Moved netmsg implementations, restructure

This commit is contained in:
Jordan Cristiano
2015-05-14 21:36:57 -04:00
parent 78de8690ab
commit 90d39bc498
75 changed files with 2421 additions and 201 deletions

View File

@ -0,0 +1,36 @@
#include "net_signonstate.h"
#include "bitbuf.h"
namespace NetHandlers
{
bool Net_SignonState_BitRead_Internal(bf_read& bitbuf, SourceGameContext& context, NetMsg::Net_SignonState* data)
{
data->signonState = bitbuf.ReadUBitLong(8);
data->spawnCount = bitbuf.ReadUBitLong(32);
//assert(signonState >= SIGNONSTATE_NONE && signonState <= SIGNONSTATE_CHANGELEVEL);
return !bitbuf.IsOverflowed();
}
bool Net_SignonState_BitWrite_Internal(bf_write& bitbuf, SourceGameContext& context, NetMsg::Net_SignonState* data)
{
bitbuf.WriteUBitLong(data->signonState, 8);
bitbuf.WriteUBitLong(data->spawnCount, 32);
return !bitbuf.IsOverflowed();
}
bool Net_SignonState_JsonRead_Internal(JsonRead& jsonbuf, SourceGameContext& context, NetMsg::Net_SignonState* data)
{
return true;
}
bool Net_SignonState_JsonWrite_Internal(JsonWrite& jsonbuf, SourceGameContext& context, NetMsg::Net_SignonState* data)
{
return true;
}
void Net_SignonState_ToString_Internal(std::ostringstream& out, NetMsg::Net_SignonState* data)
{
out << "net_SignonState: state " << data->signonState << ", count " << data->spawnCount;
}
}