change pretty much everything so it does what I want :^)
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@ -1,7 +1,6 @@
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#include "svc_usermessage.h"
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#include "base/bitfile.h"
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#include "base/jsonfile.h"
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#include "netmath.h"
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#include "netcontants.h"
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#include <cassert>
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@ -17,40 +16,4 @@ namespace NetHandlers
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bitbuf.ReadBits(data->data.get(), data->dataLengthInBits);
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return !bitbuf.IsOverflowed();
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}
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bool SVC_UserMessage_BitWrite_Internal(BitWrite& bitbuf, const SourceGameContext& context, NetMsg::SVC_UserMessage* data)
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{
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bitbuf.WriteByte(data->msgType);
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bitbuf.WriteUBitLong(data->dataLengthInBits, 11);
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bitbuf.WriteBits(data->data.get(), data->dataLengthInBits);
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return !bitbuf.IsOverflowed();
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}
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bool SVC_UserMessage_JsonRead_Internal(JsonRead& jsonbuf, SourceGameContext& context, NetMsg::SVC_UserMessage* data)
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{
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base::JsonReaderObject reader = jsonbuf.ParseObject();
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assert(!reader.HasReadError());
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data->msgType = reader.ReadUInt32("msgType");
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data->dataLengthInBits = reader.ReadUInt32("dataLengthInBits");
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data->data.reset(new uint8_t[math::BitsToBytes(data->dataLengthInBits)]);
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reader.ReadBits("data", data->data.get(), data->dataLengthInBits);
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return !reader.HasReadError();
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}
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bool SVC_UserMessage_JsonWrite_Internal(JsonWrite& jsonbuf, const SourceGameContext& context, NetMsg::SVC_UserMessage* data)
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{
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jsonbuf.Reset();
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jsonbuf.StartObject();
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jsonbuf.WriteUInt32("msgType", data->msgType);
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jsonbuf.WriteUInt32("dataLengthInBits", data->dataLengthInBits);
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jsonbuf.WriteBits("data", data->data.get(), data->dataLengthInBits);
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jsonbuf.EndObject();
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return jsonbuf.IsComplete();
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}
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void SVC_UserMessage_ToString_Internal(std::ostringstream& out, NetMsg::SVC_UserMessage* data)
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{
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out << "svc_UserMessage: type " << static_cast<uint32_t>(data->msgType)
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<< ", bytes " << math::BitsToBytes(data->dataLengthInBits);
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}
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}
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