Moved netmsg implementations, restructure
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40
demboyz/netmessages/svc_sendtable.cpp
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40
demboyz/netmessages/svc_sendtable.cpp
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#include "svc_sendtable.h"
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#include "bitbuf.h"
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#include "netmath.h"
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namespace NetHandlers
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{
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bool SVC_SendTable_BitRead_Internal(bf_read& bitbuf, SourceGameContext& context, NetMsg::SVC_SendTable* data)
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{
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data->needsDecoder = bitbuf.ReadOneBit() != 0;
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data->dataLengthInBits = bitbuf.ReadShort();
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data->data.reset(new uint8_t[math::BitsToBytes(data->dataLengthInBits)]);
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bitbuf.ReadBits(data->data.get(), data->dataLengthInBits);
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return !bitbuf.IsOverflowed();
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}
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bool SVC_SendTable_BitWrite_Internal(bf_write& bitbuf, SourceGameContext& context, NetMsg::SVC_SendTable* data)
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{
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bitbuf.WriteOneBit(data->needsDecoder);
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bitbuf.WriteShort(data->dataLengthInBits);
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bitbuf.WriteBits(data->data.get(), data->dataLengthInBits);
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return !bitbuf.IsOverflowed();
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}
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bool SVC_SendTable_JsonRead_Internal(JsonRead& jsonbuf, SourceGameContext& context, NetMsg::SVC_SendTable* data)
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{
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return true;
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}
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bool SVC_SendTable_JsonWrite_Internal(JsonWrite& jsonbuf, SourceGameContext& context, NetMsg::SVC_SendTable* data)
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{
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return true;
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}
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void SVC_SendTable_ToString_Internal(std::ostringstream& out, NetMsg::SVC_SendTable* data)
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{
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out << "svc_SendTable: needs Decoder " << (data->needsDecoder ? "yes" : "no")
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<< ",bytes " << math::BitsToBytes(data->dataLengthInBits);
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}
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}
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