Removed unnecessary buffer zero assignment in StringTable_BitRead
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@ -61,8 +61,6 @@ static void StringTable_BitRead(NetHandlers::BitRead& bitbuf, SourceGameContext&
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{
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if (data->isUserDataFixedSize)
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{
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nBytes = data->userDataSize;
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tempbuf[nBytes - 1] = 0;
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bitbuf.ReadBits(tempbuf, data->userDataSizeBits);
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}
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else
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