Fixed svc_prefetch parsing
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@ -31,7 +31,9 @@ enum constants
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DELTASIZE_BITS = 20, // must be: 2^DELTASIZE_BITS > (NET_MAX_PAYLOAD * 8)
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EVENT_INDEX_BITS = 8,
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MAX_SOUND_INDEX_BITS = 13,
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MAX_SOUND_INDEX_BITS_OLD = 13,
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MAX_SOUND_INDEX_BITS = 14,
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MAX_USER_MSG_DATA = 255,
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@ -8,13 +8,27 @@ namespace NetHandlers
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bool SVC_Prefetch_BitRead_Internal(bf_read& bitbuf, SourceGameContext& context, NetMsg::SVC_Prefetch* data)
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{
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data->type = NetMsg::SVC_Prefetch::SOUND;
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data->soundIndex = bitbuf.ReadUBitLong(MAX_SOUND_INDEX_BITS);
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if (context.protocol > 23)
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{
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data->soundIndex = bitbuf.ReadUBitLong(MAX_SOUND_INDEX_BITS);
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}
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else
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{
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data->soundIndex = bitbuf.ReadUBitLong(MAX_SOUND_INDEX_BITS_OLD);
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}
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return !bitbuf.IsOverflowed();
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}
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bool SVC_Prefetch_BitWrite_Internal(bf_write& bitbuf, SourceGameContext& context, NetMsg::SVC_Prefetch* data)
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{
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bitbuf.WriteUBitLong(data->soundIndex, MAX_SOUND_INDEX_BITS);
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if (context.protocol > 23)
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{
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bitbuf.WriteUBitLong(data->soundIndex, MAX_SOUND_INDEX_BITS);
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}
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else
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{
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bitbuf.WriteUBitLong(data->soundIndex, MAX_SOUND_INDEX_BITS_OLD);
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}
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return !bitbuf.IsOverflowed();
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}
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