Added net/dem msg create/destroy funcs to handler namespaces

This commit is contained in:
Jordan Cristiano 2015-07-11 03:02:49 -04:00
parent 1b90dc6298
commit 236919cc4c
5 changed files with 111 additions and 104 deletions

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@ -2,6 +2,32 @@
#include "demhandlers.h" #include "demhandlers.h"
#include "demmessages.h" #include "demmessages.h"
void DemHandlers::CreateDemMsgStructs(void* demDataStructs[9])
{
demDataStructs[0] = new DemMsg::Dem_Unknown();
demDataStructs[1] = new DemMsg::Dem_Packet();
demDataStructs[2] = new DemMsg::Dem_Packet();
demDataStructs[3] = new DemMsg::Dem_SyncTick();
demDataStructs[4] = new DemMsg::Dem_ConsoleCmd();
demDataStructs[5] = new DemMsg::Dem_UserCmd();
demDataStructs[6] = new DemMsg::Dem_DataTables();
demDataStructs[7] = new DemMsg::Dem_Stop();
demDataStructs[8] = new DemMsg::Dem_StringTables();
}
void DemHandlers::DestroyDemMsgStructs(void* demDataStructs[9])
{
delete reinterpret_cast<DemMsg::Dem_Unknown*>(demDataStructs[0]);
delete reinterpret_cast<DemMsg::Dem_Packet*>(demDataStructs[1]);
delete reinterpret_cast<DemMsg::Dem_Packet*>(demDataStructs[2]);
delete reinterpret_cast<DemMsg::Dem_SyncTick*>(demDataStructs[3]);
delete reinterpret_cast<DemMsg::Dem_ConsoleCmd*>(demDataStructs[4]);
delete reinterpret_cast<DemMsg::Dem_UserCmd*>(demDataStructs[5]);
delete reinterpret_cast<DemMsg::Dem_DataTables*>(demDataStructs[6]);
delete reinterpret_cast<DemMsg::Dem_Stop*>(demDataStructs[7]);
delete reinterpret_cast<DemMsg::Dem_StringTables*>(demDataStructs[8]);
}
#define DECLARE_DEM_HANDLER_ARRAY(funcname) \ #define DECLARE_DEM_HANDLER_ARRAY(funcname) \
{ \ { \
&DemHandlers::Dem_Unknown_##funcname, \ &DemHandlers::Dem_Unknown_##funcname, \

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@ -45,6 +45,9 @@ using JsonWrite = base::JsonWriterFile;
namespace DemHandlers namespace DemHandlers
{ {
void CreateDemMsgStructs(void* demDataStructs[9]);
void DestroyDemMsgStructs(void* demDataStructs[9]);
bool DemMsg_FileRead(uint32_t type, FileRead& demofile, void* data); bool DemMsg_FileRead(uint32_t type, FileRead& demofile, void* data);
bool DemMsg_FileWrite(uint32_t type, FileWrite& demofile, void* data); bool DemMsg_FileWrite(uint32_t type, FileWrite& demofile, void* data);
bool DemMsg_JsonRead(uint32_t type, JsonRead& jsonbuf, void* data); bool DemMsg_JsonRead(uint32_t type, JsonRead& jsonbuf, void* data);

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@ -4,113 +4,14 @@
#include "demofile/demofile.h" #include "demofile/demofile.h"
#include "demofile/demotypes.h" #include "demofile/demotypes.h"
#include "netmessages/netmessages.h" #include "netmessages/nethandlers.h"
#include "netmessages/netcontants.h" #include "netmessages/netcontants.h"
#include "demmessages/demmessages.h"
#include "demmessages/demhandlers.h" #include "demmessages/demhandlers.h"
#include "sourcesdk/bitbuf.h" #include "sourcesdk/bitbuf.h"
#include <vector> #include <vector>
#include <cstdint> #include <cstdint>
#include <memory> #include <memory>
static void CreateNetMsgStructs(void* netDataStructs[32])
{
netDataStructs[0] = new NetMsg::Net_NOP();
netDataStructs[1] = new NetMsg::Net_Disconnect();
netDataStructs[2] = new NetMsg::Net_File();
netDataStructs[3] = new NetMsg::Net_Tick();
netDataStructs[4] = new NetMsg::Net_StringCmd();
netDataStructs[5] = new NetMsg::Net_SetConVar();
netDataStructs[6] = new NetMsg::Net_SignonState();
netDataStructs[7] = new NetMsg::SVC_Print();
netDataStructs[8] = new NetMsg::SVC_ServerInfo();
netDataStructs[9] = new NetMsg::SVC_SendTable();
netDataStructs[10] = new NetMsg::SVC_ClassInfo();
netDataStructs[11] = new NetMsg::SVC_SetPause();
netDataStructs[12] = new NetMsg::SVC_CreateStringTable();
netDataStructs[13] = new NetMsg::SVC_UpdateStringTable();
netDataStructs[14] = new NetMsg::SVC_VoiceInit();
netDataStructs[15] = new NetMsg::SVC_VoiceData();
netDataStructs[16] = new NetMsg::SVC_HLTV();
netDataStructs[17] = new NetMsg::SVC_Sounds();
netDataStructs[18] = new NetMsg::SVC_SetView();
netDataStructs[19] = new NetMsg::SVC_FixAngle();
netDataStructs[20] = new NetMsg::SVC_CrosshairAngle();
netDataStructs[21] = new NetMsg::SVC_BSPDecal();
netDataStructs[22] = new NetMsg::SVC_TerrainMod();
netDataStructs[23] = new NetMsg::SVC_UserMessage();
netDataStructs[24] = new NetMsg::SVC_EntityMessage();
netDataStructs[25] = new NetMsg::SVC_GameEvent();
netDataStructs[26] = new NetMsg::SVC_PacketEntities();
netDataStructs[27] = new NetMsg::SVC_TempEntities();
netDataStructs[28] = new NetMsg::SVC_Prefetch();
netDataStructs[29] = new NetMsg::SVC_Menu();
netDataStructs[30] = new NetMsg::SVC_GameEventList();
netDataStructs[31] = new NetMsg::SVC_GetCvarValue();
}
static void DestroyNetMsgStructs(void* netDataStructs[32])
{
delete reinterpret_cast<NetMsg::Net_NOP*>(netDataStructs[0]);
delete reinterpret_cast<NetMsg::Net_Disconnect*>(netDataStructs[1]);
delete reinterpret_cast<NetMsg::Net_File*>(netDataStructs[2]);
delete reinterpret_cast<NetMsg::Net_Tick*>(netDataStructs[3]);
delete reinterpret_cast<NetMsg::Net_StringCmd*>(netDataStructs[4]);
delete reinterpret_cast<NetMsg::Net_SetConVar*>(netDataStructs[5]);
delete reinterpret_cast<NetMsg::Net_SignonState*>(netDataStructs[6]);
delete reinterpret_cast<NetMsg::SVC_Print*>(netDataStructs[7]);
delete reinterpret_cast<NetMsg::SVC_ServerInfo*>(netDataStructs[8]);
delete reinterpret_cast<NetMsg::SVC_SendTable*>(netDataStructs[9]);
delete reinterpret_cast<NetMsg::SVC_ClassInfo*>(netDataStructs[10]);
delete reinterpret_cast<NetMsg::SVC_SetPause*>(netDataStructs[11]);
delete reinterpret_cast<NetMsg::SVC_CreateStringTable*>(netDataStructs[12]);
delete reinterpret_cast<NetMsg::SVC_UpdateStringTable*>(netDataStructs[13]);
delete reinterpret_cast<NetMsg::SVC_VoiceInit*>(netDataStructs[14]);
delete reinterpret_cast<NetMsg::SVC_VoiceData*>(netDataStructs[15]);
delete reinterpret_cast<NetMsg::SVC_HLTV*>(netDataStructs[16]);
delete reinterpret_cast<NetMsg::SVC_Sounds*>(netDataStructs[17]);
delete reinterpret_cast<NetMsg::SVC_SetView*>(netDataStructs[18]);
delete reinterpret_cast<NetMsg::SVC_FixAngle*>(netDataStructs[19]);
delete reinterpret_cast<NetMsg::SVC_CrosshairAngle*>(netDataStructs[20]);
delete reinterpret_cast<NetMsg::SVC_BSPDecal*>(netDataStructs[21]);
delete reinterpret_cast<NetMsg::SVC_TerrainMod*>(netDataStructs[22]);
delete reinterpret_cast<NetMsg::SVC_UserMessage*>(netDataStructs[23]);
delete reinterpret_cast<NetMsg::SVC_EntityMessage*>(netDataStructs[24]);
delete reinterpret_cast<NetMsg::SVC_GameEvent*>(netDataStructs[25]);
delete reinterpret_cast<NetMsg::SVC_PacketEntities*>(netDataStructs[26]);
delete reinterpret_cast<NetMsg::SVC_TempEntities*>(netDataStructs[27]);
delete reinterpret_cast<NetMsg::SVC_Prefetch*>(netDataStructs[28]);
delete reinterpret_cast<NetMsg::SVC_Menu*>(netDataStructs[29]);
delete reinterpret_cast<NetMsg::SVC_GameEventList*>(netDataStructs[30]);
delete reinterpret_cast<NetMsg::SVC_GetCvarValue*>(netDataStructs[31]);
}
static void CreateDemMsgStructs(void* demDataStructs[9])
{
demDataStructs[0] = new DemMsg::Dem_Unknown();
demDataStructs[1] = new DemMsg::Dem_Packet();
demDataStructs[2] = new DemMsg::Dem_Packet();
demDataStructs[3] = new DemMsg::Dem_SyncTick();
demDataStructs[4] = new DemMsg::Dem_ConsoleCmd();
demDataStructs[5] = new DemMsg::Dem_UserCmd();
demDataStructs[6] = new DemMsg::Dem_DataTables();
demDataStructs[7] = new DemMsg::Dem_Stop();
demDataStructs[8] = new DemMsg::Dem_StringTables();
}
static void DestroyDemMsgStructs(void* demDataStructs[9])
{
delete reinterpret_cast<DemMsg::Dem_Unknown*>(demDataStructs[0]);
delete reinterpret_cast<DemMsg::Dem_Packet*>(demDataStructs[1]);
delete reinterpret_cast<DemMsg::Dem_Packet*>(demDataStructs[2]);
delete reinterpret_cast<DemMsg::Dem_SyncTick*>(demDataStructs[3]);
delete reinterpret_cast<DemMsg::Dem_ConsoleCmd*>(demDataStructs[4]);
delete reinterpret_cast<DemMsg::Dem_UserCmd*>(demDataStructs[5]);
delete reinterpret_cast<DemMsg::Dem_DataTables*>(demDataStructs[6]);
delete reinterpret_cast<DemMsg::Dem_Stop*>(demDataStructs[7]);
delete reinterpret_cast<DemMsg::Dem_StringTables*>(demDataStructs[8]);
}
PacketTrailingBits ParsePacket(uint8_t* packet, size_t length, PacketTrailingBits ParsePacket(uint8_t* packet, size_t length,
SourceGameContext& context, IDemoWriter* writer, SourceGameContext& context, IDemoWriter* writer,
void* netDataStructs[32]) void* netDataStructs[32])
@ -143,8 +44,8 @@ void DemoReader::ProcessDem(std::FILE* inputFp, IDemoWriter* writer)
{ {
void* netDataStructs[32]; void* netDataStructs[32];
void* demDataStructs[9]; void* demDataStructs[9];
CreateNetMsgStructs(netDataStructs); NetHandlers::CreateNetMsgStructs(netDataStructs);
CreateDemMsgStructs(demDataStructs); DemHandlers::CreateDemMsgStructs(demDataStructs);
SourceGameContext context = SourceGameContext(); SourceGameContext context = SourceGameContext();
DemoFileReader reader(inputFp); DemoFileReader reader(inputFp);
@ -156,6 +57,7 @@ void DemoReader::ProcessDem(std::FILE* inputFp, IDemoWriter* writer)
} }
CommandPacket packet; CommandPacket packet;
int frame = -1;
do do
{ {
size_t rawDataSize = 0; size_t rawDataSize = 0;
@ -165,6 +67,7 @@ void DemoReader::ProcessDem(std::FILE* inputFp, IDemoWriter* writer)
PacketTrailingBits trailingBits = PacketTrailingBits(); PacketTrailingBits trailingBits = PacketTrailingBits();
writer->StartCommandPacket(packet); writer->StartCommandPacket(packet);
frame += (packet.cmd == dem_packet);
if (packet.cmd == dem_packet || packet.cmd == dem_signon) if (packet.cmd == dem_packet || packet.cmd == dem_signon)
{ {
Array<uint8_t> buffer = reader.ReadRawData(NET_MAX_PAYLOAD); Array<uint8_t> buffer = reader.ReadRawData(NET_MAX_PAYLOAD);
@ -174,6 +77,6 @@ void DemoReader::ProcessDem(std::FILE* inputFp, IDemoWriter* writer)
} while (packet.cmd != dem_stop); } while (packet.cmd != dem_stop);
writer->EndWriting(); writer->EndWriting();
DestroyDemMsgStructs(demDataStructs); DemHandlers::DestroyDemMsgStructs(demDataStructs);
DestroyNetMsgStructs(netDataStructs); NetHandlers::DestroyNetMsgStructs(netDataStructs);
} }

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@ -3,6 +3,78 @@
#include "netmessages.h" #include "netmessages.h"
#include <cassert> #include <cassert>
void NetHandlers::CreateNetMsgStructs(void* netDataStructs[32])
{
netDataStructs[0] = new NetMsg::Net_NOP();
netDataStructs[1] = new NetMsg::Net_Disconnect();
netDataStructs[2] = new NetMsg::Net_File();
netDataStructs[3] = new NetMsg::Net_Tick();
netDataStructs[4] = new NetMsg::Net_StringCmd();
netDataStructs[5] = new NetMsg::Net_SetConVar();
netDataStructs[6] = new NetMsg::Net_SignonState();
netDataStructs[7] = new NetMsg::SVC_Print();
netDataStructs[8] = new NetMsg::SVC_ServerInfo();
netDataStructs[9] = new NetMsg::SVC_SendTable();
netDataStructs[10] = new NetMsg::SVC_ClassInfo();
netDataStructs[11] = new NetMsg::SVC_SetPause();
netDataStructs[12] = new NetMsg::SVC_CreateStringTable();
netDataStructs[13] = new NetMsg::SVC_UpdateStringTable();
netDataStructs[14] = new NetMsg::SVC_VoiceInit();
netDataStructs[15] = new NetMsg::SVC_VoiceData();
netDataStructs[16] = new NetMsg::SVC_HLTV();
netDataStructs[17] = new NetMsg::SVC_Sounds();
netDataStructs[18] = new NetMsg::SVC_SetView();
netDataStructs[19] = new NetMsg::SVC_FixAngle();
netDataStructs[20] = new NetMsg::SVC_CrosshairAngle();
netDataStructs[21] = new NetMsg::SVC_BSPDecal();
netDataStructs[22] = new NetMsg::SVC_TerrainMod();
netDataStructs[23] = new NetMsg::SVC_UserMessage();
netDataStructs[24] = new NetMsg::SVC_EntityMessage();
netDataStructs[25] = new NetMsg::SVC_GameEvent();
netDataStructs[26] = new NetMsg::SVC_PacketEntities();
netDataStructs[27] = new NetMsg::SVC_TempEntities();
netDataStructs[28] = new NetMsg::SVC_Prefetch();
netDataStructs[29] = new NetMsg::SVC_Menu();
netDataStructs[30] = new NetMsg::SVC_GameEventList();
netDataStructs[31] = new NetMsg::SVC_GetCvarValue();
}
void NetHandlers::DestroyNetMsgStructs(void* netDataStructs[32])
{
delete reinterpret_cast<NetMsg::Net_NOP*>(netDataStructs[0]);
delete reinterpret_cast<NetMsg::Net_Disconnect*>(netDataStructs[1]);
delete reinterpret_cast<NetMsg::Net_File*>(netDataStructs[2]);
delete reinterpret_cast<NetMsg::Net_Tick*>(netDataStructs[3]);
delete reinterpret_cast<NetMsg::Net_StringCmd*>(netDataStructs[4]);
delete reinterpret_cast<NetMsg::Net_SetConVar*>(netDataStructs[5]);
delete reinterpret_cast<NetMsg::Net_SignonState*>(netDataStructs[6]);
delete reinterpret_cast<NetMsg::SVC_Print*>(netDataStructs[7]);
delete reinterpret_cast<NetMsg::SVC_ServerInfo*>(netDataStructs[8]);
delete reinterpret_cast<NetMsg::SVC_SendTable*>(netDataStructs[9]);
delete reinterpret_cast<NetMsg::SVC_ClassInfo*>(netDataStructs[10]);
delete reinterpret_cast<NetMsg::SVC_SetPause*>(netDataStructs[11]);
delete reinterpret_cast<NetMsg::SVC_CreateStringTable*>(netDataStructs[12]);
delete reinterpret_cast<NetMsg::SVC_UpdateStringTable*>(netDataStructs[13]);
delete reinterpret_cast<NetMsg::SVC_VoiceInit*>(netDataStructs[14]);
delete reinterpret_cast<NetMsg::SVC_VoiceData*>(netDataStructs[15]);
delete reinterpret_cast<NetMsg::SVC_HLTV*>(netDataStructs[16]);
delete reinterpret_cast<NetMsg::SVC_Sounds*>(netDataStructs[17]);
delete reinterpret_cast<NetMsg::SVC_SetView*>(netDataStructs[18]);
delete reinterpret_cast<NetMsg::SVC_FixAngle*>(netDataStructs[19]);
delete reinterpret_cast<NetMsg::SVC_CrosshairAngle*>(netDataStructs[20]);
delete reinterpret_cast<NetMsg::SVC_BSPDecal*>(netDataStructs[21]);
delete reinterpret_cast<NetMsg::SVC_TerrainMod*>(netDataStructs[22]);
delete reinterpret_cast<NetMsg::SVC_UserMessage*>(netDataStructs[23]);
delete reinterpret_cast<NetMsg::SVC_EntityMessage*>(netDataStructs[24]);
delete reinterpret_cast<NetMsg::SVC_GameEvent*>(netDataStructs[25]);
delete reinterpret_cast<NetMsg::SVC_PacketEntities*>(netDataStructs[26]);
delete reinterpret_cast<NetMsg::SVC_TempEntities*>(netDataStructs[27]);
delete reinterpret_cast<NetMsg::SVC_Prefetch*>(netDataStructs[28]);
delete reinterpret_cast<NetMsg::SVC_Menu*>(netDataStructs[29]);
delete reinterpret_cast<NetMsg::SVC_GameEventList*>(netDataStructs[30]);
delete reinterpret_cast<NetMsg::SVC_GetCvarValue*>(netDataStructs[31]);
}
#define DECLARE_NET_HANDLER_ARRAY(funcname) \ #define DECLARE_NET_HANDLER_ARRAY(funcname) \
{ \ { \
&NetHandlers::Net_NOP_##funcname, \ &NetHandlers::Net_NOP_##funcname, \

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@ -58,6 +58,9 @@ struct SourceGameContext
namespace NetHandlers namespace NetHandlers
{ {
void CreateNetMsgStructs(void* netDataStructs[32]);
void DestroyNetMsgStructs(void* netDataStructs[32]);
bool NetMsg_BitRead(uint32_t type, BitRead& bitbuf, SourceGameContext& context, void* data); bool NetMsg_BitRead(uint32_t type, BitRead& bitbuf, SourceGameContext& context, void* data);
bool NetMsg_BitWrite(uint32_t type, BitWrite& bitbuf, const SourceGameContext& context, void* data); bool NetMsg_BitWrite(uint32_t type, BitWrite& bitbuf, const SourceGameContext& context, void* data);
bool NetMsg_JsonRead(uint32_t type, JsonRead& jsonbuf, SourceGameContext& context, void* data); bool NetMsg_JsonRead(uint32_t type, JsonRead& jsonbuf, SourceGameContext& context, void* data);