Moved netmsg implementations, restructure
This commit is contained in:
parent
78de8690ab
commit
90d39bc498
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@ -26,3 +26,23 @@ IDemoWriter* IDemoWriter::CreateDemoWriter(void* outputFp)
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DemoWriter::DemoWriter(FILE* outputFp)
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{
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}
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void DemoWriter::StartWriting(demoheader_t& header)
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{
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}
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void DemoWriter::EndWriting()
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{
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}
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void DemoWriter::StartCommandPacket(CommandPacket& packet)
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{
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}
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void DemoWriter::EndCommandPacket()
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{
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}
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void DemoWriter::WriteNetPacket(NetPacket& packet)
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{
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}
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@ -2,36 +2,51 @@
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#include "demoreader.h"
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#include "idemowriter.h"
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#include "demofile.h"
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#include "demotypes.h"
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/*void ParsePacket(const std::vector<unsigned char>& packet)
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#include "netmessages/netmessages.h"
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#include "netmessages/netcontants.h"
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#include "bitbuf.h"
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#include <vector>
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#include <cstdint>
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typedef bool (*NetMsgReadFn)(bf_read& bitbuf, SourceGameContext& context, void* data);
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static const NetMsgReadFn netHandlers[] = DECLARE_NET_HANDLER_ARRAY(BitRead);
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//static const void* netDataStructs[] = DECLARE_NET_DATA_ARRAY;
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void ParsePacket(uint8_t* packet, size_t length, IDemoWriter* writer)
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{
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assert(packet.size() <= NET_MAX_PAYLOAD);
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bf_read bitbuf(packet.data(), packet.size());
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assert(length <= NET_MAX_PAYLOAD);
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bf_read bitbuf(packet, length);
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NetPacket netPacket;
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while (bitbuf.GetNumBitsLeft() >= NETMSG_TYPE_BITS)
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{
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uint32 typeId = bitbuf.ReadUBitLong(NETMSG_TYPE_BITS);
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printf("%i\n", typeId);
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//ProcessNetMsg(typeId, bitbuf);
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netPacket.type = bitbuf.ReadUBitLong(NETMSG_TYPE_BITS);
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//netPacket.data = netDataStructs[netPacket.type];
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//netHandlers[netPacket.type](bitbuf, context, );
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}
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}
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void ParseDemoSequence(const std::vector<unsigned char>& sequenceData)
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void ParseDemo(DemoFileReader& reader, IDemoWriter* writer)
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{
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democmdinfo_t cmdInfo;
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CommandPacket packet;
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packet.cmdInfo = &cmdInfo;
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std::vector<uint8_t> buffer;
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buffer.resize(NET_MAX_PAYLOAD);
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DemoSequenceReader reader(sequenceData);
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for (; reader.ReadCmdHeader(packet.cmd, packet.tick);)
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do
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{
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reader.ReadCmdHeader(packet.cmd, packet.tick);
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switch (packet.cmd)
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{
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case dem_signon:
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case dem_packet:
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reader.ReadCmdInfo(packet.cmdInfo);
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reader.ReadCmdInfo(*packet.cmdInfo);
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reader.ReadSequenceInfo(packet.sequenceInfo1, packet.sequenceInfo2);
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assert(packet.sequenceInfo1 == packet.sequenceInfo2);
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reader.ReadRawData(buffer);
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ParsePacket(buffer);
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reader.ReadRawData(buffer.data(), buffer.size());
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break;
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case dem_synctick:
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// nothing
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@ -40,7 +55,7 @@ void ParseDemoSequence(const std::vector<unsigned char>& sequenceData)
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reader.ReadRawData(nullptr, 1024);
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break;
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case dem_usercmd:
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reader.ReadUserCmd(buffer, 256);
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reader.ReadUserCmd(buffer.data(), 256);
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break;
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case dem_datatables:
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// TODO: datatables
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@ -59,14 +74,23 @@ void ParseDemoSequence(const std::vector<unsigned char>& sequenceData)
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assert(false);
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break;
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}
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}
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}*/
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writer->StartCommandPacket(packet);
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if (packet.cmd == dem_packet || packet.cmd == dem_signon)
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{
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ParsePacket(buffer.data(), buffer.size(), writer);
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}
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writer->EndCommandPacket();
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} while (packet.cmd != dem_stop);
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}
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void DemoReader::ProcessDem(void* inputFp, IDemoWriter* writer)
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{
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DemoFileReader demoFile(reinterpret_cast<FILE*>(inputFp));
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//auto demoHeader = demoFile.GetDemoHeader();
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//ParseDemoSequence(demoFile.GetSignOnData());
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//ParseDemoSequence(demoFile.GetDemoData());
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{
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demoheader_t header;
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demoFile.ReadDemoHeader(header);
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writer->StartWriting(header);
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}
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ParseDemo(demoFile, writer);
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writer->EndWriting();
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}
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@ -22,3 +22,27 @@ IDemoWriter* IDemoWriter::CreateJsonWriter(void* outputFp)
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{
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return new JsonWriter(reinterpret_cast<FILE*>(outputFp));
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}
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JsonWriter::JsonWriter(FILE* outputFp)
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{
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}
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void JsonWriter::StartWriting(demoheader_t& header)
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{
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}
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void JsonWriter::EndWriting()
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{
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}
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void JsonWriter::StartCommandPacket(CommandPacket& packet)
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{
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}
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void JsonWriter::EndCommandPacket()
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{
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}
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void JsonWriter::WriteNetPacket(NetPacket& packet)
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{
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}
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@ -1,23 +1,9 @@
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/*
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#include "netmessages.h"
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#include "demofilebitbuf.h"
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#include "sourcenetcontants.h"
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#include <cassert>
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namespace math
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{
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unsigned int log2(unsigned int value)
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{
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unsigned int res = 0;
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while (value >>= 1)
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++res;
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return res;
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}
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unsigned int Bits2Bytes(unsigned int bits)
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{
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return ((bits + 7) >> 3);
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}
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}
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#include "netmath.h"
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void Net_NOP(CBitRead& bitbuf)
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{
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@ -81,6 +67,7 @@ void Net_SignonState(CBitRead& bitbuf)
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const int spawnCount = bitbuf.ReadLong();
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}
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// verified
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void SVC_Print(CBitRead& bitbuf)
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{
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char textBuffer[2048];
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@ -127,6 +114,7 @@ void SVC_ServerInfo(CBitRead& bitbuf)
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// }
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}
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// verified
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void SVC_SendTable(CBitRead& bitbuf)
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{
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const bool needsDecoder = bitbuf.ReadOneBit() != 0;
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@ -160,6 +148,7 @@ void SVC_ClassInfo(CBitRead& bitbuf)
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}
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}
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// verified
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void SVC_SetPause(CBitRead& bitbuf)
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{
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const bool paused = bitbuf.ReadOneBit() != 0;
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@ -191,7 +180,7 @@ void SVC_CreateStringTable(CBitRead& bitbuf)
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// }
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// else
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// {
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// const int lengthInBits = bitbuf.ReadUBitLong(NET_MAX_PALYLOAD_BITS + 1);
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// const int lengthInBits = bitbuf.ReadUBitLong(NET_MAX_PAYLOAD_BITS + 1);
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// }
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const bool userDataFixedSize = bitbuf.ReadOneBit() != 0;
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@ -234,6 +223,7 @@ void SVC_VoiceInit(CBitRead& bitbuf)
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const int quality = bitbuf.ReadByte(); // custom quality setting
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}
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// verified
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void SVC_VoiceData(CBitRead& bitbuf)
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{
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const int fromClientIndex = bitbuf.ReadByte();
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@ -266,6 +256,7 @@ void SVC_Sounds(CBitRead& bitbuf)
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bitbuf.SeekRelative(lengthInBits);
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}
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// verified
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void SVC_SetView(CBitRead& bitbuf)
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{
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const int entIndex = bitbuf.ReadUBitLong(MAX_EDICT_BITS);
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@ -309,6 +300,7 @@ void SVC_TerrainMod(CBitRead& bitbuf)
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assert(false);
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}
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// verified
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void SVC_UserMessage(CBitRead& bitbuf)
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{
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const int msgType = bitbuf.ReadByte();
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@ -318,6 +310,7 @@ void SVC_UserMessage(CBitRead& bitbuf)
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bitbuf.SeekRelative(lengthInBits);
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}
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// verified
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void SVC_EntityMessage(CBitRead& bitbuf)
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{
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const int entIndex = bitbuf.ReadUBitLong(MAX_EDICT_BITS);
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@ -328,6 +321,7 @@ void SVC_EntityMessage(CBitRead& bitbuf)
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bitbuf.SeekRelative(lengthInBits);
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}
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// verified
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void SVC_GameEvent(CBitRead& bitbuf)
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{
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const int lengthInBits = bitbuf.ReadUBitLong(11);
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@ -335,6 +329,7 @@ void SVC_GameEvent(CBitRead& bitbuf)
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bitbuf.SeekRelative(lengthInBits);
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}
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// verified
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void SVC_PacketEntities(CBitRead& bitbuf)
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{
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const int maxEntries = bitbuf.ReadUBitLong(MAX_EDICT_BITS);
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@ -357,7 +352,7 @@ void SVC_PacketEntities(CBitRead& bitbuf)
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void SVC_TempEntities(CBitRead& bitbuf)
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{
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const int numEntries = bitbuf.ReadUBitLong(EVENT_INDEX_BITS);
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const int lengthInBits = bitbuf.ReadUBitLong(NET_MAX_PALYLOAD_BITS);
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const int lengthInBits = bitbuf.ReadUBitLong(NET_MAX_PAYLOAD_BITS);
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bitbuf.SeekRelative(lengthInBits);
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}
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@ -391,17 +386,20 @@ void SVC_Menu(CBitRead& bitbuf)
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void SVC_GameEventList(CBitRead& bitbuf)
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{
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const int numEvents = bitbuf.ReadUBitLong(MAX_EVENT_BITS);
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const int lengthInBits = bitbuf.ReadUBitLong(20);
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for (int i = 0; i < numEvents; ++i)
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{
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const int id = bitbuf.ReadUBitLong(MAX_EVENT_BITS);
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char name[MAX_EVENT_NAME_LENGTH];
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bitbuf.ReadString(name, sizeof(name));
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printf("%s\n", name);
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assert(false);
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while (bitbuf.ReadUBitLong(3) > 0)
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{
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bitbuf.ReadString(name, sizeof(name));
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}
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// gameeventmanager.cpp ParseEventList
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}
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const int lengthInBits = bitbuf.ReadUBitLong(20);
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bitbuf.SeekRelative(lengthInBits);
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//bitbuf.SeekRelative(lengthInBits);
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}
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void SVC_GetCvarValue(CBitRead& bitbuf)
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@ -411,48 +409,4 @@ void SVC_GetCvarValue(CBitRead& bitbuf)
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char cvarName[256];
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bitbuf.ReadString(cvarName, sizeof(cvarName));
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}
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static const int NUM_MESSAGES = static_cast<uint8_t>(NetMsg::SVC_LASTMSG) + 1;
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void ProcessNetMsg(const std::uint32_t msgType, CBitRead& bitbuf)
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{
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static NetMsgFn netMsgHandler[NUM_MESSAGES] =
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{
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&Net_NOP,
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&Net_Disconnect,
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&Net_File,
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&Net_Tick,
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&Net_StringCmd,
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&Net_SetConVar,
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&Net_SignonState,
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&SVC_Print,
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&SVC_ServerInfo,
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&SVC_SendTable,
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&SVC_ClassInfo,
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&SVC_SetPause,
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&SVC_CreateStringTable,
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&SVC_UpdateStringTable,
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&SVC_VoiceInit,
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&SVC_VoiceData,
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&SVC_HLTV,
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&SVC_Sounds,
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&SVC_SetView,
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&SVC_FixAngle,
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&SVC_CrosshairAngle,
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&SVC_BSPDecal,
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&SVC_TerrainMod,
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&SVC_UserMessage,
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&SVC_EntityMessage,
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&SVC_GameEvent,
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&SVC_PacketEntities,
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&SVC_TempEntities,
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&SVC_Prefetch,
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&SVC_Menu,
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&SVC_GameEventList,
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&SVC_GetCvarValue
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};
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assert(msgType < NUM_MESSAGES);
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netMsgHandler[msgType](bitbuf);
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}
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*/
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@ -1,114 +0,0 @@
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#pragma once
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#include <cstdint>
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class CBitRead;
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typedef void(*NetMsgFn)(CBitRead& bitbuf);
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enum constants
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{
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// was 5
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NETMSG_TYPE_BITS = 6, // 2^NETMSG_TYPE_BITS > SVC_LASTMSG
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// was 96000
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NET_MAX_PAYLOAD = 288000, // largest message size in bytes
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// was 17
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NET_MAX_PALYLOAD_BITS = 19, // 2^NET_MAX_PALYLOAD_BITS > NET_MAX_PAYLOAD
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// table index is sent in log2(MAX_TABLES) bits
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MAX_TABLES = 32, // Table id is 4 bits
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// How many bits to use to encode an edict.
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MAX_EDICT_BITS = 11, // # of bits needed to represent max edicts
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// Max # of edicts in a level
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MAX_EDICTS = (1<<MAX_EDICT_BITS),
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MAX_DECAL_INDEX_BITS = 9,
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SP_MODEL_INDEX_BITS = 11,
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MAX_SERVER_CLASS_BITS = 9,
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MAX_EVENT_NAME_LENGTH = 32,
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MAX_EVENT_BITS = 9,
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MAX_EVENT_NUMBER = (1 << MAX_EVENT_BITS),
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MAX_EVENT_BYTES = 1024,
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DELTASIZE_BITS = 20, // must be: 2^DELTASIZE_BITS > (NET_MAX_PAYLOAD * 8)
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EVENT_INDEX_BITS = 8,
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MAX_SOUND_INDEX_BITS = 13,
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SIGNONSTATE_NONE = 0, // no state yet, about to connect
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SIGNONSTATE_CHALLENGE = 1, // client challenging server, all OOB packets
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SIGNONSTATE_CONNECTED = 2, // client is connected to server, netchans ready
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SIGNONSTATE_NEW = 3, // just got serverinfo and string tables
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SIGNONSTATE_PRESPAWN = 4, // received signon buffers
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SIGNONSTATE_SPAWN = 5, // ready to receive entity packets
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SIGNONSTATE_FULL = 6, // we are fully connected, first non-delta packet received
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SIGNONSTATE_CHANGELEVEL = 7 // server is changing level, please wait
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};
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enum class NetMsg: std::uint8_t
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{
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net_NOP = 0, // nop command used for padding
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net_Disconnect = 1, // disconnect, last message in connection
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net_File = 2, // file transmission message request/deny
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net_Tick = 3, // send last world tick
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net_StringCmd = 4, // a string command
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net_SetConVar = 5, // sends one/multiple convar settings
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net_SignonState = 6, // signals current signon state
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//
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// server to client
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//
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svc_Print = 7, // print text to console
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svc_ServerInfo = 8, // first message from server about game, map etc
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svc_SendTable = 9, // sends a sendtable description for a game class
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svc_ClassInfo = 10, // Info about classes (first byte is a CLASSINFO_ define).
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svc_SetPause = 11, // tells client if server paused or unpaused
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svc_CreateStringTable = 12, // inits shared string tables
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svc_UpdateStringTable = 13, // updates a string table
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svc_VoiceInit = 14, // inits used voice codecs & quality
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svc_VoiceData = 15, // Voicestream data from the server
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//svc_HLTV = 16, // HLTV control messages
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svc_Sounds = 17, // starts playing sound
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svc_SetView = 18, // sets entity as point of view
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svc_FixAngle = 19, // sets/corrects players viewangle
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svc_CrosshairAngle = 20, // adjusts crosshair in auto aim mode to lock on traget
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svc_BSPDecal = 21, // add a static decal to the worl BSP
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// NOTE: This is now unused!
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// svc_TerrainMod = 22, // modification to the terrain/displacement
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// Message from server side to client side entity
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svc_UserMessage = 23, // a game specific message
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svc_EntityMessage = 24, // a message for an entity
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svc_GameEvent = 25, // global game event fired
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svc_PacketEntities = 26, // non-delta compressed entities
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svc_TempEntities = 27, // non-reliable event object
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svc_Prefetch = 28, // only sound indices for now
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svc_Menu = 29, // display a menu from a plugin
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svc_GameEventList = 30, // list of known games events and fields
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svc_GetCvarValue = 31, // Server wants to know the value of a cvar on the client.
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SVC_LASTMSG = 31 // last known server messages
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};
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void ProcessNetMsg(const std::uint32_t msgType, CBitRead& bitbuf);
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33
demboyz/netmessages/net_disconnect.cpp
Normal file
33
demboyz/netmessages/net_disconnect.cpp
Normal file
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@ -0,0 +1,33 @@
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#include "net_disconnect.h"
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#include "bitbuf.h"
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namespace NetHandlers
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{
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bool Net_Disconnect_BitRead_Internal(bf_read& bitbuf, SourceGameContext& context, NetMsg::Net_Disconnect* data)
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{
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bitbuf.ReadString(data->message, sizeof(data->message));
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return !bitbuf.IsOverflowed();
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}
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bool Net_Disconnect_BitWrite_Internal(bf_write& bitbuf, SourceGameContext& context, NetMsg::Net_Disconnect* data)
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{
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bitbuf.WriteString(data->message);
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||||
return !bitbuf.IsOverflowed();
|
||||
}
|
||||
|
||||
bool Net_Disconnect_JsonRead_Internal(JsonRead& jsonbuf, SourceGameContext& context, NetMsg::Net_Disconnect* data)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Net_Disconnect_JsonWrite_Internal(JsonWrite& jsonbuf, SourceGameContext& context, NetMsg::Net_Disconnect* data)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void Net_Disconnect_ToString_Internal(std::ostringstream& out, NetMsg::Net_Disconnect* data)
|
||||
{
|
||||
// nothing
|
||||
}
|
||||
}
|
14
demboyz/netmessages/net_disconnect.h
Normal file
14
demboyz/netmessages/net_disconnect.h
Normal file
|
@ -0,0 +1,14 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include "nethandlers.h"
|
||||
|
||||
namespace NetMsg
|
||||
{
|
||||
struct Net_Disconnect
|
||||
{
|
||||
char message[1024];
|
||||
};
|
||||
}
|
||||
|
||||
DECLARE_NET_HANDLERS(Net_Disconnect);
|
37
demboyz/netmessages/net_file.cpp
Normal file
37
demboyz/netmessages/net_file.cpp
Normal file
|
@ -0,0 +1,37 @@
|
|||
|
||||
#include "net_file.h"
|
||||
#include "bitbuf.h"
|
||||
|
||||
namespace NetHandlers
|
||||
{
|
||||
bool Net_File_BitRead_Internal(bf_read& bitbuf, SourceGameContext& context, NetMsg::Net_File* data)
|
||||
{
|
||||
data->transferID = bitbuf.ReadUBitLong(32);
|
||||
bitbuf.ReadString(data->filename, sizeof(data->filename));
|
||||
data->isRequest = bitbuf.ReadOneBit() != 0;
|
||||
return !bitbuf.IsOverflowed();
|
||||
}
|
||||
|
||||
bool Net_File_BitWrite_Internal(bf_write& bitbuf, SourceGameContext& context, NetMsg::Net_File* data)
|
||||
{
|
||||
bitbuf.WriteUBitLong(data->transferID, 32);
|
||||
bitbuf.WriteString(data->filename);
|
||||
bitbuf.WriteOneBit(data->isRequest);
|
||||
return !bitbuf.IsOverflowed();
|
||||
}
|
||||
|
||||
bool Net_File_JsonRead_Internal(JsonRead& jsonbuf, SourceGameContext& context, NetMsg::Net_File* data)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Net_File_JsonWrite_Internal(JsonWrite& jsonbuf, SourceGameContext& context, NetMsg::Net_File* data)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void Net_File_ToString_Internal(std::ostringstream& out, NetMsg::Net_File* data)
|
||||
{
|
||||
// nothing
|
||||
}
|
||||
}
|
16
demboyz/netmessages/net_file.h
Normal file
16
demboyz/netmessages/net_file.h
Normal file
|
@ -0,0 +1,16 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include "nethandlers.h"
|
||||
|
||||
namespace NetMsg
|
||||
{
|
||||
struct Net_File
|
||||
{
|
||||
std::uint32_t transferID;
|
||||
bool isRequest;
|
||||
char filename[1024];
|
||||
};
|
||||
}
|
||||
|
||||
DECLARE_NET_HANDLERS(Net_File);
|
29
demboyz/netmessages/net_nop.cpp
Normal file
29
demboyz/netmessages/net_nop.cpp
Normal file
|
@ -0,0 +1,29 @@
|
|||
|
||||
#include "net_nop.h"
|
||||
|
||||
namespace NetHandlers
|
||||
{
|
||||
bool Net_NOP_BitRead_Internal(bf_read& bitbuf, SourceGameContext& context, NetMsg::Net_NOP* data)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Net_NOP_BitWrite_Internal(bf_write& bitbuf, SourceGameContext& context, NetMsg::Net_NOP* data)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Net_NOP_JsonRead_Internal(JsonRead& jsonbuf, SourceGameContext& context, NetMsg::Net_NOP* data)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Net_NOP_JsonWrite_Internal(JsonWrite& jsonbuf, SourceGameContext& context, NetMsg::Net_NOP* data)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void Net_NOP_ToString_Internal(std::ostringstream& out, NetMsg::Net_NOP* data)
|
||||
{
|
||||
}
|
||||
}
|
13
demboyz/netmessages/net_nop.h
Normal file
13
demboyz/netmessages/net_nop.h
Normal file
|
@ -0,0 +1,13 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include "nethandlers.h"
|
||||
|
||||
namespace NetMsg
|
||||
{
|
||||
struct Net_NOP
|
||||
{
|
||||
};
|
||||
}
|
||||
|
||||
DECLARE_NET_HANDLERS(Net_NOP);
|
46
demboyz/netmessages/net_setconvar.cpp
Normal file
46
demboyz/netmessages/net_setconvar.cpp
Normal file
|
@ -0,0 +1,46 @@
|
|||
|
||||
#include "net_setconvar.h"
|
||||
#include "bitbuf.h"
|
||||
|
||||
namespace NetHandlers
|
||||
{
|
||||
using cvar_t = NetMsg::Net_SetConVar::cvar_t;
|
||||
|
||||
bool Net_SetConVar_BitRead_Internal(bf_read& bitbuf, SourceGameContext& context, NetMsg::Net_SetConVar* data)
|
||||
{
|
||||
data->cvars.resize(bitbuf.ReadUBitLong(8));
|
||||
for (cvar_t& cvar : data->cvars)
|
||||
{
|
||||
bitbuf.ReadString(cvar.name, sizeof(cvar.name));
|
||||
bitbuf.ReadString(cvar.value, sizeof(cvar.value));
|
||||
}
|
||||
return !bitbuf.IsOverflowed();
|
||||
}
|
||||
|
||||
bool Net_SetConVar_BitWrite_Internal(bf_write& bitbuf, SourceGameContext& context, NetMsg::Net_SetConVar* data)
|
||||
{
|
||||
bitbuf.WriteUBitLong(data->cvars.size(), 8);
|
||||
for (cvar_t& cvar : data->cvars)
|
||||
{
|
||||
bitbuf.WriteString(cvar.name);
|
||||
bitbuf.WriteString(cvar.value);
|
||||
}
|
||||
return !bitbuf.IsOverflowed();
|
||||
}
|
||||
|
||||
bool Net_SetConVar_JsonRead_Internal(JsonRead& jsonbuf, SourceGameContext& context, NetMsg::Net_SetConVar* data)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Net_SetConVar_JsonWrite_Internal(JsonWrite& jsonbuf, SourceGameContext& context, NetMsg::Net_SetConVar* data)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void Net_SetConVar_ToString_Internal(std::ostringstream& out, NetMsg::Net_SetConVar* data)
|
||||
{
|
||||
cvar_t cvar = data->cvars[0];
|
||||
out << "net_SetConVar: " << data->cvars.size() << " cvars, \"" << cvar.name << "\"=\"" << cvar.value << '"';
|
||||
}
|
||||
}
|
21
demboyz/netmessages/net_setconvar.h
Normal file
21
demboyz/netmessages/net_setconvar.h
Normal file
|
@ -0,0 +1,21 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include "nethandlers.h"
|
||||
#include <vector>
|
||||
|
||||
namespace NetMsg
|
||||
{
|
||||
struct Net_SetConVar
|
||||
{
|
||||
typedef struct cvar_s
|
||||
{
|
||||
char name[MAX_OSPATH];
|
||||
char value[MAX_OSPATH];
|
||||
} cvar_t;
|
||||
|
||||
std::vector<cvar_t> cvars;
|
||||
};
|
||||
}
|
||||
|
||||
DECLARE_NET_HANDLERS(Net_SetConVar);
|
36
demboyz/netmessages/net_signonstate.cpp
Normal file
36
demboyz/netmessages/net_signonstate.cpp
Normal file
|
@ -0,0 +1,36 @@
|
|||
|
||||
#include "net_signonstate.h"
|
||||
#include "bitbuf.h"
|
||||
|
||||
namespace NetHandlers
|
||||
{
|
||||
bool Net_SignonState_BitRead_Internal(bf_read& bitbuf, SourceGameContext& context, NetMsg::Net_SignonState* data)
|
||||
{
|
||||
data->signonState = bitbuf.ReadUBitLong(8);
|
||||
data->spawnCount = bitbuf.ReadUBitLong(32);
|
||||
//assert(signonState >= SIGNONSTATE_NONE && signonState <= SIGNONSTATE_CHANGELEVEL);
|
||||
return !bitbuf.IsOverflowed();
|
||||
}
|
||||
|
||||
bool Net_SignonState_BitWrite_Internal(bf_write& bitbuf, SourceGameContext& context, NetMsg::Net_SignonState* data)
|
||||
{
|
||||
bitbuf.WriteUBitLong(data->signonState, 8);
|
||||
bitbuf.WriteUBitLong(data->spawnCount, 32);
|
||||
return !bitbuf.IsOverflowed();
|
||||
}
|
||||
|
||||
bool Net_SignonState_JsonRead_Internal(JsonRead& jsonbuf, SourceGameContext& context, NetMsg::Net_SignonState* data)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Net_SignonState_JsonWrite_Internal(JsonWrite& jsonbuf, SourceGameContext& context, NetMsg::Net_SignonState* data)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void Net_SignonState_ToString_Internal(std::ostringstream& out, NetMsg::Net_SignonState* data)
|
||||
{
|
||||
out << "net_SignonState: state " << data->signonState << ", count " << data->spawnCount;
|
||||
}
|
||||
}
|
15
demboyz/netmessages/net_signonstate.h
Normal file
15
demboyz/netmessages/net_signonstate.h
Normal file
|
@ -0,0 +1,15 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include "nethandlers.h"
|
||||
|
||||
namespace NetMsg
|
||||
{
|
||||
struct Net_SignonState
|
||||
{
|
||||
std::uint32_t spawnCount;
|
||||
std::uint8_t signonState;
|
||||
};
|
||||
}
|
||||
|
||||
DECLARE_NET_HANDLERS(Net_SignonState);
|
33
demboyz/netmessages/net_stringcmd.cpp
Normal file
33
demboyz/netmessages/net_stringcmd.cpp
Normal file
|
@ -0,0 +1,33 @@
|
|||
|
||||
#include "net_stringcmd.h"
|
||||
#include "bitbuf.h"
|
||||
|
||||
namespace NetHandlers
|
||||
{
|
||||
bool Net_StringCmd_BitRead_Internal(bf_read& bitbuf, SourceGameContext& context, NetMsg::Net_StringCmd* data)
|
||||
{
|
||||
bitbuf.ReadString(data->command, sizeof(data->command));
|
||||
return !bitbuf.IsOverflowed();
|
||||
}
|
||||
|
||||
bool Net_StringCmd_BitWrite_Internal(bf_write& bitbuf, SourceGameContext& context, NetMsg::Net_StringCmd* data)
|
||||
{
|
||||
bitbuf.WriteString(data->command);
|
||||
return !bitbuf.IsOverflowed();
|
||||
}
|
||||
|
||||
bool Net_StringCmd_JsonRead_Internal(JsonRead& jsonbuf, SourceGameContext& context, NetMsg::Net_StringCmd* data)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Net_StringCmd_JsonWrite_Internal(JsonWrite& jsonbuf, SourceGameContext& context, NetMsg::Net_StringCmd* data)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void Net_StringCmd_ToString_Internal(std::ostringstream& out, NetMsg::Net_StringCmd* data)
|
||||
{
|
||||
out << "net_StringCmd: \"" << data->command << '"';
|
||||
}
|
||||
}
|
14
demboyz/netmessages/net_stringcmd.h
Normal file
14
demboyz/netmessages/net_stringcmd.h
Normal file
|
@ -0,0 +1,14 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include "nethandlers.h"
|
||||
|
||||
namespace NetMsg
|
||||
{
|
||||
struct Net_StringCmd
|
||||
{
|
||||
char command[1024];
|
||||
};
|
||||
}
|
||||
|
||||
DECLARE_NET_HANDLERS(Net_StringCmd);
|
37
demboyz/netmessages/net_tick.cpp
Normal file
37
demboyz/netmessages/net_tick.cpp
Normal file
|
@ -0,0 +1,37 @@
|
|||
|
||||
#include "net_tick.h"
|
||||
#include "bitbuf.h"
|
||||
|
||||
namespace NetHandlers
|
||||
{
|
||||
bool Net_Tick_BitRead_Internal(bf_read& bitbuf, SourceGameContext& context, NetMsg::Net_Tick* data)
|
||||
{
|
||||
data->tick = bitbuf.ReadUBitLong(32);
|
||||
data->hostFrameTime = bitbuf.ReadUBitLong(16);
|
||||
data->hostFrameTimeStdDev = bitbuf.ReadUBitLong(16);
|
||||
return !bitbuf.IsOverflowed();
|
||||
}
|
||||
|
||||
bool Net_Tick_BitWrite_Internal(bf_write& bitbuf, SourceGameContext& context, NetMsg::Net_Tick* data)
|
||||
{
|
||||
bitbuf.WriteUBitLong(data->tick, 32);
|
||||
bitbuf.WriteUBitLong(data->hostFrameTime, 16);
|
||||
bitbuf.WriteUBitLong(data->hostFrameTimeStdDev, 16);
|
||||
return !bitbuf.IsOverflowed();
|
||||
}
|
||||
|
||||
bool Net_Tick_JsonRead_Internal(JsonRead& jsonbuf, SourceGameContext& context, NetMsg::Net_Tick* data)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Net_Tick_JsonWrite_Internal(JsonWrite& jsonbuf, SourceGameContext& context, NetMsg::Net_Tick* data)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void Net_Tick_ToString_Internal(std::ostringstream& out, NetMsg::Net_Tick* data)
|
||||
{
|
||||
out << "net_Tick: tick " << data->tick;
|
||||
}
|
||||
}
|
18
demboyz/netmessages/net_tick.h
Normal file
18
demboyz/netmessages/net_tick.h
Normal file
|
@ -0,0 +1,18 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include "nethandlers.h"
|
||||
|
||||
namespace NetMsg
|
||||
{
|
||||
struct Net_Tick
|
||||
{
|
||||
static const std::uint32_t NET_TICK_SCALEUP = 100000;
|
||||
|
||||
std::int32_t tick;
|
||||
std::uint16_t hostFrameTime;
|
||||
std::uint16_t hostFrameTimeStdDev;
|
||||
};
|
||||
}
|
||||
|
||||
DECLARE_NET_HANDLERS(Net_Tick);
|
46
demboyz/netmessages/netcontants.h
Normal file
46
demboyz/netmessages/netcontants.h
Normal file
|
@ -0,0 +1,46 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
enum constants
|
||||
{
|
||||
// was 5
|
||||
NETMSG_TYPE_BITS = 6, // 2^NETMSG_TYPE_BITS > SVC_LASTMSG
|
||||
|
||||
// was 96000
|
||||
NET_MAX_PAYLOAD = 288000, // largest message size in bytes
|
||||
|
||||
// was 17
|
||||
NET_MAX_PAYLOAD_BITS = 19, // 2^NET_MAX_PAYLOAD_BITS > NET_MAX_PAYLOAD
|
||||
|
||||
// table index is sent in log2(MAX_TABLES) bits
|
||||
MAX_TABLES = 32, // Table id is 4 bits
|
||||
|
||||
// How many bits to use to encode an edict.
|
||||
MAX_EDICT_BITS = 11, // # of bits needed to represent max edicts
|
||||
|
||||
// Max # of edicts in a level
|
||||
MAX_EDICTS = (1 << MAX_EDICT_BITS),
|
||||
MAX_DECAL_INDEX_BITS = 9,
|
||||
SP_MODEL_INDEX_BITS = 11,
|
||||
MAX_SERVER_CLASS_BITS = 9,
|
||||
|
||||
MAX_EVENT_NAME_LENGTH = 32,
|
||||
MAX_EVENT_BITS = 9,
|
||||
MAX_EVENT_NUMBER = (1 << MAX_EVENT_BITS),
|
||||
MAX_EVENT_BYTES = 1024,
|
||||
|
||||
DELTASIZE_BITS = 20, // must be: 2^DELTASIZE_BITS > (NET_MAX_PAYLOAD * 8)
|
||||
EVENT_INDEX_BITS = 8,
|
||||
MAX_SOUND_INDEX_BITS = 13,
|
||||
|
||||
MAX_USER_MSG_DATA = 255,
|
||||
|
||||
SIGNONSTATE_NONE = 0, // no state yet, about to connect
|
||||
SIGNONSTATE_CHALLENGE = 1, // client challenging server, all OOB packets
|
||||
SIGNONSTATE_CONNECTED = 2, // client is connected to server, netchans ready
|
||||
SIGNONSTATE_NEW = 3, // just got serverinfo and string tables
|
||||
SIGNONSTATE_PRESPAWN = 4, // received signon buffers
|
||||
SIGNONSTATE_SPAWN = 5, // ready to receive entity packets
|
||||
SIGNONSTATE_FULL = 6, // we are fully connected, first non-delta packet received
|
||||
SIGNONSTATE_CHANGELEVEL = 7 // server is changing level, please wait
|
||||
};
|
88
demboyz/netmessages/nethandlers.h
Normal file
88
demboyz/netmessages/nethandlers.h
Normal file
|
@ -0,0 +1,88 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
#include <sstream>
|
||||
|
||||
class bf_read;
|
||||
class bf_write;
|
||||
class JsonRead;
|
||||
class JsonWrite;
|
||||
|
||||
struct SourceGameContext
|
||||
{
|
||||
int16_t protocol;
|
||||
};
|
||||
|
||||
#if !defined(MAX_OSPATH)
|
||||
#define MAX_OSPATH 260 // max length of a filesystem pathname
|
||||
#endif
|
||||
|
||||
#define DECLARE_NET_HANDLERS(msgname) \
|
||||
namespace NetHandlers \
|
||||
{ \
|
||||
namespace \
|
||||
{ \
|
||||
bool msgname##_BitRead_Internal(bf_read& bitbuf, SourceGameContext& context, NetMsg::##msgname* data); \
|
||||
bool msgname##_BitWrite_Internal(bf_write& bitbuf, SourceGameContext& context, NetMsg::##msgname* data); \
|
||||
bool msgname##_JsonRead_Internal(JsonRead& jsonbuf, SourceGameContext& context, NetMsg::##msgname* data); \
|
||||
bool msgname##_JsonWrite_Internal(JsonWrite& jsonbuf, SourceGameContext& context, NetMsg::##msgname* data); \
|
||||
void msgname##_ToString_Internal(std::ostringstream& out, NetMsg::##msgname* data); \
|
||||
} \
|
||||
inline bool msgname##_BitRead(bf_read& bitbuf, SourceGameContext& context, void* data) \
|
||||
{ \
|
||||
return msgname##_BitRead_Internal(bitbuf, context, reinterpret_cast<NetMsg::##msgname*>(data)); \
|
||||
} \
|
||||
inline bool msgname##_BitWrite(bf_write& bitbuf, SourceGameContext& context, void* data) \
|
||||
{ \
|
||||
return msgname##_BitWrite_Internal(bitbuf, context, reinterpret_cast<NetMsg::##msgname*>(data)); \
|
||||
} \
|
||||
inline bool msgname##_JsonRead(JsonRead& jsonbuf, SourceGameContext& context, void* data) \
|
||||
{ \
|
||||
return msgname##_JsonRead_Internal(jsonbuf, context, reinterpret_cast<NetMsg::##msgname*>(data)); \
|
||||
} \
|
||||
inline bool msgname##_JsonWrite(JsonWrite& jsonbuf, SourceGameContext& context, void* data) \
|
||||
{ \
|
||||
return msgname##_JsonWrite_Internal(jsonbuf, context, reinterpret_cast<NetMsg::##msgname*>(data)); \
|
||||
} \
|
||||
inline void msgname##_ToString(std::ostringstream& out, void* data) \
|
||||
{ \
|
||||
msgname##_ToString_Internal(out, reinterpret_cast<NetMsg::##msgname*>(data)); \
|
||||
} \
|
||||
}
|
||||
|
||||
#define DECLARE_NET_HANDLER_ARRAY(funcname) \
|
||||
{ \
|
||||
&NetHandlers::Net_NOP_##funcname, \
|
||||
&NetHandlers::Net_Disconnect_##funcname, \
|
||||
&NetHandlers::Net_File_##funcname, \
|
||||
&NetHandlers::Net_Tick_##funcname, \
|
||||
&NetHandlers::Net_StringCmd_##funcname, \
|
||||
&NetHandlers::Net_SetConVar_##funcname, \
|
||||
&NetHandlers::Net_SignonState_##funcname, \
|
||||
&NetHandlers::SVC_Print_##funcname, \
|
||||
&NetHandlers::SVC_ServerInfo_##funcname, \
|
||||
&NetHandlers::SVC_SendTable_##funcname, \
|
||||
&NetHandlers::SVC_ClassInfo_##funcname, \
|
||||
&NetHandlers::SVC_SetPause_##funcname, \
|
||||
&NetHandlers::SVC_CreateStringTable_##funcname, \
|
||||
&NetHandlers::SVC_UpdateStringTable_##funcname, \
|
||||
&NetHandlers::SVC_VoiceInit_##funcname, \
|
||||
&NetHandlers::SVC_VoiceData_##funcname, \
|
||||
&NetHandlers::SVC_HLTV_##funcname, \
|
||||
&NetHandlers::SVC_Sounds_##funcname, \
|
||||
&NetHandlers::SVC_SetView_##funcname, \
|
||||
&NetHandlers::SVC_FixAngle_##funcname, \
|
||||
&NetHandlers::SVC_CrosshairAngle_##funcname, \
|
||||
&NetHandlers::SVC_BSPDecal_##funcname, \
|
||||
&NetHandlers::SVC_TerrainMod_##funcname, \
|
||||
&NetHandlers::SVC_UserMessage_##funcname, \
|
||||
&NetHandlers::SVC_EntityMessage_##funcname, \
|
||||
&NetHandlers::SVC_GameEvent_##funcname, \
|
||||
&NetHandlers::SVC_PacketEntities_##funcname, \
|
||||
&NetHandlers::SVC_TempEntities_##funcname, \
|
||||
&NetHandlers::SVC_Prefetch_##funcname, \
|
||||
&NetHandlers::SVC_Menu_##funcname, \
|
||||
&NetHandlers::SVC_GameEventList_##funcname, \
|
||||
&NetHandlers::SVC_GetCvarValue_##funcname \
|
||||
}
|
20
demboyz/netmessages/netmath.h
Normal file
20
demboyz/netmessages/netmath.h
Normal file
|
@ -0,0 +1,20 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include <cstddef>
|
||||
|
||||
namespace math
|
||||
{
|
||||
static size_t log2(size_t value)
|
||||
{
|
||||
size_t res = 0;
|
||||
while (value >>= 1)
|
||||
++res;
|
||||
return res;
|
||||
}
|
||||
|
||||
static size_t BitsToBytes(size_t bits)
|
||||
{
|
||||
return ((bits + 7) >> 3);
|
||||
}
|
||||
}
|
105
demboyz/netmessages/netmessages.h
Normal file
105
demboyz/netmessages/netmessages.h
Normal file
|
@ -0,0 +1,105 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
#if !defined( MAX_OSPATH )
|
||||
#define MAX_OSPATH 260 // max length of a filesystem pathname
|
||||
#endif
|
||||
|
||||
#include "net_nop.h"
|
||||
#include "net_disconnect.h"
|
||||
#include "net_file.h"
|
||||
#include "net_tick.h"
|
||||
#include "net_stringcmd.h"
|
||||
#include "net_setconvar.h"
|
||||
#include "net_signonstate.h"
|
||||
#include "svc_print.h"
|
||||
#include "svc_serverinfo.h"
|
||||
#include "svc_sendtable.h"
|
||||
#include "svc_classinfo.h"
|
||||
#include "svc_setpause.h"
|
||||
#include "svc_createstringtable.h"
|
||||
#include "svc_updatestringtable.h"
|
||||
#include "svc_voiceinit.h"
|
||||
#include "svc_voicedata.h"
|
||||
#include "svc_hltv.h"
|
||||
#include "svc_sounds.h"
|
||||
#include "svc_setview.h"
|
||||
#include "svc_fixangle.h"
|
||||
#include "svc_crosshairangle.h"
|
||||
#include "svc_bspdecal.h"
|
||||
#include "svc_terrainmod.h"
|
||||
#include "svc_usermessage.h"
|
||||
#include "svc_entitymessage.h"
|
||||
#include "svc_gameevent.h"
|
||||
#include "svc_packetentities.h"
|
||||
#include "svc_tempentities.h"
|
||||
#include "svc_prefetch.h"
|
||||
#include "svc_menu.h"
|
||||
#include "svc_gameeventlist.h"
|
||||
#include "svc_getcvarvalue.h"
|
||||
|
||||
namespace NetMsg
|
||||
{
|
||||
enum
|
||||
{
|
||||
net_NOP = 0, // nop command used for padding
|
||||
net_Disconnect = 1, // disconnect, last message in connection
|
||||
net_File = 2, // file transmission message request/deny
|
||||
|
||||
net_Tick = 3, // send last world tick
|
||||
net_StringCmd = 4, // a string command
|
||||
net_SetConVar = 5, // sends one/multiple convar settings
|
||||
net_SignonState = 6, // signals current signon state
|
||||
|
||||
//
|
||||
// server to client
|
||||
//
|
||||
|
||||
svc_Print = 7, // print text to console
|
||||
svc_ServerInfo = 8, // first message from server about game, map etc
|
||||
svc_SendTable = 9, // sends a sendtable description for a game class
|
||||
svc_ClassInfo = 10, // Info about classes (first byte is a CLASSINFO_ define).
|
||||
svc_SetPause = 11, // tells client if server paused or unpaused
|
||||
|
||||
|
||||
svc_CreateStringTable = 12, // inits shared string tables
|
||||
svc_UpdateStringTable = 13, // updates a string table
|
||||
|
||||
svc_VoiceInit = 14, // inits used voice codecs & quality
|
||||
svc_VoiceData = 15, // Voicestream data from the server
|
||||
|
||||
//svc_HLTV = 16, // HLTV control messages
|
||||
|
||||
svc_Sounds = 17, // starts playing sound
|
||||
|
||||
svc_SetView = 18, // sets entity as point of view
|
||||
svc_FixAngle = 19, // sets/corrects players viewangle
|
||||
svc_CrosshairAngle = 20, // adjusts crosshair in auto aim mode to lock on traget
|
||||
|
||||
svc_BSPDecal = 21, // add a static decal to the world BSP
|
||||
|
||||
// NOTE: This is now unused!
|
||||
// svc_TerrainMod = 22, // modification to the terrain/displacement
|
||||
|
||||
// Message from server side to client side entity
|
||||
svc_UserMessage = 23, // a game specific message
|
||||
svc_EntityMessage = 24, // a message for an entity
|
||||
svc_GameEvent = 25, // global game event fired
|
||||
|
||||
svc_PacketEntities = 26, // non-delta compressed entities
|
||||
|
||||
svc_TempEntities = 27, // non-reliable event object
|
||||
|
||||
svc_Prefetch = 28, // only sound indices for now
|
||||
|
||||
svc_Menu = 29, // display a menu from a plugin
|
||||
|
||||
svc_GameEventList = 30, // list of known games events and fields
|
||||
|
||||
svc_GetCvarValue = 31, // Server wants to know the value of a cvar on the client.
|
||||
|
||||
SVC_LASTMSG = 31 // last known server messages
|
||||
};
|
||||
}
|
61
demboyz/netmessages/svc_bspdecal.cpp
Normal file
61
demboyz/netmessages/svc_bspdecal.cpp
Normal file
|
@ -0,0 +1,61 @@
|
|||
|
||||
#include "svc_bspdecal.h"
|
||||
#include "bitbuf.h"
|
||||
#include "netcontants.h"
|
||||
|
||||
namespace NetHandlers
|
||||
{
|
||||
bool SVC_BSPDecal_BitRead_Internal(bf_read& bitbuf, SourceGameContext& context, NetMsg::SVC_BSPDecal* data)
|
||||
{
|
||||
bitbuf.ReadBitVec3Coord(data->position);
|
||||
data->decalTextureIndex = bitbuf.ReadUBitLong(MAX_DECAL_INDEX_BITS);
|
||||
if (bitbuf.ReadOneBit() != 0)
|
||||
{
|
||||
data->entIndex = bitbuf.ReadUBitLong(MAX_EDICT_BITS);
|
||||
data->modelIndex = bitbuf.ReadUBitLong(SP_MODEL_INDEX_BITS);
|
||||
}
|
||||
else
|
||||
{
|
||||
data->entIndex = 0;
|
||||
data->modelIndex = 0;
|
||||
}
|
||||
data->lowPriority = bitbuf.ReadOneBit() != 0;
|
||||
return !bitbuf.IsOverflowed();
|
||||
}
|
||||
|
||||
bool SVC_BSPDecal_BitWrite_Internal(bf_write& bitbuf, SourceGameContext& context, NetMsg::SVC_BSPDecal* data)
|
||||
{
|
||||
bitbuf.WriteBitVec3Coord(data->position);
|
||||
bitbuf.WriteUBitLong(data->decalTextureIndex, MAX_DECAL_INDEX_BITS);
|
||||
if (data->entIndex != 0)
|
||||
{
|
||||
bitbuf.WriteOneBit(1);
|
||||
bitbuf.WriteUBitLong(data->entIndex, MAX_EDICT_BITS);
|
||||
bitbuf.WriteUBitLong(data->modelIndex, SP_MODEL_INDEX_BITS);
|
||||
}
|
||||
else
|
||||
{
|
||||
bitbuf.WriteOneBit(0);
|
||||
}
|
||||
bitbuf.WriteOneBit(data->lowPriority);
|
||||
return !bitbuf.IsOverflowed();
|
||||
}
|
||||
|
||||
bool SVC_BSPDecal_JsonRead_Internal(JsonRead& jsonbuf, SourceGameContext& context, NetMsg::SVC_BSPDecal* data)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SVC_BSPDecal_JsonWrite_Internal(JsonWrite& jsonbuf, SourceGameContext& context, NetMsg::SVC_BSPDecal* data)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void SVC_BSPDecal_ToString_Internal(std::ostringstream& out, NetMsg::SVC_BSPDecal* data)
|
||||
{
|
||||
out << "svc_BSPDecal: tex " << data->decalTextureIndex
|
||||
<< ", ent " << data->entIndex
|
||||
<< ", mod " << data->modelIndex
|
||||
<< " lowpriority " << data->lowPriority;
|
||||
}
|
||||
}
|
19
demboyz/netmessages/svc_bspdecal.h
Normal file
19
demboyz/netmessages/svc_bspdecal.h
Normal file
|
@ -0,0 +1,19 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include "nethandlers.h"
|
||||
#include "vector.h"
|
||||
|
||||
namespace NetMsg
|
||||
{
|
||||
struct SVC_BSPDecal
|
||||
{
|
||||
Vector position;
|
||||
uint16_t decalTextureIndex;
|
||||
uint16_t entIndex;
|
||||
uint16_t modelIndex;
|
||||
bool lowPriority;
|
||||
};
|
||||
}
|
||||
|
||||
DECLARE_NET_HANDLERS(SVC_BSPDecal);
|
62
demboyz/netmessages/svc_classinfo.cpp
Normal file
62
demboyz/netmessages/svc_classinfo.cpp
Normal file
|
@ -0,0 +1,62 @@
|
|||
|
||||
#include "svc_classinfo.h"
|
||||
#include "bitbuf.h"
|
||||
#include "netmath.h"
|
||||
|
||||
using class_t = NetMsg::SVC_ClassInfo::class_t;
|
||||
|
||||
namespace NetHandlers
|
||||
{
|
||||
bool SVC_ClassInfo_BitRead_Internal(bf_read& bitbuf, SourceGameContext& context, NetMsg::SVC_ClassInfo* data)
|
||||
{
|
||||
const int16_t numServerClasses = bitbuf.ReadShort();
|
||||
const bool createOnClient = bitbuf.ReadOneBit() != 0;
|
||||
data->numServerClasses = numServerClasses;
|
||||
data->createOnClient = createOnClient;
|
||||
if (!createOnClient)
|
||||
{
|
||||
const int numServerClassBits = math::log2(numServerClasses) + 1;
|
||||
data->serverClasses.resize(numServerClasses);
|
||||
for (class_t& serverClass : data->serverClasses)
|
||||
{
|
||||
serverClass.classID = bitbuf.ReadUBitLong(numServerClassBits);
|
||||
bitbuf.ReadString(serverClass.className, sizeof(serverClass.className));
|
||||
bitbuf.ReadString(serverClass.dataTableName, sizeof(serverClass.dataTableName));
|
||||
}
|
||||
}
|
||||
return !bitbuf.IsOverflowed();
|
||||
}
|
||||
|
||||
bool SVC_ClassInfo_BitWrite_Internal(bf_write& bitbuf, SourceGameContext& context, NetMsg::SVC_ClassInfo* data)
|
||||
{
|
||||
bitbuf.WriteShort(data->numServerClasses);
|
||||
bitbuf.WriteOneBit(data->createOnClient);
|
||||
if (!data->createOnClient)
|
||||
{
|
||||
const int numServerClassBits = math::log2(data->numServerClasses) + 1;
|
||||
for (class_t& serverClass : data->serverClasses)
|
||||
{
|
||||
bitbuf.WriteUBitLong(serverClass.classID, numServerClassBits);
|
||||
bitbuf.WriteString(serverClass.className);
|
||||
bitbuf.WriteString(serverClass.dataTableName);
|
||||
}
|
||||
}
|
||||
return !bitbuf.IsOverflowed();
|
||||
}
|
||||
|
||||
bool SVC_ClassInfo_JsonRead_Internal(JsonRead& jsonbuf, SourceGameContext& context, NetMsg::SVC_ClassInfo* data)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SVC_ClassInfo_JsonWrite_Internal(JsonWrite& jsonbuf, SourceGameContext& context, NetMsg::SVC_ClassInfo* data)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void SVC_ClassInfo_ToString_Internal(std::ostringstream& out, NetMsg::SVC_ClassInfo* data)
|
||||
{
|
||||
out << "svc_ClassInfo: num " << data->numServerClasses
|
||||
<< ", " << (data->createOnClient ? "use client classes" : "full update");
|
||||
}
|
||||
}
|
24
demboyz/netmessages/svc_classinfo.h
Normal file
24
demboyz/netmessages/svc_classinfo.h
Normal file
|
@ -0,0 +1,24 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include "nethandlers.h"
|
||||
#include <vector>
|
||||
|
||||
namespace NetMsg
|
||||
{
|
||||
struct SVC_ClassInfo
|
||||
{
|
||||
typedef struct class_s
|
||||
{
|
||||
uint32_t classID;
|
||||
char className[256];
|
||||
char dataTableName[256];
|
||||
} class_t;
|
||||
|
||||
int16_t numServerClasses;
|
||||
bool createOnClient;
|
||||
std::vector<class_t> serverClasses;
|
||||
};
|
||||
}
|
||||
|
||||
DECLARE_NET_HANDLERS(SVC_ClassInfo);
|
104
demboyz/netmessages/svc_createstringtable.cpp
Normal file
104
demboyz/netmessages/svc_createstringtable.cpp
Normal file
|
@ -0,0 +1,104 @@
|
|||
|
||||
#include "svc_createstringtable.h"
|
||||
#include "bitbuf.h"
|
||||
#include "netmath.h"
|
||||
#include "netcontants.h"
|
||||
|
||||
namespace NetHandlers
|
||||
{
|
||||
bool SVC_CreateStringTable_BitRead_Internal(bf_read& bitbuf, SourceGameContext& context, NetMsg::SVC_CreateStringTable* data)
|
||||
{
|
||||
if (bitbuf.PeekUBitLong(8) == ':')
|
||||
{
|
||||
data->isFileNames = true;
|
||||
bitbuf.ReadByte();
|
||||
}
|
||||
else
|
||||
{
|
||||
data->isFileNames = false;
|
||||
}
|
||||
bitbuf.ReadString(data->tableName, sizeof(data->tableName));
|
||||
data->maxEntries = bitbuf.ReadWord();
|
||||
data->numEntries = bitbuf.ReadUBitLong(math::log2(data->maxEntries) + 1);
|
||||
if (context.protocol > 23)
|
||||
{
|
||||
data->dataLengthInBits = bitbuf.ReadVarInt32();
|
||||
}
|
||||
else
|
||||
{
|
||||
data->dataLengthInBits = bitbuf.ReadUBitLong(NET_MAX_PAYLOAD_BITS + 1);
|
||||
}
|
||||
data->isUserDataFixedSize = bitbuf.ReadOneBit() != 0;
|
||||
if (data->isUserDataFixedSize)
|
||||
{
|
||||
data->userDataSize = bitbuf.ReadUBitLong(12);
|
||||
data->userDataSizeBits = bitbuf.ReadUBitLong(4);
|
||||
}
|
||||
else
|
||||
{
|
||||
data->userDataSize = 0;
|
||||
data->userDataSizeBits = 0;
|
||||
}
|
||||
if (context.protocol > 14)
|
||||
{
|
||||
data->unk1 = bitbuf.ReadOneBit() != 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
data->unk1 = false;
|
||||
}
|
||||
data->data.reset(new uint8_t[math::BitsToBytes(data->dataLengthInBits)]);
|
||||
bitbuf.ReadBits(data->data.get(), data->dataLengthInBits);
|
||||
return !bitbuf.IsOverflowed();
|
||||
}
|
||||
|
||||
bool SVC_CreateStringTable_BitWrite_Internal(bf_write& bitbuf, SourceGameContext& context, NetMsg::SVC_CreateStringTable* data)
|
||||
{
|
||||
if (data->isFileNames)
|
||||
{
|
||||
bitbuf.WriteByte(':');
|
||||
}
|
||||
bitbuf.WriteString(data->tableName);
|
||||
bitbuf.WriteWord(data->maxEntries);
|
||||
bitbuf.WriteUBitLong(data->numEntries, math::log2(data->maxEntries) + 1);
|
||||
if (context.protocol > 23)
|
||||
{
|
||||
bitbuf.WriteVarInt32(data->dataLengthInBits);
|
||||
}
|
||||
else
|
||||
{
|
||||
bitbuf.WriteUBitLong(data->dataLengthInBits, NET_MAX_PAYLOAD_BITS + 1);
|
||||
}
|
||||
bitbuf.WriteOneBit(data->isUserDataFixedSize);
|
||||
if (data->isUserDataFixedSize)
|
||||
{
|
||||
bitbuf.WriteUBitLong(data->userDataSize, 12);
|
||||
bitbuf.WriteUBitLong(data->userDataSizeBits, 4);
|
||||
}
|
||||
if (context.protocol > 14)
|
||||
{
|
||||
bitbuf.WriteOneBit(data->unk1);
|
||||
}
|
||||
bitbuf.WriteBits(data->data.get(), data->dataLengthInBits);
|
||||
return !bitbuf.IsOverflowed();
|
||||
}
|
||||
|
||||
bool SVC_CreateStringTable_JsonRead_Internal(JsonRead& jsonbuf, SourceGameContext& context, NetMsg::SVC_CreateStringTable* data)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SVC_CreateStringTable_JsonWrite_Internal(JsonWrite& jsonbuf, SourceGameContext& context, NetMsg::SVC_CreateStringTable* data)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void SVC_CreateStringTable_ToString_Internal(std::ostringstream& out, NetMsg::SVC_CreateStringTable* data)
|
||||
{
|
||||
out << "svc_CreateStringTable: table " << data->tableName
|
||||
<< ", entries " << data->numEntries
|
||||
<< ", bytes " << math::BitsToBytes(data->dataLengthInBits)
|
||||
<< " userdatasize " << data->userDataSize
|
||||
<< " userdatabits " << data->userDataSizeBits;
|
||||
}
|
||||
}
|
24
demboyz/netmessages/svc_createstringtable.h
Normal file
24
demboyz/netmessages/svc_createstringtable.h
Normal file
|
@ -0,0 +1,24 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include "nethandlers.h"
|
||||
#include <memory>
|
||||
|
||||
namespace NetMsg
|
||||
{
|
||||
struct SVC_CreateStringTable
|
||||
{
|
||||
bool isFileNames;
|
||||
char tableName[256];
|
||||
uint16_t maxEntries;
|
||||
uint16_t numEntries;
|
||||
uint32_t dataLengthInBits;
|
||||
bool isUserDataFixedSize;
|
||||
uint16_t userDataSize;
|
||||
uint8_t userDataSizeBits;
|
||||
bool unk1;
|
||||
std::unique_ptr<uint8_t[]> data;
|
||||
};
|
||||
}
|
||||
|
||||
DECLARE_NET_HANDLERS(SVC_CreateStringTable);
|
44
demboyz/netmessages/svc_crosshairangle.cpp
Normal file
44
demboyz/netmessages/svc_crosshairangle.cpp
Normal file
|
@ -0,0 +1,44 @@
|
|||
|
||||
#include "svc_crosshairangle.h"
|
||||
#include "bitbuf.h"
|
||||
#include <iomanip>
|
||||
|
||||
namespace NetHandlers
|
||||
{
|
||||
bool SVC_CrosshairAngle_BitRead_Internal(bf_read& bitbuf, SourceGameContext& context, NetMsg::SVC_CrosshairAngle* data)
|
||||
{
|
||||
data->x = bitbuf.ReadBitAngle(16);
|
||||
data->y = bitbuf.ReadBitAngle(16);
|
||||
data->z = bitbuf.ReadBitAngle(16);
|
||||
return !bitbuf.IsOverflowed();
|
||||
}
|
||||
|
||||
bool SVC_CrosshairAngle_BitWrite_Internal(bf_write& bitbuf, SourceGameContext& context, NetMsg::SVC_CrosshairAngle* data)
|
||||
{
|
||||
bitbuf.WriteBitAngle(data->x, 16);
|
||||
bitbuf.WriteBitAngle(data->y, 16);
|
||||
bitbuf.WriteBitAngle(data->z, 16);
|
||||
return !bitbuf.IsOverflowed();
|
||||
}
|
||||
|
||||
bool SVC_CrosshairAngle_JsonRead_Internal(JsonRead& jsonbuf, SourceGameContext& context, NetMsg::SVC_CrosshairAngle* data)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SVC_CrosshairAngle_JsonWrite_Internal(JsonWrite& jsonbuf, SourceGameContext& context, NetMsg::SVC_CrosshairAngle* data)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void SVC_CrosshairAngle_ToString_Internal(std::ostringstream& out, NetMsg::SVC_CrosshairAngle* data)
|
||||
{
|
||||
const std::streamsize oldPrecision = out.precision();
|
||||
out << "svc_CrosshairAngle:"
|
||||
<< std::setprecision(1) << std::fixed
|
||||
<< " (" << data->x
|
||||
<< " " << data->y
|
||||
<< " " << data->z << ")"
|
||||
<< std::defaultfloat << std::setprecision(oldPrecision);
|
||||
}
|
||||
}
|
16
demboyz/netmessages/svc_crosshairangle.h
Normal file
16
demboyz/netmessages/svc_crosshairangle.h
Normal file
|
@ -0,0 +1,16 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include "nethandlers.h"
|
||||
|
||||
namespace NetMsg
|
||||
{
|
||||
struct SVC_CrosshairAngle
|
||||
{
|
||||
float x;
|
||||
float y;
|
||||
float z;
|
||||
};
|
||||
}
|
||||
|
||||
DECLARE_NET_HANDLERS(SVC_CrosshairAngle);
|
44
demboyz/netmessages/svc_entitymessage.cpp
Normal file
44
demboyz/netmessages/svc_entitymessage.cpp
Normal file
|
@ -0,0 +1,44 @@
|
|||
|
||||
#include "svc_entitymessage.h"
|
||||
#include "bitbuf.h"
|
||||
#include "netcontants.h"
|
||||
#include "netmath.h"
|
||||
|
||||
namespace NetHandlers
|
||||
{
|
||||
bool SVC_EntityMessage_BitRead_Internal(bf_read& bitbuf, SourceGameContext& context, NetMsg::SVC_EntityMessage* data)
|
||||
{
|
||||
data->entIndex = bitbuf.ReadUBitLong(MAX_EDICT_BITS);
|
||||
data->classID = bitbuf.ReadUBitLong(MAX_SERVER_CLASS_BITS);
|
||||
data->dataLengthInBits = bitbuf.ReadUBitLong(11);
|
||||
data->data.reset(new uint8_t[math::BitsToBytes(data->dataLengthInBits)]);
|
||||
bitbuf.ReadBits(data->data.get(), data->dataLengthInBits);
|
||||
return !bitbuf.IsOverflowed();
|
||||
}
|
||||
|
||||
bool SVC_EntityMessage_BitWrite_Internal(bf_write& bitbuf, SourceGameContext& context, NetMsg::SVC_EntityMessage* data)
|
||||
{
|
||||
bitbuf.WriteUBitLong(data->entIndex, MAX_EDICT_BITS);
|
||||
bitbuf.WriteUBitLong(data->classID, MAX_SERVER_CLASS_BITS);
|
||||
bitbuf.WriteUBitLong(data->dataLengthInBits, 11);
|
||||
bitbuf.WriteBits(data->data.get(), data->dataLengthInBits);
|
||||
return !bitbuf.IsOverflowed();
|
||||
}
|
||||
|
||||
bool SVC_EntityMessage_JsonRead_Internal(JsonRead& jsonbuf, SourceGameContext& context, NetMsg::SVC_EntityMessage* data)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SVC_EntityMessage_JsonWrite_Internal(JsonWrite& jsonbuf, SourceGameContext& context, NetMsg::SVC_EntityMessage* data)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void SVC_EntityMessage_ToString_Internal(std::ostringstream& out, NetMsg::SVC_EntityMessage* data)
|
||||
{
|
||||
out << "svc_EntityMessage: entity " << data->entIndex
|
||||
<< ", class " << data->classID
|
||||
<< ", bytes " << math::BitsToBytes(data->dataLengthInBits);
|
||||
}
|
||||
}
|
18
demboyz/netmessages/svc_entitymessage.h
Normal file
18
demboyz/netmessages/svc_entitymessage.h
Normal file
|
@ -0,0 +1,18 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include "nethandlers.h"
|
||||
#include <memory>
|
||||
|
||||
namespace NetMsg
|
||||
{
|
||||
struct SVC_EntityMessage
|
||||
{
|
||||
std::unique_ptr<uint8_t[]> data;
|
||||
uint16_t dataLengthInBits;
|
||||
uint16_t entIndex;
|
||||
uint16_t classID;
|
||||
};
|
||||
}
|
||||
|
||||
DECLARE_NET_HANDLERS(SVC_EntityMessage);
|
46
demboyz/netmessages/svc_fixangle.cpp
Normal file
46
demboyz/netmessages/svc_fixangle.cpp
Normal file
|
@ -0,0 +1,46 @@
|
|||
|
||||
#include "svc_fixangle.h"
|
||||
#include "bitbuf.h"
|
||||
#include <iomanip>
|
||||
|
||||
namespace NetHandlers
|
||||
{
|
||||
bool SVC_FixAngle_BitRead_Internal(bf_read& bitbuf, SourceGameContext& context, NetMsg::SVC_FixAngle* data)
|
||||
{
|
||||
data->relative = bitbuf.ReadOneBit() != 0;
|
||||
data->x = bitbuf.ReadBitAngle(16);
|
||||
data->y = bitbuf.ReadBitAngle(16);
|
||||
data->z = bitbuf.ReadBitAngle(16);
|
||||
return !bitbuf.IsOverflowed();
|
||||
}
|
||||
|
||||
bool SVC_FixAngle_BitWrite_Internal(bf_write& bitbuf, SourceGameContext& context, NetMsg::SVC_FixAngle* data)
|
||||
{
|
||||
bitbuf.WriteOneBit(data->relative);
|
||||
bitbuf.WriteBitAngle(data->x, 16);
|
||||
bitbuf.WriteBitAngle(data->y, 16);
|
||||
bitbuf.WriteBitAngle(data->z, 16);
|
||||
return !bitbuf.IsOverflowed();
|
||||
}
|
||||
|
||||
bool SVC_FixAngle_JsonRead_Internal(JsonRead& jsonbuf, SourceGameContext& context, NetMsg::SVC_FixAngle* data)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SVC_FixAngle_JsonWrite_Internal(JsonWrite& jsonbuf, SourceGameContext& context, NetMsg::SVC_FixAngle* data)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void SVC_FixAngle_ToString_Internal(std::ostringstream& out, NetMsg::SVC_FixAngle* data)
|
||||
{
|
||||
const std::streamsize oldPrecision = out.precision();
|
||||
out << "svc_FixAngle: " << (data->relative ? "relative" : "absolute")
|
||||
<< std::setprecision(1) << std::fixed
|
||||
<< " " << data->x
|
||||
<< " " << data->y
|
||||
<< " " << data->z
|
||||
<< std::defaultfloat << std::setprecision(oldPrecision);
|
||||
}
|
||||
}
|
17
demboyz/netmessages/svc_fixangle.h
Normal file
17
demboyz/netmessages/svc_fixangle.h
Normal file
|
@ -0,0 +1,17 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include "nethandlers.h"
|
||||
|
||||
namespace NetMsg
|
||||
{
|
||||
struct SVC_FixAngle
|
||||
{
|
||||
bool relative;
|
||||
float x;
|
||||
float y;
|
||||
float z;
|
||||
};
|
||||
}
|
||||
|
||||
DECLARE_NET_HANDLERS(SVC_FixAngle);
|
38
demboyz/netmessages/svc_gameevent.cpp
Normal file
38
demboyz/netmessages/svc_gameevent.cpp
Normal file
|
@ -0,0 +1,38 @@
|
|||
|
||||
#include "svc_gameevent.h"
|
||||
#include "bitbuf.h"
|
||||
#include "netcontants.h"
|
||||
#include "netmath.h"
|
||||
|
||||
namespace NetHandlers
|
||||
{
|
||||
bool SVC_GameEvent_BitRead_Internal(bf_read& bitbuf, SourceGameContext& context, NetMsg::SVC_GameEvent* data)
|
||||
{
|
||||
data->dataLengthInBits = bitbuf.ReadUBitLong(11);
|
||||
data->data.reset(new uint8_t[math::BitsToBytes(data->dataLengthInBits)]);
|
||||
bitbuf.ReadBits(data->data.get(), data->dataLengthInBits);
|
||||
return !bitbuf.IsOverflowed();
|
||||
}
|
||||
|
||||
bool SVC_GameEvent_BitWrite_Internal(bf_write& bitbuf, SourceGameContext& context, NetMsg::SVC_GameEvent* data)
|
||||
{
|
||||
bitbuf.WriteUBitLong(data->dataLengthInBits, 11);
|
||||
bitbuf.WriteBits(data->data.get(), data->dataLengthInBits);
|
||||
return !bitbuf.IsOverflowed();
|
||||
}
|
||||
|
||||
bool SVC_GameEvent_JsonRead_Internal(JsonRead& jsonbuf, SourceGameContext& context, NetMsg::SVC_GameEvent* data)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SVC_GameEvent_JsonWrite_Internal(JsonWrite& jsonbuf, SourceGameContext& context, NetMsg::SVC_GameEvent* data)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void SVC_GameEvent_ToString_Internal(std::ostringstream& out, NetMsg::SVC_GameEvent* data)
|
||||
{
|
||||
out << "svc_GameEvent: bytes " << math::BitsToBytes(data->dataLengthInBits);
|
||||
}
|
||||
}
|
16
demboyz/netmessages/svc_gameevent.h
Normal file
16
demboyz/netmessages/svc_gameevent.h
Normal file
|
@ -0,0 +1,16 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include "nethandlers.h"
|
||||
#include <memory>
|
||||
|
||||
namespace NetMsg
|
||||
{
|
||||
struct SVC_GameEvent
|
||||
{
|
||||
std::unique_ptr<uint8_t[]> data;
|
||||
uint16_t dataLengthInBits;
|
||||
};
|
||||
}
|
||||
|
||||
DECLARE_NET_HANDLERS(SVC_GameEvent);
|
64
demboyz/netmessages/svc_gameeventlist.cpp
Normal file
64
demboyz/netmessages/svc_gameeventlist.cpp
Normal file
|
@ -0,0 +1,64 @@
|
|||
|
||||
#include "svc_gameeventlist.h"
|
||||
#include "bitbuf.h"
|
||||
#include "netcontants.h"
|
||||
#include "netmath.h"
|
||||
|
||||
using EventDescriptor = NetMsg::SVC_GameEventList::EventDescriptor;
|
||||
using EventValue = NetMsg::SVC_GameEventList::EventValue;
|
||||
|
||||
namespace NetHandlers
|
||||
{
|
||||
bool SVC_GameEventList_BitRead_Internal(bf_read& bitbuf, SourceGameContext& context, NetMsg::SVC_GameEventList* data)
|
||||
{
|
||||
data->eventDescriptors.resize(bitbuf.ReadUBitLong(MAX_EVENT_BITS));
|
||||
data->dataLengthInBits = bitbuf.ReadUBitLong(20);
|
||||
for (EventDescriptor& event : data->eventDescriptors)
|
||||
{
|
||||
event.id = bitbuf.ReadUBitLong(MAX_EVENT_BITS);
|
||||
bitbuf.ReadString(event.name, sizeof(event.name));
|
||||
EventValue value;
|
||||
while ((value.type = bitbuf.ReadUBitLong(3)) > 0)
|
||||
{
|
||||
bitbuf.ReadString(value.name, sizeof(value.name));
|
||||
event.values.push_back(value);
|
||||
}
|
||||
event.values.shrink_to_fit();
|
||||
}
|
||||
return !bitbuf.IsOverflowed();
|
||||
}
|
||||
|
||||
bool SVC_GameEventList_BitWrite_Internal(bf_write& bitbuf, SourceGameContext& context, NetMsg::SVC_GameEventList* data)
|
||||
{
|
||||
bitbuf.WriteUBitLong(data->eventDescriptors.size(), MAX_EVENT_BITS);
|
||||
bitbuf.WriteUBitLong(data->dataLengthInBits, 20);
|
||||
for (EventDescriptor& event : data->eventDescriptors)
|
||||
{
|
||||
bitbuf.WriteUBitLong(event.id, MAX_EVENT_BITS);
|
||||
bitbuf.WriteString(event.name);
|
||||
for (EventValue& value : event.values)
|
||||
{
|
||||
bitbuf.WriteUBitLong(value.type, 3);
|
||||
bitbuf.WriteString(value.name);
|
||||
}
|
||||
bitbuf.WriteUBitLong(0, 3);
|
||||
}
|
||||
return !bitbuf.IsOverflowed();
|
||||
}
|
||||
|
||||
bool SVC_GameEventList_JsonRead_Internal(JsonRead& jsonbuf, SourceGameContext& context, NetMsg::SVC_GameEventList* data)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SVC_GameEventList_JsonWrite_Internal(JsonWrite& jsonbuf, SourceGameContext& context, NetMsg::SVC_GameEventList* data)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void SVC_GameEventList_ToString_Internal(std::ostringstream& out, NetMsg::SVC_GameEventList* data)
|
||||
{
|
||||
out << "svc_GameEventList: number " << data->eventDescriptors.size()
|
||||
<< ", bytes " << math::BitsToBytes(data->dataLengthInBits);
|
||||
}
|
||||
}
|
29
demboyz/netmessages/svc_gameeventlist.h
Normal file
29
demboyz/netmessages/svc_gameeventlist.h
Normal file
|
@ -0,0 +1,29 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include "nethandlers.h"
|
||||
#include "netcontants.h"
|
||||
#include <vector>
|
||||
|
||||
namespace NetMsg
|
||||
{
|
||||
struct SVC_GameEventList
|
||||
{
|
||||
struct EventValue
|
||||
{
|
||||
uint8_t type;
|
||||
char name[MAX_EVENT_NAME_LENGTH];
|
||||
};
|
||||
struct EventDescriptor
|
||||
{
|
||||
uint16_t id;
|
||||
char name[MAX_EVENT_NAME_LENGTH];
|
||||
std::vector<EventValue> values;
|
||||
};
|
||||
|
||||
uint16_t dataLengthInBits;
|
||||
std::vector<EventDescriptor> eventDescriptors;
|
||||
};
|
||||
}
|
||||
|
||||
DECLARE_NET_HANDLERS(SVC_GameEventList);
|
36
demboyz/netmessages/svc_getcvarvalue.cpp
Normal file
36
demboyz/netmessages/svc_getcvarvalue.cpp
Normal file
|
@ -0,0 +1,36 @@
|
|||
|
||||
#include "svc_getcvarvalue.h"
|
||||
#include "bitbuf.h"
|
||||
|
||||
namespace NetHandlers
|
||||
{
|
||||
bool SVC_GetCvarValue_BitRead_Internal(bf_read& bitbuf, SourceGameContext& context, NetMsg::SVC_GetCvarValue* data)
|
||||
{
|
||||
data->cookie = bitbuf.ReadSBitLong(32);
|
||||
bitbuf.ReadString(data->cvarName, sizeof(data->cvarName));
|
||||
return !bitbuf.IsOverflowed();
|
||||
}
|
||||
|
||||
bool SVC_GetCvarValue_BitWrite_Internal(bf_write& bitbuf, SourceGameContext& context, NetMsg::SVC_GetCvarValue* data)
|
||||
{
|
||||
bitbuf.WriteSBitLong(data->cookie, 32);
|
||||
bitbuf.WriteString(data->cvarName);
|
||||
return !bitbuf.IsOverflowed();
|
||||
}
|
||||
|
||||
bool SVC_GetCvarValue_JsonRead_Internal(JsonRead& jsonbuf, SourceGameContext& context, NetMsg::SVC_GetCvarValue* data)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SVC_GetCvarValue_JsonWrite_Internal(JsonWrite& jsonbuf, SourceGameContext& context, NetMsg::SVC_GetCvarValue* data)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void SVC_GetCvarValue_ToString_Internal(std::ostringstream& out, NetMsg::SVC_GetCvarValue* data)
|
||||
{
|
||||
out << "svc_GetCvarValue: cvar: " << data->cvarName
|
||||
<< ", cookie: " << data->cookie;
|
||||
}
|
||||
}
|
15
demboyz/netmessages/svc_getcvarvalue.h
Normal file
15
demboyz/netmessages/svc_getcvarvalue.h
Normal file
|
@ -0,0 +1,15 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include "nethandlers.h"
|
||||
|
||||
namespace NetMsg
|
||||
{
|
||||
struct SVC_GetCvarValue
|
||||
{
|
||||
int32_t cookie;
|
||||
char cvarName[256];
|
||||
};
|
||||
}
|
||||
|
||||
DECLARE_NET_HANDLERS(SVC_GetCvarValue);
|
35
demboyz/netmessages/svc_hltv.cpp
Normal file
35
demboyz/netmessages/svc_hltv.cpp
Normal file
|
@ -0,0 +1,35 @@
|
|||
|
||||
#include "svc_hltv.h"
|
||||
#include <cassert>
|
||||
|
||||
namespace NetHandlers
|
||||
{
|
||||
bool SVC_HLTV_BitRead_Internal(bf_read& bitbuf, SourceGameContext& context, NetMsg::SVC_HLTV* data)
|
||||
{
|
||||
assert(false);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SVC_HLTV_BitWrite_Internal(bf_write& bitbuf, SourceGameContext& context, NetMsg::SVC_HLTV* data)
|
||||
{
|
||||
assert(false);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SVC_HLTV_JsonRead_Internal(JsonRead& jsonbuf, SourceGameContext& context, NetMsg::SVC_HLTV* data)
|
||||
{
|
||||
assert(false);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SVC_HLTV_JsonWrite_Internal(JsonWrite& jsonbuf, SourceGameContext& context, NetMsg::SVC_HLTV* data)
|
||||
{
|
||||
assert(false);
|
||||
return true;
|
||||
}
|
||||
|
||||
void SVC_HLTV_ToString_Internal(std::ostringstream& out, NetMsg::SVC_HLTV* data)
|
||||
{
|
||||
out << "svc_HLTV";
|
||||
}
|
||||
}
|
13
demboyz/netmessages/svc_hltv.h
Normal file
13
demboyz/netmessages/svc_hltv.h
Normal file
|
@ -0,0 +1,13 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include "nethandlers.h"
|
||||
|
||||
namespace NetMsg
|
||||
{
|
||||
struct SVC_HLTV
|
||||
{
|
||||
};
|
||||
}
|
||||
|
||||
DECLARE_NET_HANDLERS(SVC_HLTV);
|
56
demboyz/netmessages/svc_menu.cpp
Normal file
56
demboyz/netmessages/svc_menu.cpp
Normal file
|
@ -0,0 +1,56 @@
|
|||
|
||||
#include "svc_menu.h"
|
||||
#include "bitbuf.h"
|
||||
|
||||
using DialogType = NetMsg::SVC_Menu::DialogType;
|
||||
|
||||
#define KEYVALUES_TOKEN_SIZE 1024
|
||||
|
||||
static const char* KeyValuesBin_GetName(uint8_t* data, size_t dataLength)
|
||||
{
|
||||
if (dataLength <= 2)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
return reinterpret_cast<const char*>(data + 1);
|
||||
}
|
||||
|
||||
namespace NetHandlers
|
||||
{
|
||||
bool SVC_Menu_BitRead_Internal(bf_read& bitbuf, SourceGameContext& context, NetMsg::SVC_Menu* data)
|
||||
{
|
||||
data->type = static_cast<DialogType>(bitbuf.ReadShort());
|
||||
data->dataLengthInBytes = bitbuf.ReadWord();
|
||||
data->menuBinaryKeyValues.reset(new uint8_t[data->dataLengthInBytes]);
|
||||
bitbuf.ReadBytes(data->menuBinaryKeyValues.get(), data->dataLengthInBytes);
|
||||
return !bitbuf.IsOverflowed();
|
||||
}
|
||||
|
||||
bool SVC_Menu_BitWrite_Internal(bf_write& bitbuf, SourceGameContext& context, NetMsg::SVC_Menu* data)
|
||||
{
|
||||
bitbuf.WriteShort(static_cast<uint16_t>(data->type));
|
||||
bitbuf.WriteWord(data->dataLengthInBytes);
|
||||
bitbuf.WriteBytes(data->menuBinaryKeyValues.get(), data->dataLengthInBytes);
|
||||
return !bitbuf.IsOverflowed();
|
||||
}
|
||||
|
||||
bool SVC_Menu_JsonRead_Internal(JsonRead& jsonbuf, SourceGameContext& context, NetMsg::SVC_Menu* data)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SVC_Menu_JsonWrite_Internal(JsonWrite& jsonbuf, SourceGameContext& context, NetMsg::SVC_Menu* data)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void SVC_Menu_ToString_Internal(std::ostringstream& out, NetMsg::SVC_Menu* data)
|
||||
{
|
||||
// binary keyvalues in form [type][name][value]
|
||||
// [char][cstr][type]
|
||||
const char* name = KeyValuesBin_GetName(data->menuBinaryKeyValues.get(), data->dataLengthInBytes);
|
||||
out << "svc_Menu: " << static_cast<uint16_t>(data->type)
|
||||
<< " \"" << (name ? name : "No KeyValues")
|
||||
<< "\" (len:" << data->dataLengthInBytes << ")";
|
||||
}
|
||||
}
|
32
demboyz/netmessages/svc_menu.h
Normal file
32
demboyz/netmessages/svc_menu.h
Normal file
|
@ -0,0 +1,32 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include "nethandlers.h"
|
||||
#include <memory>
|
||||
|
||||
namespace NetMsg
|
||||
{
|
||||
struct SVC_Menu
|
||||
{
|
||||
enum class DialogType : uint16_t
|
||||
{
|
||||
// just an on screen message
|
||||
DIALOG_MSG = 0,
|
||||
// an options menu
|
||||
DIALOG_MENU,
|
||||
// a richtext dialog
|
||||
DIALOG_TEXT,
|
||||
// an entry box
|
||||
DIALOG_ENTRY,
|
||||
// Ask the client to connect to a specified IP address.
|
||||
// Only the "time" and "title" keys are used.
|
||||
DIALOG_ASKCONNECT
|
||||
};
|
||||
|
||||
std::unique_ptr<uint8_t[]> menuBinaryKeyValues;
|
||||
uint16_t dataLengthInBytes;
|
||||
DialogType type;
|
||||
};
|
||||
}
|
||||
|
||||
DECLARE_NET_HANDLERS(SVC_Menu);
|
63
demboyz/netmessages/svc_packetentities.cpp
Normal file
63
demboyz/netmessages/svc_packetentities.cpp
Normal file
|
@ -0,0 +1,63 @@
|
|||
|
||||
#include "svc_packetentities.h"
|
||||
#include "bitbuf.h"
|
||||
#include "netcontants.h"
|
||||
#include "netmath.h"
|
||||
|
||||
namespace NetHandlers
|
||||
{
|
||||
bool SVC_PacketEntities_BitRead_Internal(bf_read& bitbuf, SourceGameContext& context, NetMsg::SVC_PacketEntities* data)
|
||||
{
|
||||
data->maxEntries = bitbuf.ReadUBitLong(MAX_EDICT_BITS);
|
||||
data->isDelta = bitbuf.ReadOneBit() != 0;
|
||||
if (data->isDelta)
|
||||
{
|
||||
data->deltaFromTick = bitbuf.ReadLong();
|
||||
}
|
||||
else
|
||||
{
|
||||
data->deltaFromTick = -1;
|
||||
}
|
||||
data->baselineIndex = bitbuf.ReadUBitLong(1);
|
||||
data->numUpdatedEntries = bitbuf.ReadUBitLong(MAX_EDICT_BITS);
|
||||
data->dataLengthInBits = bitbuf.ReadUBitLong(DELTASIZE_BITS);
|
||||
data->updateBaseline = bitbuf.ReadOneBit() != 0;
|
||||
data->data.reset(new uint8_t[math::BitsToBytes(data->dataLengthInBits)]);
|
||||
bitbuf.ReadBits(data->data.get(), data->dataLengthInBits);
|
||||
return !bitbuf.IsOverflowed();
|
||||
}
|
||||
|
||||
bool SVC_PacketEntities_BitWrite_Internal(bf_write& bitbuf, SourceGameContext& context, NetMsg::SVC_PacketEntities* data)
|
||||
{
|
||||
bitbuf.WriteUBitLong(data->maxEntries, MAX_EDICT_BITS);
|
||||
if (data->isDelta)
|
||||
{
|
||||
bitbuf.WriteLong(data->deltaFromTick);
|
||||
}
|
||||
bitbuf.WriteUBitLong(data->baselineIndex, 1);
|
||||
bitbuf.WriteUBitLong(data->numUpdatedEntries, MAX_EDICT_BITS);
|
||||
bitbuf.WriteUBitLong(data->dataLengthInBits, DELTASIZE_BITS);
|
||||
bitbuf.WriteOneBit(data->updateBaseline);
|
||||
bitbuf.WriteBits(data->data.get(), data->dataLengthInBits);
|
||||
return !bitbuf.IsOverflowed();
|
||||
}
|
||||
|
||||
bool SVC_PacketEntities_JsonRead_Internal(JsonRead& jsonbuf, SourceGameContext& context, NetMsg::SVC_PacketEntities* data)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SVC_PacketEntities_JsonWrite_Internal(JsonWrite& jsonbuf, SourceGameContext& context, NetMsg::SVC_PacketEntities* data)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void SVC_PacketEntities_ToString_Internal(std::ostringstream& out, NetMsg::SVC_PacketEntities* data)
|
||||
{
|
||||
out << "svc_PacketEntities: delta " << data->deltaFromTick
|
||||
<< ", max " << data->maxEntries
|
||||
<< ", changed " << data->numUpdatedEntries
|
||||
<< "," << (data->updateBaseline ? " BL update," : "")
|
||||
<< " bytes" << math::BitsToBytes(data->dataLengthInBits);
|
||||
}
|
||||
}
|
22
demboyz/netmessages/svc_packetentities.h
Normal file
22
demboyz/netmessages/svc_packetentities.h
Normal file
|
@ -0,0 +1,22 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include "nethandlers.h"
|
||||
#include <memory>
|
||||
|
||||
namespace NetMsg
|
||||
{
|
||||
struct SVC_PacketEntities
|
||||
{
|
||||
std::unique_ptr<uint8_t[]> data;
|
||||
uint32_t dataLengthInBits;
|
||||
uint32_t deltaFromTick;
|
||||
uint16_t maxEntries;
|
||||
uint16_t numUpdatedEntries;
|
||||
uint8_t baselineIndex;
|
||||
bool updateBaseline;
|
||||
bool isDelta;
|
||||
};
|
||||
}
|
||||
|
||||
DECLARE_NET_HANDLERS(SVC_PacketEntities);
|
36
demboyz/netmessages/svc_prefetch.cpp
Normal file
36
demboyz/netmessages/svc_prefetch.cpp
Normal file
|
@ -0,0 +1,36 @@
|
|||
|
||||
#include "svc_prefetch.h"
|
||||
#include "bitbuf.h"
|
||||
#include "netcontants.h"
|
||||
|
||||
namespace NetHandlers
|
||||
{
|
||||
bool SVC_Prefetch_BitRead_Internal(bf_read& bitbuf, SourceGameContext& context, NetMsg::SVC_Prefetch* data)
|
||||
{
|
||||
data->type = NetMsg::SVC_Prefetch::SOUND;
|
||||
data->soundIndex = bitbuf.ReadUBitLong(MAX_SOUND_INDEX_BITS);
|
||||
return !bitbuf.IsOverflowed();
|
||||
}
|
||||
|
||||
bool SVC_Prefetch_BitWrite_Internal(bf_write& bitbuf, SourceGameContext& context, NetMsg::SVC_Prefetch* data)
|
||||
{
|
||||
bitbuf.WriteUBitLong(data->soundIndex, MAX_SOUND_INDEX_BITS);
|
||||
return !bitbuf.IsOverflowed();
|
||||
}
|
||||
|
||||
bool SVC_Prefetch_JsonRead_Internal(JsonRead& jsonbuf, SourceGameContext& context, NetMsg::SVC_Prefetch* data)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SVC_Prefetch_JsonWrite_Internal(JsonWrite& jsonbuf, SourceGameContext& context, NetMsg::SVC_Prefetch* data)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void SVC_Prefetch_ToString_Internal(std::ostringstream& out, NetMsg::SVC_Prefetch* data)
|
||||
{
|
||||
out << "svc_Prefetch: type " << data->type
|
||||
<< " index " << data->soundIndex;
|
||||
}
|
||||
}
|
19
demboyz/netmessages/svc_prefetch.h
Normal file
19
demboyz/netmessages/svc_prefetch.h
Normal file
|
@ -0,0 +1,19 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include "nethandlers.h"
|
||||
|
||||
namespace NetMsg
|
||||
{
|
||||
struct SVC_Prefetch
|
||||
{
|
||||
enum Types
|
||||
{
|
||||
SOUND = 0
|
||||
};
|
||||
uint16_t type;
|
||||
uint16_t soundIndex;
|
||||
};
|
||||
}
|
||||
|
||||
DECLARE_NET_HANDLERS(SVC_Prefetch);
|
33
demboyz/netmessages/svc_print.cpp
Normal file
33
demboyz/netmessages/svc_print.cpp
Normal file
|
@ -0,0 +1,33 @@
|
|||
|
||||
#include "svc_print.h"
|
||||
#include "bitbuf.h"
|
||||
|
||||
namespace NetHandlers
|
||||
{
|
||||
bool SVC_Print_BitRead_Internal(bf_read& bitbuf, SourceGameContext& context, NetMsg::SVC_Print* data)
|
||||
{
|
||||
bitbuf.ReadString(data->text, sizeof(data->text));
|
||||
return !bitbuf.IsOverflowed();
|
||||
}
|
||||
|
||||
bool SVC_Print_BitWrite_Internal(bf_write& bitbuf, SourceGameContext& context, NetMsg::SVC_Print* data)
|
||||
{
|
||||
bitbuf.WriteString(data->text);
|
||||
return !bitbuf.IsOverflowed();
|
||||
}
|
||||
|
||||
bool SVC_Print_JsonRead_Internal(JsonRead& jsonbuf, SourceGameContext& context, NetMsg::SVC_Print* data)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SVC_Print_JsonWrite_Internal(JsonWrite& jsonbuf, SourceGameContext& context, NetMsg::SVC_Print* data)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void SVC_Print_ToString_Internal(std::ostringstream& out, NetMsg::SVC_Print* data)
|
||||
{
|
||||
out << "svc_Print: \"" << data->text << '"';
|
||||
}
|
||||
}
|
14
demboyz/netmessages/svc_print.h
Normal file
14
demboyz/netmessages/svc_print.h
Normal file
|
@ -0,0 +1,14 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include "nethandlers.h"
|
||||
|
||||
namespace NetMsg
|
||||
{
|
||||
struct SVC_Print
|
||||
{
|
||||
char text[2048];
|
||||
};
|
||||
}
|
||||
|
||||
DECLARE_NET_HANDLERS(SVC_Print);
|
40
demboyz/netmessages/svc_sendtable.cpp
Normal file
40
demboyz/netmessages/svc_sendtable.cpp
Normal file
|
@ -0,0 +1,40 @@
|
|||
|
||||
#include "svc_sendtable.h"
|
||||
#include "bitbuf.h"
|
||||
#include "netmath.h"
|
||||
|
||||
namespace NetHandlers
|
||||
{
|
||||
bool SVC_SendTable_BitRead_Internal(bf_read& bitbuf, SourceGameContext& context, NetMsg::SVC_SendTable* data)
|
||||
{
|
||||
data->needsDecoder = bitbuf.ReadOneBit() != 0;
|
||||
data->dataLengthInBits = bitbuf.ReadShort();
|
||||
data->data.reset(new uint8_t[math::BitsToBytes(data->dataLengthInBits)]);
|
||||
bitbuf.ReadBits(data->data.get(), data->dataLengthInBits);
|
||||
return !bitbuf.IsOverflowed();
|
||||
}
|
||||
|
||||
bool SVC_SendTable_BitWrite_Internal(bf_write& bitbuf, SourceGameContext& context, NetMsg::SVC_SendTable* data)
|
||||
{
|
||||
bitbuf.WriteOneBit(data->needsDecoder);
|
||||
bitbuf.WriteShort(data->dataLengthInBits);
|
||||
bitbuf.WriteBits(data->data.get(), data->dataLengthInBits);
|
||||
return !bitbuf.IsOverflowed();
|
||||
}
|
||||
|
||||
bool SVC_SendTable_JsonRead_Internal(JsonRead& jsonbuf, SourceGameContext& context, NetMsg::SVC_SendTable* data)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SVC_SendTable_JsonWrite_Internal(JsonWrite& jsonbuf, SourceGameContext& context, NetMsg::SVC_SendTable* data)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void SVC_SendTable_ToString_Internal(std::ostringstream& out, NetMsg::SVC_SendTable* data)
|
||||
{
|
||||
out << "svc_SendTable: needs Decoder " << (data->needsDecoder ? "yes" : "no")
|
||||
<< ",bytes " << math::BitsToBytes(data->dataLengthInBits);
|
||||
}
|
||||
}
|
17
demboyz/netmessages/svc_sendtable.h
Normal file
17
demboyz/netmessages/svc_sendtable.h
Normal file
|
@ -0,0 +1,17 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include "nethandlers.h"
|
||||
#include <memory>
|
||||
|
||||
namespace NetMsg
|
||||
{
|
||||
struct SVC_SendTable
|
||||
{
|
||||
bool needsDecoder;
|
||||
int16_t dataLengthInBits;
|
||||
std::unique_ptr<uint8_t[]> data;
|
||||
};
|
||||
}
|
||||
|
||||
DECLARE_NET_HANDLERS(SVC_SendTable);
|
83
demboyz/netmessages/svc_serverinfo.cpp
Normal file
83
demboyz/netmessages/svc_serverinfo.cpp
Normal file
|
@ -0,0 +1,83 @@
|
|||
|
||||
#include "svc_serverinfo.h"
|
||||
#include "bitbuf.h"
|
||||
|
||||
namespace NetHandlers
|
||||
{
|
||||
bool SVC_ServerInfo_BitRead_Internal(bf_read& bitbuf, SourceGameContext& context, NetMsg::SVC_ServerInfo* data)
|
||||
{
|
||||
data->protocol = bitbuf.ReadShort();
|
||||
data->serverCount = bitbuf.ReadLong();
|
||||
data->isHLTV = bitbuf.ReadOneBit() != 0;
|
||||
data->isDedicated = bitbuf.ReadOneBit() != 0;
|
||||
data->clientCRC = bitbuf.ReadLong();
|
||||
data->maxClasses = bitbuf.ReadWord();
|
||||
if (context.protocol <= 17)
|
||||
{
|
||||
data->mapCRC = bitbuf.ReadLong();
|
||||
}
|
||||
else
|
||||
{
|
||||
bitbuf.ReadBytes(data->unk1, sizeof(data->unk1));
|
||||
}
|
||||
data->playerSlot = bitbuf.ReadByte();
|
||||
data->maxClients = bitbuf.ReadByte();
|
||||
data->tickInterval = bitbuf.ReadFloat();
|
||||
data->os = bitbuf.ReadChar();
|
||||
bitbuf.ReadString(data->gameDir, sizeof(data->gameDir));
|
||||
bitbuf.ReadString(data->mapName, sizeof(data->mapName));
|
||||
bitbuf.ReadString(data->skyName, sizeof(data->skyName));
|
||||
bitbuf.ReadString(data->hostName, sizeof(data->hostName));
|
||||
if (context.protocol > 15)
|
||||
{
|
||||
data->unk2 = bitbuf.ReadOneBit() != 0;
|
||||
}
|
||||
return !bitbuf.IsOverflowed();
|
||||
}
|
||||
|
||||
bool SVC_ServerInfo_BitWrite_Internal(bf_write& bitbuf, SourceGameContext& context, NetMsg::SVC_ServerInfo* data)
|
||||
{
|
||||
bitbuf.WriteShort(data->protocol);
|
||||
bitbuf.WriteLong(data->serverCount);
|
||||
bitbuf.WriteOneBit(data->isHLTV);
|
||||
bitbuf.WriteOneBit(data->isDedicated);
|
||||
bitbuf.WriteLong(data->clientCRC);
|
||||
bitbuf.WriteWord(data->maxClasses);
|
||||
if (context.protocol <= 17)
|
||||
{
|
||||
bitbuf.WriteLong(data->mapCRC);
|
||||
}
|
||||
else
|
||||
{
|
||||
bitbuf.WriteBytes(data->unk1, sizeof(data->unk1));
|
||||
}
|
||||
bitbuf.WriteByte(data->playerSlot);
|
||||
bitbuf.WriteByte(data->maxClients);
|
||||
bitbuf.WriteFloat(data->tickInterval);
|
||||
bitbuf.WriteChar(data->os);
|
||||
bitbuf.WriteString(data->gameDir);
|
||||
bitbuf.WriteString(data->mapName);
|
||||
bitbuf.WriteString(data->skyName);
|
||||
bitbuf.WriteString(data->hostName);
|
||||
if (context.protocol > 15)
|
||||
{
|
||||
bitbuf.WriteOneBit(data->unk2);
|
||||
}
|
||||
return !bitbuf.IsOverflowed();
|
||||
}
|
||||
|
||||
bool SVC_ServerInfo_JsonRead_Internal(JsonRead& jsonbuf, SourceGameContext& context, NetMsg::SVC_ServerInfo* data)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SVC_ServerInfo_JsonWrite_Internal(JsonWrite& jsonbuf, SourceGameContext& context, NetMsg::SVC_ServerInfo* data)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void SVC_ServerInfo_ToString_Internal(std::ostringstream& out, NetMsg::SVC_ServerInfo* data)
|
||||
{
|
||||
out << "svc_ServerInfo: game \"" << data->gameDir << "\", map \"" << data->mapName << "\", max " << data->maxClients;
|
||||
}
|
||||
}
|
30
demboyz/netmessages/svc_serverinfo.h
Normal file
30
demboyz/netmessages/svc_serverinfo.h
Normal file
|
@ -0,0 +1,30 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include "nethandlers.h"
|
||||
|
||||
namespace NetMsg
|
||||
{
|
||||
struct SVC_ServerInfo
|
||||
{
|
||||
int16_t protocol; // protocol version
|
||||
uint32_t serverCount; // number of changelevels since server start
|
||||
bool isHLTV; // HLTV server ?
|
||||
bool isDedicated; // dedicated server ?
|
||||
uint32_t clientCRC; // client.dll CRC server is using
|
||||
uint16_t maxClasses; // max number of server classes
|
||||
uint32_t mapCRC; // server map CRC
|
||||
uint8_t unk1[16];
|
||||
uint8_t playerSlot; // our client slot number
|
||||
uint8_t maxClients; // max number of clients on server
|
||||
float tickInterval; // server tick interval
|
||||
char os; // 'l' = linux, 'w' = Win32
|
||||
char gameDir[MAX_OSPATH]; // game directory eg "tf2"
|
||||
char mapName[MAX_OSPATH]; // name of current map
|
||||
char skyName[MAX_OSPATH]; // name of current skybox
|
||||
char hostName[MAX_OSPATH]; // host name
|
||||
bool unk2;
|
||||
};
|
||||
}
|
||||
|
||||
DECLARE_NET_HANDLERS(SVC_ServerInfo);
|
33
demboyz/netmessages/svc_setpause.cpp
Normal file
33
demboyz/netmessages/svc_setpause.cpp
Normal file
|
@ -0,0 +1,33 @@
|
|||
|
||||
#include "svc_setpause.h"
|
||||
#include "bitbuf.h"
|
||||
|
||||
namespace NetHandlers
|
||||
{
|
||||
bool SVC_SetPause_BitRead_Internal(bf_read& bitbuf, SourceGameContext& context, NetMsg::SVC_SetPause* data)
|
||||
{
|
||||
data->isPaused = bitbuf.ReadOneBit() != 0;
|
||||
return !bitbuf.IsOverflowed();
|
||||
}
|
||||
|
||||
bool SVC_SetPause_BitWrite_Internal(bf_write& bitbuf, SourceGameContext& context, NetMsg::SVC_SetPause* data)
|
||||
{
|
||||
bitbuf.WriteOneBit(data->isPaused);
|
||||
return !bitbuf.IsOverflowed();
|
||||
}
|
||||
|
||||
bool SVC_SetPause_JsonRead_Internal(JsonRead& jsonbuf, SourceGameContext& context, NetMsg::SVC_SetPause* data)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SVC_SetPause_JsonWrite_Internal(JsonWrite& jsonbuf, SourceGameContext& context, NetMsg::SVC_SetPause* data)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void SVC_SetPause_ToString_Internal(std::ostringstream& out, NetMsg::SVC_SetPause* data)
|
||||
{
|
||||
out << "svc_SetPause: " << (data->isPaused ? "paused" : "unpaused");
|
||||
}
|
||||
}
|
14
demboyz/netmessages/svc_setpause.h
Normal file
14
demboyz/netmessages/svc_setpause.h
Normal file
|
@ -0,0 +1,14 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include "nethandlers.h"
|
||||
|
||||
namespace NetMsg
|
||||
{
|
||||
struct SVC_SetPause
|
||||
{
|
||||
bool isPaused;
|
||||
};
|
||||
}
|
||||
|
||||
DECLARE_NET_HANDLERS(SVC_SetPause);
|
34
demboyz/netmessages/svc_setview.cpp
Normal file
34
demboyz/netmessages/svc_setview.cpp
Normal file
|
@ -0,0 +1,34 @@
|
|||
|
||||
#include "svc_setview.h"
|
||||
#include "bitbuf.h"
|
||||
#include "netcontants.h"
|
||||
|
||||
namespace NetHandlers
|
||||
{
|
||||
bool SVC_SetView_BitRead_Internal(bf_read& bitbuf, SourceGameContext& context, NetMsg::SVC_SetView* data)
|
||||
{
|
||||
data->entIndex = bitbuf.ReadUBitLong(MAX_EDICT_BITS);
|
||||
return !bitbuf.IsOverflowed();
|
||||
}
|
||||
|
||||
bool SVC_SetView_BitWrite_Internal(bf_write& bitbuf, SourceGameContext& context, NetMsg::SVC_SetView* data)
|
||||
{
|
||||
bitbuf.WriteUBitLong(data->entIndex, MAX_EDICT_BITS);
|
||||
return !bitbuf.IsOverflowed();
|
||||
}
|
||||
|
||||
bool SVC_SetView_JsonRead_Internal(JsonRead& jsonbuf, SourceGameContext& context, NetMsg::SVC_SetView* data)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SVC_SetView_JsonWrite_Internal(JsonWrite& jsonbuf, SourceGameContext& context, NetMsg::SVC_SetView* data)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void SVC_SetView_ToString_Internal(std::ostringstream& out, NetMsg::SVC_SetView* data)
|
||||
{
|
||||
out << "svc_SetView: view entity " << data->entIndex;
|
||||
}
|
||||
}
|
14
demboyz/netmessages/svc_setview.h
Normal file
14
demboyz/netmessages/svc_setview.h
Normal file
|
@ -0,0 +1,14 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include "nethandlers.h"
|
||||
|
||||
namespace NetMsg
|
||||
{
|
||||
struct SVC_SetView
|
||||
{
|
||||
uint16_t entIndex;
|
||||
};
|
||||
}
|
||||
|
||||
DECLARE_NET_HANDLERS(SVC_SetView);
|
59
demboyz/netmessages/svc_sounds.cpp
Normal file
59
demboyz/netmessages/svc_sounds.cpp
Normal file
|
@ -0,0 +1,59 @@
|
|||
|
||||
#include "svc_sounds.h"
|
||||
#include "bitbuf.h"
|
||||
#include "netmath.h"
|
||||
|
||||
namespace NetHandlers
|
||||
{
|
||||
bool SVC_Sounds_BitRead_Internal(bf_read& bitbuf, SourceGameContext& context, NetMsg::SVC_Sounds* data)
|
||||
{
|
||||
data->reliableSound = bitbuf.ReadOneBit() != 0;
|
||||
if (data->reliableSound)
|
||||
{
|
||||
data->numSounds = 1;
|
||||
data->dataLengthInBits = bitbuf.ReadUBitLong(8);
|
||||
}
|
||||
else
|
||||
{
|
||||
data->numSounds = bitbuf.ReadUBitLong(8);
|
||||
data->dataLengthInBits = bitbuf.ReadUBitLong(16);
|
||||
}
|
||||
data->data.reset(new uint8_t[math::BitsToBytes(data->dataLengthInBits)]);
|
||||
bitbuf.ReadBits(data->data.get(), data->dataLengthInBits);
|
||||
return !bitbuf.IsOverflowed();
|
||||
}
|
||||
|
||||
bool SVC_Sounds_BitWrite_Internal(bf_write& bitbuf, SourceGameContext& context, NetMsg::SVC_Sounds* data)
|
||||
{
|
||||
if (data->reliableSound)
|
||||
{
|
||||
bitbuf.WriteOneBit(1);
|
||||
bitbuf.WriteUBitLong(data->dataLengthInBits, 8);
|
||||
}
|
||||
else
|
||||
{
|
||||
bitbuf.WriteOneBit(0);
|
||||
bitbuf.WriteUBitLong(data->numSounds, 8);
|
||||
bitbuf.WriteUBitLong(data->dataLengthInBits, 16);
|
||||
}
|
||||
bitbuf.WriteBits(data->data.get(), data->dataLengthInBits);
|
||||
return !bitbuf.IsOverflowed();
|
||||
}
|
||||
|
||||
bool SVC_Sounds_JsonRead_Internal(JsonRead& jsonbuf, SourceGameContext& context, NetMsg::SVC_Sounds* data)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SVC_Sounds_JsonWrite_Internal(JsonWrite& jsonbuf, SourceGameContext& context, NetMsg::SVC_Sounds* data)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void SVC_Sounds_ToString_Internal(std::ostringstream& out, NetMsg::SVC_Sounds* data)
|
||||
{
|
||||
out << "svc_Sounds: number " << data->numSounds
|
||||
<< (data->reliableSound ? ", reliable" : "")
|
||||
<< ", bytes " << math::BitsToBytes(data->dataLengthInBits);
|
||||
}
|
||||
}
|
18
demboyz/netmessages/svc_sounds.h
Normal file
18
demboyz/netmessages/svc_sounds.h
Normal file
|
@ -0,0 +1,18 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include "nethandlers.h"
|
||||
#include <memory>
|
||||
|
||||
namespace NetMsg
|
||||
{
|
||||
struct SVC_Sounds
|
||||
{
|
||||
bool reliableSound;
|
||||
uint8_t numSounds;
|
||||
uint16_t dataLengthInBits;
|
||||
std::unique_ptr<uint8_t[]> data;
|
||||
};
|
||||
}
|
||||
|
||||
DECLARE_NET_HANDLERS(SVC_Sounds);
|
41
demboyz/netmessages/svc_tempentities.cpp
Normal file
41
demboyz/netmessages/svc_tempentities.cpp
Normal file
|
@ -0,0 +1,41 @@
|
|||
|
||||
#include "svc_tempentities.h"
|
||||
#include "bitbuf.h"
|
||||
#include "netcontants.h"
|
||||
#include "netmath.h"
|
||||
|
||||
namespace NetHandlers
|
||||
{
|
||||
bool SVC_TempEntities_BitRead_Internal(bf_read& bitbuf, SourceGameContext& context, NetMsg::SVC_TempEntities* data)
|
||||
{
|
||||
data->numEntries = bitbuf.ReadUBitLong(EVENT_INDEX_BITS);
|
||||
data->dataLengthInBits = bitbuf.ReadUBitLong(NET_MAX_PAYLOAD_BITS);
|
||||
data->data.reset(new uint8_t[math::BitsToBytes(data->dataLengthInBits)]);
|
||||
bitbuf.ReadBits(data->data.get(), data->dataLengthInBits);
|
||||
return !bitbuf.IsOverflowed();
|
||||
}
|
||||
|
||||
bool SVC_TempEntities_BitWrite_Internal(bf_write& bitbuf, SourceGameContext& context, NetMsg::SVC_TempEntities* data)
|
||||
{
|
||||
bitbuf.WriteUBitLong(data->numEntries, EVENT_INDEX_BITS);
|
||||
bitbuf.WriteUBitLong(data->dataLengthInBits, NET_MAX_PAYLOAD_BITS);
|
||||
bitbuf.WriteBits(data->data.get(), data->dataLengthInBits);
|
||||
return !bitbuf.IsOverflowed();
|
||||
}
|
||||
|
||||
bool SVC_TempEntities_JsonRead_Internal(JsonRead& jsonbuf, SourceGameContext& context, NetMsg::SVC_TempEntities* data)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SVC_TempEntities_JsonWrite_Internal(JsonWrite& jsonbuf, SourceGameContext& context, NetMsg::SVC_TempEntities* data)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void SVC_TempEntities_ToString_Internal(std::ostringstream& out, NetMsg::SVC_TempEntities* data)
|
||||
{
|
||||
out << "svc_TempEntities: number " << data->numEntries
|
||||
<< ", bytes " << math::BitsToBytes(data->dataLengthInBits);
|
||||
}
|
||||
}
|
17
demboyz/netmessages/svc_tempentities.h
Normal file
17
demboyz/netmessages/svc_tempentities.h
Normal file
|
@ -0,0 +1,17 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include "nethandlers.h"
|
||||
#include <memory>
|
||||
|
||||
namespace NetMsg
|
||||
{
|
||||
struct SVC_TempEntities
|
||||
{
|
||||
std::unique_ptr<uint8_t[]> data;
|
||||
uint32_t dataLengthInBits;
|
||||
uint32_t numEntries;
|
||||
};
|
||||
}
|
||||
|
||||
DECLARE_NET_HANDLERS(SVC_TempEntities);
|
35
demboyz/netmessages/svc_terrainmod.cpp
Normal file
35
demboyz/netmessages/svc_terrainmod.cpp
Normal file
|
@ -0,0 +1,35 @@
|
|||
|
||||
#include "svc_terrainmod.h"
|
||||
#include <cassert>
|
||||
|
||||
namespace NetHandlers
|
||||
{
|
||||
bool SVC_TerrainMod_BitRead_Internal(bf_read& bitbuf, SourceGameContext& context, NetMsg::SVC_TerrainMod* data)
|
||||
{
|
||||
assert(false);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SVC_TerrainMod_BitWrite_Internal(bf_write& bitbuf, SourceGameContext& context, NetMsg::SVC_TerrainMod* data)
|
||||
{
|
||||
assert(false);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SVC_TerrainMod_JsonRead_Internal(JsonRead& jsonbuf, SourceGameContext& context, NetMsg::SVC_TerrainMod* data)
|
||||
{
|
||||
assert(false);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SVC_TerrainMod_JsonWrite_Internal(JsonWrite& jsonbuf, SourceGameContext& context, NetMsg::SVC_TerrainMod* data)
|
||||
{
|
||||
assert(false);
|
||||
return true;
|
||||
}
|
||||
|
||||
void SVC_TerrainMod_ToString_Internal(std::ostringstream& out, NetMsg::SVC_TerrainMod* data)
|
||||
{
|
||||
out << "svc_TerrainMod";
|
||||
}
|
||||
}
|
13
demboyz/netmessages/svc_terrainmod.h
Normal file
13
demboyz/netmessages/svc_terrainmod.h
Normal file
|
@ -0,0 +1,13 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include "nethandlers.h"
|
||||
|
||||
namespace NetMsg
|
||||
{
|
||||
struct SVC_TerrainMod
|
||||
{
|
||||
};
|
||||
}
|
||||
|
||||
DECLARE_NET_HANDLERS(SVC_TerrainMod);
|
52
demboyz/netmessages/svc_updatestringtable.cpp
Normal file
52
demboyz/netmessages/svc_updatestringtable.cpp
Normal file
|
@ -0,0 +1,52 @@
|
|||
|
||||
#include "svc_updatestringtable.h"
|
||||
#include "bitbuf.h"
|
||||
#include "netmath.h"
|
||||
#include "netcontants.h"
|
||||
|
||||
namespace NetHandlers
|
||||
{
|
||||
bool SVC_UpdateStringTable_BitRead_Internal(bf_read& bitbuf, SourceGameContext& context, NetMsg::SVC_UpdateStringTable* data)
|
||||
{
|
||||
data->tableID = bitbuf.ReadUBitLong(math::log2(MAX_TABLES));
|
||||
data->numChangedEntries = (bitbuf.ReadOneBit() != 0) ? bitbuf.ReadWord() : 1;
|
||||
data->dataLengthInBits = bitbuf.ReadUBitLong(20);
|
||||
data->data.reset(new uint8_t[math::BitsToBytes(data->dataLengthInBits)]);
|
||||
bitbuf.ReadBits(data->data.get(), data->dataLengthInBits);
|
||||
return !bitbuf.IsOverflowed();
|
||||
}
|
||||
|
||||
bool SVC_UpdateStringTable_BitWrite_Internal(bf_write& bitbuf, SourceGameContext& context, NetMsg::SVC_UpdateStringTable* data)
|
||||
{
|
||||
bitbuf.WriteUBitLong(data->tableID, math::log2(MAX_TABLES));
|
||||
if (data->numChangedEntries != 1)
|
||||
{
|
||||
bitbuf.WriteOneBit(1);
|
||||
bitbuf.WriteWord(data->numChangedEntries);
|
||||
}
|
||||
else
|
||||
{
|
||||
bitbuf.WriteOneBit(0);
|
||||
}
|
||||
bitbuf.WriteUBitLong(data->dataLengthInBits, 20);
|
||||
bitbuf.WriteBits(data->data.get(), data->dataLengthInBits);
|
||||
return !bitbuf.IsOverflowed();
|
||||
}
|
||||
|
||||
bool SVC_UpdateStringTable_JsonRead_Internal(JsonRead& jsonbuf, SourceGameContext& context, NetMsg::SVC_UpdateStringTable* data)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SVC_UpdateStringTable_JsonWrite_Internal(JsonWrite& jsonbuf, SourceGameContext& context, NetMsg::SVC_UpdateStringTable* data)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void SVC_UpdateStringTable_ToString_Internal(std::ostringstream& out, NetMsg::SVC_UpdateStringTable* data)
|
||||
{
|
||||
out << "svc_UpdateStringTable: table " << data->tableID
|
||||
<< ", changed " << data->numChangedEntries
|
||||
<< ", bytes " << math::BitsToBytes(data->dataLengthInBits);
|
||||
}
|
||||
}
|
19
demboyz/netmessages/svc_updatestringtable.h
Normal file
19
demboyz/netmessages/svc_updatestringtable.h
Normal file
|
@ -0,0 +1,19 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include "nethandlers.h"
|
||||
#include <memory>
|
||||
|
||||
namespace NetMsg
|
||||
{
|
||||
struct SVC_UpdateStringTable
|
||||
{
|
||||
uint32_t tableID;
|
||||
bool twoOrMoreChangedEntries;
|
||||
uint16_t numChangedEntries;
|
||||
uint32_t dataLengthInBits;
|
||||
std::unique_ptr<uint8_t[]> data;
|
||||
};
|
||||
}
|
||||
|
||||
DECLARE_NET_HANDLERS(SVC_UpdateStringTable);
|
43
demboyz/netmessages/svc_usermessage.cpp
Normal file
43
demboyz/netmessages/svc_usermessage.cpp
Normal file
|
@ -0,0 +1,43 @@
|
|||
|
||||
#include "svc_usermessage.h"
|
||||
#include "bitbuf.h"
|
||||
#include "netmath.h"
|
||||
#include "netcontants.h"
|
||||
#include <cassert>
|
||||
|
||||
namespace NetHandlers
|
||||
{
|
||||
bool SVC_UserMessage_BitRead_Internal(bf_read& bitbuf, SourceGameContext& context, NetMsg::SVC_UserMessage* data)
|
||||
{
|
||||
data->msgType = bitbuf.ReadByte();
|
||||
data->dataLengthInBits = bitbuf.ReadUBitLong(11);
|
||||
assert(math::BitsToBytes(data->dataLengthInBits) <= MAX_USER_MSG_DATA);
|
||||
data->data.reset(new uint8_t[math::BitsToBytes(data->dataLengthInBits)]);
|
||||
bitbuf.ReadBits(data->data.get(), data->dataLengthInBits);
|
||||
return !bitbuf.IsOverflowed();
|
||||
}
|
||||
|
||||
bool SVC_UserMessage_BitWrite_Internal(bf_write& bitbuf, SourceGameContext& context, NetMsg::SVC_UserMessage* data)
|
||||
{
|
||||
bitbuf.WriteByte(data->msgType);
|
||||
bitbuf.WriteUBitLong(data->dataLengthInBits, 11);
|
||||
bitbuf.WriteBits(data->data.get(), data->dataLengthInBits);
|
||||
return !bitbuf.IsOverflowed();
|
||||
}
|
||||
|
||||
bool SVC_UserMessage_JsonRead_Internal(JsonRead& jsonbuf, SourceGameContext& context, NetMsg::SVC_UserMessage* data)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SVC_UserMessage_JsonWrite_Internal(JsonWrite& jsonbuf, SourceGameContext& context, NetMsg::SVC_UserMessage* data)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void SVC_UserMessage_ToString_Internal(std::ostringstream& out, NetMsg::SVC_UserMessage* data)
|
||||
{
|
||||
out << "svc_UserMessage: type " << data->msgType
|
||||
<< ", bytes " << math::BitsToBytes(data->dataLengthInBits);
|
||||
}
|
||||
}
|
17
demboyz/netmessages/svc_usermessage.h
Normal file
17
demboyz/netmessages/svc_usermessage.h
Normal file
|
@ -0,0 +1,17 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include "nethandlers.h"
|
||||
#include <memory>
|
||||
|
||||
namespace NetMsg
|
||||
{
|
||||
struct SVC_UserMessage
|
||||
{
|
||||
std::unique_ptr<uint8_t[]> data;
|
||||
uint16_t dataLengthInBits;
|
||||
uint8_t msgType;
|
||||
};
|
||||
}
|
||||
|
||||
DECLARE_NET_HANDLERS(SVC_UserMessage);
|
42
demboyz/netmessages/svc_voicedata.cpp
Normal file
42
demboyz/netmessages/svc_voicedata.cpp
Normal file
|
@ -0,0 +1,42 @@
|
|||
|
||||
#include "svc_voicedata.h"
|
||||
#include "bitbuf.h"
|
||||
#include "netmath.h"
|
||||
|
||||
namespace NetHandlers
|
||||
{
|
||||
bool SVC_VoiceData_BitRead_Internal(bf_read& bitbuf, SourceGameContext& context, NetMsg::SVC_VoiceData* data)
|
||||
{
|
||||
data->fromClientIndex = bitbuf.ReadByte();
|
||||
data->proximity = !!bitbuf.ReadByte();
|
||||
data->dataLengthInBits = bitbuf.ReadWord();
|
||||
data->data.reset(new uint8_t[math::BitsToBytes(data->dataLengthInBits)]);
|
||||
bitbuf.ReadBits(data->data.get(), data->dataLengthInBits);
|
||||
return !bitbuf.IsOverflowed();
|
||||
}
|
||||
|
||||
bool SVC_VoiceData_BitWrite_Internal(bf_write& bitbuf, SourceGameContext& context, NetMsg::SVC_VoiceData* data)
|
||||
{
|
||||
bitbuf.WriteByte(data->fromClientIndex);
|
||||
bitbuf.WriteByte(data->proximity);
|
||||
bitbuf.WriteWord(data->dataLengthInBits);
|
||||
bitbuf.WriteBits(data->data.get(), data->dataLengthInBits);
|
||||
return !bitbuf.IsOverflowed();
|
||||
}
|
||||
|
||||
bool SVC_VoiceData_JsonRead_Internal(JsonRead& jsonbuf, SourceGameContext& context, NetMsg::SVC_VoiceData* data)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SVC_VoiceData_JsonWrite_Internal(JsonWrite& jsonbuf, SourceGameContext& context, NetMsg::SVC_VoiceData* data)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void SVC_VoiceData_ToString_Internal(std::ostringstream& out, NetMsg::SVC_VoiceData* data)
|
||||
{
|
||||
out << "svc_VoiceData: client " << data->fromClientIndex
|
||||
<< ", bytes " << math::BitsToBytes(data->dataLengthInBits);
|
||||
}
|
||||
}
|
18
demboyz/netmessages/svc_voicedata.h
Normal file
18
demboyz/netmessages/svc_voicedata.h
Normal file
|
@ -0,0 +1,18 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include "nethandlers.h"
|
||||
#include <memory>
|
||||
|
||||
namespace NetMsg
|
||||
{
|
||||
struct SVC_VoiceData
|
||||
{
|
||||
uint8_t fromClientIndex;
|
||||
bool proximity; // stored in a byte
|
||||
uint16_t dataLengthInBits;
|
||||
std::unique_ptr<uint8_t[]> data;
|
||||
};
|
||||
}
|
||||
|
||||
DECLARE_NET_HANDLERS(SVC_VoiceData);
|
36
demboyz/netmessages/svc_voiceinit.cpp
Normal file
36
demboyz/netmessages/svc_voiceinit.cpp
Normal file
|
@ -0,0 +1,36 @@
|
|||
|
||||
#include "svc_voiceinit.h"
|
||||
#include "bitbuf.h"
|
||||
|
||||
namespace NetHandlers
|
||||
{
|
||||
bool SVC_VoiceInit_BitRead_Internal(bf_read& bitbuf, SourceGameContext& context, NetMsg::SVC_VoiceInit* data)
|
||||
{
|
||||
bitbuf.ReadString(data->voiceCodec, sizeof(data->voiceCodec));
|
||||
data->quality = bitbuf.ReadByte();
|
||||
return !bitbuf.IsOverflowed();
|
||||
}
|
||||
|
||||
bool SVC_VoiceInit_BitWrite_Internal(bf_write& bitbuf, SourceGameContext& context, NetMsg::SVC_VoiceInit* data)
|
||||
{
|
||||
bitbuf.WriteString(data->voiceCodec);
|
||||
bitbuf.WriteByte(data->quality);
|
||||
return !bitbuf.IsOverflowed();
|
||||
}
|
||||
|
||||
bool SVC_VoiceInit_JsonRead_Internal(JsonRead& jsonbuf, SourceGameContext& context, NetMsg::SVC_VoiceInit* data)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SVC_VoiceInit_JsonWrite_Internal(JsonWrite& jsonbuf, SourceGameContext& context, NetMsg::SVC_VoiceInit* data)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void SVC_VoiceInit_ToString_Internal(std::ostringstream& out, NetMsg::SVC_VoiceInit* data)
|
||||
{
|
||||
out << "svc_VoiceInit: codec \"" << data->voiceCodec
|
||||
<< "\", qualitty " << data->quality;
|
||||
}
|
||||
}
|
15
demboyz/netmessages/svc_voiceinit.h
Normal file
15
demboyz/netmessages/svc_voiceinit.h
Normal file
|
@ -0,0 +1,15 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include "nethandlers.h"
|
||||
|
||||
namespace NetMsg
|
||||
{
|
||||
struct SVC_VoiceInit
|
||||
{
|
||||
char voiceCodec[MAX_OSPATH]; // used voice codec .dll
|
||||
uint8_t quality; // custom quality setting
|
||||
};
|
||||
}
|
||||
|
||||
DECLARE_NET_HANDLERS(SVC_VoiceInit);
|
2
external/sourcesdk/valve_support.h
vendored
2
external/sourcesdk/valve_support.h
vendored
|
@ -33,7 +33,7 @@ using byte = char;
|
|||
|
||||
#define Q_memcpy memcpy
|
||||
|
||||
bool is_little_endian()
|
||||
inline bool is_little_endian()
|
||||
{
|
||||
union {
|
||||
uint32 i;
|
||||
|
|
|
@ -5,6 +5,7 @@ solution "demboyz"
|
|||
startproject "demboyz"
|
||||
configurations { "Debug", "Release" }
|
||||
platforms "x32"
|
||||
flags "MultiProcessorCompile"
|
||||
|
||||
project "demboyz"
|
||||
kind "ConsoleApp"
|
||||
|
|
Loading…
Reference in New Issue
Block a user