cast<NetMsg::SVC_Print*>(netDataStructs[7]);
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delete reinterpret_cast<NetMsg::SVC_ServerInfo*>(netDataStructs[8]);
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delete reinterpret_cast<NetMsg::SVC_SendTable*>(netDataStructs[9]);
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delete reinterpret_cast<NetMsg::SVC_ClassInfo*>(netDataStructs[10]);
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delete reinterpret_cast<NetMsg::SVC_SetPause*>(netDataStructs[11]);
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delete reinterpret_cast<NetMsg::SVC_CreateStringTable*>(netDataStructs[12]);
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delete reinterpret_cast<NetMsg::SVC_UpdateStringTable*>(netDataStructs[13]);
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delete reinterpret_cast<NetMsg::SVC_VoiceInit*>(netDataStructs[14]);
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delete reinterpret_cast<NetMsg::SVC_VoiceData*>(netDataStructs[15]);
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delete reinterpret_cast<NetMsg::SVC_HLTV*>(netDataStructs[16]);
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delete reinterpret_cast<NetMsg::SVC_Sounds*>(netDataStructs[17]);
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delete reinterpret_cast<NetMsg::SVC_SetView*>(netDataStructs[18]);
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delete reinterpret_cast<NetMsg::SVC_FixAngle*>(netDataStructs[19]);
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delete reinterpret_cast<NetMsg::SVC_CrosshairAngle*>(netDataStructs[20]);
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delete reinterpret_cast<NetMsg::SVC_BSPDecal*>(netDataStructs[21]);
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delete reinterpret_cast<NetMsg::SVC_TerrainMod*>(netDataStructs[22]);
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delete reinterpret_cast<NetMsg::SVC_UserMessage*>(netDataStructs[23]);
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delete reinterpret_cast<NetMsg::SVC_EntityMessage*>(netDataStructs[24]);
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delete reinterpret_cast<NetMsg::SVC_GameEvent*>(netDataStructs[25]);
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delete reinterpret_cast<NetMsg::SVC_PacketEntities*>(netDataStructs[26]);
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delete reinterpret_cast<NetMsg::SVC_TempEntities*>(netDataStructs[27]);
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delete reinterpret_cast<NetMsg::SVC_Prefetch*>(netDataStructs[28]);
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delete reinterpret_cast<NetMsg::SVC_Menu*>(netDataStructs[29]);
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delete reinterpret_cast<NetMsg::SVC_GameEventList*>(netDataStructs[30]);
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delete reinterpret_cast<NetMsg::SVC_GetCvarValue*>(netDataStructs[31]);
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}
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#define DECLARE_NET_HANDLER_ARRAY(funcname) \
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{ \
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&NetHandlers::Net_NOP_##funcname, \
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@ -58,6 +58,9 @@ struct SourceGameContext
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namespace NetHandlers
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{
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void CreateNetMsgStructs(void* netDataStructs[32]);
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void DestroyNetMsgStructs(void* netDataStructs[32]);
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bool NetMsg_BitRead(uint32_t type, BitRead& bitbuf, SourceGameContext& context, void* data);
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bool NetMsg_BitWrite(uint32_t type, BitWrite& bitbuf, const SourceGameContext& context, void* data);
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bool NetMsg_JsonRead(uint32_t type, JsonRead& jsonbuf, SourceGameContext& context, void* data);
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