Removed unnecessary buffer zero assignment in StringTable_BitRead
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		| @@ -61,8 +61,6 @@ static void StringTable_BitRead(NetHandlers::BitRead& bitbuf, SourceGameContext& | |||||||
|         { |         { | ||||||
|             if (data->isUserDataFixedSize) |             if (data->isUserDataFixedSize) | ||||||
|             { |             { | ||||||
|                 nBytes = data->userDataSize; |  | ||||||
|                 tempbuf[nBytes - 1] = 0; |  | ||||||
|                 bitbuf.ReadBits(tempbuf, data->userDataSizeBits); |                 bitbuf.ReadBits(tempbuf, data->userDataSizeBits); | ||||||
|             } |             } | ||||||
|             else |             else | ||||||
|   | |||||||
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